changeset 6:446447936e9f default tip

remove disused file.
author koba <koba@cr.ie.u-ryukyu.ac.jp>
date Tue, 07 Dec 2010 22:55:02 +0900
parents 93bdb789e60d
children
files src/collision.c src/count2.cc src/count2.h src/main.cc src/move.cc src/move.h src/schedule3.cc src/scheduletest.cc src/tama2.cc src/testgl.cc
diffstat 10 files changed, 0 insertions(+), 3803 deletions(-) [+]
line wrap: on
line diff
--- a/src/collision.c	Tue Dec 07 18:48:25 2010 +0900
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,270 +0,0 @@
-#include <stdio.h>
-#include <stdlib.h>
-#include <SDL.h>
-#include "SDL_opengl.h"
-#include "object.h"
-#include "Character.h"
-#include "Character_state.h"
-#include "tokuten.h"
-#include "collision.h"
-//#include "atari.h"
-#include "bom.h"
-#include "count2.h"
-#include "sound.h"
-//#include "Enemy.h"
-//#include "libps.h"
-#include "sgoex.h"
-
-extern SpriteTable sptable[DEFOBJ];
-
-void
-nocollision(SceneGraphPtr node, int screen_w, int screen_h,
-	    SceneGraphPtr tree){}
-
-CHARACTER * atari(CHARACTER *p)
-{
-    int i1, h, w, ex, ey, charno;
-    int n;
-    ex = p->x;
-    ey = p->y;
-    charno = p->charano;
-    w = sptable[charno].w;
-    h = sptable[charno].h;
-    //i2 = playerno;
-
-
-    //自機やられ
-#ifndef INVISIBLE_MODE
-    if ((ex < jiki.x + 128 / 2) && (ex + w > jiki.x + 128 / 2)
-	&& (ey < jiki.y + 128 / 2) && (ey + h > jiki.y + 128 / 2)
-	&& jiki.muteki == 0) {
-      //se_voice[0] = SsUtKeyOn(vab[JIKIOUT], 0, 0, 65, 0, 60, 60);
-	Bom(jiki.x + 16, jiki.y + 16);
-	jiki.bf = FALSE;
-	jiki.zanki--;
-	jiki.muteki = 120;
-
-	infg.stg = 0;
-	infg_level--;
-	if (infg_level < 0)
-	    infg_level = 0;
-
-	return p;
-    }
-#endif
-
-    if (p->tama == TRUE)
-	goto jumping;
-    for (i1 = 0; i1 < tama_lv1_end + 1; i1++) {
-
-	if ((tama_lv1[i1].x + 64 + 64 > ex)
-	    && (ex + w > tama_lv1[i1].x + 16)
-	    && (tama_lv1[i1].y + 128 > ey) && (tama_lv1[i1].y < ey + h)
-	    && (tama_lv1[i1].r != -1)) {
-	    tama_lv1[i1].r = -1;
-	    p->vit -= TAMALV1P;
-	    infg.stg++;
-	    if (p->vit <= 0) {
-		infg.stg += 4;
-		Bom(p->x, p->y);
-		enemycount += (p->score *
-			       ((infg.stg / 128) + infg_level + 1));
-		p->state = delete_chara;
-		p->collision = noaction;
-		p->f = FALSE;
-		return p;
-	    }
-	}
-	if ((tama_lv1[i1].x + 64 > ex) && (ex + w > tama_lv1[i1].x)
-	    && (tama_lv1[i1].y + 128 > ey) && (tama_lv1[i1].y < ey + h)
-	    && (tama_lv1[i1].l != -1)) {
-	    tama_lv1[i1].l = -1;
-	    p->vit -= TAMALV1P;
-	    infg.stg++;
-	    if (p->vit <= 0) {
-		infg.stg += 4;
-		Bom(p->x, p->y);
-		enemycount += (p->score *
-			       ((infg.stg / 128) + infg_level + 1));
-		p->state = delete_chara;
-		p->collision = noaction;
-		p->f = FALSE;
-		return p;
-	    }
-	}
-    }
-
-    for (i1 = 0; i1 < tama_lv2_end + 1; i1++) {
-	if ((tama_lv2[i1].x + 128 + 64 > ex)
-	    && (ex + w > tama_lv2[i1].x + 128)
-	    && (tama_lv2[i1].y + 192 > ey) && (tama_lv2[i1].y < ey + h)
-	    && (tama_lv2[i1].rr != -1)) {
-	    tama_lv2[i1].rr = -1;
-	    p->vit -= TAMALV2P;
-	    infg.stg++;
-	    if (p->vit <= 0) {
-		infg.stg += 4;
-		Bom(p->x, p->y);
-		enemycount += (p->score *
-			       ((infg.stg / 128) + infg_level + 1));
-		p->state = delete_chara;
-		p->collision = noaction;
-		p->f = FALSE;
-		return p;
-	    }
-	}
-
-	if ((tama_lv2[i1].x + 64 + 64 > ex)
-	    && (ex + w > tama_lv2[i1].x + 16)
-	    && (tama_lv2[i1].y - 32 + 192 > ey)
-	    && (tama_lv2[i1].y - 32 < ey + h)
-	    && (tama_lv2[i1].sr != -1)) {
-	    tama_lv2[i1].sr = -1;
-	    p->vit -= TAMALV2P;
-	    infg.stg++;
-	    if (p->vit <= 0) {
-		infg.stg += 4;
-		Bom(p->x, p->y);
-		enemycount += (p->score *
-			       ((infg.stg / 128) + infg_level + 1));
-		p->state = delete_chara;
-		p->collision = noaction;
-		p->f = FALSE;
-		return p;
-	    }
-	}
-	if ((tama_lv2[i1].x + 64 > ex) && (ex + w > tama_lv2[i1].x)
-	    && (tama_lv2[i1].y - 32 + 192 > ey)
-	    && (tama_lv2[i1].y - 32 < ey + h)
-	    && (tama_lv2[i1].sl != -1)) {
-	    tama_lv2[i1].sl = -1;
-	    p->vit -= TAMALV2P;
-	    infg.stg++;
-	    if (p->vit <= 0) {
-		infg.stg += 4;
-		Bom(p->x, p->y);
-		enemycount += (p->score *
-			       ((infg.stg / 128) + infg_level + 1));
-		p->state = delete_chara;
-		p->collision = noaction;
-		p->f = FALSE;
-		return p;
-	    }
-	}
-	if ((tama_lv2[i1].x - 64 + 64 > ex)
-	    && (ex + w > tama_lv2[i1].x - 64)
-	    && (tama_lv2[i1].y + 192 > ey) && (tama_lv2[i1].y < ey + h)
-	    && (tama_lv2[i1].ll != -1)) {
-	    tama_lv2[i1].ll = -1;
-	    p->vit -= TAMALV2P;
-	    infg.stg++;
-	    if (p->vit <= 0) {
-		infg.stg += 4;
-		Bom(p->x, p->y);
-		enemycount += (p->score *
-			       ((infg.stg / 128) + infg_level + 1));
-		p->state = delete_chara;
-		p->collision = noaction;
-		p->f = FALSE;
-		return p;
-	    }
-	}
-    }
-    if ((tlv3[0].r > 0) && (jiki.x < ex + w) && (jiki.x + 128 > ex)
-	&& (jiki.y > ey + h)) {
-	p->vit -= TAMALV3P;
-	infg.stg++;
-	if (p->vit <= 0) {
-	    infg.stg += 4;
-	    Bom(p->x, p->y);
-	    enemycount += (p->score *
-			   ((infg.stg / 128) + infg_level + 1));
-	    p->state = delete_chara;
-	    p->collision = noaction;
-	    p->f = FALSE;
-	    return p;
-	}
-    }
-  jumping:
-    if ((tlv3[0].r > 0) && (jiki.x < ex + w) && (jiki.x + 128 > ex)
-	&& (jiki.y + 128 > ey) && (jiki.y < ey + h)) {
-	p->vit -= TAMALV3P;
-	infg.stg++;
-	if (p->vit <= 0) {
-	    infg.stg += 4;
-	    Bom(p->x, p->y);
-	    enemycount += (p->score *
-			   ((infg.stg / 128) + infg_level + 1));
-	    p->state = delete_chara;
-	    p->collision = noaction;
-	    p->f = FALSE;
-	    return p;
-	}
-    }
-    /*laser lv1 */
-    for (i1 = 0; i1 < laser_lv1_end + 1; i1++) {
-	n = laser_lv1[i1].r * 128 / 4096;
-
-	if ((laser_lv1[i1].x + n > ex) && (ex + w > laser_lv1[i1].x)
-	    && (laser_lv1[i1].y + n > ey) && (laser_lv1[i1].y < ey + h)
-	    && (laser_lv1[i1].r != -1)) {
-	    laser_lv1[i1].r = -1;
-	    laser_lv1[i1].y = -1;
-	    p->vit -= LASERLV1P;
-	    infg.stg++;
-	    if (p->vit <= 0) {
-		infg.stg += 4;
-		Bom(p->x, p->y);
-		enemycount += (p->score *
-			       ((infg.stg / 128) + infg_level + 1));
-		p->state = delete_chara;
-		p->collision = noaction;
-		p->f = FALSE;
-		return p;
-	    }
-	}
-    }
-    /*shield(laser lv2) */
-    if ((p->tama == TRUE) && (lg.stg > 0) &&
-	(laser_lv2[0].x + 128 > ex) && (ex + w > laser_lv2[0].x - 128)
-	&& (laser_lv2[0].y + 128 > ey) && (laser_lv2[0].y - 128 < ey + h)
-	&& (laser_lv2[0].r != 0)) {
-	p->vit -= LASERLV2P;
-	lg.stg -= 26;
-	infg.stg++;
-	if (p->vit <= 0) {
-	    infg.stg += 4;
-	    Bom(p->x, p->y);
-	    enemycount += (p->score *
-			   ((infg.stg / 128) + infg_level + 1));
-	    p->state = delete_chara;
-	    p->collision = noaction;
-	    p->f = FALSE;
-	    return p;
-	}
-    }
-    /*bomber(laser lv3) */
-    if (laser_lv3[0].r < 62) {
-	for (i1 = 1; i1 < 128; i1++) {
-	    if ((laser_lv3[i1].x + 128 > ex) && (ex + w > laser_lv3[i1].x)
-		&& (laser_lv3[i1].y + 128 > ey)
-		&& (laser_lv3[i1].y < ey + h)
-		&& (laser_lv3[i1].r > 0)) {
-		tama_lv2[i1].rr = -1;
-		p->vit -= LASERLV3P;
-		infg.stg++;
-		if (p->vit <= 0) {
-		    infg.stg += 4;
-		    Bom(p->x, p->y);
-		    enemycount += (p->score *
-				   ((infg.stg / 128) + infg_level + 1));
-		    p->state = delete_chara;
-		    p->collision = noaction;
-		    p->f = FALSE;
-		    return p;
-		}
-	    }
-	}
-    }
-    return p;
-}
--- a/src/count2.cc	Tue Dec 07 18:48:25 2010 +0900
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,413 +0,0 @@
-#include <stdlib.h>
-#include "object.h"
-#include "count2.h"
-#include "sound.h"
-#include "bom.h"
-#include "sankaku.h"
-//#include "libps.h"
-#include "sgoex.h"
-#include "debug.h"
-
-/*
- *    debugging
- */
-extern SGO_PAD pad[2];
-
-player jiki = { 60, 200, 3, 0, FALSE, 120, 3, 3 };
-
-laser laser_lv1[20];
-laser laser_lv2[20];
-stge lg = { 4096 };
-stge pg = { 4096 };
-
-int infg_level = { 0 };
-
-stge infg = { 1 };
-
-tama1 tama_lv1[20];
-tama2 tama_lv2[20];
-tama1 tlv3[3];
-
-int py;
-int bomcount = { 0 };
-int charcount = { 0 };
-int bania;
-
-int pointkakudo(int playerno);
-
-int bf = { 0 };
-
-int tama_lv1_end = { -1 };
-int tama_lv2_end = { -1 };
-int laser_lv1_end = { -1 };
-int laser_lv2_end = { -1 };
-
-laser laser_lv3[64] = { {0, 0, 0, 0, 64, 0} };
-
-int se_key[6] = { -1, -1, -1, -1, -1, -1 };
-
-void Player(int playerno)
-{
-    int i;
-    float wariai1, wariai2;
-    /*
-    if (jiki.zanki > 0) {
-      DefSprite(194, "remainder.bmp", 8 * (jiki.zanki - 1), 8, 480, effect);
-      count++;
-      PutSprite(count, 128, 224, 194);
-    }
-    */
-    if (jiki.bf == FALSE) {
-	Bom(jiki.x, jiki.y);
-	return;
-    }
-    /*時機無敵時間計算 */
-    if (jiki.muteki > 0 && jiki.bf == TRUE) {
-	count++;
-	//	PutSprite(count, jiki.x + 16, jiki.y + 16, 193);
-	PutSpriteEx(193, jiki.x + 16, jiki.y + 16, 2, 2, 1);
-	count++;
-	//	PutSprite(count, jiki.x + 16, jiki.y + 16, 193);
-	PutSpriteEx(193, jiki.x + 16, jiki.y + 16, 2, 2, 1);
-
-	jiki.muteki--;
-    }
-    /*コントローラ上限値-------------------------------- */
-    maxf(pad[0].right, 3);
-    maxf(pad[0].left, 3);
-    maxf(pad[0].up, 3);
-    maxf(pad[0].down, 3);
-
-
-    /*自機の動き---------------------------------------- */
-    jiki.x += pad[0].right - pad[0].left;
-    jiki.y += pad[0].down - pad[0].up;
-
-
-    /*自機の動き---------------------------------------- */
-    mini(jiki.x, 0);
-    maxf(jiki.x, 1688 - 128);
-    mini(jiki.y, 0);
-    maxf(jiki.y, 964 - 128);
-
-    if (pad[0].right > 0) {
-	if (charcount < 0)
-	    charcount = 0;
-	else
-	    charcount++;
-    }
-    if (pad[0].left > 0) {
-	if (charcount > 0)
-	    charcount = 0;
-	else
-	    charcount--;
-    }
-    if ((pad[0].left == 0) && (pad[0].right == 0))
-	charcount = 0;
-    jiki.ch =
-	3 * (charcount < 3) * (charcount > -3) + 2 * (charcount <
-						      -3) * (charcount >=
-							     -15) +
-	1 * (charcount < -15)
-	+ 4 * (charcount > 3) * (charcount <= 15) + 5 * (charcount > 15);
-
-
-    /*玉レベル1登録------------------------------------ */
-    if ((pad[0].k4 % 3 == 1) && (pad[0].k3 % 3 == 0)) {
-
-      PlaySdlMixer(0, SHOT_A);// output sound  
-      //se_voice[0] = SsUtKeyOn(vab[SHOT_A], 0, 0, 65, 0, 60, 60);
-	pad[0].k4 = 1;
-	tama_lv1_end++;
-	i = tama_lv1_end;
-
-	tama_lv1[i].x = jiki.x;
-	tama_lv1[i].y = jiki.y;
-	tama_lv1[i].r = 1;
-	tama_lv1[i].l = 1;
-
-	if (pg.stg <= MAXP)
-	    pg.stg += 1;
-    }
-    /*玉レベル2登録------------------------------------ */
-    if ((pad[0].k3 % 3 == 1) && (pad[0].k4 == 0) && (pg.stg > 64)) {
-
-      PlaySdlMixer(0, SHOT_B);// output sound                                                                               
-      //se_key[1] = SsUtKeyOn(vab[SHOT_B], 0, 0, 65, 0, 80, 80);
-	se_key[1] = SsUtKeyOn(vab[SHOT_B], 0, 0, 65, 0, 80, 80);
-	pad[0].k3 = 1;
-	tama_lv2_end++;
-	i = tama_lv2_end;
-
-	tama_lv2[i].x = jiki.x;
-	tama_lv2[i].y = jiki.y;
-	tama_lv2[i].rr = 1;
-	tama_lv2[i].sr = 1;
-	tama_lv2[i].sl = 1;
-	tama_lv2[i].ll = 1;
-
-	pg.stg -= 64;
-    }
-    /*玉レベル3登録------------------------------------- */
-    if ((pad[0].k3 % 5 > 0) && (pad[0].k4 % 5 > 0)) {
-	pad[0].k3 = 1;
-	pad[0].k4 = 1;
-	i = 0;
-	while (tlv3[i].y != -1) {
-	    i++;
-	}
-	if ((i < 1) && (pg.stg > 2000)) {
-	  PlaySdlMixer(0,SHOT_C); // re-za-                              
-          //se_voice[0] = SsUtKeyOn(vab[SHOT_C], 0, 0, 65, 0, 75, 75);  
-	    se_voice[0] = SsUtKeyOn(vab[SHOT_C], 0, 0, 65, 0, 75, 75);
-	    tlv3[i].x = jiki.x;
-	    tlv3[i].y = jiki.y;
-	    pg.stg -= 2000;
-	    tlv3[i].r = 90;
-	    jiki.muteki = 4;
-	}
-    }
-    /*押してないときの玉ゲージ回復---------------------- */
-    if ((pad[0].k3 == 0) && (pad[0].k4 == 0))
-	if (pg.stg <= MAXP)
-	    pg.stg += 4;
-    /*玉レベル1表示------------------------------ */
-    for (i = 0; i < tama_lv1_end + 1; i++) {
-	tama_lv1[i].y -= 64;
-	if (tama_lv1[i].r == 1) {
-	    count++;
-	    PutSprite(count, tama_lv1[i].x + 64, tama_lv1[i].y, 6);
-	}
-	if (tama_lv1[i].l == 1) {
-	    count++;
-	    PutSprite(count, tama_lv1[i].x, tama_lv1[i].y, 7);
-	}
-	if (tama_lv1[i].y < 0) {
-	    if (tama_lv1_end == i) {
-		tama_lv1_end--;
-		break;
-	    }
-	    if (tama_lv1_end > i) {
-		tama_lv1[i] = tama_lv1[tama_lv1_end];
-		tama_lv1_end--;
-		i--;
-	    }
-	}
-    }
-    /*玉レベル2表示------------------------------ */
-    for (i = 0; i < tama_lv2_end + 1; i++) {
-	tama_lv2[i].y -= 64;
-	if (tama_lv2[i].rr == 1) {
-	    count++;
-	    PutSprite(count, tama_lv2[i].x + 128, tama_lv2[i].y-96, 8);
-	}
-	if (tama_lv2[i].sr == 1) {
-	    count++;
-	    PutSprite(count, tama_lv2[i].x + 64, tama_lv2[i].y - 192, 8);
-	}
-	if (tama_lv2[i].sl == 1) {
-	    count++;
-	    PutSprite(count, tama_lv2[i].x, tama_lv2[i].y - 192, 8);
-	}
-	if (tama_lv2[i].ll == 1) {
-	    count++;
-	    PutSprite(count, tama_lv2[i].x - 64, tama_lv2[i].y-92, 8);
-	}
-	if (tama_lv2[i].y < 0) {
-	    if (tama_lv2_end == i) {
-		tama_lv2_end--;
-		break;
-	    }
-	    if (tama_lv2_end > i) {
-		tama_lv2[i] = tama_lv2[tama_lv2_end];
-		tama_lv2_end--;
-		i--;
-	    }
-	}
-    }
-    /*玉レベル3表示----------------------------------- */
-    if (tlv3[0].r > 0) {
-	/*波動砲本体 */
-	tlv3[0].x = jiki.x + 96;
-	tlv3[0].y = jiki.y;
-	count++;
-	//	PutSprite(count, tlv3[0].x, tlv3[0].y - 128, 9);
-	PutSpriteEx(9, tlv3[0].x, tlv3[0].y - 128, tlv3[0].r *2 /45, 3, 1);
-
-
-	/*干渉部分 */
-	//DefSprite(39, 0, 16, 112 - ((tlv3[0].r % 8) / 2) * 16, 16, 16,
-	//  480);
-
-	/*波動砲干渉部分 */
-	count++;
-	//	PutSprite(count, jiki.x + 16, jiki.y + 32, 39);
-	PutSpriteEx(39, jiki.x + 16, jiki.y + 32, 2, 2, 1);
-
-	/*終了フラグ */
-	tlv3[0].r--;
-	if (tlv3[0].r == 0)
-	    tlv3[0].y = -1;
-    }
-    /*  } */
-    /*玉ゲージの中身表示------------------------- */
-    wariai2 = pg.stg;
-    wariai1 = wariai2 / 4096.0;
-    py = 64.0 * wariai1;
-
