view src/test/csharp/DefaultJungleTreeTest.cs @ 0:dec15de2c6ff

first commit
author Kazuma
date Tue, 21 Jun 2016 17:11:12 +0900
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children 4d08270a61c8 02b2ab7bffe6
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using UnityEngine;
using System.Collections;
using System;
//using System.Diagnostics;

public class DefaultJungleTreeTest : MonoBehaviour { // apiの仕様的にこんな感じ

	public Jungle instance() {
		Jungle j = new DefaultJungle(null, "hoge", new DefaultTreeEditor(new DefaultTraverser()));  // hogeというtreeを作る
		return j;
	}

	public static string key = "KEY";
	public GameObject value;

	void Start() {
		Jungle j = instance ();
		JungleTree tree = j.createNewTree ("tree"); // hogeの中にtreeという名前の木を作る

		JungleTreeEditor editor1 = tree.getTreeEditor (); // editor

		DefaultNodePath path = new DefaultNodePath ();
		// NodePath path;

		Either<Error, JungleTreeEditor> either = editor1.putAttribute (path, key, value);
		if (either.isA ()) { // 失敗した場合のコード
			Debug.Log ("失敗しました。");
		}
		editor1 = either.b (); //成功した場合
		editor1.success (); // 大本にあるTreeにここで変更を加える

		TreeNode node = tree.getRootNode ();
		Debug.Log (node);
		Debug.Log (node.getAttributes ().getKeys ());
		GameObject v = node.getAttributes ().get (key);
		Debug.Log (v);
		
	}

	void Update() {

	}
}