10
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1 #include <stdio.h>
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2 #include <stdlib.h>
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3 #include <SDL.h>
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4 #include "SDL_opengl.h"
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5 #include "object.h"
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6 #include "Character.h"
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7 #include "Character_state.h"
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8 #include "tokuten.h"
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9 #include "collision.h"
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10 #include "bom.h"
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11 #include "count2.h"
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12 #include "sgoex.h"
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19
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13 #include "sankaku.h"
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14 #include "tama.h"
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10
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15 #include "TaskManager.h"
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16 #include "Func.h"
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17 #include "property.h"
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18 #include "state_task.h"
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19
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19
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20 extern SpriteTable sptable[DEFOBJ];
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21 extern TaskManager *tmanager;
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22
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23 CHARACTER *kyeenemyno;
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24 CHARACTER *tekino0;
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25 CHARACTER *enemy_part1;
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26 CHARACTER *enemy_part2;
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27 CHARACTER *enemy_part3;
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28 CHARACTER *enemy_part4;
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29 CHARACTER *enemy_part5;
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30
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31 //int tekino0;
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32 int rinkx;
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33 int rinky;
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34 int rinkf1 = 0, rinkf2 = 0;
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35 CHARACTER *asteroiddt[200];
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36 int asteroidi = 0;
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37 int enemyfaste = 0;
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38 int fastebos = 0;
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39
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40 State state_list[LIST_NUM];
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41
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42 int
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43 GetStateNum(int task_num)
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44 {
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45 int num = task_num % LIST_NUM;
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46
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47 return num;
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48 }
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49
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10
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50 void
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19
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51 SetTaskState(int task_num, CHARACTER *(state)(CHARACTER *chara))
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52 {
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53 int num = GetStateNum(task_num);
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54
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55 state_list[num] = state;
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56 }
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57
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58 void
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59 initStateList()
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60 {
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61 SetTaskState(DELETE_CHARA, delete_chara);
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62 SetTaskState(STATE0, chara_state0);
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63 SetTaskState(STATE1, chara_state1);
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64 SetTaskState(STATE2, chara_state2);
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65 // SetTaskState(STATE3, chara_state3);
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66 SetTaskState(STATE4, chara_state4);
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67 SetTaskState(STATE5, chara_state5);
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68 SetTaskState(STATE6, chara_state6);
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69 #if 0
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70 SetTaskState(STATE7, chara_state7);
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71 SetTaskState(STATE8, chara_state8);
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72 SetTaskState(STATE9, chara_state9);
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73 SetTaskState(STATE10, chara_state10);
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74 SetTaskState(STATE11, chara_state11);
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75 SetTaskState(STATE12, chara_state12);
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76 SetTaskState(STATE13, chara_state13);
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77 SetTaskState(STATE20, chara_state20);
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78 SetTaskState(STATE21, chara_state21);
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79 SetTaskState(STATE22, chara_state22);
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80 SetTaskState(STATE23, chara_state23);
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81 SetTaskState(STATE24, chara_state24);
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82 SetTaskState(STATE25, chara_state25);
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83 SetTaskState(STATE26, chara_state26);
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84 SetTaskState(STATE27, chara_state27);