-    //DefSprite(11, "offensivepower_gauge.bmp", 8, py, 480, effect);
-    count++;
-    //PutSprite(count, 0, 240 - 96 + 64 - py, 11);
-    /*レーザーゲージの中身表示------------------------ */
-    wariai2 = lg.stg;
-    wariai1 = wariai2 / 4096.0;
-    py = 64.0 * wariai1;
-    //DefSprite(15, "diffensivepower_gauge.bmp", 9, py, 480, effect);
-
-    count++;
-    //PutSprite(count, 18, 240 - 105, 15);
-    /*インフレゲージ------------------------------------- */
-    if (infg.stg > 640) {
-	infg.stg = 0;
-	infg_level++;
-	if (infg_level > 11) {
-	    infg_level = 11;
-	    infg.stg = 640;
-	}
-    }
-    py = infg.stg / 8;
-    //DefSprite(49, "inflation_meter.bmp", 16, py, 320, effect);
-
-#define REGULATION_PUTSIZE_X 5
-    count++;
-    //PutSprite(count, REGULATION_PUTSIZE_X + 4 - 7, 24 + 83 - py, 49);
-    count++;
-    //PutSprite(count, REGULATION_PUTSIZE_X + 0, 40 + 80, 200 + infg_level);
-
-    /*バーニアアニメーション----------------------------- */
-    bania++;
-    bania %= 3;
-    //DefSprite(12, "burner.bmp", 16, 16, 480, effect);
-    count++;
-    //PutSprite(count, jiki.x + 8, jiki.y + 32, 12);
-
-    /*照準コントロール----------------------------------- */
-    if (pad[0].r1 % 2 == 1) {
-	pad[0].r1 = 1;
-	jiki.point += 10;
-    }
-    if (pad[0].l1 % 2 == 1) {
-	pad[0].l1 = 1;
-	jiki.point -= 10;
-    }
-    jiki.point %= 360;
-    int siny = 50 * Mysin(jiki.point - 90) / SANKAKU;
-    int cosx = 30 + 50 * Mycos(jiki.point - 90) / SANKAKU;
-    count++;
-    DefSpriteEx(13, 4, 64);
-    //    PutSprite(count, jiki.x + 16, jiki.y, 13);
-    PutSpriteEx(13, jiki.x + cosx, jiki.y + siny, 2, 2, jiki.point);
-    /*押してないときレーザーゲージ回復------------------- */
-
-    if ((pad[0].k1 == 0) && (pad[0].k0 == 0))
-	if (lg.stg <= MAXP)
-	    lg.stg += 4;
-    /*レーザーレベル1登録------------------------------- */
-    if ((pad[0].k1 % 3 == 1) && (pad[0].k0 == 0) && (lg.stg > 16)) {
-      PlaySdlMixer(0, RING) ; // RING  
-
-      //se_key[3] = SsUtKeyOn(vab[LASER_A], 0, 0, 65, 0, 50, 50);
-	pad[0].k1 = 1;
-	laser_lv1_end++;
-	i = laser_lv1_end;
-
-	laser_lv1[i].sx = 32 * Mysin(jiki.point) / SANKAKU;
-	laser_lv1[i].sy = 32 * Mycos(jiki.point) / SANKAKU;
-	laser_lv1[i].x = jiki.x + 128;
-	laser_lv1[i].y = jiki.y + 128;
-	laser_lv1[i].r = 1000;
-	laser_lv1[i].s = 0.08;
-	lg.stg -= 16;
-    }
-    /*--------------------------------------------------*/
-    for (i = 0; i < laser_lv1_end + 1; i++) {
-	if (laser_lv1[i].r != -1) {
-	    laser_lv1[i].y -= laser_lv1[i].sy;
-	    laser_lv1[i].x += laser_lv1[i].sx;
-	    laser_lv1[i].r += 100;
-	    laser_lv1[i].s += 0.05;
-	    count++;
-	    DefSpriteEx(16, 16, 16);
-	    //	    PutSprite(count, laser_lv1[i].x, laser_lv1[i].y, 16);
-	    PutSpriteEx(16, laser_lv1[i].x, laser_lv1[i].y, laser_lv1[i].s, laser_lv1[i].s, 1);
-	}
-	if (waku(laser_lv1[i].x, laser_lv1[i].y)) {
-	    if (laser_lv1_end == i) {
-		laser_lv1_end--;
-		break;
-	    }
-	    if (laser_lv1_end > i) {
-		laser_lv1[i] = laser_lv1[laser_lv1_end];
-		laser_lv1_end--;
-		i--;
-	    }
-	}
-    }
-    /*レーザーレベル2登録------------------------------- */
-    if ((pad[0].k1 == 0) && (pad[0].k0 != 0) && (lg.stg > 200)) {
-      PlaySdlMixer(0, NEW) ;// SHIELD 
-
-	if (laser_lv2[0].r == 0) {
-	    laser_lv2[0].r = 1;
-	    lg.stg -= 100;
-	} else {
-	    laser_lv2[0].r %= 45;
-	    laser_lv2[0].r++;
-	    lg.stg -= 10;
-	}
-    } else {
-	laser_lv2[0].r = 0;
-    }
-    /*------------------------------------*/
-    if (laser_lv2[0].r != 0) {
-	laser_lv2[0].x = jiki.x + 128 + 256 * Mysin(jiki.point) / SANKAKU;
-	laser_lv2[0].y = jiki.y + 128  - 256 * Mycos(jiki.point) / SANKAKU;
-	count++;
-	//	PutSprite(count, laser_lv2[0].x, laser_lv2[0].y, 17);
-	PutSpriteEx(17, laser_lv2[0].x, laser_lv2[0].y, 2, 2, laser_lv2[0].r * 8);
-    }
-
-/*ここに特殊兵器ボムの関数をよろしく*/
-/*発射準備 (laser_lv3[playerno][0] は、爆発発生の種。)*/
-    if ((pad[0].k1 > 0) && (pad[0].k0 > 0)
-	&& (lg.stg > 2400) && (laser_lv3[0].r > 61)) {
-      PlaySdlMixer(0, BOM) ;// BOM 
-      //se_voice[0] = SsUtKeyOn(vab[LASER_C], 0, 0, 65, 0, 70, 70);
-
-	laser_lv3[0].x = jiki.x + 256 * Mysin(jiki.point) / SANKAKU;
-	laser_lv3[0].y = jiki.y - 256 * Mycos(jiki.point) / SANKAKU;
-	laser_lv3[0].r = 0;
-	lg.stg -= 2400;
-	jiki.muteki = 60;
-    }
-    if (laser_lv3[0].r < 62) {	/*ボムフラグ継続か */
-	laser_lv3[0].r++;
-	if (laser_lv3[0].r % 2 == 0) {	/*爆風発生 */
-	    laser_lv3[1 + laser_lv3[0].r / 2].r = 8;
-	    laser_lv3[1 + laser_lv3[0].r / 2].x =
-		laser_lv3[0].x + rand() % 640 - 320;
-	    laser_lv3[1 + laser_lv3[0].r / 2].y =
-		laser_lv3[0].y + rand() % 640 - 320;
-	}
-    }
-    /*ボムノアニメーション */
-    for (i = 1; i < 32; i++) {
-	if (laser_lv3[i].r > 0) {
-	    laser_lv3[i].r--;
-	    count++;
-	    //	    PutSprite(count, laser_lv3[i].x, laser_lv3[i].y,
-	    //		      47 - (laser_lv3[i].r));
-	    PutSpriteEx(47 - (laser_lv3[i].r), laser_lv3[i].x, laser_lv3[i].y, 4, 4, 1);
-	}
-    }
-}
--- a/src/count2.h	Tue Dec 07 18:48:25 2010 +0900
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,87 +0,0 @@
-#include "bool.h"
-#ifndef _COUNT2_H_
-#define _COUNT2_H_
-
-
-#define MAXP 4096
-#define waku(x,y) ( ((y<0)||(y>964)||(x<0)||(x>1688)) ? 1 : 0)
-#define maxf(x,y)     x=( (x<y) ? x : y)
-#define mini(x,y)    x=( (x<y) ? y : x)
-#define TAMALV1P 14
-#define TAMALV2P 50
-#define TAMALV3P 24
-
-#define LASERLV1P 17
-#define LASERLV2P 154
-#define LASERLV3P 51
-
-typedef struct player {
-    int x;
-    int y;
-    int ch;
-    int point;
-    BOOL bf;
-    int muteki;
-    int zanki;
-    int ccount;
-} player;
-
-typedef struct tama {
-    int x;
-    int y;
-} tama;
-
-typedef struct tama1 {
-    int x;
-    int y;
-    int r;
-    int l;
-} tama1;
-
-typedef struct tama2 {
-    int x;
-    int y;
-    int rr;
-    int sr;
-    int sl;
-    int ll;
-} tama2;
-
-typedef struct stge {
-    int stg;
-} stge;
-
-typedef struct laser {
-    float x;
-    float y;
-    float sx;
-    float sy;
-    int r;
-    int enemyno;
-  float s;
-} laser;
-
-extern int pointkakudo(int playerno);
-extern void Player(int playerno);
-extern laser laser_lv3[64];
-extern tama1 tlv3[3];
-
-extern player jiki;
-
-extern stge lg;
-extern stge pg;
-extern stge infg;
-extern int infg_level;
-
-extern tama1 tama_lv1[20];
-extern tama2 tama_lv2[20];
-
-extern laser laser_lv1[20];
-extern laser laser_lv2[20];
-
-extern int laser_lv1_end;
-
-extern int tama_lv1_end;
-extern int tama_lv2_end;
-
-#endif				// _COUNT2_H
--- a/src/main.cc	Tue Dec 07 18:48:25 2010 +0900
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,470 +0,0 @@
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <ctype.h>
-#include <math.h>
-#include <time.h>
-#include <SDL.h>
-#include "SDL_opengl.h"
-#include "object.h"
-#include "tree_controll.h"
-#include "xml.h"
-#include "profile.h"
-#include "syokika.h"
-//#include "libps.h"
-#include "sankaku.h"
-#include "sgoex.h"
-#include "sound.h"
-#include "bool.h"
-//#include "move.h"
-#include "Character.h"
-#include "Character_state.h"
-#include "bom.h"
-#include "count2.h"
-//#include "Enemy.h"
-#include "tokuten.h"
-#include "schedule.h"
-#include "tama.h"
-//#include"profile.h"
-#include "debug.h"
-#include "trace.h"
-#include "LoadSprite.h"
-#include <SDL_mixer.h>
-
-#include "error.h"
-
-int gamef = 0;
-int use_keybord = 0;
-int cdp[20] = { 16, 16, 16, 17, 18, 0 };
-int d, i;
-
-int rswait = 0;
-int cf = 0;
-int cc = 0;
-
-//static SDL_Surface *screen;
-static Uint32 background;
-static char *pad_trace_file;
-
-extern void schedule();
-extern void tokuten();
-extern void Pad();
-extern void keybord();
-//extern void PutSpriteEx(int number, int x, int y, GLfloat scalex, GLfloat scaley, GLfloat angle);
-//GLuint texture[250] = {0};
-static void gamesyokika();
-static void opening();
-static void pause();
-//static char *pad_trace_file;
-extern void SDL_GL_Enter2DMode();
-extern void SDL_GL_Leave2DMode();
-
-/**
- * runmode:
- * 0 - normal game                                                         
- * 1 - capture mode                                                        
- *     program will capture all pad traces on a play and               
- *     dump it into a file                                             
- * 2 - trace mode                                                          
- *     program will run with a trace file which is generated           
- *     by capture-mode
- */
-int runmode;
-
-#ifdef ENABLE_TRACEMODE
-#define SCMP_SIZ 8
-
-
-void print_usage()
-{
-    dbg_printf("usage: %s [-h|-help|--help][--capture filename][--trace filename]\n",PROGRAM_NAME);
-}
-
-
-
-int get_option(int argc, char *argv[])
-{
-    int i;
-    if (argc < 2) {
-	return 0;
-    }
-    for (i = 0; i < argc; i++) {
-	if (!strncmp(argv[i], "--capture", SCMP_SIZ)) {
-	    if (++i >= argc) {
-		return 1;
-	    }
-	    pad_trace_file = argv[i];
-	    runmode = 1;
-	    return 0;
-	} else if (!strncmp(argv[i], "--trace", SCMP_SIZ)) {
-	    if (++i >= argc) {
-		return 1;
-	    }
-	    pad_trace_file = argv[i];
-	    runmode = 2;
-	    return 0;
-	} else if (!strncmp(argv[i], "--help", SCMP_SIZ) ||
-		   !strncmp(argv[i], "-help", SCMP_SIZ) ||
-		   !strncmp(argv[i], "-h", SCMP_SIZ)) {
-	    return 1;
-	}
-    }
-    return 1;
-}
-#endif                          //ENABLE_TRACEMODE 
-
-
-int main(int argc, char *argv[])
-{
-    Timeprof timeprof_move;
-    timeprof_move = timeprof_new();
-    dbg_init("/dev/stdout");
-
-    /**
-     * timeprof $B$,$"$k$s$@$1$I$M(B
-     */
-    int frames = 0;
-    int start_time = 0, stop_time = 0;
-
-#ifdef ENABLE_TRACEMODE
-    if (get_option(argc, argv)) {
-	print_usage();
-	return (1);
-    }
-    if (pad_trace_file) {
-	pad_file_open(pad_trace_file);
-    }
-    if(myrand_open_file("rand_trace")) {
-	perror("main");
-	retun 1;
-    }
-#endif    //ENABLE_TRACEMODE
-
-    //SDL_Joystick *joy=SDL_JoystickOpen(0);
-  
-    syokika(argc, argv);
-    __debug("syokika$B$,8F$S$@$5$l$^$7$?(B\n");
-    SDL_Joystick *joy=SDL_JoystickOpen(0);
-    if(!joy) {
-	fprintf(stderr,"failed to open joystick 0\n");
-	use_keybord = 1;
-    }
-    background = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00);
-    SDL_FillRect(screen, NULL, background);
-    SDL_GL_Enter2DMode();
-
-    opening(joy);
-
-    __debug("opening$B$,$h$S$@$5$l$^$7$?(B\n");
-
-    /**
-     * sound.c $B$K0\$7$^$7$?(B
-     * $BBe$o$j$K(B InitSdlMixer(void); $B$r;H$$$^$9!#(B
-     * $B$^$"Cf?H0l=o$J$s$@$1$I$M(B
-     */
-    /**
-      if (Mix_OpenAudio(MIX_DEFAULT_FREQUENCY,MIX_DEFAULT_FORMAT,2,1024) < 0) {
-        fprintf(stderr,"failed to initialize SDL_mixer.\n");
-        SDL_Quit();
-        exit(-1);
-      }
-    */
-
-    // SDL_mixer $B$H$+$$$m$$$m=i4|2=(B
-    // $B$b$7(B Init $B$K<:GT$7$?$i(B
-    // $B0J8e$N(B Mixer $B4XO"$N4X?t$r8F$S=P$7$F$b(B
-    // $BCf$G$O2?$b9T$o$l$J$$$H$+$$$&>.:Y9)$rF~$l$^$7$?!#(B
-    InitSdlMixer();
-
-    // $B2;3Z%U%!%$%k$NFI$_9~$_(B
-    LoadSdlMixer();
-
-    // $B%\%j%e!<%`D4@0(B
-    InitVolume();
-	
-    // $B2;=P$7%F%9%H(B
-    PlaySdlMixer(-1, BGM);
-
-    if(!(init_chara_list(1024))){
-	__debug("failed to init_chara_list\n");
-    }
-
-    __debug("finished init_chara_list\n");
-
-    start_time = SDL_GetTicks();
-
-    while (gamef) {
-	if ((pad[0].l1 != 0) && (pad[0].r1 != 0) &&
-	    (pad[0].l2 != 0) && (pad[0].r2 != 0)) {
-	    glFlush();
-	    SDL_GL_SwapBuffers( );
-	    gamesyokika(joy);
-	}
-
-	if (pad[0].quit != 0) {
-	    gamef = 0;
-	}
-
-	//SDL_FillRect(screen, NULL, background);
-	glClear( GL_COLOR_BUFFER_BIT);		
-    
-	schedule();
-	enemyfaste = count;
-    
-	timeprof_begin(timeprof_move);
-	//Move(); //enemy move
-	collision_detect();
-	outofwindow();
-	timeprof_end(timeprof_move);
-	state_update();
-	asteroidi = 0;
-	//charpatern();
-	//bosguage();
-
-	if (jiki.bf == TRUE) {
-	    Player(0);
-	    count++;
-	    PutSprite(count, jiki.x, jiki.y, jiki.ch);
-	}
-
-	Putbom();
-	tokuten();
-    
-	count++;
-	//PutSprite(count, 0, 960 - 96, 10);
-	/*$B%$%s%U%l%2!<%8(B */
-	count++;
-	//PutSprite(count, 0, 0, 48);
-	obj_draw();
-	pause(joy);
-
-	if (use_keybord) {
-	    keybord();
-	} else {
-	    Pad(joy);
-	}
-
-	glFlush();
-	SDL_GL_SwapBuffers( );
-	filpcount++;
-	SDL_Delay(10);
-	count = 0;
-
-
-	frames++;
-    }
-
-    stop_time = SDL_GetTicks();
-    
-    {
-	char buf[128];
-	timeprof_sprint(buf, "move", timeprof_move);
-	dbg_printf("%s\n", buf);
-    }
-
-    printf("%f FPS\n", ((float)frames)/(stop_time-start_time)*1000.0);
-
-    SDL_GL_Leave2DMode();
-    SDL_FreeSurface(sprite);
-
-    SDL_JoystickClose(joy);
-
-    //_______________________________________________
-    // SDL_mixer$B$N8e;OKv(B
-    Mix_CloseAudio();
-    Mix_HaltMusic();
-    FreeSdlMixer() ;
-    //_______________________________________________
-
-  
-    SDL_Quit();
-    return(0);
-}
-
-
-void gamesyokika(SDL_Joystick *joy)
-{
-    laser_lv3[0].r = 62;
-    laser_lv3[0].r = 62;
-    for (i = 0; i < 3; i++) {
-	tlv3[i].y = -1;
-    }
-    filpcount = 0;
-    stage = 0;
-    //for (i = 0; i < 300; i++)
-    //enemy[i].f = FALSE;
-    jiki.zanki = 3;
-    jiki.x = 60;
-    jiki.y = 200;
-    jiki.ch = 3;
-    jiki.point = 0;
-    jiki.bf = FALSE;
-    jiki.muteki = 120;
-    enemycount = 0;
-    lg.stg = 4096;
-    pg.stg = 4096;
-    infg.stg = 0;
-    infg_level = 0;
-    //kyeenemyno = -1;
-    fastebos = 0;
-    jiki.ccount = 99;
-    p_extend = 200000;
-    pad[0].up=0;
-    pad[0].down=0;
-    pad[0].right=0;
-    pad[0].left=0;
-    pad[0].st=0;
-    pad[0].se=0;
-    opening(joy);
-}
-
-
-void opening(SDL_Joystick *joy)
-{
-    //for (i = 0; i < 300; i++) {
-    //};
-
-    SoundStop();
-    SoundPlay(7);
-
-    while (1) {
-	if(use_keybord == 1) {
-	    keybord();
-	} else {
-	    Pad(joy);
-	}
-
-	count = 1;
-
-	PutSprite(count, 700, 480, 53); //  put `push start' string on screen.  
