diff Renderer/Engine/main.cc @ 895:bed529c55eda

add alignment of classes in SPU width and height are automatically set in frame buffer API
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Fri, 16 Jul 2010 17:23:49 +0900
parents 4f77768d7a7f
children 05696567d1d2
line wrap: on
line diff
--- a/Renderer/Engine/main.cc	Fri Jul 16 00:13:45 2010 +0900
+++ b/Renderer/Engine/main.cc	Fri Jul 16 17:23:49 2010 +0900
@@ -17,15 +17,9 @@
 /*
 const char *usr_help_str = "Usage: ./test_nogl [OPTION]\n\
   -cpu Number of SPE (default 1)\n\
-  -width, -height window size (default 640x480)\n\
-  -sg Draw SceneGraph\n\
-      0: Joystick の 丸ボタン(Keyboard だとx) を押すと、キューブが二つに分かれる\n\
-      1: 0 のキューブが大きい版\n\
-      2: テクスチャテスト:576x384\n\
-      3: テクスチャテスト:1024x768\n\
-      4: テクスチャテスト:2048x1536\n\
-      5: 地球が動き、その周りを月が自転、公転する\n\
-      6 以降: キューブが跳ね返りながら、勝手にキューブが増えて行く\n";
+  -width, -height window size (default 640x480), -bpp bits per pixcel\n\
+  -video {sdl|fb}   in case of frame buffer, width,height,bpp is automatically set\n\
+  \n";
  */
 
 int
@@ -94,7 +88,6 @@
 void
 TMend(TaskManager *manager)
 {
-    printf("test_nogl end\n");
 }
 
 #endif