Mercurial > hg > Members > kono > Cerium
diff Renderer/Test/vacuum.h @ 656:d0b8860c17f8
remove global variable "sgroot" , add SgChange.{cc, h} SgMain.cc SgRootChange.{cc, h}
author | hiroki@henri.cr.ie.u-ryukyu.ac.jp |
---|---|
date | Wed, 25 Nov 2009 21:56:14 +0900 |
parents | b21a013051a2 |
children | 4dc02d3e98bb |
line wrap: on
line diff
--- a/Renderer/Test/vacuum.h Sat Nov 21 11:20:29 2009 +0900 +++ b/Renderer/Test/vacuum.h Wed Nov 25 21:56:14 2009 +0900 @@ -10,29 +10,29 @@ class vacuum : public Application { MainLoopPtr init(Viewer *viewer, int screen_w, int screen_h); - + MainLoopPtr init_only_sg(SgChange *viewer, int screen_w, int screen_h); }; -extern void cube_move_left(SceneGraphPtr node, int screen_w, int screen_h); -extern void cube_move_right(SceneGraphPtr node, int screen_w, int screen_h); -extern void no_move_idle(SceneGraphPtr node, int screen_w, int screen_h); -extern void cube_collision_idle(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); -extern void cube_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); -extern void cube_split(SceneGraphPtr root,SceneGraphPtr tree); -extern void vacuum_move(SceneGraphPtr node, int w, int h); -extern void vacuum_coll(SceneGraphPtr node, int w, int h,SceneGraphPtr tree); -extern void title_idle(SceneGraphPtr node, int screen_w, int screen_h); -extern void title_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); +extern void cube_move_left(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); +extern void cube_move_right(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); +extern void no_move_idle(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); +extern void cube_collision_idle(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,SceneGraphPtr tree); +extern void cube_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,SceneGraphPtr tree); +extern void cube_split(SceneGraphPtr root,SceneGraphPtr tree, SceneGraphRoot *sgroot); +extern void vacuum_move(SceneGraphPtr node, void *sgroot_, int w, int h); +extern void vacuum_coll(SceneGraphPtr node, void *sgroot_, int w, int h,SceneGraphPtr tree); +extern void title_idle(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); +extern void title_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,SceneGraphPtr tree); extern void scene_change(int w,int h,SceneGraphPtr node); -extern void gameover_idle(SceneGraphPtr node, int screen_w, int screen_h); -extern void gameover_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); +extern void gameover_idle(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); +extern void gameover_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,SceneGraphPtr tree); extern void collision_red(SceneGraphIteratorPtr it,SceneGraphPtr node); -extern void collision_purple(SceneGraphIteratorPtr it,SceneGraphPtr node,int w,int h); -extern void gameover_scene(int w,int h, SceneGraphPtr node); -extern void add_cubecollision_object(int id,SceneGraphPtr root,int w,int h); -extern void lock_attack(SceneGraphPtr node,SceneGraphIteratorPtr it); -extern void lockon_collision(SceneGraphPtr node,int w,int h,SceneGraphPtr tree); +extern void collision_purple(SceneGraphIteratorPtr it,SceneGraphPtr node,int w,int h, SceneGraphRoot *sgroot); +extern void gameover_scene(int w,int h, SceneGraphPtr node, SceneGraphRoot *sgroot); +extern void add_cubecollision_object(int id,SceneGraphPtr root,int w,int h, SceneGraphRoot *sgroot); +extern void lock_attack(SceneGraphPtr node, SceneGraphIteratorPtr it, SceneGraphRoot *sgroot); +extern void lockon_collision(SceneGraphPtr node, void *sgroot_, int w,int h,SceneGraphPtr tree); extern void cube_rotate(SceneGraphPtr node,int w,int h); #endif