-	count++;
-	PutSprite(count, 224, 776, 119); //  put `super dandy'                   
-	count++;
-	//    PutSprite(count, 200, 64, 190);
-	//    PutSpriteEx(count, 8192, 8192, 0);
-        PutSpriteEx(190, 800, 264, 2, 2, 5);
-	count++;
-	PutSprite(count, 396, 432, 191);
-	//PutSpriteEx(count, 8192, 8192, 0);
-	count++;
-	PutSprite(count, 640, 640, 192);
-	//PutSpriteEx(count, 8192, 8192, 0);
-
-	if (pad[0].st > 1) {
-	    jiki.bf = TRUE;
-	    
-	    //CdPlay(1,&cdp[0],0);                                          
-	    SoundStop();
-	    SoundPlay(0);
-
-	    gamef = 1;
-	    pad[0].st = 1;
-	    return;
-	}
-	if ((pad[0].se > 0) && (pad[0].st > 0)) {
-	    gamef = 0;
-	    break;
-	}
-
-
-	SDL_GL_SwapBuffers( );
-    }
-}
-
-void
-pause(SDL_Joystick *joy)
-{
-    if (jiki.zanki != 0 && jiki.bf != FALSE) {
-	if (pad[0].se == 1) {
-	    //Mix_Pause(BGM);
-	    PauseSdlMixer(BGM);
-	    while(1){
-		if(use_keybord == 1) {
-		    keybord();
-		} else {
-		    Pad(joy);
-		}
-		if(pad[0].st == 0)
-		    continue;
-		pad[0].up=0;
-		pad[0].down=0;
-		pad[0].right=0;
-		pad[0].left=0;
-		pad[0].se=0;
-		pad[0].st=0;
-		//Mix_Resume(BGM);
-		ResumeSdlMixer(BGM);
-		break;
-	    }
-	}
-    }
-    if (jiki.zanki == 0) {
-	//     RECT *recp;                                                      
-	if ((jiki.ccount > 0) && (cf == 0)) {
-	    cf = 1;
-	    count++;
-	    //cgcg(2);
-	    PutSprite(2, 480, 480, 110);
-	    count++;
-	    //cgcg(1);
-	}
-	if ((jiki.ccount > 0) && (cf == 1)) {
-	    while (1) {
-		if (pad[0].st > 0) {
-		    cf = 0;
-		    jiki.ccount--;
-		    jiki.zanki = 3;
-		    enemycount++;
-		    cc = 0;
-		    for (i = 0; i < 4; i++) {
-			clear_result[i] = 0;
-		    }
-		    goto f;
-		}
-		cc++;
-		if (29 - cc / 60 < 20) {
-		    cc = 0;
-		    cf = 3;
-		    break;
-		}
-		SDL_Delay(100);
-		PutSprite(1, 640, 640, 29 - cc / 60);
-		//      	PutSpriteEx(1, 409 * ((cc % 60) + 1), 409 * ((cc % 60) + 1), 0);
-
-		Pad(joy);
-		SDL_GL_SwapBuffers( );
-	    }
-	}
-	if (rswait > 60 * 6) {
-	    cf = 0;
-	    rswait = 0;
-	    gamesyokika(joy);
-	}
-	rswait++;
-	count++;
-	//cgcg(1);
-	PutSprite(1, 480, 480, 19);
-	return;
-    }
-    if (jiki.bf == FALSE) {
-    f:
-	if (rswait < 80) {
-	    rswait++;
-	    return;
-	} else {
-	    rswait = 0;
-	    jiki.x = 60;
-	    jiki.y = 200;
-	    jiki.bf = TRUE;
-
-	    pad[0].st = 0;
-	    lg.stg = 4096;
-	    pg.stg = 4096;
-	    laser_lv3[0].r = 62;
-	    tlv3[0].r = 0;
-	    tlv3[0].y = -1;
-	    return;
-	    // sb_size = -1;                                                    
-	}
-    }
-}
--- a/src/move.cc	Tue Dec 07 18:48:25 2010 +0900
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,963 +0,0 @@
-#include <stdlib.h>
-#include <SDL.h>
-//#include "libps2.h"
-#include "move.h"
-#include "Enemy.h"
-#include "count2.h"
-#include "tokuten.h"
-#include "schedule.h"
-#include "bom.h"
-#include "sankaku.h"
-//#include "libps.h"
-#include "sgoex.h"
-#include "atari.h"
-#include"debug.h"
-#include "SDL_opengl.h"
-extern SpriteView spview[MAXOBJ];
-
-
-int tekino0;
-int rinkx;
-int rinky;
-int rinkf1 = 0, rinkf2 = 0;
-int asteroiddt[200];
-int asteroidi = 0;
-int enemyfaste = 0;
-int sf;
-int amari;
-int fastebos = 0;
-
-void asteroid(int tekino);
-
-void Move()
-{
-    int tekino;
-
-    for (tekino = 0; tekino < 100; tekino++) {
-	if (enemy[tekino].f == TRUE) {
-	    if ((enemy[tekino].move != 8) &&
-                (enemy[tekino].move != 9))
-		if (jiki.bf == TRUE)
-		    if (atari(0, tekino)) {
-			Bom(enemy[tekino].x, enemy[tekino].y);
-			enemy[tekino].f = FALSE;
-			enemycount += (enemy[tekino].sc *
-			     ((infg.stg / 128) + infg_level + 1));
-		    }
-	    if (enemy[tekino].f == TRUE);
-	    switch (enemy[tekino].move) {
-	    case 0:
-		enemy[tekino].x += enemy[tekino].sx;
-		enemy[tekino].y += enemy[tekino].sy;
-		break;
-	    case 1:
-		enemy[tekino].x -= enemy[tekino].sx;
-		enemy[tekino].y -= enemy[tekino].sy;
-		break;
-	    case 2:
-		enemy[tekino].sy -= 0.25;
-		enemy[tekino].y += enemy[tekino].sy;
-		break;
-	    case 3:
-		enemy[tekino].x += enemy[tekino].sx;
-		enemy[tekino].y += enemy[tekino].sy;
-		if ((enemy[tekino].dt1 == 60) ||
-                    (enemy[tekino].dt1 == 90) ||
-                    (enemy[tekino].dt1 == 30))
-		    Puttama(0, enemy[tekino].x, enemy[tekino].y);
-		enemy[tekino].dt1++;
-		break;
-	    case 4:
-		enemy[tekino].y += enemy[tekino].sy;
-		enemy[tekino].x += enemy[tekino].sx;
-		if (enemy[tekino].y < jiki.y
-		    && enemy[tekino].y + 16 > jiki.y) {
-		    enemy[tekino].sy = -2;
-		    enemy[tekino].sx =
-			((jiki.x > enemy[tekino].x) ? 4 : -4);
-		    enemy[tekino].move = 7;
-		}
-		break;
-	    case 5:
-		enemy[tekino].y += enemy[tekino].sy;
-		enemy[tekino].x += enemy[tekino].sx;
-		if (enemy[tekino].y + 96 < jiki.y
-		    && enemy[tekino].y + 128 > jiki.y) {
-		    enemy[tekino].sy = -2;
-		    enemy[tekino].sx =
-			((jiki.x > enemy[tekino].x) ? 4 : -4);
-		    enemy[tekino].move = 0;
-		}
-		break;
-	    case 6:
-		enemy[tekino].y += enemy[tekino].sy;
-		enemy[tekino].x += enemy[tekino].sx;
-		if (enemy[tekino].y + 96 < jiki.y
-		    && enemy[tekino].y + 128 > jiki.y) {
-		    enemy[tekino].sy = 2;
-		    enemy[tekino].sx =
-			((jiki.x > enemy[tekino].x) ? 4 : -4);
-		    enemy[tekino].move = 0;
-		}
-		break;
-
-	    case 7:
-		enemy[tekino].x += enemy[tekino].sx;
-		enemy[tekino].y += enemy[tekino].sy;
-		if ((enemy[tekino].dt1 == 60) || (enemy[tekino].dt1 == 90)
-		    || (enemy[tekino].dt1 == 30))
-		    Puttama(1, enemy[tekino].x, enemy[tekino].y);
-		enemy[tekino].dt1++;
-		break;
-////////1面中ボスパターン/////////////////////////////////
-	    case 8:		/*8から11まで登場パターン */
-		if (enemy[tekino].y < 520) {
-		    tekino0 = tekino;
-		    kyeenemyno = tekino;
-		    enemy[tekino].y += enemy[tekino].sy;
-		    count++;
-		    DefSpriteEx(enemy[tekino].charno, 16*4, 32*4);
-		    //		    PutSprite(count, enemy[tekino].x, enemy[tekino].y,
-		    //			      enemy[tekino].charno);
-		    PutSpriteEx(enemy[tekino].charno, enemy[tekino].x*4, enemy[tekino].y*4, 0.2, 0.2, 1);
-		    enemy[tekino].dt1 = 512;
-		    enemy[tekino].s = 0.125;
-		    goto putout;
-		}
-		enemy[tekino].move = 9;
-	    case 9:
-		if (enemy[tekino].s <= 2) {
-		    enemy[tekino].s += 0.05;
-		    enemy[tekino].y -= 12;
-		    count++;
-		    DefSpriteEx(54, 16*4, 32*4);
-		    //		    PutSprite(count, enemy[tekino].x, enemy[tekino].y, 54);
-		    PutSpriteEx(54, enemy[tekino].x*4, enemy[tekino].y*4, enemy[tekino].s, enemy[tekino].s, 1);
-		    goto putout;
-		}
-		count++;
-		DefSpriteEx(54, 16, 32);
-		//		PutSprite(count, enemy[tekino].x, enemy[tekino].y, 54);
-		PutSpriteEx(54, enemy[tekino].x, enemy[tekino].y, enemy[tekino].s, enemy[tekino].s, 1);
-
-		rinkx = enemy[tekino].x;
-		rinky = enemy[tekino].y;
-		Putenemy(5, rinkx - 16, rinky - 16, 1, 0, 10);
-		Putenemy(5, rinkx - 16, rinky - 16, -1, 0, 10);
-		enemy[tekino].move = 11;
-		enemy[tekino].dt1 = 8192;
-		goto putout;
-	    case 10:
-		if (enemy[tekino].dt1 < 48) {
-		    enemy[tekino].x += enemy[tekino].sx;
-		    enemy[tekino].y += enemy[tekino].sy;
-		    enemy[tekino].dt1++;
-		    break;
-		}
-		rinkf1 = 1;
-		enemy[tekino].dt1 = rinkx;
-		enemy[tekino].dt2 = rinky;
-		enemy[tekino].move = 13;
-		break;
-	    case 11:
-		if (rinkf1 == 0) {
-		    count++;
-		    DefSpriteEx(54, 16, 32);
-		    //		    PutSprite(count, enemy[tekino].x, enemy[tekino].y, 54);
-		    PutSpriteEx(54, enemy[tekino].x, enemy[tekino].y, enemy[tekino].s, enemy[tekino].s, 1);
-		    goto putout;
-		}
-		enemy[tekino].dt1 = 0;
-		enemy[tekino].dt2 = 0;
-		enemy[tekino].move = 12;
-		break;
-	    case 12:
-		if (fastebos > 60 * 60) {
-		    if (enemy[tekino].y > 240 + 32)
-			enemy[tekino].f = FALSE;
-		    enemy[tekino].y += 3;
-		    rinky += 3;
-		    count++;
-		    DefSpriteEx(54, 16, 32);
-		    //		    PutSprite(count, enemy[tekino].x, enemy[tekino].y, 54);
-		    PutSpriteEx(54, enemy[tekino].x, enemy[tekino].y, 2, 2, 1);
-		    goto putout;
-		}
-		if (enemy[tekino].dt1 <= 60) {
-		    if (jiki.x + 15 - rinkx < -5)
-			enemy[tekino].sx = -0.8;
-		    else if (jiki.x + 15 - rinkx > 5)
-			enemy[tekino].sx = +0.8;
-		    else
-			enemy[tekino].sx = 0;
-		    enemy[tekino].x += enemy[tekino].sx;
-		    rinkx = enemy[tekino].x;
-		    rinky = enemy[tekino].y;
-		}
-		if ((enemy[tekino].dt1 > 60) && (enemy[tekino].dt1 <= 70)) {
-		    if (enemy[tekino].dt1 % 2 == 1) {
-			Puttama(0, rinkx - 16, rinky);
-			Puttama(0, rinkx, rinky);
-			Puttama(0, rinkx + 16, rinky);
-		    }
-		}
-		if ((enemy[tekino].dt1 > 180)
-		    && (enemy[tekino].dt1 <= 240)) {
-		    if (enemy[tekino].dt1 % 2 == 1) {
-			rinkf2 = 1;
-			Puttama(2, rinkx - 16, enemy[tekino].y - 32);
-			Puttama(3, rinkx + 32 - 16, enemy[tekino].y - 32);
-		    } else
-			rinkf2 = 0;
-		}
-		if (enemy[tekino].dt1 > 240) {
-		    rinkf2 = 2;
-		}
-		if ((enemy[tekino].dt1 > 240)
-		    && (enemy[tekino].dt1 <= 400)) {
-		    count++;
-		    PutSprite(count, rinkx - 16, rinky + 32,
-			      58 + enemy[tekino].dt1 % 4);
-		}
-		if ((enemy[tekino].dt1 > 300)
-		    && (enemy[tekino].dt1 <= 400)) {
-		    rinkf2 = 3;
-		    if (jiki.x + 15 - rinkx < -5)
-			enemy[tekino].sx = -1;
-		    else if (jiki.x + 15 - rinkx > 5)
-			enemy[tekino].sx = +1;
-		    else
-			enemy[tekino].sx = 0;
-		    enemy[tekino].x += enemy[tekino].sx;
-		    rinkx = enemy[tekino].x;
-		    rinky = enemy[tekino].y;
-		    Puttama(4, rinkx - 8, rinky + 16);
-		}
-		if ((enemy[tekino].dt1 > 400)
-		    && (enemy[tekino].dt1 <= 500)) {
-		    rinkf2 = 4;
-		    if (jiki.x + 15 - rinkx < -5)
-			enemy[tekino].sx = -1;
-		    else if (jiki.x + 15 - rinkx > 5)
-			enemy[tekino].sx = +1;
-		    else
-			enemy[tekino].sx = 0;
-		    enemy[tekino].x += enemy[tekino].sx;
-		    rinkx = enemy[tekino].x;
-		    rinky = enemy[tekino].y;
-		}
-		if (enemy[tekino].dt1 > 500) {
-		    rinkf2 = 5;
-		    if (jiki.x + 15 - rinkx < -5)
-			enemy[tekino].sx = -1;
-		    else if (jiki.x + 15 - rinkx > 5)
-			enemy[tekino].sx = +1;
-		    else
-			enemy[tekino].sx = 0;
-		    enemy[tekino].x += enemy[tekino].sx;
-		    rinkx = enemy[tekino].x;
-		    rinky = enemy[tekino].y;
-		}
-		if (enemy[tekino].dt1 > 600) {
-		    rinkf2 = 0;
-		    enemy[tekino].dt1 = 0;
-		}
-		fastebos++;
-		enemy[tekino].dt1++;
-		count++;
-		DefSpriteEx(54, 16, 32);
-		//		PutSprite(count, enemy[tekino].x, enemy[tekino].y, 54);
-		PutSpriteEx(54, enemy[tekino].x, enemy[tekino].y, 2, 2, 1);
-		goto putout;
-	    case 13:
-		if (enemy[tekino0].f == FALSE) {
-		    Bom(enemy[tekino].x, enemy[tekino].y);
-		    enemy[tekino].f = FALSE;
-		}
-		enemy[tekino].x += rinkx - enemy[tekino].dt1;
-		enemy[tekino].y += rinky - enemy[tekino].dt2;
-		enemy[tekino].dt1 = rinkx;
-		enemy[tekino].dt2 = rinky;
-		if (rinkf2 == 1) {
-		    if (enemy[tekino].x > rinkx) {
-			Puttama(2, enemy[tekino].x + 32, enemy[tekino].y);
-		    }
-		    if (enemy[tekino].x < rinkx) {
-			Puttama(3, enemy[tekino].x, enemy[tekino].y);
-		    }
-		}
-		if (rinkf2 == 4) {
-		    count++;
-		    PutSprite(count, enemy[tekino].x, enemy[tekino].y + 56,
-			      58 + filpcount % 4);
-		}
-		if (rinkf2 == 5) {
-		    if (enemy[tekino].x > rinkx) {
-			Puttama(5, enemy[tekino].x + 8,
-				enemy[tekino].y + 24);
-		    }
-		    if (enemy[tekino].x < rinkx) {
-			Puttama(5, enemy[tekino].x + 8,
-				enemy[tekino].y + 24);
-		    }
-		}
-		break;
-	    case 20:
-		enemy[tekino].x += enemy[tekino].sx;
-		enemy[tekino].y += enemy[tekino].sy;
-		enemy[tekino].sx -= 0.5;	//-=1;
