view Renderer/Test_/back_action.cc @ 5:8f445f1bfe66 default tip

3d camera
author Daiki KINJYO <e085722@ie.u-ryukyu.ac.jp>
date Mon, 06 Dec 2010 17:20:56 +0900
parents b5b462ac9b3b
children
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#include <iostream>
#include "SceneGraphRoot.h"
#include "ball_action.h"
using namespace std;

void
back_move(SceneGraphPtr node, void *sgroot_, int w, int h)
{
    SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_;
    Pad *pad = sgroot->getController();

    if (pad->triangle.isPush()) {
	SceneGraphPtr ball = sgroot->createSceneGraph("Ball");
	ball->xyz[0] = -100;
	ball->set_move_collision(ball_move, ball_coll);
	node->addChild(ball);
    }
}

void
back_coll(SceneGraphPtr node, void *sgroot_, int w, int h, SceneGraphPtr tree)
{
    
}