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85 SetTaskState(STATE28, chara_state28);
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86 SetTaskState(STATE29, chara_state29);
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87 SetTaskState(STATE30, chara_state30);
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88 SetTaskState(STATE31, chara_state31);
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89 SetTaskState(STATE32, chara_state32);
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90 SetTaskState(STATE33, chara_state33);
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91 SetTaskState(STATE34, chara_state34);
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92 SetTaskState(STATE35, chara_state35);
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93 SetTaskState(STATE40, chara_state40);
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94 SetTaskState(STATE41, chara_state41);
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95 SetTaskState(STATE400, chara_state400);
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96 SetTaskState(STATE401, chara_state401);
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97 SetTaskState(STATE402, chara_state402);
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98 SetTaskState(STATE410, chara_state410);
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99 SetTaskState(STATE411, chara_state411);
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100 SetTaskState(STATE500, chara_state500);
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101 SetTaskState(STATE501, chara_state501);
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102 SetTaskState(STATE600, chara_state600);
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103 SetTaskState(STATE601, chara_state601);
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104 SetTaskState(STATE602, chara_state602);
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105 #endif
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106 }
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107
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108 void
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109 updateState(SchedTask *s, void *chara, void *arg)
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110 {
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111 CHARACTER *p = (CHARACTER*)chara;
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112
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113 int num = GetStateNum(p->task);
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114 p=state_list[num](p);
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115 }
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116
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117 CHARACTER*
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118 SimpleStateTask(CHARACTER *p)
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119 {
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120 int task_num = p->task;
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121 HTaskPtr state_task = tmanager->create_task(task_num);
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122
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123 state_task->add_inData(p, sizeof(CHARACTER));
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124 state_task->add_outData(p, sizeof(CHARACTER));
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125 state_task->set_post(updateState, (void*)p, NULL);
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126
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127 state_task->set_cpu(SPE_ANY);
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128 state_task->spawn();
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129
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130 return p;
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131 }
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132
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133 CHARACTER*
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134 withJikiTask(CHARACTER *p)
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135 {
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136 int task_num = p->task;
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137 HTaskPtr state_task = tmanager->create_task(task_num);
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138
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139 state_task->add_inData(p, sizeof(CHARACTER));
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140 state_task->add_inData(&jiki, sizeof(player));
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141 state_task->add_outData(p, sizeof(CHARACTER));
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142 state_task->set_post(updateState, (void*)p, NULL);
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143
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144 state_task->set_cpu(SPE_ANY);
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145 state_task->spawn();
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146
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147 return p;
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148 }
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149
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150 CHARACTER*
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151 noaction(CHARACTER *p)
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152 {
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153 p->state = noaction;
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154 return p;
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155 }
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156
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157 CHARACTER *
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158 delete_chara(CHARACTER *p)
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159 {
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160
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161 CHARACTER *parent = p;
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162 p->f = FALSE;
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163 p->state = noaction;
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164 p->collision = noaction;
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165 return parent;
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166 }
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167
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168 CHARACTER * chara_state0(CHARACTER *p)
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169 {
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170 return SimpleStateTask(p);
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18