-		enemy[tekino].sy += 0.4;	//+=0.8;
-		break;
-	    case 21:
-		enemy[tekino].x += enemy[tekino].sx;
-		enemy[tekino].y += enemy[tekino].sy;
-		enemy[tekino].sx += 0.5;	//+=1;
-		enemy[tekino].sy += 0.4;	//+=0.8;
-		break;
-///////////ここまで///////////////////////
-	    case 22:
-		sf = rand() % 4;
-		if ((sf == 0) || (sf == 1)) {
-		    enemy[tekino].x = -35;
-		    enemy[tekino].y = rand() % (120 - 35);
-		    enemy[tekino].sx = (rand() % 4 + 1);
-		    enemy[tekino].sy = rand() % 3 - 1;
-		    enemy[tekino].move = 23;
-		}
-		if ((sf == 2)) {
-		    enemy[tekino].x = rand() % 290;
-		    enemy[tekino].y = -30;
-		    enemy[tekino].sx = rand() % 3 - 1;
-		    enemy[tekino].sy = (rand() % 4 + 1);
-		    enemy[tekino].move = 23;
-		}
-		if (sf == 3) {
-		    enemy[tekino].x = 320;
-		    enemy[tekino].y = rand() % (120 - 35);
-		    enemy[tekino].sx = (rand() % 4 + 1) * -1;
-		    enemy[tekino].sy = rand() % 3 - 1;
-		    enemy[tekino].move = 23;
-		}
-		break;
-	    case 23:
-		asteroid(tekino);
-		break;
-		////////////////////////////////////////
-	    case 24:
-		kyeenemyno = tekino;
-		tekino0 = 0;
-		rinkx = 0;
-		rinky = 0;
-		rinkf1 = 0;
-		rinkf2 = 0;
-		enemy[tekino].move = 25;
-		break;
-	    case 25:
-		if (enemy[tekino].dt1 <= 360) {
-		    enemy[tekino].x =
-			Mycos(enemy[tekino].dt1) * 30 / SANKAKU + 82 + 32;
-		    enemy[tekino].y =
-			Mysin(enemy[tekino].dt1) * 30 / SANKAKU + 30;
-		}
-		if (enemy[tekino].dt1 > 360) {
-		    enemy[tekino].x =
-			Mycos(enemy[tekino].dt1) * 30 * -1 / SANKAKU +
-			142 + 32;
-		    enemy[tekino].y =
-			Mysin(enemy[tekino].dt1) * 30 / SANKAKU + 30;
-		}
-		count++;
-		PutSprite(count, enemy[tekino].x - 42, enemy[tekino].y,
-			  64);
-		amari = rand() % 160;
-		if ((amari == 1) && (enemy[kyeenemyno + 5].f == TRUE)) {
-		    enemy[tekino].move = 26;	//バルカンパターン
-		    rinkf1 = 1;
-		}
-		if ((amari == 2) && (enemy[kyeenemyno + 1].f == TRUE)) {
-		    enemy[tekino].move = 27;	//ロケットパンチパターン
-		    rinkf1 = 5;
-		    rinkx = 0;
-		    break;
-		}
-		if ((enemy[kyeenemyno + 5].f != TRUE)
-		    && (enemy[kyeenemyno + 1].f != TRUE))
-		    enemy[tekino].move = 28;
-		enemy[tekino].dt1 += 3;
-		if (enemy[tekino].dt1 == 720)
-		    enemy[tekino].dt1 = 0;
-		break;
-	    case 26:		//バルカンパターン
-		if ((enemy[tekino].dt2 > 50) && (enemy[tekino].dt2 < 100)) {
-		    rinkf1 = 2;
-		}
-		if (enemy[tekino].dt2 > 100)
-		    rinkf1 = 3;
-		if (enemy[tekino].dt2 == 400)
-		    rinkf1 = 4;
-		count++;
-		PutSprite(count, enemy[tekino].x - 42, enemy[tekino].y,
-			  64);
-		if (enemy[tekino].dt2 == 401) {
-		    enemy[tekino].dt2 = 0;
-		    rinkf1 = 0;
-		    enemy[tekino].move = 25;
-		    break;
-		}
-		enemy[tekino].dt2++;
-		break;
-	    case 27:		//ロケットパンチパターン
-		if ((enemy[tekino].dt2 > 50) && (enemy[tekino].dt2 < 60)
-		    && (enemy[tekino].x > -24)
-		    && (enemy[tekino].y > -24)) {
-		    rinkf1 = 6;
-		    rinkx -= 4;
-		    enemy[tekino].x -= 4;
-		    enemy[tekino].y -= 4;
-		}
-		if (enemy[tekino].dt2 == 80) {
-		    rinkf1 = 7;
-		}
-		if (enemy[tekino].dt2 == 81) {
-		    rinkf1 = 8;
-		}
-		if (enemy[tekino].dt2 == 124) {
-		    rinkf1 = 9;
-		}
-
-		if (enemy[tekino].dt2 == 400) {
-		    rinkf1 = 10;
-		}
-		if (enemy[tekino].dt2 == 444) {
-		    rinkf1 = 11;
-		}
-		if (enemy[tekino].dt2 == 500) {
-		    rinkf1 = 12;
-		}
-		if ((enemy[tekino].dt2 > 80) && (enemy[tekino].dt2 < 200))
-		    if ((rinkx != 0) && (enemy[tekino].dt2 % 2 == 1)) {
-			rinkx++;
-			enemy[tekino].x++;
-			enemy[tekino].y++;
-		    }
-		count++;
-		PutSprite(count, enemy[tekino].x - 32, enemy[tekino].y, 6);
-		if (rinkf1 == 12) {
-		    enemy[tekino].dt2 = 0;
-		    rinkf1 = 0;
-		    rinkx = 0;
-		    enemy[tekino].move = 25;
-		    break;
-		}
-		enemy[tekino].dt2++;
-		break;
-	    case 28:
-		if (enemy[tekino].dt1 <= 360) {
-		    enemy[tekino].x =
-			Mycos(enemy[tekino].dt1) * 30 / SANKAKU + 82 + 32;
-		    enemy[tekino].y =
-			Mysin(enemy[tekino].dt1) * 30 / SANKAKU + 30;
-		}
-		if (enemy[tekino].dt1 > 360) {
-		    enemy[tekino].x =
-			Mycos(enemy[tekino].dt1) * 30 * -1 / SANKAKU +
-			142 + 32;
-		    enemy[tekino].y =
-			Mysin(enemy[tekino].dt1) * 30 / SANKAKU + 30;
-		}
-		count++;
-		PutSprite(count, enemy[tekino].x - 42, enemy[tekino].y,
-			  64);
-		if (enemy[tekino].dt1 % 30 == 3)
-		    Putenemy(24, enemy[tekino].x + 14,
-			     enemy[tekino].y + 14,
-			     (rand() % 5 + 0.5) * (rand() % 2 ==
-						   1 ? -1 : 1),
-			     (rand() % 5 + 0.5) * (rand() % 2 ==
-						   1 ? -1 : 1), 29);
-		enemy[tekino].dt1 += 3;
-		break;
-	    case 29:
-		enemy[tekino].x += enemy[tekino].sx;
-		enemy[tekino].y += enemy[tekino].sy;
-		if (enemy[tekino].dt1 % 18 == 1)
-		    Puttama(0, enemy[tekino].x, enemy[tekino].y);
-		enemy[tekino].dt1++;
-		break;
-	    case 30:		//本体
-		enemy[tekino].x = enemy[kyeenemyno].x - 32;
-		enemy[tekino].y = enemy[kyeenemyno].y;
-		break;
-	    case 31:		//右腕
-		if ((enemy[kyeenemyno + 3].f == FALSE)
-		    || (kyeenemyno == -1)) {
-		    Bom(enemy[tekino].x, enemy[tekino].y);
-		    enemy[tekino].f = FALSE;
-		    break;
-		}
-
-		if (rinkf1 == 0) {
-		    enemy[tekino].x = enemy[kyeenemyno].x + 40;
-		    enemy[tekino].y = enemy[kyeenemyno].y + 28;
-		    enemy[tekino].dt2 = 0;
-		}
-		if (rinkf1 == 5) {
-		    enemy[tekino].x = enemy[kyeenemyno].x + 52;
-		    enemy[tekino].y = enemy[kyeenemyno].y;
-		    count++;
-		    PutSprite(count, enemy[tekino].x - 4,
-			      enemy[tekino].y - 20,
-			      80 + enemy[tekino].dt2 % 4);
-		    enemy[tekino].dt2++;
-		}
-		if (rinkf1 == 6) {
-		    if (enemy[tekino].y < 240 - 48) {
-			enemy[tekino].y += 6;
-		    } else {
-			//              rinkf1=7;
-			break;
-		    }
-		    count++;
-		    PutSprite(count, enemy[tekino].x - 4,
-			      enemy[tekino].y - 20,
-			      90 + enemy[tekino].dt2 % 4);
-		    enemy[tekino].dt2++;
-		}
-		if (rinkf1 == 7) {
-		    Putenemy(22, enemy[tekino].x + 14,
-			     enemy[tekino].y + 14, 0, 0, 40);
-		    //      rinkf1=8;
-		    break;
-		}
-		if (rinkf1 == 11) {
-		    if (enemy[kyeenemyno].y + 20 != enemy[tekino].y) {
-			enemy[tekino].y--;
-		    } else {
-			//              rinkf1=12;
-			break;
-		    }
-		    count++;
-		    PutSprite(count, enemy[tekino].x + 8,
-			      enemy[tekino].y + 44,
-			      58 + enemy[tekino].dt2 % 4);
-		    enemy[tekino].dt2++;
-		}
-		break;
-	    case 32:		//左腕
-		if ((enemy[kyeenemyno + 4].f == FALSE)
-		    || (kyeenemyno == -1)) {
-		    Bom(enemy[tekino].x, enemy[tekino].y);
-		    enemy[tekino].f = FALSE;
-		    break;
-		}
-		enemy[tekino].x = enemy[kyeenemyno].x - 40;
-		enemy[tekino].y = enemy[kyeenemyno].y + 28;
-		if (rinkf1 == 5) {
-		    enemy[tekino].x = enemy[kyeenemyno].x - 24 + 4;
-		    enemy[tekino].y = enemy[kyeenemyno].y + 28;
-		    enemy[tekino].charno = enemystate[20].charno;
-		}
-		if (rinkf1 == 11) {
-		    enemy[tekino].charno = enemystate[14].charno;
-		}
-		if (rinkf1 == 7) {
-		    Putenemy(23, enemy[tekino].x + 14,
-			     enemy[tekino].y + 14, 0, 0, 41);
-		    //      rinkf1=8;
-		    break;
-		}
-		break;
-	    case 33:		//右肩
-		if ((enemy[kyeenemyno].f == FALSE) || (kyeenemyno == -1)) {
-		    Bom(enemy[tekino].x, enemy[tekino].y);
-		    enemy[tekino].f = FALSE;
-		}
-		enemy[tekino].x = enemy[kyeenemyno].x + 32;
-		enemy[tekino].y = enemy[kyeenemyno].y;
-		if (rinkf1 == 5) {
-		    enemy[tekino].x = enemy[kyeenemyno].x + 32 - 4;
-		    enemy[tekino].y = enemy[kyeenemyno].y;
-		    enemy[tekino].charno = enemystate[19].charno;
-		}
-		if (rinkf1 == 6) {
-		    enemy[tekino].charno = enemystate[11].charno;
-		}
-		break;
-	    case 34:		//左肩
-		if ((enemy[kyeenemyno].f == FALSE) || (kyeenemyno == -1)) {
-		    Bom(enemy[tekino].x, enemy[tekino].y);
-		    enemy[tekino].f = FALSE;
-		}
-		enemy[tekino].x = enemy[kyeenemyno].x - 32;
-		enemy[tekino].y = enemy[kyeenemyno].y;
-		if (rinkf1 == 5) {
-		    enemy[tekino].charno = enemystate[21].charno;
-		}
-		if (rinkf1 == 6) {
-		    enemy[tekino].charno = enemystate[12].charno;
-		}
-		break;
-	    case 35:		//胸
-		if (kyeenemyno == -1) {
-		    Bom(enemy[tekino].x, enemy[tekino].y);
-		    enemy[tekino].f = FALSE;
-		}
-		enemy[tekino].x = enemy[kyeenemyno].x;
-		enemy[tekino].y = enemy[kyeenemyno].y + 32;
-		if (rinkf1 == 1) {
-		    enemy[tekino].charno = enemystate[16].charno;
-		}
-		if (rinkf1 == 2) {
-		    count++;
-		    PutSprite(count, enemy[tekino].x - 10,
-			      enemy[tekino].y + 16,
-			      58 + enemy[tekino].dt2 % 4);
-		    count++;
-		    PutSprite(count, enemy[tekino].x + 10,
-			      enemy[tekino].y + 16,
-			      58 + enemy[tekino].dt2 % 4);
-		    enemy[tekino].dt2++;
-		}
-		if (rinkf1 == 3) {
-		    count++;
-		    PutSprite(count, enemy[tekino].x - 10,
-			      enemy[tekino].y + 16,
-			      58 + enemy[tekino].dt2 % 4);
-		    count++;
-		    PutSprite(count, enemy[tekino].x + 10,
-			      enemy[tekino].y + 16,
-			      58 + enemy[tekino].dt2 % 4);
-		    if (enemy[tekino].dt2 % 20 == 1) {
-			Puttama(7, enemy[tekino].x, enemy[tekino].y + 16);
-			Puttama(7, enemy[tekino].x + 20,
-				enemy[tekino].y + 16);
-		    }
-		    enemy[tekino].dt2++;
-		}
-		if (rinkf1 == 4) {
-		    enemy[tekino].charno = enemystate[15].charno;
-		    enemy[tekino].dt2 = 0;
-		}
-		break;
-	    case 40:		//アームバルカン
-		if (enemy[kyeenemyno + 1].f == FALSE) {
-		    Bom(enemy[tekino].x, enemy[tekino].y);
-		    enemy[tekino].f = FALSE;
-		}
-		if ((rinkf1 == 8) && (enemy[tekino].dt1 % 3 == 1)) {
-		    if ((enemy[tekino].dt2 < 16)) {
-			enemy[tekino].dt2++;
-			DefSprite(76, 1, 112, 0, 16, enemy[tekino].dt2,
-				  480);
-		    } else {
-			//                                  rinkf1=9;
-			break;
-		    }
-		}
-		if (rinkf1 == 9) {
-		    if (enemy[tekino].dt1 % 15 == 1) {
-			Puttama(8, enemy[tekino].x, enemy[tekino].y);
-		    }
-		}
-		if (rinkf1 == 10) {
-		    if (enemy[tekino].dt2 != 0) {
-			enemy[tekino].dt2--;
-			DefSprite(76, 1, 112, 0, 16, enemy[tekino].dt2,
-				  480);
-		    } else {
-			enemy[tekino].f = FALSE;
-			//          rinkf1=11;
-		    }
-		}
-		enemy[tekino].dt1++;
-		break;
-	    case 41:		//左腕アップアームバルカン
-		if (enemy[kyeenemyno + 2].f == FALSE) {
-		    Bom(enemy[tekino].x, enemy[tekino].y);
-		    enemy[tekino].f = FALSE;
-		}
-		enemy[tekino].x = enemy[kyeenemyno].x - 20 - 7;
-		enemy[tekino].y = enemy[kyeenemyno].y + 28 + 15;
-		if ((rinkf1 == 8) && (enemy[tekino].dt1 % 3 == 1)) {
-		    if ((enemy[tekino].dt2 < 16)) {
-			enemy[tekino].dt2++;
-			DefSprite(77, 1, 112, 16, enemy[tekino].dt2, 16, 480);	/*左腕アップアーム砲 */
-		    } else {
-			rinkf1 = 9;
-			break;
-		    }
-		}
-		if (rinkf1 == 9) {
-		    if (enemy[tekino].dt1 % 15 == 1) {
-			Puttama(9 + rand() % 2, enemy[tekino].x,
-				enemy[tekino].y);
-		    }
-		}
-		if (rinkf1 == 10) {
-		    if (enemy[tekino].dt2 != 0) {
-			enemy[tekino].dt2--;
-			DefSprite(77, 1, 112, 16, enemy[tekino].dt2, 16,
-				  480);
-		    } else {
-			enemy[tekino].f = FALSE;
-			//          rinkf1=11;
-		    }
-		}
-		enemy[tekino].dt1++;
-		break;
-	    case 400:
-		enemy[tekino].sy++;
-		enemy[tekino].y += enemy[tekino].sy / 4;
-		break;
-	    case 401:
-		enemy[tekino].sx++;
-		enemy[tekino].x += enemy[tekino].sx / 8;
-		if (enemy[tekino].x > (jiki.x - 32)) {
-		    enemy[tekino].sy--;
-		}
-		enemy[tekino].y += enemy[tekino].sy / 8;
-		if (enemy[tekino].dt1 % 50 == 37) {
-		    Puttama(1, enemy[tekino].x + 8, enemy[tekino].y + 24);
-		}
-		enemy[tekino].dt1++;
-		break;
-	    case 402:
-		enemy[tekino].sx--;
-		enemy[tekino].x += enemy[tekino].sx / 8;
-		if (enemy[tekino].x < (jiki.x + 32)) {
