changeset 378:5f9311458791

test_nogl not working
author kazz@kazzone.cr.ie.u-ryukyu.ac.jp
date Fri, 31 Jul 2009 19:10:53 +0900
parents 01b83db019ba
children 67a553156cc5
files TaskManager/Test/test_render/chain.cpp TaskManager/Test/test_render/task/Load_Texture.cpp TaskManager/Test/test_render/vacuum.cpp TaskManager/Test/test_render/viewer.cpp
diffstat 4 files changed, 19 insertions(+), 186 deletions(-) [+]
line wrap: on
line diff
--- a/TaskManager/Test/test_render/chain.cpp	Fri Jul 31 18:22:46 2009 +0900
+++ b/TaskManager/Test/test_render/chain.cpp	Fri Jul 31 19:10:53 2009 +0900
@@ -1,4 +1,3 @@
-#include <iostream.h>
 #include <math.h>
 #include "SceneGraphRoot.h"
 #include "SGList.h"
--- a/TaskManager/Test/test_render/task/Load_Texture.cpp	Fri Jul 31 18:22:46 2009 +0900
+++ b/TaskManager/Test/test_render/task/Load_Texture.cpp	Fri Jul 31 19:10:53 2009 +0900
@@ -25,7 +25,7 @@
     new(hash_tmp) TileHash;
 
 #if USE_MEMLIST
-    MemList *ml = smanager->createMemList(sizeof(Tile), MAX_TILE);
+    MemList *ml = smanager->createMemList(sizeof(uint32) * TEXTURE_BLOCK_SIZE, MAX_TILE);
     smanager->global_set(GLOBAL_TILE_LIST, (void *)ml);
 
 #else
--- a/TaskManager/Test/test_render/vacuum.cpp	Fri Jul 31 18:22:46 2009 +0900
+++ b/TaskManager/Test/test_render/vacuum.cpp	Fri Jul 31 19:10:53 2009 +0900
@@ -5,16 +5,7 @@
 #define ENCOUNT 55
 using namespace std;
 
-<<<<<<< local
-static void cube_move_left(SceneGraphPtr node, int screen_w, int screen_h);
-static void cube_move_right(SceneGraphPtr node, int screen_w, int screen_h);
-static void cube_move_idle(SceneGraphPtr node, int screen_w, int screen_h);
-static void cube_collision(SceneGraphPtr node, int screen_w, int screen_h,
-                           SceneGraphPtr tree);
-static void cube_split(SceneGraphPtr root);
-=======
 static float vacuum_speed = 10.0f;
->>>>>>> other
 
 
 /*オブジェクト毎にファイルを分けてみた
@@ -28,58 +19,12 @@
 no_move_idle(SceneGraphPtr node, int screen_w, int screen_h)
 {
 
-<<<<<<< local
-    if (node->xyz[0] < 0) {
-        node->set_move_collision(cube_move_right, cube_collision);
-    }
-
-    if (node->xyz[1] < 0 || node->xyz[1] > screen_h) {
-        node->stack_xyz[1] = -node->stack_xyz[1];
-    }
-
-    //node->angle[0] += 2.0f;
-    //node->angle[1] += 2.0f * node->stack_xyz[1];
-    //node->angle[2] += 2.0f * node->stack_xyz[2];
-
-    if (++node->frame > 60) {
-        cube_split(node);
-    }
-=======
->>>>>>> other
 }
 
 void
 no_collision_idle(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree)
 {
-<<<<<<< local
-    node->xyz[0] += node->stack_xyz[0];
-#if 0
-    node->xyz[1] -= node->stack_xyz[0] * node->stack_xyz[1];
-    node->xyz[2] -= node->stack_xyz[0] * node->stack_xyz[2];
-#else
-    node->xyz[1] += node->stack_xyz[1];
-#endif
 
-    if (node->xyz[0] > screen_w) {
-        node->set_move_collision(cube_move_left, cube_collision);
-    }
-=======
->>>>>>> other
-
-<<<<<<< local
-    if (node->xyz[1] < 0 || node->xyz[1] > screen_h) {
-        node->stack_xyz[1] = -node->stack_xyz[1];
-    }
-
-    //node->angle[0] += 2.0f;
-    //node->angle[1] += 2.0f * node->stack_xyz[1];
-    //node->angle[2] += 2.0f * node->stack_xyz[2];
-
-    if (++node->frame > 60) {
-        cube_split(node);
-    }
-=======
->>>>>>> other
 }
 
 void
@@ -88,10 +33,6 @@
 {
     Pad *pad = sgroot->getController();
 