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171 }
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172
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173 CHARACTER * chara_state1(CHARACTER *p)
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174 {
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175 return SimpleStateTask(p);
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176 }
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177
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178 CHARACTER * chara_state2(CHARACTER *p)
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179 {
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180 return SimpleStateTask(p);
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181 }
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182
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19
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183 #if 0
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18
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184 CHARACTER * chara_state3(CHARACTER *p)
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185 {
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186 p->x += p->vx;
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187 p->y += p->vy;
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188 if((p->dt1 == 60) ||
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189 (p->dt1 == 90) ||
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190 (p->dt1 == 30))
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191 {
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192 Puttama(0, p->x, p->y);
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193 }
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194 p->dt1++;
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195 p->state = chara_state3;
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196 //PutSprite(count, p->x, p->y, p->charano);
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197 return p;
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198 }
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199 #endif
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200
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201 CHARACTER * chara_state4(CHARACTER *p)
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202 {
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203 return withJikiTask(p);
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204 }
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205
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206 CHARACTER * chara_state5(CHARACTER *p)
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207 {
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208 return withJikiTask(p);
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209 }
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210
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211 CHARACTER * chara_state6(CHARACTER *p)
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212 {
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213 return withJikiTask(p);
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214 }
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215
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19
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216 #if 0
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217 CHARACTER * chara_state7(CHARACTER *p)
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218 {
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219 p->x += p->vx;
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220 p->y += p->vy;
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221 if((p->dt1 == 60) || (p->dt1 == 90)
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222 || (p->dt1 == 30))
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223 {
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224 Puttama(1, p->x, p->y);
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225 }
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226 p->dt1++;
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227 p->state = chara_state7;
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228 //PutSprite(count, p->x, p->y, p->charano);
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229 return p;
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230 }
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231
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232 // state1 boss patern
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233 CHARACTER * chara_state8(CHARACTER *p)
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234 {
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235 if(p->y < 520)
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236 {
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237 tekino0 = p;
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238 kyeenemyno = p;
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239 p->y += p->vy;
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240 count++;
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241 DefSpriteEx(p->charano, 16*4, 32*4);
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242 PutSpriteEx(p->charano, (p->x * 4), (p->y * 4), 0.2, 0.2, 1);
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243 p->dt1 = 512;
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244 p->s = 0.125;
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245 p->state = chara_state8;
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246 return p;
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247 }
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248 p->state = chara_state9;
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249 return p;
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250 }
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251
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252 CHARACTER * chara_state9(CHARACTER *p)
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253 {
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254 if(p->s <= 2)
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255 {
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256 p->s += 0.05;
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257 p->y -= 12;
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258 count++;
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259 DefSpriteEx(54, 16*4, 32*4);
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260 PutSpriteEx(54, (p->x * 4), (p->y * 4), p->s, p->s, 1);
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261 p->state = chara_state9;
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262 return p;
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263 }
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264 count++;
