view Renderer/Engine/texture.h @ 854:6aa20c0dd8f8

may be need ppeManager
author yutaka@localhost.localdomain
date Wed, 09 Jun 2010 23:04:09 +0900
parents 735f76483bb2
children 649e4cb84683
line wrap: on
line source

#ifndef INCLUDED_TEXTURE
#define INCLUDED_TEXTURE

#if 0 // もういらないっぽい OpenGL 使用時の遺産
#include <SDL.h>
#include <SDL_opengl.h>
GLuint SDL_GL_LoadTexture(SDL_Surface *surface, GLfloat *texcoord)
#endif

struct texture_list {
    int t_w, t_h;
    Uint32 *pixels_orig;
    Uint32 *pixels;
    int scale_max;
};

#endif