11
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1 function Puttama(type, x, y)
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2 {
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3 switch (type) {
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4 case 0:
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5 Putenemy(4, x, y, 0, 0.8, chara_state0);
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6 // alert(Mysin(15));alert(Mycos(15));
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7 // Putenemy(5, x, y, Mysin(15) * 2 / SANKAKU,
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8 // Mycos(15) * 2 / SANKAKU, chara_staet0);
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9 break;
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10 }
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11
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12 }
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13
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14
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15 function loadBulletImage(tamano, e)
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16 {
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17 e.image = ebullets[tamano];
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18 e.texture = ebullets[tamano].texture;
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19 e.w = ebullets[tamano].w;
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20 e.h = ebullets[tamano].h;
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21 }
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22
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23
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24 function teki()
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25 {
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26 this.x=0;
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27 this.y=0;
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28 this.sx=0;
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29 this.xy=0;
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30 this.tamarno=0;
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31 this.tama=false;//タマ
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32 this.flag=0;//表示フラグ
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33 this.p=0;//硬さ
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34 this.move=0;
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35 this.sc=0;//スコア
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36 this.dt1=0;
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37 this.dt2=0;
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38 this.w=0;
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39 this.h=0;
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40 this.image = new Object();
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41 this.texture = new Object();
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42 this.s=0;
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43 return this;
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44 }
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45 /*
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46 function Putenemy2(tamano, x, y, vx, vy, chara_state)
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47 {
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48 // var ii = 0;
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49
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50 var e = new teki();
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51 e.x = x;
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52 e.y = y;
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53 e.vx = sx;
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54 e.vy = sy;
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55 e.tamano = tamano;
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56 e.flag = true;
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57 // e.sc = enemystate[tamano].sc;
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58 // e.dt1 = e.dt2 = 0;
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59 e.move = move;
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60 // e.tama = tf;
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61
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62 loadBulletImage(tamano, e);//image の登録
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63 active_chara_list.tama.push(e);//敵の弾情報を配列に追加
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64
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65 }
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66 */
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