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265 DefSpriteEx(54, 16, 32);
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266 PutSpriteEx(54, p->x, p->y, p->s, p->s, 1);
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267 rinkx = p->x;
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268 rinky = p->y;
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269 Putenemy(5, rinkx - 16, rinky - 16, 1, 0, chara_state10);
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270 Putenemy(5, rinkx - 16, rinky - 16, -1, 0, chara_state10);
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271 p->state = chara_state11;
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272 p->dt1 = 8192;
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273 return p;
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274 }
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275
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276
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277 CHARACTER * chara_state10(CHARACTER *p)
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278 {
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279 if(p->dt1 < 48)
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280 {
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281 p->x += p->vx;
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282 p->y += p->vy;
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283 p->dt1++;
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284 p->state = chara_state10;
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285 //PutSprite(count, p->x, p->y,
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286 return p;
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287 }
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288 rinkf1 = 1;
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289 p->dt1 = rinkx;
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290 p->dt2 = rinky;
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291 p->state = chara_state13;
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292 return p;
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293 }
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294
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295
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296 CHARACTER * chara_state11(CHARACTER *p)
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297 {
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298 if(rinkf1 == 0)
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299 {
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300 count++;
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301 DefSpriteEx(54, 16, 32);
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302 PutSpriteEx(54, p->x, p->y, p->s, p->s, 1);
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303 p->state = chara_state11;
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304 return p;
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305 }
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306 p->dt1 = 0;
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307 p->dt2 = 0;
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308 p->state = chara_state12;
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309 return p;
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310 }
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311
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312 CHARACTER * chara_state12(CHARACTER *p)
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313 {
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314 if(fastebos > 60*60)
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315 {
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316 if(p->y > 240+32)
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317 {
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318 p->state = delete_chara;
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319 }
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320 p->y += 3;
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321 rinky += 3;
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322 count++;
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323 DefSpriteEx(54, 16, 32);
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324 PutSpriteEx(54, p->x, p->y, 2, 2, 1);
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325 p->state = chara_state12;
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326 return p;
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18
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327 }
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328 if(p->dt1 <= 60)
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329 {
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330 if(jiki.x + 15 - rinkx < -5)
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331 {
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332 p->vx = -0.8;
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333 }
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334 else if(jiki.x + 15 - rinkx > 5)
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335 {
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336 p->vx = +0.8;
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337 }
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338 else p->vx = 0;
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339 rinkx = p->x;
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340 rinky = p->y;
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341 }
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342 if((p->dt1 > 60) && (p->dt1 <= 70))
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343 {
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344 if(p->dt1 % 2 == 1)
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345 {
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346 Puttama(0, rinkx - 16, rinky);
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347 Puttama(0, rinkx, rinky);
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348 Puttama(0, rinkx + 16, rinky);
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349 }
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350 }
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351 if((p->dt1 > 180) && (p->dt1 <= 240))
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352 {
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353 if(p->dt1 % 2 == 1)
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354 {
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355 rinkf2 = 1;
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356 Puttama(2, rinkx - 16, p->y - 32);
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357 Puttama(3, rinkx + 32 - 16, p->y - 32);