-<<<<<<< local
-    if (pad->circle.isPush()) {
-        cube_split(node);
-=======
     if(node->frame%ENCOUNT == ENCOUNT-1) {
       if(random()%2) {
       add_cubecollision_object(REDCUBE,node,screen_w,screen_h);
@@ -99,7 +40,6 @@
       else {
       add_cubecollision_object(ENEMY,node,screen_w,screen_h);
       }
->>>>>>> other
     }
 
     if (pad->cross.isHold()) {
@@ -116,14 +56,8 @@
 
 }
 
-<<<<<<< local
-static void
-cube_collision(SceneGraphPtr node, int screen_w, int screen_h,
-               SceneGraphPtr tree)
-=======
 void
 lock_attack(SceneGraphPtr node,SceneGraphIteratorPtr it)
->>>>>>> other
 {
 
   SceneGraphPtr enemy;
@@ -159,79 +93,20 @@
 
 }
 
-<<<<<<< local
-static void
-vacuum_coll(SceneGraphPtr node, int screen_w, int screen_h,
-            SceneGraphPtr tree)
-{
-    SceneGraphIteratorPtr it = sgroot->getIterator();
-    SceneGraphPtr bigm;
-    Pad *pad = sgroot->getController();
-    float dx, dy, r;
-    float q = 0;
-=======
 void
 lockon_collision(SceneGraphPtr node,int w,int h,SceneGraphPtr tree) {
->>>>>>> other
 
-<<<<<<< local
-    if (pad->cross.isRelease()) {
-        return;
-    }
-=======
   Pad *pad = sgroot->getController();
   SceneGraphPtr lockon_enemy = node->parent;
->>>>>>> other
 
   /* node->angle[0] = -lockon_enemy->angle[0];
   node->angle[1] = -lockon_enemy->angle[1];
   node->angle[2] = -lockon_enemy->angle[2];*/
 
-<<<<<<< local
-    for (; it->hasNext(MCUBE);) {
-        it->next(MCUBE);
-        SceneGraphPtr mcube = it->get();
-=======
   if(pad->circle.isRelease()) {
     lockon_enemy->remove();
   }
->>>>>>> other
 
-<<<<<<< local
-        dx = node->xyz[0] - mcube->xyz[0];
-        dy = node->xyz[1] - mcube->xyz[1];
-
-        r = sqrt(dx*dx + dy*dy);
-
-        if (r >= 1) q = 300/r;
-
-        if (r < 50.0f) {
-            mcube->remove();
-            continue;
-        }
-
-        if (dx == 0) {
-            if(mcube->xyz[1] > node->xyz[1]) {
-                mcube->xyz[1] -= q;
-            } else if(mcube->xyz[1] < node->xyz[1]) {
-                mcube->xyz[1] += q;
-            }
-        } else {
-            if(mcube->xyz[0] > node->xyz[0]) {
-                mcube->xyz[0] -= q*cos(atan(dy/dx));
-                mcube->xyz[1] -= q*sin(atan(dy/dx));
-                mcube->stack_xyz[0] = -q*cos(atan(dy/dx));
-                mcube->stack_xyz[1] = -q*sin(atan(dy/dx));
-            } else if(mcube->xyz[0] < mcube->xyz[0]) {
-                mcube->xyz[0] += q*cos(atan(dy/dx));
-                mcube->xyz[1] += q*sin(atan(dy/dx));
-                mcube->stack_xyz[0] = -q*cos(atan(dy/dx));
-                mcube->stack_xyz[1] = -q*sin(atan(dy/dx));
-            }
-        }
-    }
-=======
->>>>>>> other
 }
 
 
@@ -240,44 +115,25 @@
 {
     Pad *pad = sgroot->getController();
 
-<<<<<<< local
-    if (pad->right.isHold()) {
-        node->xyz[0] += vacuum_speed;
-    } else if (pad->left.isHold()) {
-        node->xyz[0] -= vacuum_speed;
-=======
     if (pad->right.isHold() && w > node->xyz[0]) {
       node->xyz[0] += vacuum_speed;
       node->angle[0] += 2;
     } else if (pad->left.isHold() && 0 < node->xyz[0]) {
       node->xyz[0] -= vacuum_speed;
       node->angle[0] -= 2;
->>>>>>> other
     }
 
-<<<<<<< local
-    if (pad->up.isHold()) {
-        node->xyz[1] -= vacuum_speed;
-    } else if (pad->down.isHold()) {
-        node->xyz[1] += vacuum_speed;
-=======
     if (pad->up.isHold() && 0 < node->xyz[1]) {
       node->xyz[1] -= vacuum_speed;
       node->angle[1] -= 2;
     } else if (pad->down.isHold() && h > node->xyz[1]) {
       node->xyz[1] += vacuum_speed;
       node->angle[1] += 2;
->>>>>>> other
     }
 
     if (pad->start.isPush()) {
-<<<<<<< local
-        node->xyz[0] = w/2;
-        node->xyz[1] = h*0.8;
-=======
       node->xyz[0] = w/2;
       node->xyz[1] = h*0.8;
->>>>>>> other
     }
 }
 
