comparison Orchestland/Assets/LeapMotion/DemoResources/Scripts/ResetCollisionsOnBreak.cs @ 1:f7675884f2a1

Add Orchestland project
author Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:09:20 +0900
parents
children
comparison
equal deleted inserted replaced
0:347d21cdfc22 1:f7675884f2a1
1 /******************************************************************************\
2 * Copyright (C) Leap Motion, Inc. 2011-2014. *
3 * Leap Motion proprietary. Licensed under Apache 2.0 *
4 * Available at http://www.apache.org/licenses/LICENSE-2.0.html *
5 \******************************************************************************/
6
7 using UnityEngine;
8 using System.Collections;
9
10 public class ResetCollisionsOnBreak : MonoBehaviour {
11
12 public Collider[] collidersToReset;
13
14 void OnJointBreak() {
15 for (int i = 0; i < collidersToReset.Length; ++i) {
16 collidersToReset[i].GetComponent<Collider>().enabled = false;
17 collidersToReset[i].GetComponent<Collider>().enabled = true;
18 }
19 }
20 }