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358 }
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359 else
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360 {
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361 rinkf2 = 2;
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362 }
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363 }
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364 if(p->dt1 > 240)
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365 {
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366 rinkf2 = 2;
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367 }
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368 if((p->dt1 > 240) && (p->dt1 <= 400))
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369 {
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370 count++;
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371 PutSprite(count, rinkx - 16, rinky + 32,
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372 58 + p->dt1 % 4);
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373 }
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374 if((p->dt1 > 300) && (p->dt1 <= 400))
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375 {
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376 rinkf2 = 3;
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377 if(jiki.x + 15 - rinkx < -5)
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378 {
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379 p->vx = -1;
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380 }
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381 else if(jiki.x + 15 - rinkx > 5)
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382 {
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383 p->vx = +1;
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384 }
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385 else p->vx = 0;
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386 p->x += p->vx;
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387 rinkx = p->x;
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388 rinky = p->y;
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389 Puttama(4, rinkx - 8, rinky + 16);
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390 }
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391 if((p->dt1 > 400) && (p->dt1 <= 500))
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392 {
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393 rinkf2 = 4;
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394 if(jiki.x + 15 - rinkx > 5)
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395 {
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396 p->vx = -1;
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397 }
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398 else if(jiki.x + 15 - rinkx > 5)
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399 {
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400 p->vx = +1;
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401 }
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402 else p->vx = 0;
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403 p->x += p->vx;
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404 rinkx = p->x;
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405 rinky = p->y;
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406 }
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407 if(p->dt1 > 500)
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408 {
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409 rinkf2 = 5;
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410 if(jiki.x + 15 - rinkx < -5)
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411 {
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412 p->vx = -1;
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413 }
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414 else if(jiki.x + 15 - rinkx > 5)
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415 {
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416 p->vx = +1;
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417 }
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418 else p->vx = 0;
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419 p->x += p->vx;
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420 rinkx = p->x;
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421 rinky = p->y;
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422 }
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423 if(p->dt1 > 600)
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424 {
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425 rinkf2 = 0;
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426 p->dt1 = 0;
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427 }
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428 fastebos++;
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429 p->dt1++;
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430 count++;
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431 DefSpriteEx(54, 16, 32);
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432 PutSpriteEx(54, p->x, p->y, 2, 2, 1);
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433 return p;
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18
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434 }
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435
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436
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437 CHARACTER * chara_state13(CHARACTER *p)
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438 {
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439 if(tekino0->f == FALSE){
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440 Bom(p->x, p->y);
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441 p->f = FALSE;
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442 p->state = delete_chara;
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443 p->collision = noaction;
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19
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444 return p;
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18
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445 }
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446
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447 p->x += rinkx - p->dt1;
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448 p->y += rinky - p->dt2;
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449 p->dt1 = rinkx;
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450 p->dt2 = rinky;
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451 if(rinkf2 == 1)
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452 {
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453 if(p->x > rinkx)