--- a/TaskManager/Test/test_render/viewer.cpp	Fri Jul 31 18:22:46 2009 +0900
+++ b/TaskManager/Test/test_render/viewer.cpp	Fri Jul 31 19:10:53 2009 +0900
@@ -94,14 +94,11 @@
 extern void init_position(int, int);
 //extern void vacuum_init(int w, int h);
 extern void untitled_init(void);
-<<<<<<< local
 extern void chain_init(int w, int h);
-=======
 extern void boss1_init(int w, int h);
 extern void init_gaplant(int w, int h);
 extern void vacuum_init2(int w, int h);
 
->>>>>>> other
 void
 Viewer::run_init(const char *xml, int sg_number)
 {
@@ -144,30 +141,23 @@
         init_position(this->width, this->height);
         break;
     case 11:
-<<<<<<< local
-        vacuum_init(this->width, this->height);
+        //        vacuum_init(this->width, this->height);
         break;
-=======
-	//vacuum_init(this->width, this->height);
-	break;
->>>>>>> other
     case 12:
         untitled_init();
         break;
     case 13:
-<<<<<<< local
+        boss1_init(this->width, this->height);
+        break;
+    case 14:
+        init_gaplant(this->width, this->height);
+        break;
+    case 15:
+        vacuum_init2(this->width, this->height);
+        break;
+    case 16:
         chain_init(this->width, this-> height);
         break;
-=======
-	boss1_init(this->width, this->height);
-	break;
-    case 14:
-	init_gaplant(this->width, this->height);
-	break;
-    case 15:
-	vacuum_init2(this->width, this->height);
-	break;
->>>>>>> other
     default:
         node_init();
         break;
@@ -218,26 +208,18 @@
 #endif
 
     for (int i = 0; i < spe_num; i++) {
-<<<<<<< local
         task_tex = manager->create_task(TASK_INIT_TEXTURE);
-        /* ここはもう少しわかりやすい使い方がいいかもしれぬ。こんなもん? */
+        /*
+         * ここはもう少しわかりやすい使い方がいいかもしれぬ。こんなもん?
+        */
         task_tex->set_cpu((CPU_TYPE)((int)SPE_0 + i));
         task_next->wait_for(task_tex);
         task_tex->spawn();
-=======
-	task_tex = manager->create_task(TASK_INIT_TEXTURE);
-	/* 
-	 * ここはもう少しわかりやすい使い方がいいかもしれぬ。こんなもん?
-	*/
-	task_tex->set_cpu((CPU_TYPE)((int)SPE_0 + i));
-	task_next->wait_for(task_tex);
-	task_tex->spawn();
->>>>>>> other
     }
 
     task_next->set_post(&post2runLoop, NULL); // set_post(function(this->run_loop()), NULL)
-    task_next->spawn(); 
-    // TASK_INIT_TEXTURE が全て終わったら DUMMY_TASK が Viewer::run_loop() を呼ぶ 
+    task_next->spawn();
+    // TASK_INIT_TEXTURE が全て終わったら DUMMY_TASK が Viewer::run_loop() を呼ぶ
 }
 
 void
@@ -331,11 +313,11 @@
     }
 
     task_create_pp->spawn();
-    
+
     // Barrier 同期
     task_next->set_post(post2runDraw, NULL); // set_post(function(this->run_draw()), NULL)
     task_next->spawn();
-    // TASK_CREATE_SPAN が全て終わったら DUMMY_TASK が Viewer::run_draw() を呼ぶ     
+    // TASK_CREATE_SPAN が全て終わったら DUMMY_TASK が Viewer::run_draw() を呼ぶ
 }
 
 void
@@ -345,12 +327,8 @@
     HTaskPtr task_draw;
 
     task_next = manager->create_task(TASK_DUMMY);
-<<<<<<< local
     task_next->set_post(post2runLoop, NULL);
 
-=======
-    
->>>>>>> other
     ppack->clear();
     for (int i = 0; i < spackList_length; i++) {
         SpanPack *spack = &spackList[i];
@@ -410,7 +388,7 @@
 
     task_next->set_post(post2runLoop, NULL); // set_post(function(this->run_loop()), NULL)
     task_next->spawn();
-    // TASK_DRAW_SPAN が全て終わったら DUMMY_TASK が Viewer::run_loop() を呼ぶ     
+    // TASK_DRAW_SPAN が全て終わったら DUMMY_TASK が Viewer::run_loop() を呼ぶ
 
     frames++;
 }