view Renderer/Test/back_action.cc @ 638:671fca057ad3

hmmmm
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Thu, 19 Nov 2009 18:18:20 +0900
parents a068627a0bc6
children d0b8860c17f8
line wrap: on
line source

#include <iostream>
#include "SceneGraphRoot.h"
#include "ball_action.h"
using namespace std;

void
back_move(SceneGraphPtr node, int w, int h)
{
    Pad *pad = sgroot->getController();

    if (pad->triangle.isPush()) {
	SceneGraphPtr ball = sgroot->createSceneGraph("Ball");
	ball->xyz[0] = -100;
	ball->set_move_collision(ball_move, ball_coll);
	node->addChild(ball);
    }
}

void
back_coll(SceneGraphPtr node, int w, int h, SceneGraphPtr tree)
{
    
}