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454 {
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455 Puttama(2, p->x + 32, p->y);
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456 }
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457 if(p->x < rinkx)
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458 {
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459 Puttama(3, p->x, p->y);
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460 }
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461 }
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462 if(rinkf2 == 4)
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463 {
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464 count++;
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465 PutSprite(count, p->x, p->y + 56, 58+filpcount % 4);
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466 }
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467 if(rinkf2 == 5)
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468 {
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469 if(p->x > rinkx)
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470 {
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471 Puttama(5, p->x + 8, p->y + 24);
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472 }
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473 if(p->x < rinkx)
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474 {
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475 Puttama(5, p->x + 8, p->y + 24);
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476 }
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477 }
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19
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478 return p;
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18
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479 }
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19
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480 #endif
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18
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481
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482 CHARACTER * chara_state20(CHARACTER *p)
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483 {
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19
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484 return SimpleStateTask(p);
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18
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485 }
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486
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487 CHARACTER * chara_state21(CHARACTER *p)
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488 {
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19
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489 return SimpleStateTask(p);
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18
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490 }
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491
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19
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492 #if 0
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18
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493 //ここまでgetate boss
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494
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495
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496 CHARACTER * chara_state22(CHARACTER *p)
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497 {
|
19
|
498 return SimpleStateTask(p);
|
18
|
499 }
|
|
500
|
|
501 CHARACTER * chara_state23(CHARACTER *p)
|
|
502 {
|
|
503 p=asteroid(p);
|
19
|
504 return p;
|
18
|
505 }
|
|
506
|
|
507 CHARACTER * chara_state24(CHARACTER *p)
|
|
508 {
|
|
509 kyeenemyno = p;
|
|
510 tekino0 = 0;
|
|
511 enemy_part1 = p->next;
|
|
512 enemy_part2 = enemy_part1->next;
|
|
513 enemy_part3 = enemy_part2->next;
|
|
514 enemy_part4 = enemy_part3->next;
|
|
515 enemy_part5 = enemy_part4->next;
|
|
516 rinkx = 0;
|
|
517 rinky = 0;
|
|
518 rinkf1 = 0;
|
|
519 rinkf2 = 0;
|
|
520 p->state = chara_state25;
|
19
|
521 return p;
|
18
|
522 }
|
|
523
|
|
524 CHARACTER * chara_state25(CHARACTER *p)
|
|
525 {
|
|
526 int amari;
|
|
527
|
|
528 if(p->dt1 <= 360)
|
|
529 {
|
|
530 p->x = Mycos(p->dt1) * 30 / SANKAKU + 82 + 32;
|
|
531 p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
|
|
532 }
|
|
533 if(p->dt1 > 360)
|
|
534 {
|
|
535 p->x = Mycos(p->dt1) * 30 * -1 /SANKAKU + 142 + 32;
|
|
536 p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
|
|
537 }
|
|
538 count++;
|
|
539 PutSprite(count, p->x - 42, p->y, 64);
|
|
540 amari = rand() % 160;
|
|
541 if((amari == 1) && (enemy_part5->f == TRUE))
|
|
542 {
|
|
543 p->state = chara_state26;
|
|
544 rinkf1 = 1;
|
|
545 }
|
|
546 if((amari == 2) && (enemy_part1->f == TRUE))
|
|
547 {
|
|
548 p->state = chara_state27;
|
|
549 rinkf1 = 5;
|
|
550 rinkx = 0;
|
19
|
551 return p;
|
18
|
552 }
|
|
553 if((enemy_part5->f == TRUE) && (enemy_part1->f != TRUE))
|
|
554 {
|
|
555 p->state = chara_state28;
|
|
556 }
|
|
557 p->dt1 += 3;
|
|
558 if(p->dt1 == 720)
|
|
559 {
|
|
560 p->dt1 = 0;
|
|
561 }
|
19
|
562 return p;
|
18
|
563 }
|
|
564
|
|
565 CHARACTER * chara_state26(CHARACTER *p)
|
|
566 {
|
|
567 if((p->dt2 > 50) && (p->dt2 < 100))
|
|
568 {
|
|
569 rinkf1 = 2;
|
|
570 }
|
|
571 if(p->dt2 > 100)
|
|
572 {
|
|
573 rinkf1 = 3;
|
|
574 }
|
|
575 if(p->dt2 == 400)
|
|
576 {
|
|
577 rinkf1 = 4;
|
|
578 }
|
|
579 count++;
|
|
580 PutSprite(count, p->x - 42, p->y, 64);
|
|
581 if(p->dt2 == 401)
|
|
582 {
|
|
583 p->dt2 = 0;
|
|
584 rinkf1 = 0;
|
|
585 p->state = chara_state25;
|
19
|
586 return p;
|
18
|
587 }
|
|
588 p->dt2++;
|
19
|
589 return p;
|
18
|
590 }
|
|
591
|
|
592 CHARACTER * chara_state27(CHARACTER *p) //rocket punch
|
|
593 {
|
|
594 if((p->dt2 > 50) && (p->dt2 < 60) && (p->x > -24) && (p->y > -24))
|
|
595 {
|
|
596 rinkf1 = 6;
|
|
597 rinkx -= 4;
|
|
598 p->x -= 4;
|
|
599 p->y -= 4;
|
|
600 }
|
|
601 if(p->dt2 == 80)
|
|
602 {
|
|
603 rinkf1 = 7;
|
|
604 }
|
|
605 if(p->dt2 == 81)
|
|
606 {
|
|
607 rinkf1 = 8;
|
|
608 }
|
|
609 if(p->dt2 == 124)
|
|
610 {
|
|
611 rinkf1 = 9;
|
|
612 }
|
|
613 if(p->dt2 == 400)
|
|
614 {
|
|
615 rinkf1 = 10;
|
|
616 }
|
|
617 if(p->dt2 == 444)
|
|
618 {
|
|
619 rinkf1 = 11;
|
|
620 }
|
|
621 if(p->dt2 == 500)
|
|
622 {
|
|
623 rinkf1 = 12;
|
|
624 }
|
|
625 if((p->dt2 > 80) && (p->dt2 < 200))
|
|
626 {
|
|
627 if((rinkx != 0) && (p->dt2 % 2 == 1))
|
|
628 {
|
|
629 rinkx++;
|
|
630 p->x++;
|
|
631 p->y++;
|
|
632 }
|
|
633 }
|
|
634 count++;
|
|
635 PutSprite(count, p->x - 32, p->y, 6);
|
|
636 if(rinkf1 == 12)
|
|
637 {
|
|
638 p->dt2 = 0;
|
|
639 rinkf1 = 0;
|
|
640 rinkx = 0;
|
|
641 p->state = chara_state25;
|
19
|
642 return p;
|
18
|
643 }
|
|
644 p->dt2++;
|
19
|
645 return p;
|