-		    enemy[tekino].sy--;
-		}
-		enemy[tekino].y += enemy[tekino].sy / 8;
-		if (enemy[tekino].dt1 % 50 == 37) {
-		    Puttama(1, enemy[tekino].x + 8, enemy[tekino].y + 24);
-		}
-		enemy[tekino].dt1++;
-		break;
-	    case 410:
-		kyeenemyno = tekino;
-	    case 411:
-		if (enemy[tekino].dt2 > 356)
-		    enemy[tekino].sx = -1;
-		if (enemy[tekino].dt2 < -398)
-		    enemy[tekino].sx = 1;
-		if ((enemy[tekino].dt1) % 62 == 0)
-		    Putenemy(41,
-			     enemy[tekino].x,
-			     enemy[tekino].y,
-			     (int) -Mycos(enemy[tekino].dt1 / 16) * 4 /
-			     SANKAKU,
-			     (int) -Mysin(enemy[tekino].dt1 / 16) * 4 /
-			     SANKAKU, 7);
-		if ((enemy[tekino].dt1) % 13 == 0)
-		    Puttama(11, enemy[tekino].x + 32,
-			    enemy[tekino].y + 32);
-
-		enemy[tekino].dt2 += enemy[tekino].sx;
-		enemy[tekino].dt1 += enemy[tekino].dt2 / 4;
-
-		enemy[tekino].x = jiki.x - 16 +
-		    Mycos(enemy[tekino].dt1 / 16) * 128 / SANKAKU;
-		enemy[tekino].y = jiki.y - 16 +
-		    Mysin(enemy[tekino].dt1 / 16) * 128 / SANKAKU;
-		if (enemy[tekino].x < 0)
-		    enemy[tekino].x = 0;
-		if (enemy[tekino].x > 260)
-		    enemy[tekino].x = 260;
-		if (enemy[tekino].y < 0)
-		    enemy[tekino].y = 0;
-		if (enemy[tekino].y > 232)
-		    enemy[tekino].y = 232;
-		break;
-	    case 500:
-	      enemy[tekino].s = 0;
-
-		kyeenemyno = tekino;
-		enemy[tekino].dt2++;
-		enemy[tekino].dt2 %= 512;
-		enemy[tekino].dt1++;
-		count++;
-		DefSpriteEx(100, 16, 16);
-		//		PutSprite(count, enemy[tekino].x + 16,
-		//  enemy[tekino].y + 16, 100);
-		PutSpriteEx(100, enemy[tekino].x + 16, enemy[tekino].y + 16, 2, 2, enemy[tekino].dt1);
-
-		if (enemy[tekino].dt1 % (5 + enemy[tekino].dt2 / 8) == 1) {
-		    if (rand() % 2 == 1)
-			Putenemy(24, enemy[tekino].x, enemy[tekino].y,
-				 (rand() % 5 + 0.5) * (rand() % 2 ==
-						       1 ? -1 : 1),
-				 (rand() % 5 + 0.5) * (rand() % 2 ==
-						       1 ? -1 : 1), 501);
-		    else
-			Putenemy(rand() % 2 + 1, enemy[tekino].x,
-				 enemy[tekino].y,
-				 (int) Mycos(enemy[tekino].dt1 / 4) * 4 /
-				 SANKAKU,
-				 (int) -Mysin(enemy[tekino].dt1 / 4) * 4 /
-				 SANKAKU, 501);
-		}
-		if (enemy[tekino].dt1 == 50) {
-		    /*Putenemy(44,0,0,1,1,411); */
-		}
-		goto putout;
-	    case 501:
-		enemy[tekino].x += enemy[tekino].sx;
-		enemy[tekino].y += enemy[tekino].sy;
-		if (enemy[tekino].dt1 % 32 == 1)
-		    Puttama(11, enemy[tekino].x, enemy[tekino].y);
-		enemy[tekino].dt1++;
-		break;
-	    case 600:
-		kyeenemyno = tekino;
-		enemy[tekino].dt1 += 30;
-		enemy[tekino].dt2++;
-		enemy[tekino].dt1 %= 360;
-		enemy[tekino].x += Mycos(enemy[tekino].dt1) * 4 / SANKAKU;
-		enemy[tekino].y += Mysin(enemy[tekino].dt1) * 4 / SANKAKU;
-		Puttama(11, enemy[tekino].x + 16, enemy[tekino].y + 16);
-		Puttama(11, enemy[tekino].x + 32, enemy[tekino].y + 48);
-		Puttama(11, enemy[tekino].x + 48, enemy[tekino].y + 16);
-		if (enemy[tekino].dt2 > 240)
-		    enemy[tekino].move = 601;
-		if (enemy[tekino].x < 0)
-		    enemy[tekino].x = 0;
-		if (enemy[tekino].x > 260)
-		    enemy[tekino].x = 260;
-		if (enemy[tekino].y < 0)
-		    enemy[tekino].y = 0;
-		if (enemy[tekino].y > 232)
-		    enemy[tekino].y = 232;
-		break;
-	    case 601:
-		enemy[tekino].dt2++;
-		if (enemy[tekino].x < jiki.x)
-		    enemy[tekino].sx++;
-		if (enemy[tekino].x > jiki.x)
-		    enemy[tekino].sx--;
-		enemy[tekino].x += enemy[tekino].sx;
-		Putenemy(6, enemy[tekino].x + 16 + rand() % 32,
-			 enemy[tekino].y, 0, rand() % 4, 400);
-		if (enemy[tekino].x < 0)
-		    enemy[tekino].x = 0;
-		if (enemy[tekino].x > 260)
-		    enemy[tekino].x = 260;
-		if (enemy[tekino].y < 0)
-		    enemy[tekino].y = 0;
-		if (enemy[tekino].y > 232)
-		    enemy[tekino].y = 232;
-		if (enemy[tekino].dt2 > 800) {
-		    enemy[tekino].move = 602;
-		}
-		break;
-	    case 602:
-		enemy[tekino].dt2++;
-		Putenemy(24, enemy[tekino].x + 14, enemy[tekino].y + 14,
-			 (rand() % 5 + 0.5) * (rand() % 2 == 1 ? -1 : 1),
-			 (rand() % 5 + 0.5) * (rand() % 2 == 1 ? -1 : 1),
-			 29);
-		if (enemy[tekino].dt2 > 1024) {
-		    enemy[tekino].move = 600;
-		    enemy[tekino].dt2 = 0;
-		}
-		break;
-	    }
-	    if ((enemy[tekino].y > 964 + 32)
-		|| (enemy[tekino].x > 1688 + 50)
-		|| (enemy[tekino].y < 0 - 128)
-		|| (enemy[tekino].x < 0 - 200)) {
-		enemy[tekino].f = FALSE;
-	    }
-	    count++;
-	    PutSprite(count, enemy[tekino].x, enemy[tekino].y,
-		      enemy[tekino].charno);
-	}
-      putout:;
-    }
-    asteroidi = 0;
-}
-void asteroid(int tekino)
-{
-    int i;
-
-    asteroiddt[asteroidi] = tekino;
-    //            if(asteroidi==0)
-    //            {
-    enemy[tekino].x += enemy[tekino].sx;
-    enemy[tekino].y += enemy[tekino].sy;
-    //            }
-    if (asteroidi > 0) {
-	for (i = 0; i < asteroidi; i++) {
-	    if ((enemy[asteroiddt[i]].x + 32 > enemy[tekino].x)
-		&& (enemy[tekino].x + 32 > enemy[asteroiddt[i]].x)
-		&& (enemy[asteroiddt[i]].y + 32 > enemy[tekino].y)
-		&& (enemy[asteroiddt[i]].y < enemy[tekino].y + 32)) {
-		enemy[tekino].sx *= -1;
-		enemy[tekino].sy *= -1;
-	    }
-	}
-    }
-    asteroidi++;
-}
-
-void charpatern()
-{
-  /*
-    GsSPRITE gt;
-    SpriteView st;
-    int counttag;
-    counttag = count;
-    enemyfaste++;
-    while (counttag > enemyfaste) {
-	st = spview[counttag];
-	gt = sprite[counttag];
-	sprite[counttag] = sprite[enemyfaste];
-	spview[counttag] = spview[enemyfaste];
-	sprite[enemyfaste] = gt;
-	spview[enemyfaste] = st;
-	counttag--;
-	enemyfaste++;
-    }
-  */
-}
-void cgcg(int p)
-{
-  /*
-    GsSPRITE gt;
-    SpriteView st;
-    int counttag;
-    counttag = count;
-
-    st = spview[counttag];
-    gt = sprite[counttag];
-    sprite[counttag] = sprite[p];
-    spview[counttag] = spview[p];
-    sprite[p] = gt;
-    spview[p] = st;
-*/
-}
-
-void bosguage()
-{
-  int h;
-    float py;
-    float wariai1, wariai2;
-    if (kyeenemyno != -1) {
-	if (stage == 0)
-	    h = 4;
-	if (stage == 1)
-	    h = 18;
-	if (stage == 2)
-	    h = 44;
-	if (stage == 3)
-	    h = 30;
-	if (stage == 4)
-	    h = 49;
-	wariai2 = enemy[kyeenemyno].p;
-	wariai1 = wariai2 / enemystate[h].p;
-	py = 186.0 * wariai1;
-	DefSprite(94, 3, 48, 64 + (186 - py), 16, py, 480);
-	count++;
-		//	PutSprite(count, 320 - 16, 220 - py, 94);
-		PutSpriteEx(94, 1500, 1100 - py, 4, 4, 0);
-	}
-}
--- a/src/move.h	Tue Dec 07 18:48:25 2010 +0900
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,14 +0,0 @@
-#ifndef _MOVE_H_
-#define _MOVE_H_
-
-extern void asteroid(int tekino);
-extern void charpatern();
-extern void bosguage();
-extern void Move();
-
-extern int fastebos;
-extern void cgcg(int p);
-extern void charpatern();
-
-extern int enemyfaste;
-#endif				//_MOVE_H_
--- a/src/schedule3.cc	Tue Dec 07 18:48:25 2010 +0900
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,728 +0,0 @@
-#include <stdlib.h>
-#include <SDL.h>
-//#include "bool.h"
-#include "schedule.h"
-#include "Character.h"
-#include "Character_state.h"
-//#include "sound.h"
-//#include "bom.h"
-//#include "tokuten.h"
-//#include "count2.h"
-//#include "libps.h"
-//#include"debug.h"
-//#include "SDL_opengl.h"
-enum {
-    FRAME_RATE = 32,
-};
-
-/*enemy schedule*/
-//int kyeenemyno = -1;
-void schedule(sgroot->flame)
-{
-  CHARACTER *p;
-    int i;
-    if (stage == 0)
-    {
-	switch (filpcount) {
-	case 1:
-	  //	    SoundStop();
-	  //	    SoundPlay(0);
-	    break;
-
-	case FRAME_RATE * 2:
-	    Putenemy(1, 120, -128, 0, 4, chara_state0);
-	    break;
-	case FRAME_RATE * 3:
-	  Putenemy(1, 56, -128, 0, 8, chara_state0);
-	  Putenemy(1, 184, -128, 0, 8, chara_state0);
-	    break;
-	case FRAME_RATE * 4:
-	    Putenemy(1, 120, -128, 0, 4, chara_state0);
-	    break;
-	case FRAME_RATE * 5:
-	    Putenemy(1, 224, -128, 1, 1, chara_state0);
-	    Putenemy(1, 184, -128, 1, 1, chara_state0);
-	    break;
-	case FRAME_RATE * 6:
-	    Putenemy(1, 120, -128, 1, 2, chara_state0);
-	    break;
-	case FRAME_RATE * 7:
-	    Putenemy(1, 56, -128, 0, 1, chara_state0);
-	    Putenemy(1, 184, -128, 0, 1, chara_state0);
-	    break;
-	case FRAME_RATE * 8:
-	    Putenemy(2, 120, -128, 0, 1, chara_state0);
-	    break;
-
-	case FRAME_RATE * 12:
-	    Putenemy(1, 1280 - 128 - 120, -128, 0, 1, chara_state4);
-	    break;
-	case FRAME_RATE * 13:
-	    Putenemy(1, 1280 - 128 - 120, -128, 0, 1, chara_state4);
-	    break;
-	case FRAME_RATE * 14:
-	    Putenemy(1, 1280 - 128 - 120, -128, 0, 1, chara_state4);
-	    break;
-	case FRAME_RATE * 15:
-	    Putenemy(2, 1280 - 128 - 120, -128, -1, 1, chara_state4);
-	    break;
-	case FRAME_RATE * 16:
-	    Putenemy(2, 1280 - 128 - 120, -128, 0, 1, chara_state4);
-	    break;
-	case FRAME_RATE * 17:
-	    Putenemy(2, 1280 - 128 - 120, -128, 0, 1, chara_state4);
-	    break;
-	case FRAME_RATE * 18:
-	    Putenemy(1, 1280 - 128 - 120, -32, 0, 1, chara_state4);
-	    Putenemy(1, 1280 - 128, -128, -2, 1, chara_state4);
-	    Putenemy(1, 800, -88, -1, 1, chara_state4);
-	    break;
-
-	case FRAME_RATE * 24:
-	    Putenemy(1, 256, -128, 0, 1, chara_state4);
-	    Putenemy(1, 1280 - 256 - 128, -128, 0, 1, chara_state4);
-	    break;
-	case FRAME_RATE * 25:
-	    Putenemy(2, 512, -128, 0, 1, chara_state4);
-	    Putenemy(2, 1280 - 128, -128, 0, 1, chara_state4);
-	    break;
-	case FRAME_RATE * 26:
-	    Putenemy(1, 384, -128, 0, 1, chara_state4);
-	    Putenemy(1, 1280 - 256, -128, 0, 2, chara_state4);
-	    Putenemy(1, 512, -128, 0, 3, chara_state4);
-	    Putenemy(1, 1280 - 256, -128, 0, 2, chara_state4);
-	    break;
-	case FRAME_RATE * 27:
-	    Putenemy(2, 512, -128, 0, 3, chara_state2);
-	    Putenemy(2, 256 - 128, -128, 0, 2, chara_state2);
-	    Putenemy(2, 768, -128, 0, 4, chara_state2);
-	    Putenemy(2, 128, -128, 0, 3, chara_state2);
-	    break;
-	case FRAME_RATE * 28:
-	    Putenemy(1, 256, -128, 0, 1, chara_state4);
-	    Putenemy(1, 1280 - 256 - 128, -128, 0, 1, chara_state4);
-	    break;
-	case FRAME_RATE * 29:
-	    Putenemy(2, 256, -128, 0, 1, chara_state4);
-	    Putenemy(2, 1280 - 256 - 128, -128, 0, 1, chara_state4);
-	    break;
-	case FRAME_RATE * 30:
-	    Putenemy(1, 256, -128, 0, 1, chara_state4);
-	    Putenemy(1, 1280 - 256 - 128, -128, 0, 1, chara_state4);
-	    break;
-
-	case FRAME_RATE * 33:
-	    Putenemy(1, 256, 1088, 0, -1, chara_state5);
-	    Putenemy(1, 1280 - 256 - 128, 1088, 0, -1, chara_state5);//5/22/pm5:300
-	    break;
-	case FRAME_RATE * 34:
-	    Putenemy(2, 256, 1088, 0, -1, chara_state5);
-	    Putenemy(2, 1280 - 256 - 128, 1088, 0, -1, chara_state5);
-	    break;
-	case FRAME_RATE * 35:
-	    Putenemy(1, 256, 1088, 0, -1, chara_state5);
-	    Putenemy(1, 1280 - 256 - 128, 1088, 0, -1, chara_state5);
-	    break;
-	case FRAME_RATE * 36:
-	    Putenemy(2, 256, 1088, 0, -1, chara_state5);
-	    Putenemy(2, 1280 - 256 - 128, 1088, 0, -1, chara_state5);
-	    break;
-	case FRAME_RATE * 37:
-	    Putenemy(1, 256, 1088, 0, -1, chara_state5);
-	    Putenemy(1, 1280 - 256 - 128, 1088, 0, -1, chara_state5);
-	    break;
-	case FRAME_RATE * 38:
-	    Putenemy(2, 256, 1088, 0, -1, chara_state5);
-	    Putenemy(2, 1280 - 256 - 128, 1088, 0, -1, chara_state5);
-	    break;
-	case FRAME_RATE * 39:
-	    Putenemy(1, 256, 1088, 0, -1, chara_state5);
-	    Putenemy(1, 1280 - 256 - 128, 1088, 0, -1, chara_state5);
-	    break;
-
-	case FRAME_RATE * 50:
-	    Putenemy(40, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state3);
-	    break;
-	case FRAME_RATE * 46:
-	    Putenemy(40, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state3);
-	    break;
-	case FRAME_RATE * 54:
-	    Putenemy(40, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state3);
