view Renderer/Engine/spe/spe-main.cc @ 725:3c05b9e518ac

Light data load fix (general load routine)
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Sat, 19 Dec 2009 15:02:43 +0900
parents e201be3f6897
children 4455e7b0caf3
line wrap: on
line source

#include "../Func.h"
#include "SchedTask.h"

SchedExternTask(DataLoad);
SchedExternTask(DataUpdate);

SchedExternTask(LoadTexture);
SchedExternTask(DrawSpan);
SchedExternTask(DrawSpanEnd);
SchedExternTask(DrawSpanRenew);
SchedExternTask(DrawBack);

SchedExternTask(ChainCal);
SchedExternTask(ChainInit);

SchedExternTask(CreateSpan);
//SchedExternTask(CreatePolygonFromSceneGraph);

SchedExternTask(ShowTime);

SchedExternTask(InitKey);
SchedExternTask(UpdateKey);

void
task_init(Scheduler *s)
{

    SchedRegister( DataLoad);
    SchedRegister( DataUpdate);

    SchedRegister( LoadTexture);
    SchedRegister( DrawSpan);

    SchedRegister( ChainCal);
    SchedRegister( ChainInit);
    SchedRegister( DrawBack);

    SchedRegister( CreateSpan);
    //SchedRegister( CreatePolygonFromSceneGraph);

    SchedRegister( ShowTime);

	SchedRegister( InitKey);
	SchedRegister( UpdateKey);
}