18
|
646 }
|
|
647 CHARACTER * chara_state28(CHARACTER *p)
|
|
648 {
|
|
649 if (p->dt1 <= 360)
|
|
650 {
|
|
651 p->x = Mycos(p->dt1) * 30 / SANKAKU + 82 + 32;
|
|
652 p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
|
|
653 }
|
|
654 if (p->dt1 > 360)
|
|
655 {
|
|
656 p->x = Mycos(p->dt1) * 30 * -1 / SANKAKU + 142 + 32;
|
|
657 p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
|
|
658 }
|
|
659 count++;
|
|
660 PutSprite(count, p->x - 42, p->y, 64);
|
|
661 if (p->dt1 % 30 == 3)
|
|
662 {
|
|
663 Putenemy(24, p->x + 14,
|
|
664 p->y + 14,
|
|
665 (rand() % 5 + 0.5) * (rand() % 2 ==
|
|
666 1 ? -1 : 1),
|
|
667 (rand() % 5 + 0.5) * (rand() % 2 ==
|
|
668 1 ? -1 : 1), chara_state29);
|
|
669 }
|
|
670 p->dt1 += 3;
|
19
|
671 return p;
|
18
|
672 }
|
|
673
|
|
674
|
|
675 CHARACTER * chara_state29(CHARACTER *p)
|
|
676 {
|
|
677 p->x += p->vx;
|
|
678 p->y += p->vy;
|
|
679 if(p->dt1 % 18 == 1)
|
|
680 {
|
|
681 Puttama(0, p->x, p->y);
|
|
682 }
|
|
683 p->dt1++;
|
19
|
684 return p;
|
18
|
685 }
|
19
|
686 #endif
|
18
|
687
|
|
688 CHARACTER * chara_state30(CHARACTER *p)
|
|
689 {
|
19
|
690 return SimpleStateTask(p);
|
18
|
691 }
|
|
692
|
19
|
693 #if 0
|
18
|
694 CHARACTER * chara_state31(CHARACTER *p) //right hand
|
|
695 {
|
|
696
|
|
697 if((enemy_part3->f == FALSE) || (kyeenemyno->f == FALSE))
|
|
698 {
|
|
699 Bom(p->x, p->y);
|
|
700 p->f = FALSE;
|
|
701 p->state = delete_chara;
|
|
702 p->collision = noaction;
|
19
|
703 return p;
|
18
|
704 }
|
|
705
|
|
706 if(rinkf1 == 0)
|
|
707 {
|
|
708 p->x = kyeenemyno->x + 40;
|
|
709 p->y = kyeenemyno->y + 28;
|
|
710 p->dt2 = 0;
|
|
711 }
|
|
712 if(rinkf1 == 5)
|
|
713 {
|
|
714 p->x = kyeenemyno->x + 52;
|
|
715 p->y = kyeenemyno->y;
|
|
716 count++;
|
|
717 PutSprite(count, p->x - 4, p->y - 20, 80 + p->dt2 % 4);
|
|
718 p->dt2++;
|
|
719 }
|
|
720 if(rinkf1 == 6)
|
|
721 {
|
|
722 if(p->y < 240 - 40)
|
|
723 {
|
|
724 p->y += 6;
|
|
725 }
|
|
726 else
|
|
727 {
|
19
|
728 return p;
|
18
|
729 }
|
|
730 count++;
|
|
731 PutSprite(count, p->x - 4, p->y - 20, 90 + p->dt2 % 4);
|
|
732 p->dt2++;
|
|
733 }
|
|
734 if(rinkf1 == 7)
|
|
735 {
|
|
736 Putenemy(22, p->x + 14, p->y + 14, 0, 0, chara_state40);
|
19
|
737 return p;
|
18
|
738 }
|
|
739 if(rinkf1 == 11)
|
|
740 {
|
|
741 if(p->y + 20 != p->y)
|
|
742 {
|
|
743 p->y--;
|
|
744 }
|
|
745 else
|
|
746 {
|
19
|
747 return p;
|
18
|
748 }
|
|
749 count++;
|
|
750 PutSprite(count, p->x + 8, p->y + 44, 58 + p->dt2 % 4);
|
|
751 p->dt2++;
|
|
752 }
|
19
|
753 return p;
|
18
|
754 }
|
|
755
|
|
756
|
|
757 CHARACTER * chara_state32(CHARACTER *p) //left hand
|
|
758 {
|
|
759 if ((enemy_part4->f == FALSE)
|
|
760 || (kyeenemyno->f == FALSE))
|
|
761 {
|
|
762 Bom(p->x, p->y);
|
|
763 p->f = FALSE;
|
|
764 p->state = delete_chara;
|
|
765 p->collision = noaction;
|
19
|
766 return p;
|
18
|
767 }
|
|
768 p->x = kyeenemyno->x - 40;
|
|
769 p->y = kyeenemyno->y + 28;
|
|
770 if (rinkf1 == 5)
|
|
771 {
|
|
772 p->x = kyeenemyno->x - 24 + 4;
|
|
773 p->y = kyeenemyno->y + 28;
|
|
774 p->charano = enemystate[20].charano;
|
|
775 }
|
|
776 if (rinkf1 == 11)
|
|
777 {
|
|
778 p->charano = enemystate[14].charano;
|
|
779 }
|
|
780 if (rinkf1 == 7)
|
|
781 {
|
|
782 Putenemy(23, p->x + 14,
|
|
783 p->y + 14, 0, 0, chara_state41);
|
|
784 // rinkf1=8;
|
19
|
785 return p;
|
18
|
786 }
|
19
|
787 return p;
|
18
|
788 }
|
|
789
|
|
790
|
|
791 CHARACTER * chara_state33(CHARACTER *p) // right shoulder
|
|
792 {
|
|
793 if (kyeenemyno->f == FALSE)
|
|
794 {
|
|
795 Bom(p->x, p->y);
|
|
796 p->f = FALSE;
|
|
797 p->state = delete_chara;
|
|
798 p->collision = noaction;
|
19
|
799 return p;
|
18
|
800 }
|
|
801 p->x = kyeenemyno->x + 32;
|
|
802 p->y = kyeenemyno->y;
|
|
803 if (rinkf1 == 5)
|
|
804 {
|
|
805 p->x = kyeenemyno->x + 32 - 4;
|
|
806 p->y = kyeenemyno->y;
|
|
807 p->charano = enemystate[19].charano;
|
|
808 }
|
|
809 if (rinkf1 == 6)
|
|
810 {
|
|
811 p->charano = enemystate[11].charano;
|
|
812 }
|
19
|
813 return p;
|
18
|
814 }
|
|
815
|
|
816
|
|
817 CHARACTER * chara_state34(CHARACTER *p) //left shoulder
|
|
818 {
|
|
819 if (kyeenemyno->f == FALSE)
|
|
820 {
|
|
821 Bom(p->x, p->y);
|
|
822 p->f = FALSE;
|
|
823 p->state = delete_chara;
|
|
824 p->collision = noaction;
|
19
|
825 return p;
|
18
|
826 }
|
|
827 p->x = kyeenemyno->x - 32;
|
|
828 p->y = kyeenemyno->y;
|
|
829 if (rinkf1 == 5)
|
|
830 {
|
|
831 p->charano = enemystate[21].charano;
|
|
832 }
|
|
833 if (rinkf1 == 6)
|
|
834 {
|
|
835 p->charano = enemystate[12].charano;
|
|
836 }
|
19
|
837 return p;
|
18
|
838 }
|
|
839
|
|
840 CHARACTER * chara_state35(CHARACTER *p) // bust
|
|
841 {
|
|
842 if (kyeenemyno->f == FALSE)
|
|
843 {
|
|
844 Bom(p->x, p->y);
|
|
845 p->f = FALSE;
|
|
846 p->state = delete_chara;
|
|
847 p->collision = noaction;
|
19
|
848 return p;
|
18
|
849 }
|
|
850 p->x = kyeenemyno->x;
|
|
851 p->y = kyeenemyno->y + 32;
|
|
852 if (rinkf1 == 1)
|
|
853 {
|
|
854 p->charano = enemystate[16].charano;
|
|
855 }
|
|
856 if (rinkf1 == 2)
|
|
857 {
|
|
858 count++;
|
|
859 PutSprite(count, p->x - 10,
|
|
860 p->y + 16,
|
|
861 58 + p->dt2 % 4);
|
|
862 count++;
|
|
863 PutSprite(count, p->x + 10,
|
|
864 p->y + 16,
|
|
865 58 + p->dt2 % 4);
|
|
866 p->dt2++;
|
|
867 }
|
|
868 if (rinkf1 == 3)
|
|
869 {
|
|
870 count++;
|
|
871 PutSprite(count, p->x - 10,
|
|
872 p->y + 16,
|
|
873 58 + p->dt2 % 4);
|
|
874 count++;
|
|
875 PutSprite(count, p->x + 10,
|
|
876 p->y + 16,
|
|
877 58 + p->dt2 % 4);
|
|
878 if (p->dt2 % 20 == 1)
|
|
879 {
|
|
880 Puttama(7, p->x, p->y + 16);
|
|
881 Puttama(7, p->x + 20,
|
|
882 p->y + 16);
|
|
883 }
|
|
884 p->dt2++;
|
|
885 }
|
|
886 if (rinkf1 == 4) {
|
|
887 p->charano = enemystate[15].charano;
|
|
888 p->dt2 = 0;
|
|
889 }
|
19
|
890 return p;
|
18
|
891 }
|
|
892
|
|
893
|
|
894 CHARACTER * chara_state40(CHARACTER *p) //arm vulkan
|
|
895 {
|
|
896 if (enemy_part1->f == FALSE)
|
|
897 {
|
|
898 Bom(p->x, p->y);
|
|
899 p->f = FALSE;
|
|
900 p->state = delete_chara;
|
|
901 p->collision = noaction;
|
19
|
902 return p;
|
18
|
903 }
|
|
904 if ((rinkf1 == 8) && (p->dt1 % 3 == 1))
|
|
905 {
|
|
906 if ((p->dt2 < 16))
|
|
907 {
|
|
908 p->dt2++;
|
|
909 DefSprite(76, "boss2_rightarm_b", 16, p->dt2, 480, boss);
|
|
910 }
|
|
911 else
|
|
912 {
|
|
913 // rinkf1=9;
|
19
|
914 return p;
|
18
|
915 }
|
|
916 }
|
|
917 if (rinkf1 == 9)
|
|
918 {
|
|
919 if (p->dt1 % 15 == 1)
|
|
920 {
|
|
921 Puttama(8, p->x, p->y);
|
|
922 }
|
|
923 }
|
|
924 if (rinkf1 == 10)
|
|
925 {
|
|
926 if (p->dt2 != 0)
|
|
927 {
|
|
928 p->dt2--;
|
|
929 DefSprite(76, "boss2_rightarm_b", 16, p->dt2, 480, boss);
|
|
930 }
|
|
931 else
|
|
932 {
|
|
933 p->f = FALSE;
|
|
934 p->state = delete_chara;
|
|
935 p->collision = noaction;
|
|
936 // rinkf1=11;
|
|
937 }
|
|
938 }
|
|
939 p->dt1++;
|
19
|
940 return p;
|
18
|
941 }
|
|
942
|
|
943
|
|