-	    break;
-
-	case FRAME_RATE * 60:
-	    Putenemy(1, 256, 1088, 0, -1, chara_state6);
-	    Putenemy(1, 1280 - 256 - 128, 1088, 0, -1, chara_state6);
-	    break;
-	case FRAME_RATE * 61:
-	    Putenemy(1, 256, 1088, 0, -1, chara_state6);
-	    Putenemy(1, 1280 - 256 - 128, 1088, 0, -1, chara_state6);
-	    break;
-	case FRAME_RATE * 62:
-	    Putenemy(1, 256, 1088, 0, -1, chara_state6);
-	    Putenemy(1, 1280 - 256 - 128, 1088, 0, -1, chara_state6);
-	    break;
-	case FRAME_RATE * 63:
-	    Putenemy(1, 256, 1088, 0, -1, chara_state6);
-	    Putenemy(1, 1280 - 256 - 128, 1088, 0, -1, chara_state6);
-	    break;
-	case FRAME_RATE * 64:
-	    Putenemy(1, 256, 1088, 0, -1, chara_state6);
-	    Putenemy(1, 1280 - 256 - 128, 1088, 0, -1, chara_state6);
-	    break;
-	case FRAME_RATE * 65:
-	    Putenemy(40, 256, 1088, 0, -1, chara_state6);
-	    Putenemy(40, 1280 - 256 - 128, 1088, 0, -1, chara_state6);
-	    break;
-
-	case FRAME_RATE * 80:
-	    Putenemy(42, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 66:
-	    Putenemy(41, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 84:
-	    Putenemy(42, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 70:
-	    Putenemy(41, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 88:
-	    Putenemy(42, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 74:
-	    Putenemy(41, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 92:
-	    Putenemy(42, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 78:
-	    Putenemy(41, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state7);
-	    break;
-
-	case FRAME_RATE * 100:
-	    Putenemy(41, 256, -128, 0, 1, chara_state7);
-	    Putenemy(41, 1280 - 256 - 128, -128, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 81:
-	    Putenemy(42, 256, -128, 0, 1, chara_state7);
-	    Putenemy(42, 1280 - 256 - 128, -128, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 104:
-	    Putenemy(41, 256, -128, 0, 1, chara_state7);
-	    Putenemy(41, 1280 - 256 - 128, -128, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 83:
-	    Putenemy(42, 256, -128, 0, 1, chara_state7);
-	    Putenemy(42, 1280 - 256 - 128, -128, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 108:
-	    Putenemy(41, 256, -128, 0, 1, chara_state7);
-	    Putenemy(41, 1280 - 256 - 128, -128, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 85:
-	    Putenemy(42, 256, -128, 0, 1, chara_state7);
-	    Putenemy(42, 1280 - 256 - 128, -128, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 112:
-	    Putenemy(41, 256, -128, 0, 1, chara_state7);
-	    Putenemy(41, 1280 - 256 - 128, -128, 0, 1, chara_state7);
-	    break;
-
-	case FRAME_RATE * 130:
-	    SoundStop();
-	    SoundPlay(4);
-	    for(p = active_chara_list;p!=NULL;p=p->next)
-	      {
-		p->f = FALSE;
-		p->state = delete_chara;
-		p->collision = noaction;
-	      }
-	    Putenemy(4, 520, -128, 0, 1, chara_state8);	// 1面ボスをPutenemy
-	}			//case文
-
-	//kyeenemynoはenemyオブジェクトのID。
-	//ボスが登場していないときはkyeenemynoに-1がセットされる。
-	//move.cではenemyオブジェクトのIDはtekinoで扱うが、
-	//ボスのenemyオブジェクトだけ特別にkyeenemynoにもIDがセットされる。
-	//kyeenemynoはボスの初期化時にセットされる。
-	if (filpcount > FRAME_RATE * 130) {
-	    if (kyeenemyno->f == FALSE) {
-		// ボスが死ぬと実行される
-		//if (enemy[kyeenemyno].y < 240 + 32) {
-		    // 条件を満たすとSuperbomが呼ばれるが何の条件かは
-		    // 分からない。Superbomはoriginalのゲーム中では一回も
-		    // 呼ばれない。if文をはずすと一瞬だけ大きな爆発が
-		    // 起こるがショボイ。
-	      // Superbom(enemy[kyeenemyno].x, enemy[kyeenemyno].y);
-	      //}
-	      stage = 1;
-	      filpcount = 0;
-	      //kyeenemyno = -1;
-	      clear_result[0] = infg_level;
-	    }
-	}
-    }				//stage0.end
-
-#if 0
-    if (stage == 1) {
-	switch (filpcount) {
-	case 1:
-	    SoundStop();
-	    SoundPlay(1);
-	    //SsSetTempo(seq[1], 0, 140);
-	    break;
-
-	case FRAME_RATE * 3:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 4:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 5:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 6:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 7:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 8:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 9:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 10:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 11:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 12:
-	    Putenemy(2, 256, -128, -1, 2, chara_state7);
-	    break;
-	case FRAME_RATE * 13:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 14:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 15:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 16:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 20:
-	    Putenemy(2, 512, -128, 0, 2, chara_state4);
-	    Putenemy(2, 1024, -128, 0, 1, chara_state4);
-	    break;
-	case FRAME_RATE * 21:
-	    Putenemy(42, 0, 384, 0, 0, chara_state401);
-	    break;
-	case FRAME_RATE * 23:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 24:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 25:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 26:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 27:
-	    Putenemy(2, 800, 0, 1, 3, chara_state5);
-	    break;
-	case FRAME_RATE * 28:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 29:
-	    Putenemy(41, 256, 0, 0, 1, chara_state5);
-	    Putenemy(41, 1280 - 256 - 128, 0, 0, 1, chara_state5);
-	    Putenemy(9, 0, 0, 0, 3, chara_state22);
-	    break;
-	case FRAME_RATE * 30:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 31:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 32:
-	    Putenemy(42, 1280, 256, 0, -1, chara_state402);
-	    Putenemy(42, 1280, 384, 0, 0, chara_state402);
-	    Putenemy(42, 1280, 512, 0, -1, chara_state402);
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 33:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 34:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 35:
-	    Putenemy(2, 640, 0, 0, 3, chara_state5);
-	    break;
-	case FRAME_RATE * 36:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 43:
-	    for (i = 0; i < 7; i++) {
-		Putenemy(43, rand() % 2560, -i * 16, 0, rand() % 4, chara_state400);
-	    }
-	    break;
-	case FRAME_RATE * 44:
-	    for (i = 0; i < 9; i++) {
-		Putenemy(43, rand() % 2560, -i * 12, 0, rand() % 4, chara_state400);
-	    }
-	    break;
-	case FRAME_RATE * 45:
-	    for (i = 0; i < 5; i++) {
-		Putenemy(43, rand() % 640, 0, 0, rand() % 4, chara_state400);
-	    }
-	    break;
-	case FRAME_RATE * 48:
-	    Putenemy(41, 88, 0, 0, 2, chara_state3);
-	    Putenemy(41, 176, 0, 0, 3, chara_state3);
-	    break;
-	case FRAME_RATE * 50:
-	    Putenemy(41, 266, 0, 0, 3, chara_state4);
-	    break;
-	case FRAME_RATE * 51:
-	    Putenemy(41, 352, 0, 0, 3, chara_state5);
-	    break;
-	case FRAME_RATE * 52:
-	    Putenemy(40, 840, 0, 4, 0, chara_state6);
-	    Putenemy(40, 928, 0, 4, 0, chara_state7);
-	    Putenemy(9, 976, 0, 4, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 61:
-	  /*
-	    for (i = 0; i < 300; i++) {
-		enemy[i].f = FALSE;
-	    }
-	  */
-	  for(p = active_chara_list->next;p!=NULL;p=p->next)
-	    {
-	      p->state = delete_chara;
-	      p->collision = noaction;
-	      p->f = FALSE;
-	    }
-	    break;
-
-	case FRAME_RATE * 64:
-	    SoundStop();
-	    SoundPlay(5);
-	    Putenemy(18, 528, 0, 0, 0, chara_state24);
-	    /*  Puttama(6,100,0); */
-
-	    Putenemy(13, 688, 28, 0, 0, chara_state31);
-	    Putenemy(14, 368, 28, 0, 0, chara_state32);
-
-	    Putenemy(11, 656, 0, 0, 0, chara_state33);
-	    Putenemy(12, 400, 0, 0, 0, chara_state34);
-
-	    Putenemy(15, 528, 32, 0, 0, chara_state35);
-	    break;
-	}
-	//////////////////////
-	
-	if (filpcount > FRAME_RATE * 64) {
-	    if (kyeenemyno->f == FALSE) {
-		Superbom(kyeenemyno->x, kyeenemyno->y);
-		stage = 2;
-		filpcount = 0;
-		//kyeenemyno = -1;
-		clear_result[1] = infg_level;
-	    }
-	}
-    }
-    if (stage == 2) {
-	switch (filpcount) {
-	case 1:
-	    SoundStop();
-	    SoundPlay(2);
-	    break;
-
-	case FRAME_RATE * 2:
-	    for (i = 0; i < 5; i++) {
-		Putenemy(43, rand() % 2560, -i * 16, 0, rand() % 4, chara_state400);
-	    }
-	    break;
-
-	case FRAME_RATE * 3:
-	    for (i = 0; i < 7; i++) {
-		Putenemy(43, rand() % 2560, -i * 16, 0, rand() % 4, chara_state400);
-	    }
-	    break;
-	case FRAME_RATE * 4:
-	    for (i = 0; i < 9; i++) {
-		Putenemy(43, rand() % 2560, -i * 12, 0, rand() % 4, chara_state400);
-	    }
-	    break;
-	case FRAME_RATE * 5:
-	    for (i = 0; i < 5; i++) {
-		Putenemy(43, rand() % 2560, 0, 0, rand() % 4, chara_state400);
-	    }
-	    break;
-	case FRAME_RATE * 9:
-	    for (i = 0; i < 4; i++) {
-		Putenemy(1, i * 128 + 128, 0, i, rand() % 4 + 1, chara_state7);
-	    }
-	    break;
-	case FRAME_RATE * 10:
-	    for (i = 0; i < 4; i++) {
-		Putenemy(1, 1120 - i * 128, 0, 4 - i, rand() % 4 + 1, chara_state7);
-	    }
-	    break;
-	case FRAME_RATE * 11:
-	    for (i = 0; i < 4; i++) {
-		Putenemy(41, 4*i * 64*4 + 32*4, 0, 2, rand() % 2 + 1, chara_state6);
-	    }
-	    break;
-	case FRAME_RATE * 12:
-	    for (i = 0; i < 4; i++) {
-		Putenemy(41, 280*4 - i * 64*4, 0, -2, rand() % 2 + 1, chara_state6);
-	    }
-	    break;
-	case FRAME_RATE * 15:
-	    Putenemy(42, rand() % (320*4 - 64*4) + 32*4, -32*4, 0, 1, chara_state7);
-	    Putenemy(42, rand() % (320*4 - 64*4) + 32*4, -32*4, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 16:
-	    Putenemy(41, rand() % (320*4 - 64*4) + 32*4, -32*4, 0, 1, chara_state7);
-	    Putenemy(41, rand() % (320*4 - 64*4) + 32*4, -32*4, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 18:
-	    Putenemy(42, rand() % (320*4 - 64*4) + 32*4, -32*4, 0, 1, chara_state7);
-	    Putenemy(42, rand() % (320*4 - 64*4) + 32*4, -32*4, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 19:
-	    Putenemy(41, rand() % (320*4 - 64*4) + 32*4, -32*4, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 20:
-	    Putenemy(42, rand() % (320*4 - 64*4) + 32*4, -32*4, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 24:
-	    Putenemy(41, rand() % (320*4 - 64*4) + 32*4, -32*4, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 25:
-	    Putenemy(42, rand() % (320*4 - 64*4) + 32*4, -32*4, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 26:
-	    Putenemy(41, rand() % (320*4 - 64*4) + 32*4, -32*4, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 30:
-	    Putenemy(1, 400, -128, 0, 3, chara_state3);
-	    Putenemy(1, 560, -128, 0, 2, chara_state3);
-	    Putenemy(1, 400, -128, 0, 1, chara_state3);
-	    break;
-	case FRAME_RATE * 31:
-	    Putenemy(1, 400, -128, 0, 3, chara_state3);
-	    Putenemy(1, 400, -128, 0, 1, chara_state3);
-	    break;
-	case FRAME_RATE * 32:
-	    Putenemy(1, 400, -128, 0, 3, chara_state3);
-	    Putenemy(1, 560, -128, 0, 2, chara_state3);
-	    Putenemy(1, 400, -128, 0, 1, chara_state3);
-	    break;
-	case FRAME_RATE * 36:
-	    Putenemy(1, 400, -128, 0, 3, chara_state3);
-	    Putenemy(1, 560, -128, 0, 2, chara_state3);
-	    Putenemy(1, 400, -128, 0, 1, chara_state3);
-	    break;
-	case FRAME_RATE * 37:
-	    Putenemy(1, 440, -128, 0, 3, chara_state3);
-	    break;
-	case FRAME_RATE * 38:
-	    Putenemy(1, 600, -128, 0, 2, chara_state3);
-	    Putenemy(1, 760, -128, 0, 1, chara_state3);
-	    break;
-	case FRAME_RATE * 39:
-	    Putenemy(1, 480, -128, 0, 3, chara_state3);
-	    Putenemy(1, 640, -128, 0, 2, chara_state3);
-	    Putenemy(1, 800, -128, 0, 1, chara_state3);
-	    break;
