Mercurial > hg > Game > Games
comparison Orchestland/Assets/LeapMotion/DemoResources/Scripts/ResetCollisionsOnBreak.cs @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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0:347d21cdfc22 | 1:f7675884f2a1 |
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1 /******************************************************************************\ | |
2 * Copyright (C) Leap Motion, Inc. 2011-2014. * | |
3 * Leap Motion proprietary. Licensed under Apache 2.0 * | |
4 * Available at http://www.apache.org/licenses/LICENSE-2.0.html * | |
5 \******************************************************************************/ | |
6 | |
7 using UnityEngine; | |
8 using System.Collections; | |
9 | |
10 public class ResetCollisionsOnBreak : MonoBehaviour { | |
11 | |
12 public Collider[] collidersToReset; | |
13 | |
14 void OnJointBreak() { | |
15 for (int i = 0; i < collidersToReset.Length; ++i) { | |
16 collidersToReset[i].GetComponent<Collider>().enabled = false; | |
17 collidersToReset[i].GetComponent<Collider>().enabled = true; | |
18 } | |
19 } | |
20 } |