944 CHARACTER * chara_state41(CHARACTER *p) //left arm up arm vulkan
|
|
945 {
|
|
946 if (enemy_part2->f == FALSE)
|
|
947 {
|
|
948 Bom(p->x, p->y);
|
|
949 p->f = FALSE;
|
|
950 p->state = delete_chara;
|
|
951 p->collision = noaction;
|
19
|
952 return p;
|
18
|
953 }
|
|
954 p->x = kyeenemyno->x - 20 - 7;
|
|
955 p->y = kyeenemyno->y + 28 + 15;
|
|
956 if ((rinkf1 == 8) && (p->dt1 % 3 == 1))
|
|
957 {
|
|
958 if ((p->dt2 < 16))
|
|
959 {
|
|
960 p->dt2++;
|
|
961 DefSprite(77, "boss2_leftarmbattery", p->dt2, 16, 480, boss); /*左腕アップアーム砲 */
|
|
962 }
|
|
963 else
|
|
964 {
|
|
965 rinkf1 = 9;
|
19
|
966 return p;
|
18
|
967 }
|
|
968 }
|
|
969 if (rinkf1 == 9)
|
|
970 {
|
|
971 if (p->dt1 % 15 == 1)
|
|
972 {
|
|
973 Puttama(9 + rand() % 2, p->x, p->y);
|
|
974 }
|
|
975 }
|
|
976 if (rinkf1 == 10)
|
|
977 {
|
|
978 if (p->dt2 != 0)
|
|
979 {
|
|
980 p->dt2--;
|
|
981 DefSprite(77, "boss2_leftarmbattery", p->dt2, 16, 480, boss);
|
|
982 }
|
|
983 else
|
|
984 {
|
|
985 p->f = FALSE;
|
|
986 p->state = delete_chara;
|
|
987 p->collision = noaction;
|
19
|
988 return p;
|
18
|
989 // rinkf1=11;
|
|
990 }
|
|
991 }
|
|
992 p->dt1++;
|
19
|
993 return p;
|
18
|
994 }
|
|
995
|
|
996
|
|
997 CHARACTER * chara_state400(CHARACTER *p)
|
|
998 {
|
19
|
999 return SimpleStateTask(p);
|
18
|
1000 }
|
|
1001
|
|
1002
|
|
1003 CHARACTER * chara_state401(CHARACTER *p)
|
|
1004 {
|
|
1005 p->vx++;
|
|
1006 p->x += p->vx / 8;
|
|
1007 if (p->x > (jiki.x - 32))
|
|
1008 {
|
|
1009 p->vy--;
|
|
1010 }
|
|
1011 p->y += p->vy / 8;
|
|
1012 if (p->dt1 % 50 == 37)
|
|
1013 {
|
|
1014 Puttama(1, p->x + 8, p->y + 24);
|
|
1015 }
|
|
1016 p->dt1++;
|
19
|
1017 return p;
|
18
|
1018 }
|
|
1019
|
|
1020
|
|
1021 CHARACTER * chara_state402(CHARACTER *p)
|
|
1022 {
|
|
1023 p->vx--;
|
|
1024 p->x += p->vx / 8;
|
|
1025 if (p->x < (jiki.x + 32))
|
|
1026 {
|
|
1027 p->vy--;
|
|
1028 }
|
|
1029 p->y += p->vy / 8;
|
|
1030 if (p->dt1 % 50 == 37)
|
|
1031 {
|
|
1032 Puttama(1, p->x + 8, p->y + 24);
|
|
1033 }
|
|
1034 p->dt1++;
|
19
|
1035 return p;
|
18
|
1036 }
|
|
1037
|
|
1038
|
|
1039 CHARACTER * chara_state410(CHARACTER *p)
|
|
1040 {
|
|
1041 kyeenemyno = p;
|
|
1042 p->state = chara_state411;
|
19
|
1043 return p;
|
18
|
1044 }
|
|
1045
|
|
1046
|
|
1047 CHARACTER * chara_state411(CHARACTER *p)
|
|
1048 {
|
|
1049 if (p->dt2 > 356)
|
|
1050 {
|
|
1051 p->vx = -1;
|
|
1052 }
|
|
1053 if (p->dt2 < -398)
|
|
1054 {
|
|
1055 p->vx = 1;
|
|
1056 }
|
|
1057 if ((p->dt1) % 62 == 0)
|
|
1058 Putenemy(41,
|
|
1059 p->x,
|
|
1060 p->y,
|
|
1061 (int) -Mycos(p->dt1 / 16) * 4 /
|
|
1062 SANKAKU,
|
|
1063 (int) -Mysin(p->dt1 / 16) * 4 /
|
|
1064 SANKAKU, chara_state7);
|
|
1065 if ((p->dt1) % 13 == 0)
|
|
1066 Puttama(11, p->x + 32,
|
|
1067 p->y + 32);
|
|
1068
|
|
1069 p->dt2 += p->vx;
|
|
1070 p->dt1 += p->dt2 / 4;
|
|
1071
|
|
1072 p->x = jiki.x - 16 +
|
|
1073 Mycos(p->dt1 / 16) * 128 / SANKAKU;
|
|
1074 p->y = jiki.y - 16 +
|
|
1075 Mysin(p->dt1 / 16) * 128 / SANKAKU;
|
|
1076 if (p->x < 0)
|
|
1077 {
|
|
1078 p->x = 0;
|
|
1079 }
|
|
1080 if (p->x > 260)
|
|
1081 {
|
|
1082 p->x = 260;
|
|
1083 }
|
|
1084 if (p->y < 0)
|
|
1085 {
|
|
1086 p->y = 0;
|
|
1087 }
|
|
1088 if (p->y > 232)
|
|
1089 {
|
|
1090 p->y = 232;
|
|
1091 }
|
19
|
1092 return p;
|
18
|
1093 }
|
|
1094
|
|
1095
|
|
1096 CHARACTER * chara_state500(CHARACTER *p)
|
|
1097 {
|
|
1098 p->s = 0;
|
|
1099
|
|
1100 kyeenemyno = p;
|
|
1101 p->dt2++;
|
|
1102 p->dt2 %= 512;
|
|
1103 p->dt1++;
|
|
1104 count++;
|
|
1105 DefSpriteEx(100, 16, 16);
|
|
1106 // PutSprite(count, enemy[tekino].x + 16,
|
|
1107 // enemy[tekino].y + 16, 100);
|
|
1108 PutSpriteEx(100, p->x + 16, p->y + 16, 2, 2, p->dt1);
|
|
1109
|
|
1110 if (p->dt1 % (5 + p->dt2 / 8) == 1) {
|
|
1111 if (rand() % 2 == 1)
|
|
1112 Putenemy(24, p->x, p->y,
|
|
1113 (rand() % 5 + 0.5) * (rand() % 2 ==
|
|
1114 1 ? -1 : 1),
|
|
1115 (rand() % 5 + 0.5) * (rand() % 2 ==
|
|
1116 1 ? -1 : 1), chara_state501);
|
|
1117 else
|
|
1118 Putenemy(rand() % 2 + 1, p->x,
|
|
1119 p->y,
|
|
1120 (int) Mycos(p->dt1 / 4) * 4 /
|
|
1121 SANKAKU,
|
|
1122 (int) -Mysin(p->dt1 / 4) * 4 /
|
|
1123 SANKAKU, chara_state501);
|
|
1124 }
|
|
1125 if (p->dt1 == 50) {
|
|
1126 /*Putenemy(44,0,0,1,1,411); */
|
|
1127 }
|
19
|
1128 return p;
|
18
|
1129 }
|
|
1130
|
|
1131
|
|
1132 CHARACTER * chara_state501(CHARACTER *p)
|
|
1133 {
|
|
1134 p->x += p->vx;
|
|
1135 p->y += p->vy;
|
|
1136 if(p->dt1 % 32 == 1)
|
|
1137 {
|
|
1138 Puttama(11, p->x, p->y);
|
|
1139 }
|
|
1140 p->dt1++;
|
19
|
1141 return p;
|
18
|
1142 }
|
|
1143
|
|
1144
|
|
1145 CHARACTER * chara_state600(CHARACTER *p)
|
|
1146 {
|
|
1147 kyeenemyno = p;
|
|
1148 p->dt1 += 30;
|
|
1149 p->dt2++;
|
|
1150 p->dt1 %= 360;
|
|
1151 p->x += Mycos(p->dt1) * 4 / SANKAKU;
|
|
1152 p->y += Mysin(p->dt1) * 4 / SANKAKU;
|
|
1153 Puttama(11, p->x + 16, p->y + 16);
|
|
1154 Puttama(11, p->x + 32, p->y + 48);
|
|
1155 Puttama(11, p->x + 48, p->y + 16);
|
|
1156 if (p->dt2 > 240)
|
|
1157 p->state = chara_state601;
|
|
1158 if (p->x < 0)
|
|
1159 p->x = 0;
|
|
1160 if (p->x > 260)
|
|
1161 p->x = 260;
|
|
1162 if (p->y < 0)
|
|
1163 p->y = 0;
|
|
1164 if (p->y > 232)
|
|
1165 p->y = 232;
|
19
|
1166 return p;
|
18
|
1167 }
|
|
1168
|
|
1169
|
|
1170 CHARACTER * chara_state601(CHARACTER *p)
|
|
1171 {
|
|
1172 p->dt2++;
|
|
1173 if (p->x < jiki.x)
|
|
1174 p->vx++;
|
|
1175 if (p->x > jiki.x)
|
|
1176 p->vx--;
|
|
1177 p->x += p->vx;
|
|
1178 Putenemy(6, p->x + 16 + rand() % 32,
|
|
1179 p->y, 0, rand() % 4, chara_state400);
|
|
1180 if (p->x < 0)
|
|
1181 p->x = 0;
|
|
1182 if (p->x > 260)
|
|
1183 p->x = 260;
|
|
1184 if (p->y < 0)
|
|
1185 p->y = 0;
|
|
1186 if (p->y > 232)
|
|
1187 p->y = 232;
|
|
1188 if (p->dt2 > 800) {
|
|
1189 p->state = chara_state602;
|
|
1190 }
|
19
|
1191 return p;
|
18
|
1192 }
|
|
1193
|
|
1194
|
|
1195 CHARACTER * chara_state602(CHARACTER *p)
|
|
1196 {
|
|
1197 p->dt2++;
|
|
1198 Putenemy(24, p->x + 14, p->y + 14,
|
|
1199 (rand() % 5 + 0.5) * (rand() % 2 == 1 ? -1 : 1),
|
|
1200 (rand() % 5 + 0.5) * (rand() % 2 == 1 ? -1 : 1),
|
|
1201 chara_state29);
|
|
1202 if (p->dt2 > 1024) {
|
|
1203 p->state = chara_state600;
|
|
1204 p->dt2 = 0;
|
|
1205 }
|
19
|
1206 return p;
|
18
|
1207 }
|
|
1208
|
|
1209
|
|
1210 CHARACTER * asteroid(CHARACTER *p)
|
|
1211 {
|
|
1212 int i;
|
|
1213
|
|
1214 asteroiddt[asteroidi] = p;
|
|
1215 // if(asteroidi==0)
|
|
1216 // {
|
|
1217 p->x += p->vx;
|
|
1218 p->y += p->vy;
|
|
1219 // }
|
|
1220 if (asteroidi > 0) {
|
|
1221 for (i = 0; i < asteroidi; i++) {
|
|
1222 if ((asteroiddt[i]->x + 32 > p->x)
|
|
1223 && (p->x + 32 > asteroiddt[i]->x)
|
|
1224 && (asteroiddt[i]->y + 32 > p->y)
|
|
1225 && (asteroiddt[i]->y < p->y + 32)) {
|
|
1226 p->vx *= -1;
|
|
1227 p->vy *= -1;
|
|
1228 }
|
|
1229 }
|
|
1230 }
|
|
1231 asteroidi++;
|
19
|
1232 return p;
|
18
|
1233 }
|
19
|
1234 #endif
|