-	case FRAME_RATE * 40:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 41:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 42:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 43:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 44:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 45:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 46:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 47:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 48:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 49:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 52:
-	    Putenemy(42, 0, 128, 0, 0, chara_state401);
-	    Putenemy(42, 0, 256, 0, 1, chara_state401);
-	    Putenemy(42, 0, 384, 0, 0, chara_state401);
-	    Putenemy(42, 0, 512, 0, -1, chara_state401);
-	    break;
-	case FRAME_RATE * 54:
-	    Putenemy(42, 1280, 128, 0, 0, chara_state402);
-	    Putenemy(42, 1280, 256, 0, 1, chara_state402);
-	    Putenemy(42, 1280, 384, 0, 0, chara_state402);
-	    Putenemy(42, 1280, 512, 0, -1, chara_state402);
-	    break;
-	case FRAME_RATE * 56:
-	    Putenemy(42, 0, 128, 0, 0, chara_state401);
-	    Putenemy(42, 0, 256, 0, 1, chara_state401);
-	    Putenemy(42, 0, 384, 0, 0, chara_state401);
-
-	    Putenemy(42, 1280, 256, 0, 1, chara_state402);
-	    Putenemy(42, 1280, 384, 0, 0, chara_state402);
-	    Putenemy(42, 1280, 512, 0, -1, chara_state402);
-	    break;
-	case FRAME_RATE * 59:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 61:
-	    Putenemy(1, 400, -128, 0, 1, chara_state3);
-	    Putenemy(1, 560, 1008, 0, 1, chara_state3);
-	    Putenemy(1, 720, 1040, 0, 1, chara_state3);
-	    break;
-	case FRAME_RATE * 62:
-	    for (i = 0; i < 9; i++) {
-		Putenemy(43, rand() % 2560, -i * 12, 0, rand() % 4, chara_state400);
-	    }
-	    break;
-	case FRAME_RATE * 63:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 65:
-	    Putenemy(2, 440, -128, 0, -2, chara_state3);
-	    break;
-	case FRAME_RATE * 66:
-	    Putenemy(2, 600, -128, 0, -2, chara_state3);
-	    Putenemy(1, 760, 1040, 0, -1, chara_state3);
-	    break;
-	case FRAME_RATE * 67:
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    Putenemy(9, 0, 0, 0, 0, chara_state22);
-	    break;
-	case FRAME_RATE * 69:
-	    Putenemy(2, 480, 1040, 0, -3, chara_state3);
-	    Putenemy(1, 640, 1040, 0, -2, chara_state3);
-	    Putenemy(2, 800, 1040, 0, -1, chara_state3);
-	    break;
-	case FRAME_RATE * 85:
-	    SoundStop();
-	    SoundPlay(4);
-	    Putenemy(44, 0, 0, 1, 1, chara_state410);
-	    break;
-	}
-	if (filpcount > FRAME_RATE * 85) {
-	    if (kyeenemyno->f == FALSE) {
-		Superbom(kyeenemyno->x, kyeenemyno->y);
-		stage = 3;
-		filpcount = 0;
-		//kyeenemyno = -1;
-		clear_result[2] = infg_level;
-	    }
-	}
-    }
-
-    if (stage == 3) {
-	switch (filpcount) {
-	case 1:
-	    SoundStop();
-	    SoundPlay(3);
-	    break;
-	    //now
-	case FRAME_RATE * 10:
-	    Putenemy(30, 640, 200 - 64, 0, 0, chara_state500);
-	    break;
-	}
-	if (filpcount > FRAME_RATE * 10) {
-	    if (kyeenemyno->f == FALSE) {
-		Superbom(kyeenemyno->x, kyeenemyno->y);
-
-		stage = 4;
-		filpcount = 0;
-		//kyeenemyno = -1;
-	    }
-	}
-    }
-
-    if (stage == 4) {
-	switch (filpcount) {
-	case 4:
-	    Putenemy(49, 640, 200-64, 0, 0, chara_state600);
-	}
-	if (filpcount > 4) {
-	    if (kyeenemyno->f == FALSE) {
-		Superbom(kyeenemyno->x, kyeenemyno->y);
-
-		stage = 5;
-		filpcount = 0;
-		//kyeenemyno = -1;
-		clear_result[3] = infg_level;
-		SoundStop();
-		SoundPlay(6);
-	    }
-	}
-    }
-    if (stage == 5) {
-      /*
-	for (i = 0; i < 300; i++) {
-	    if (enemy[i].f == TRUE) {
-	      //	goto noend;
-		filpcount = 0;
-	    }
-	}
-      */
-      
-	  
-	Endingscore(filpcount);
-	if (filpcount > 4000)
-	    filpcount = 4000;
-	  noend:
-		;
-	}
-#endif
-}
-
--- a/src/scheduletest.cc	Tue Dec 07 18:48:25 2010 +0900
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,233 +0,0 @@
-#include <stdio.h>
-#include <stdlib.h>
-#include <SDL.h>
-#include "schedule.h"
-#include "Character.h"
-#include "Character_state.h"
-#include "sound.h"
-#include "bom.h"
-#include "tokuten.h"
-#include "count2.h"
-//#include "libps.h"
-#include"debug.h"
-#include "SDL_opengl.h"
-enum {
-    FRAME_RATE = 32,
-};
-
-/*enemy schedule*/
-int kyeenemyno = -1;
-void schedule()
-{
-    int i;
-    if (stage == 0)
-    {
-	switch (filpcount) {
-	case 1:
-	    SoundStop();
-	    SoundPlay(0);
-	    break;
-
-	case FRAME_RATE * 2:
-	    Putenemy(1, 120, -128, 0, 4, chara_state0);
-	    break;
-	case FRAME_RATE * 3:
-	  Putenemy(1, 56, -128, 0, 8, chara_state0);
-	  Putenemy(1, 184, -128, 0, 8, chara_state0);
-	    break;
-	case FRAME_RATE * 4:
-	    Putenemy(1, 120, -128, 0, 4, chara_state0);
-	    break;
-	case FRAME_RATE * 5:
-	    Putenemy(1, 224, -128, 1, 1, chara_state0);
-	    Putenemy(1, 184, -128, 1, 1, chara_state0);
-	    break;
-	case FRAME_RATE * 6:
-	    Putenemy(1, 120, -128, 1, 2, chara_state0);
-	    break;
-	case FRAME_RATE * 7:
-	    Putenemy(1, 56, -128, 0, 1, chara_state0);
-	    Putenemy(1, 184, -128, 0, 1, chara_state0);
-	    break;
-	case FRAME_RATE * 8:
-	    Putenemy(2, 120, -128, 0, 1, chara_state0);
-	    break;
-
-	case FRAME_RATE * 12:
-	    Putenemy(1, 1280 - 128 - 120, -128, 0, 1, chara_state4);
-	    break;
-	case FRAME_RATE * 13:
-	    Putenemy(1, 1280 - 128 - 120, -128, 0, 1, chara_state4);
-	    break;
-	case FRAME_RATE * 14:
-	    Putenemy(1, 1280 - 128 - 120, -128, 0, 1, chara_state4);
-	    break;
-	case FRAME_RATE * 15:
-	    Putenemy(2, 1280 - 128 - 120, -128, -1, 1, chara_state4);
-	    break;
-	case FRAME_RATE * 16:
-	    Putenemy(2, 1280 - 128 - 120, -128, 0, 1, chara_state4);
-	    break;
-	case FRAME_RATE * 17:
-	    Putenemy(2, 1280 - 128 - 120, -128, 0, 1, chara_state4);
-	    break;
-	case FRAME_RATE * 18:
-	    Putenemy(1, 1280 - 128 - 120, -32, 0, 1, chara_state4);
-	    Putenemy(1, 1280 - 128, -128, -2, 1, chara_state4);
-	    Putenemy(1, 800, -88, -1, 1, chara_state4);
-	    break;
-
-	case FRAME_RATE * 24:
-	    Putenemy(1, 256, -128, 0, 1, chara_state4);
-	    Putenemy(1, 1280 - 256 - 128, -128, 0, 1, chara_state4);
-	    break;
-	case FRAME_RATE * 25:
-	    Putenemy(2, 512, -128, 0, 1, chara_state4);
-	    Putenemy(2, 1280 - 128, -128, 0, 1, chara_state4);
-	    break;
-	case FRAME_RATE * 26:
-	    Putenemy(1, 384, -128, 0, 1, chara_state4);
-	    Putenemy(1, 1280 - 256, -128, 0, 2, chara_state4);
-	    Putenemy(1, 512, -128, 0, 3, chara_state4);
-	    Putenemy(1, 1280 - 256, -128, 0, 2, chara_state4);
-	    break;
-	case FRAME_RATE * 27:
-	    Putenemy(2, 512, -128, 0, 3, chara_state2);
-	    Putenemy(2, 256 - 128, -128, 0, 2, chara_state2);
-	    Putenemy(2, 768, -128, 0, 4, chara_state2);
-	    Putenemy(2, 128, -128, 0, 3, chara_state2);
-	    break;
-	case FRAME_RATE * 28:
-	    Putenemy(1, 256, -128, 0, 1, chara_state4);
-	    Putenemy(1, 1280 - 256 - 128, -128, 0, 1, chara_state4);
-	    break;
-	case FRAME_RATE * 29:
-	    Putenemy(2, 256, -128, 0, 1, chara_state4);
-	    Putenemy(2, 1280 - 256 - 128, -128, 0, 1, chara_state4);
-	    break;
-	case FRAME_RATE * 30:
-	    Putenemy(1, 256, -128, 0, 1, chara_state4);
-	    Putenemy(1, 1280 - 256 - 128, -128, 0, 1, chara_state4);
-	    break;
-
-	case FRAME_RATE * 33:
-	    Putenemy(1, 256, 1088, 0, -1, chara_state5);
-	    Putenemy(1, 1280 - 256 - 128, 1088, 0, -1, chara_state5);//5/22/pm5:300
-	    break;
-	case FRAME_RATE * 34:
-	    Putenemy(2, 256, 1088, 0, -1, chara_state5);
-	    Putenemy(2, 1280 - 256 - 128, 1088, 0, -1, chara_state5);
-	    break;
-	case FRAME_RATE * 35:
-	    Putenemy(1, 256, 1088, 0, -1, chara_state5);
-	    Putenemy(1, 1280 - 256 - 128, 1088, 0, -1, chara_state5);
-	    break;
-	case FRAME_RATE * 36:
-	    Putenemy(2, 256, 1088, 0, -1, chara_state5);
-	    Putenemy(2, 1280 - 256 - 128, 1088, 0, -1, chara_state5);
-	    break;
-	case FRAME_RATE * 37:
-	    Putenemy(1, 256, 1088, 0, -1, chara_state5);
-	    Putenemy(1, 1280 - 256 - 128, 1088, 0, -1, chara_state5);
-	    break;
-	case FRAME_RATE * 38:
-	    Putenemy(2, 256, 1088, 0, -1, chara_state5);
-	    Putenemy(2, 1280 - 256 - 128, 1088, 0, -1, chara_state5);
-	    break;
-	case FRAME_RATE * 39:
-	    Putenemy(1, 256, 1088, 0, -1, chara_state5);
-	    Putenemy(1, 1280 - 256 - 128, 1088, 0, -1, chara_state5);
-	    break;
-
-	case FRAME_RATE * 50:
-	    Putenemy(40, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state3);
-	    break;
-	case FRAME_RATE * 46:
-	    Putenemy(40, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state3);
-	    break;
-	case FRAME_RATE * 54:
-	    Putenemy(40, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state3);
-	    break;
-
-	case FRAME_RATE * 60:
-	    Putenemy(1, 256, 1088, 0, -1, chara_state6);
-	    Putenemy(1, 1280 - 256 - 128, 1088, 0, -1, chara_state6);
-	    break;
-	case FRAME_RATE * 61:
-	    Putenemy(1, 256, 1088, 0, -1, chara_state6);
-	    Putenemy(1, 1280 - 256 - 128, 1088, 0, -1, chara_state6);
-	    break;
-	case FRAME_RATE * 62:
-	    Putenemy(1, 256, 1088, 0, -1, chara_state6);
-	    Putenemy(1, 1280 - 256 - 128, 1088, 0, -1, chara_state6);
-	    break;
-	case FRAME_RATE * 63:
-	    Putenemy(1, 256, 1088, 0, -1, chara_state6);
-	    Putenemy(1, 1280 - 256 - 128, 1088, 0, -1, chara_state6);
-	    break;
-	case FRAME_RATE * 64:
-	    Putenemy(1, 256, 1088, 0, -1, chara_state6);
-	    Putenemy(1, 1280 - 256 - 128, 1088, 0, -1, chara_state6);
-	    break;
-	case FRAME_RATE * 65:
-	    Putenemy(40, 256, 1088, 0, -1, chara_state6);
-	    Putenemy(40, 1280 - 256 - 128, 1088, 0, -1, chara_state6);
-	    break;
-
-	case FRAME_RATE * 80:
-	    Putenemy(42, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 66:
-	    Putenemy(41, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 84:
-	    Putenemy(42, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 70:
-	    Putenemy(41, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 88:
-	    Putenemy(42, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 74:
-	    Putenemy(41, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 92:
-	    Putenemy(42, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 78:
-	    Putenemy(41, rand() % (1280 - 256) + 128, -128, 0, 1, chara_state7);
-	    break;
-
-	case FRAME_RATE * 100:
-	    Putenemy(41, 256, -128, 0, 1, chara_state7);
-	    Putenemy(41, 1280 - 256 - 128, -128, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 81:
-	    Putenemy(42, 256, -128, 0, 1, chara_state7);
-	    Putenemy(42, 1280 - 256 - 128, -128, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 104:
-	    Putenemy(41, 256, -128, 0, 1, chara_state7);
-	    Putenemy(41, 1280 - 256 - 128, -128, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 83:
-	    Putenemy(42, 256, -128, 0, 1, chara_state7);
-	    Putenemy(42, 1280 - 256 - 128, -128, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 108:
-	    Putenemy(41, 256, -128, 0, 1, chara_state7);
-	    Putenemy(41, 1280 - 256 - 128, -128, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 85:
-	    Putenemy(42, 256, -128, 0, 1, chara_state7);
-	    Putenemy(42, 1280 - 256 - 128, -128, 0, 1, chara_state7);
-	    break;
-	case FRAME_RATE * 112:
-	    Putenemy(41, 256, -128, 0, 1, chara_state7);
-	    Putenemy(41, 1280 - 256 - 128, -128, 0, 1, chara_state7);
-	    break;
-
-	}			//case文
-    }
-}
--- a/src/tama2.cc	Tue Dec 07 18:48:25 2010 +0900
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,100 +0,0 @@
-#include <stdlib.h>
-#include "Character.h"
-#include "Character_state.h"
-#include "sankaku.h"
-#include"debug.h"
-#include <SDL_mixer.h>
-#include "sound.h"
-
-/*たまたまたま*/
-/*tama.h*/
-void
-Puttama(int type, float x, float y)
-{
-  PlaySdlMixer(0, SHOT_B) ;// Enemys atack !!
