diff Renderer/Test/vacuum.h @ 656:d0b8860c17f8

remove global variable "sgroot" , add SgChange.{cc, h} SgMain.cc SgRootChange.{cc, h}
author hiroki@henri.cr.ie.u-ryukyu.ac.jp
date Wed, 25 Nov 2009 21:56:14 +0900
parents b21a013051a2
children 4dc02d3e98bb
line wrap: on
line diff
--- a/Renderer/Test/vacuum.h	Sat Nov 21 11:20:29 2009 +0900
+++ b/Renderer/Test/vacuum.h	Wed Nov 25 21:56:14 2009 +0900
@@ -10,29 +10,29 @@
 class vacuum : public Application {
 
     MainLoopPtr init(Viewer *viewer, int screen_w, int screen_h);
-
+    MainLoopPtr init_only_sg(SgChange *viewer, int screen_w, int screen_h);
 };
 
 
-extern void cube_move_left(SceneGraphPtr node, int screen_w, int screen_h);
-extern void cube_move_right(SceneGraphPtr node, int screen_w, int screen_h);
-extern void no_move_idle(SceneGraphPtr node, int screen_w, int screen_h);
-extern void cube_collision_idle(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree);
-extern void cube_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree);
-extern void cube_split(SceneGraphPtr root,SceneGraphPtr tree);
-extern void vacuum_move(SceneGraphPtr node, int w, int h);
-extern void vacuum_coll(SceneGraphPtr node, int w, int h,SceneGraphPtr tree);
-extern void title_idle(SceneGraphPtr node, int screen_w, int screen_h);
-extern void title_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree);
+extern void cube_move_left(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h);
+extern void cube_move_right(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h);
+extern void no_move_idle(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h);
+extern void cube_collision_idle(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,SceneGraphPtr tree);
+extern void cube_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,SceneGraphPtr tree);
+extern void cube_split(SceneGraphPtr root,SceneGraphPtr tree, SceneGraphRoot *sgroot);
+extern void vacuum_move(SceneGraphPtr node, void *sgroot_, int w, int h);
+extern void vacuum_coll(SceneGraphPtr node, void *sgroot_, int w, int h,SceneGraphPtr tree);
+extern void title_idle(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h);
+extern void title_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,SceneGraphPtr tree);
 extern void scene_change(int w,int h,SceneGraphPtr node);
-extern void gameover_idle(SceneGraphPtr node, int screen_w, int screen_h);
-extern void gameover_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree);
+extern void gameover_idle(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h);
+extern void gameover_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,SceneGraphPtr tree);
 extern void collision_red(SceneGraphIteratorPtr it,SceneGraphPtr node);
-extern void collision_purple(SceneGraphIteratorPtr it,SceneGraphPtr node,int w,int h);
-extern void gameover_scene(int w,int h, SceneGraphPtr node);
-extern void add_cubecollision_object(int id,SceneGraphPtr root,int w,int h);
-extern void lock_attack(SceneGraphPtr node,SceneGraphIteratorPtr it);
-extern void lockon_collision(SceneGraphPtr node,int w,int h,SceneGraphPtr tree);
+extern void collision_purple(SceneGraphIteratorPtr it,SceneGraphPtr node,int w,int h, SceneGraphRoot *sgroot);
+extern void gameover_scene(int w,int h, SceneGraphPtr node, SceneGraphRoot *sgroot);
+extern void add_cubecollision_object(int id,SceneGraphPtr root,int w,int h, SceneGraphRoot *sgroot);
+extern void lock_attack(SceneGraphPtr node, SceneGraphIteratorPtr it, SceneGraphRoot *sgroot);
+extern void lockon_collision(SceneGraphPtr node, void *sgroot_, int w,int h,SceneGraphPtr tree);
 extern void cube_rotate(SceneGraphPtr node,int w,int h);
 
 #endif