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view Renderer/Engine/texture.h @ 860:649e4cb84683
Still on the way
author | yutaka@localhost.localdomain |
---|---|
date | Fri, 18 Jun 2010 01:30:06 +0900 |
parents | 735f76483bb2 |
children | 651251d56f36 |
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#ifndef INCLUDED_TEXTURE #define INCLUDED_TEXTURE #if 0 // もういらないっぽい OpenGL 使用時の遺産 #include <SDL.h> #include <SDL_opengl.h> GLuint SDL_GL_LoadTexture(SDL_Surface *surface, GLfloat *texcoord) #endif typedef struct texture_list { int t_w; int t_h; uint32 *pixels_orig; uint32 *pixels; int scale_max; int pad[3]; // 12 } texture_list, *texture_list_ptr ; // 20 + pad(12) = 32 #endif