-    TFon();
-    switch (type) {
-    case 0:
-	Putenemy(3, x, y, 0, 2, chara_state0);
-	Putenemy(3, x, y, (float) Mysin(15) * 2 / SANKAKU,
-		 (float) Mycos(15) * 2 / SANKAKU, chara_state0);
-	Putenemy(3, x, y, (float) Mysin(30) * 2 / SANKAKU,
-		 (float) Mycos(30) * 2 / SANKAKU, chara_state0);
-	Putenemy(3, x, y, (float) Mysin(-15) * 2 / SANKAKU,
-		 (float) Mycos(-15) * 2 / SANKAKU, chara_state0);
-	Putenemy(3, x, y, (float) Mysin(-30) * 2 / SANKAKU,
-		 (float) Mycos(-30) * 2 / SANKAKU, chara_state0);
-	break;
-    case 1:
-	Putenemy(3, x, y, (float) Mysin(rand() % 15) * 2 / SANKAKU,
-		 (float) Mycos(rand() % 15) * 2 / SANKAKU, chara_state0);
-	Putenemy(3, x, y, (float) Mysin(rand() % 15) * 2 / SANKAKU,
-		 (float) Mycos(rand() % 15) * 2 / SANKAKU, chara_state0);
-//              Putenemy(3,x,y,(float) Mysin(rand()%15)*2/SANKAKU,(float)Mycos(rand()%15)*2/SANKAKU,chara_state0);
-//              Putenemy(3,x,y,(float) Mysin(rand()%15)*2/SANKAKU,(float)Mycos(rand()%15)*2/SANKAKU,chara_state0);
-//              Putenemy(3,x,y,(float) Mysin(rand()%15)*2/SANKAKU,(float)Mycos(rand()%15)*2/SANKAKU,chara_state0);
-
-	Putenemy(3, x, y, (float) Mysin(rand() % 15 * -1) * 2 / SANKAKU,
-		 (float) Mycos(rand() % 15 * -1) * 2 / SANKAKU, chara_state0);
-	Putenemy(3, x, y, (float) Mysin(rand() % 15 * -1) * 2 / SANKAKU,
-		 (float) Mycos(rand() % 15 * -1) * 2 / SANKAKU, chara_state0);
-//              Putenemy(3,x,y,(float) Mysin(rand()%15*-1)*2/SANKAKU,(float)Mycos(rand()%15*-1)*2/SANKAKU,chara_state0);
-//              Putenemy(3,x,y,(float) Mysin(rand()%15*-1)*2/SANKAKU,(float)Mycos(rand()%15*-1)*2/SANKAKU,chara_state0);
-//              Putenemy(3,x,y,(float) Mysin(rand()%15*-1)*2/SANKAKU,(float)Mycos(rand()%15*-1)*2/SANKAKU,chara_state0);
-	break;
-
-    case 2:
-	Putenemy(6, x, y, 10, -3, chara_state20);
-	break;
-    case 3:
-	Putenemy(6, x, y, -10, -3, chara_state21);
-	break;
-    case 4:
-	Putenemy(7, x, y, 0, 15, chara_state0);
-	break;
-    case 5:
-	Putenemy(8, x, y, 0, 30, chara_state0);
-	break;
-    case 6:			//本体
-	Putenemy(10, x, y, 0, 0, chara_state30);
-	break;
-    case 7:
-	Putenemy(6, x, y, 0, 4, chara_state0);
-	Putenemy(6, x, y, (float) Mysin(15) * 4 / SANKAKU,
-		 (float) Mycos(15) * 4 / SANKAKU, chara_state0);
-	Putenemy(6, x, y, (float) Mysin(30) * 4 / SANKAKU,
-		 (float) Mycos(30) * 4 / SANKAKU, chara_state0);
-	Putenemy(6, x, y, (float) Mysin(-15) * 4 / SANKAKU,
-		 (float) Mycos(-15) * 4 / SANKAKU, chara_state0);
-	Putenemy(6, x, y, (float) Mysin(-30) * 4 / SANKAKU,
-		 (float) Mycos(-30) * 4 / SANKAKU, chara_state0);
-	break;
-    case 8:
-	Putenemy(3, x + 8, y + 8, -4, 0, chara_state0);
-	Putenemy(3, x + 8, y + 8, 4, 0, chara_state0);
-	Putenemy(3, x + 8, y, -4, Mysin(30) * -8 / SANKAKU, chara_state0);
-	Putenemy(3, x + 8, y, 4, Mysin(30) * -8 / SANKAKU, chara_state0);
-	break;
-    case 9:
-	Putenemy(3, x + 8, y, -4, Mysin(30) * -8 / SANKAKU, chara_state0);
-	Putenemy(3, x + 8, y, 4, Mysin(30) * -8 / SANKAKU, chara_state0);
-	Putenemy(3, x + 8, y, -4, Mysin(30) * 8 / SANKAKU, chara_state0);
-	Putenemy(3, x + 8, y, 4, Mysin(30) * 8 / SANKAKU, chara_state0);
-	break;
-    case 10:
-	Putenemy(3, x + 8, y, -4, 0, chara_state0);
-	Putenemy(3, x + 8, y, 4, 0, chara_state0);
-	Putenemy(3, x + 8, y, 0, 4, chara_state0);
-	Putenemy(3, x + 8, y, 0, -4, chara_state0);
-	break;
-    case 11:
-	{
-	    int a;
-	    a = rand() % 360;
-
-	    Putenemy(3, x + 8, y, (float) Mycos(a) / SANKAKU,
-		     (float) Mysin(a) / SANKAKU, chara_state0);
-	}
-    }
-    TFoff();
-}
--- a/src/testgl.cc	Tue Dec 07 18:48:25 2010 +0900
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,525 +0,0 @@
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <math.h>
-#include <SDL.h>
-#include <SDL_opengl.h>
-#include <SDL_image.h>
-#include "object.h"
-#include "xml.h"
-#include "Pad.h"
-
-
-static int power_of_two(int input)
-{
-  int value = 1;
-
-  while ( value < input )
-    {
-      value <<= 1;
-    }
-  return value;
-}
-
-
-GLuint SDL_GL_LoadTexture(SDL_Surface *surface, GLfloat *texcoord)
-{
-  GLuint texture;
-  int w, h;
-  SDL_Surface *image;
-  SDL_Rect area;
-  Uint32 saved_flags;
-  Uint8  saved_alpha;
-
-  /* Use the surface width and height expanded to powers of 2 */
-  w = power_of_two(surface->w);
-  h = power_of_two(surface->h);
-  texcoord[0] = 0.0f;                     /* Min X */
-  texcoord[1] = 0.0f;                     /* Min Y */
-  texcoord[2] = (GLfloat)surface->w / w;  /* Max X */
-  texcoord[3] = (GLfloat)surface->h / h;  /* Max Y */
-
-  image = SDL_CreateRGBSurface(
-			       SDL_SWSURFACE,
-			       w, h,
-			       32,
-#if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
-			       0x000000FF, 
-			       0x0000FF00, 
-			       0x00FF0000, 
-			       0xFF000000
-#else
-			       0xFF000000,
-			       0x00FF0000, 
-			       0x0000FF00, 
-			       0x000000FF
-#endif
-			       );
-  if ( image == NULL )
-    {
-      return 0;
-    }
-
-  /* Save the alpha blending attributes */
-  saved_flags = surface->flags&(SDL_SRCALPHA|SDL_RLEACCELOK);
-  saved_alpha = surface->format->alpha;
-  if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA )
-    {
-      SDL_SetAlpha(surface, 0, 0);
-    }
-
-  /* Copy the surface into the GL texture image */
-  area.x = 0;
-  area.y = 0;
-  area.w = surface->w;
-  area.h = surface->h;
-  SDL_BlitSurface(surface, &area, image, &area);
-
-  /* Restore the alpha blending attributes */
-  if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA )
-    {
-      SDL_SetAlpha(surface, saved_flags, saved_alpha);
-    }
-
-  /* Create an OpenGL texture for the image */
-  glGenTextures(1, &texture);
-  glBindTexture(GL_TEXTURE_2D, texture);
-  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-  glTexImage2D(GL_TEXTURE_2D,
-	       0,
-	       GL_RGBA,
-	       w, h,
-	       0,
-	       GL_RGBA,
-	       GL_UNSIGNED_BYTE,
-	       image->pixels);
-  SDL_FreeSurface(image); /* No longer needed */
-
-  return texture;
-}
-
-/*
-float tes_angle[3] = {0,0,0};
-void obj_draw(SURFACE *surfaces)
-{
-  int n;
-
-  glEnable(GL_TEXTURE_2D);
-  glBindTexture(GL_TEXTURE_2D, (GLuint)surfaces->texture);
-
-  glTranslatef(surfaces->xyz[0],surfaces->xyz[1],surfaces->xyz[2]);
-
-  glTranslatef(*(surfaces->data[2][0]), *(surfaces->data[2][0]+1), *(surfaces->data[2][0]+2));
-
-  glRotatef(surfaces->angle[0], 1, 0, 0);
-  glRotatef(surfaces->angle[1], 0, 1, 0);
-  glRotatef(surfaces->angle[2], 0, 0, 1);
-  
-  glTranslatef(-*(surfaces->data[2][0]), -*(surfaces->data[2][0]+1), -*(surfaces->data[2][0]+2));
-  
-  glBegin( GL_TRIANGLES);
-  for(n=0; n<surfaces->size; n++)
-    {
-      glTexCoord2f(*(surfaces->data[3][n]),*(surfaces->data[3][n]+1));
-      glVertex3f(*(surfaces->data[0][n]),*(surfaces->data[0][n]+1),*(surfaces->data[0][n]+2));
-      glNormal3f(*(surfaces->data[1][n]),*(surfaces->data[1][n]+1),*(surfaces->data[1][n]+2));
-    }
-  glEnd( );
-  glDisable(GL_TEXTURE_2D);
-}
-*/
-
-
-static SURFACE *next_draw_node(SURFACE *surfaces)
-{
-  SURFACE *node = surfaces;
-  if(node->child != NULL)
-    {
-      glPushMatrix();
-      return node->child;
-    }
-  else if(node->brother != NULL)
-    {
-      glPopMatrix();
-      glPushMatrix();
-      return node->brother;
-    }
-  else
-    {
-      node = node->parent;
-      if(node != NULL)
-	{
-	  glPopMatrix();
-	}
-      while(node != NULL)
-        {
-          if(node->brother != NULL)
-            {
-	      glPopMatrix();
-	      glPushMatrix();
-	      return node->brother;
-            }
-          else
-            {
-              node = node->parent;
-	      if(node != NULL)
-		{
-		  glPopMatrix();
-		}
-            }
-        }
-      return NULL;
-    }
-}
-
-SURFACE *search_node(OBJECT *top, char *name)
-{
-  SURFACE *node;
-  node = top->surfaces;
-  while(node != NULL)
-    {
-      node = next_draw_node(node);
-      if(!strcmp(node->image_name, name)
-	{
-	  return node;
-	}
-    }
-}
-
-void all_obj_draw(OBJECT *top)
-{
-  SURFACE *node;
-  node = top->surfaces;
-  glPushMatrix();
-  while(node != NULL)
-    {
-      obj_draw(node);
-      //if(node->child != NULL)
-	{
-	  node = next_draw_node(node);
-	}
-      /*
-      else
-	{
-	  //node = node->next;
-	}
-      */
-    }
-  glPopMatrix();
-}
-
-
-static SURFACE *next_node(SURFACE *surfaces)
-{
-  SURFACE *node = surfaces;
-  if(node->child != NULL)
-    {
-      return node->child;
-    }
-  else if(node->brother != NULL)
-    {
-      return node->brother;
-    }
-  else
-    {
-      node = node->parent;
-      while(node != NULL)
-        {
-          if(node->brother != NULL)
-            {
-	      return node->brother;
-            }
-          else
-            {
-              node = node->parent;
-            }
-        }
-      return NULL;
-    }
-}
-
-
-
-
-
-void node_draw(OBJECT *top, char *name)
-{
-  SURFACE *node;
-  for(node=top->surfaces; node!=NULL; node=next_node(node))
-    {
-      if(!strcmp(node->name, name))
-        {
-	  glPushMatrix();
-          obj_draw(node);
-	  glPopMatrix();
-        }
-    }
-}
-
-
-
-void node_prameter_change(OBJECT *top, char *name, float x, float y, float z, float ax, float ay, float az)
-{
-  SURFACE *node;
-  for(node=top->surfaces; node!=NULL; node=next_node(node))
-    {
-      if(!strcmp(node->name, name))
-      {
-	node->xyz[0] = x;
-	node->xyz[1] = y;
-	node->xyz[2] = z;
-	node->angle[0] = ax;
-	node->angle[1] = ay;
-	node->angle[2] = az;
-      }
-    }
-}
-
-void all_object_load_texture(OBJECT *top)
-{
-  SURFACE *node;
-  SDL_Surface *image;
-  GLfloat texcoord[4];
-  for(node=top->surfaces; node!=NULL; node=next_node(node))
-    { 
-      //image = SDL_LoadBMP(node->image_name);
-      //image = IMG_Load(node->image_name);
-      image = LoadSprite(node, image);
-      node->texture = (int *)SDL_GL_LoadTexture(image, texcoord);
-      SDL_FreeSurface(image);
-    }
-}
-	 
-
-int RunGLTest( int argc, char* argv[], int bpp, int width, int height)
-{
-  int i;
-  int rgb_size[3];
-  int w = width;
-  int h = height;
-  int done = 0;
-  int frames;
-  Uint32 start_time, this_time;
-
-  Uint32 video_flags;
-  int value;
-
-  OBJECT *obj;
-  obj = read_xml_3d_file(argv[1]);
-
-
-  if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
-    {
-      fprintf(stderr,"Couldn't initialize SDL: %s\n",SDL_GetError());
-      exit( 1 );
-    }
-
-  /* See if we should detect the display depth */
-  if ( bpp == 0 ) 
-    {
-      if ( SDL_GetVideoInfo()->vfmt->BitsPerPixel <= 8 ) 
-	{
-	  bpp = 8;
-	}
-      else 
-	{
-	  bpp = 16;  /* More doesn't seem to work */
-	}
-    }
-
-  //video_flags = SDL_OPENGLBLIT;
-  video_flags = SDL_OPENGL;
-  
-  for ( i=1; argv[i]; ++i ) 
-    {
-      if ( strcmp(argv[i], "-fullscreen") == 0 ) 
-	{
-	  video_flags |= SDL_FULLSCREEN;
-	}
-    }
-
-  /* Initialize the display */
-  switch (bpp) 
-    {
-    case 8:
-      rgb_size[0] = 3;
-      rgb_size[1] = 3;
-      rgb_size[2] = 2;
-      break;
-    case 15:
-    case 16:
-      rgb_size[0] = 5;
-      rgb_size[1] = 5;
-      rgb_size[2] = 5;
-      break;
-    default:
-      rgb_size[0] = 8;
-      rgb_size[1] = 8;
-      rgb_size[2] = 8;
-      break;
-    }
-  SDL_GL_SetAttribute( SDL_GL_RED_SIZE, rgb_size[0] );
-  SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, rgb_size[1] );
-  SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, rgb_size[2] );
-  SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
-  SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
-
-  SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, 0 );
-  
-  if ( SDL_SetVideoMode( w, h, bpp, video_flags ) == NULL ) 
-    {
-      fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError());
-      SDL_Quit();
-      exit(1);
-    }
-
-  printf("Screen BPP: %d\n", SDL_GetVideoSurface()->format->BitsPerPixel);
-  printf("\n");
-  printf( "Vendor     : %s\n", glGetString( GL_VENDOR ) );
-  printf( "Renderer   : %s\n", glGetString( GL_RENDERER ) );
-  printf( "Version    : %s\n", glGetString( GL_VERSION ) );
-  printf( "Extensions : %s\n", glGetString( GL_EXTENSIONS ) );
-  printf("\n");
-  
-  SDL_GL_GetAttribute( SDL_GL_RED_SIZE, &value );
-  printf( "SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0],value);
-  SDL_GL_GetAttribute( SDL_GL_GREEN_SIZE, &value );
-  printf( "SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1],value);
-  SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &value );
-  printf( "SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2],value);
-  SDL_GL_GetAttribute( SDL_GL_DEPTH_SIZE, &value );
-  printf( "SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value );
-  SDL_GL_GetAttribute( SDL_GL_DOUBLEBUFFER, &value );
-  printf( "SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value );
-  
-  
-  /* Set the window manager title bar */
-  SDL_WM_SetCaption( "SDL GL test", "testgl" );
-  
-  glViewport( 0, 0, w, h );
-  glMatrixMode( GL_PROJECTION );
-  glLoadIdentity( );
-  
-  glOrtho( -40.0, 40.0, -40.0, 40.0, -400.0, 400.0 );
-  
-  glMatrixMode( GL_MODELVIEW );
-  glLoadIdentity( );
-  
-  glEnable(GL_DEPTH_TEST);
-  
-  glDepthFunc(GL_LESS);
-  
-  glShadeModel(GL_SMOOTH);
-
-
-  //load texture image
-  all_object_load_texture(obj);
-
-  
-  /* Loop until done. */
-  start_time = SDL_GetTicks();
-  frames = 0;
-  while( !done ) 
-    {
-      GLenum gl_error;
-      char* sdl_error;
-      SDL_Event event;
-      while(SDL_PollEvent(&event))
-	{
-	  if(event.type==SDL_QUIT) goto QUIT;
-	}
-      
-      /* Do our drawing, too. */
-      glClearColor( 0.0, 0.0, 0.0, 1.0 );
-      glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
-      Pad();
-  
-      //node_prameter_change(obj, "Cube", 0, 0, 0, 0, 1, 0);
-      //node_prameter_change(obj, "Sphere.001", 0, 0, 0, 0, 1, 0);
-      //node_prameter_change(obj, "Plane", 0, 0, 0, 0, 1, 0);
-      //node_prameter_change(obj, "Plane.001", 0, 0, 0, 0, 1, 0);
-      //node_prameter_change(obj, "Sphere", 0, 0, 0, 0, 1, 0);
-  
-      all_obj_draw(obj);
-      //node_draw(obj, "Cube");
-
-      glMatrixMode(GL_MODELVIEW);
-      //glRotatef(1.0, 1.0, 1.0, 1.0);
-      /*
-      if(pad[0].up > 0)
-	{
-	  node_prameter_change(obj, "Plane", 0, 1, 0, 0, 0, 0);
-	}
-      else if(pad[0].down > 0)
-	{
-	  node_prameter_change(obj, "Plane", 0, -1, 0, 0, 0, 0);
-	}
-
-      if(pad[0].right > 0)
-	{
-	  node_prameter_change(obj, "Plane", 1, 0, 0, 0, 0, 0);
-	}
-      else if(pad[0].left > 0)
-	{
-	  node_prameter_change(obj, "Plane", -1, 0, 0, 0, 0, 0);
-	}
-      */
-      SDL_GL_SwapBuffers( );
-      
-      /* Check for error conditions. */
-      gl_error = glGetError( );
-      
-      if( gl_error != GL_NO_ERROR ) 
-	{
-	  fprintf( stderr, "testgl: OpenGL error: %s\n", (char *)gl_error );
-	}
-      
-      sdl_error = SDL_GetError( );
-      
-      if( sdl_error[0] != '\0' ) 
-	{
-	  fprintf(stderr, "testgl: SDL error '%s'\n", sdl_error);
-	  SDL_ClearError();
-	}
-     
-      ++frames;
-    }
-  
-  /* Destroy our GL context, etc. */
- QUIT:
-  /* Print out the frames per second */
-  this_time = SDL_GetTicks();
-  if ( this_time != start_time ) 
-    {
-      printf("%2.2f FPS\n",((float)frames/(this_time-start_time))*1000.0);
-    }
-  SDL_Quit( );
-  return(0);
-}
-
-int main(int argc, char *argv[])
-{
-  int i;
-  int bpp = 0;
-  int width = 640;
-  int height = 480;
-  for ( i=1; argv[i]; ++i )
-    {
-      if ( strcmp(argv[i], "-bpp") == 0 )
-	{
-	  bpp = atoi(argv[++i]);
-	}
-      if ( strcmp(argv[i], "-width") == 0 )
-	{
-	  width = atoi(argv[++i]);
-	} 
-      if ( strcmp(argv[i], "-height") == 0 ) 
-	{
-	  height = atoi(argv[++i]);
-	}
-    }
-  RunGLTest(argc, argv, bpp, width, height);
-  return 0;
-}