12
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1 //旧 dandy の画面との調整
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2 //(1920,1080) を (200,140) として扱うため
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3 d_x = 0.104;//200 / 1920
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4 d_y = 0.129;//140 / 1080
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5 tf = false;
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6
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7
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11
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8 function Putenemy(charano, x, y, vx, vy, chara_state)
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7
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9 {
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11
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10 var p = new Character();
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11
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12 p.collision = atari;
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12
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13 p.x = x * d_x; //旧 dandy 座標を合わせるため
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14 p.y = y * d_y; //上に同じく
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15 p.vx = vx * d_x;
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16 p.vy = vy * d_y;
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11
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17 p.charano = charano;
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12
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18 p.tama = tf;
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11
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19 // p.vit = enemystate[charano].p;
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20 p.vit = 240;
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21 // p.score = enemystate[charano].sc;
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22 // p.s = 0;
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23 p.flag = true;
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24 p.state = chara_state;
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25
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26
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27 loadEnemyImage(charano, p);//image の登録
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28
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29 active_chara_list.enemy.push(p);
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30
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31 }
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32
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33 function loadEnemyImage(charano, p)
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34 {
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35 p.image = enemy[charano];
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36 p.texture = enemy[charano].texture;
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37 p.w = enemy[charano].w;
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38 p.h = enemy[charano].h;
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7
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39 }
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40
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41
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