Mercurial > hg > Members > kono > Cerium
diff Renderer/Engine/main.cc @ 895:bed529c55eda
add alignment of classes in SPU
width and height are automatically set in frame buffer API
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
---|---|
date | Fri, 16 Jul 2010 17:23:49 +0900 |
parents | 4f77768d7a7f |
children | 05696567d1d2 |
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--- a/Renderer/Engine/main.cc Fri Jul 16 00:13:45 2010 +0900 +++ b/Renderer/Engine/main.cc Fri Jul 16 17:23:49 2010 +0900 @@ -17,15 +17,9 @@ /* const char *usr_help_str = "Usage: ./test_nogl [OPTION]\n\ -cpu Number of SPE (default 1)\n\ - -width, -height window size (default 640x480)\n\ - -sg Draw SceneGraph\n\ - 0: Joystick の 丸ボタン(Keyboard だとx) を押すと、キューブが二つに分かれる\n\ - 1: 0 のキューブが大きい版\n\ - 2: テクスチャテスト:576x384\n\ - 3: テクスチャテスト:1024x768\n\ - 4: テクスチャテスト:2048x1536\n\ - 5: 地球が動き、その周りを月が自転、公転する\n\ - 6 以降: キューブが跳ね返りながら、勝手にキューブが増えて行く\n"; + -width, -height window size (default 640x480), -bpp bits per pixcel\n\ + -video {sdl|fb} in case of frame buffer, width,height,bpp is automatically set\n\ + \n"; */ int @@ -94,7 +88,6 @@ void TMend(TaskManager *manager) { - printf("test_nogl end\n"); } #endif