10
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1 #include <stdio.h>
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2 #include <stdlib.h>
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3 #include <SDL.h>
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4 #include "SDL_opengl.h"
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5 #include "object.h"
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6 #include "Character.h"
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7 #include "Character_state.h"
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8 #include "tokuten.h"
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9 #include "collision.h"
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10 #include "bom.h"
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11 #include "count2.h"
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12 #include "sgoex.h"
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13 #include "TaskManager.h"
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14 #include "Func.h"
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15 #include "property.h"
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16 #include "state_task.h"
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17
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18 void
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19 SimpleStateTask(CHARACTER *p)
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20 {
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21 HTaskPtr state_task = tmanager->create_task(SIMPLE_STATE);
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22
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23 state_task->add_inData(p, sizeof(CHARACTER));
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24 state_task->add_outData(p, sizeof(CHARACTER));
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25
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26 state_task->set_cpu(SPE_ANY);
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27 state_task->spawn();
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28 }
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18
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29
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30 CHARACTER * chara_state0(CHARACTER *p)
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31 {
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32 p->x += p->vx;
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33 p->y += p->vy;
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34 p->state = STATE0;
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35
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36 return 0;
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37 }
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38
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39 CHARACTER * chara_state1(CHARACTER *p)
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40 {
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41 p->x -= p->vx;
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42 p->y -= p->vy;
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43 p->state = STATE1;
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44
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45 return 0;
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46 }
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47
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48 CHARACTER * chara_state2(CHARACTER *p)
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49 {
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50 p->vy -= 0.25;
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51 p->y += p->vy;
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52 p->state = chara_state2;
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53 //PutSprite(count, p->x, p->y, p->charano);
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54 return 0;
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55 }
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56
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57 CHARACTER * chara_state3(CHARACTER *p)
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58 {
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59 p->x += p->vx;
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60 p->y += p->vy;
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61 if((p->dt1 == 60) ||
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62 (p->dt1 == 90) ||
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63 (p->dt1 == 30))
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64 {
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65 Puttama(0, p->x, p->y);
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66 }
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67 p->dt1++;
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68 p->state = chara_state3;
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69 //PutSprite(count, p->x, p->y, p->charano);
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70 return 0;
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71 }
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72
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73 CHARACTER * chara_state4(CHARACTER *p)
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74 {
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75 p->y += p->vy;
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76 p->x += p->vx;
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77 if(p->y < jiki.y && p->y + 16 > jiki.y)
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78 {
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79 p->vy = -2;
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80 p->vx = ((jiki.x > p->x) ? 4 : -4);
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81 p->state = chara_state7;
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82 }
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83 else p->state = chara_state4;
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84 //PutSprite(count, p->x, p->y, p->charano);
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85 return 0;
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86 }
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87
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88 CHARACTER * chara_state5(CHARACTER *p)
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89 {
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90 p->y += p->vy;
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91 p->x += p->vx;
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92 if(p->y + 96 < jiki.y
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93 && p->y + 128 > jiki.y)
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94 {
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95 p->vy = -2;
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96 p->vx = ((jiki.x > p->x) ? 4 : -4);
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97 p->state = chara_state0;
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98 }
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99 else p->state = chara_state5;
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100 //PutSprite(count, p->x, p->y, p->charano);
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101 return 0;
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102 }
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103
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104 CHARACTER * chara_state6(CHARACTER *p)
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105 {
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106 p->y += p->vy;
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107 p->x += p->vx;
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108 if(p->y + 96 < jiki.y
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109 && p->y + 128 > jiki.y)
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110 {
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111 p->vy = 2;
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112 p->vx = ((jiki.x > p->x) ? 4 : -4);
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113 p->state = chara_state0;
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114 }
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115 else p->state = chara_state6;
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116 //PutSprite(count, p->x, p->y, p->charano);
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117 return 0;
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118 }
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119
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120 CHARACTER * chara_state7(CHARACTER *p)
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121 {
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122 p->x += p->vx;
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123 p->y += p->vy;
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124 if((p->dt1 == 60) || (p->dt1 == 90)
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125 || (p->dt1 == 30))
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126 {
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127 Puttama(1, p->x, p->y);
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128 }
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129 p->dt1++;
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130 p->state = chara_state7;
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131 //PutSprite(count, p->x, p->y, p->charano);
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132 return 0;
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133 }
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134
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135 // state1 boss patern
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136 CHARACTER * chara_state8(CHARACTER *p)
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137 {
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138 if(p->y < 520)
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139 {
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140 tekino0 = p;
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141 kyeenemyno = p;
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142 p->y += p->vy;
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143 count++;
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144 DefSpriteEx(p->charano, 16*4, 32*4);
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145 PutSpriteEx(p->charano, (p->x * 4), (p->y * 4), 0.2, 0.2, 1);
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146 p->dt1 = 512;
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147 p->s = 0.125;
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148 p->state = chara_state8;
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149 return 0;
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150 }
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151 p->state = chara_state9;
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152 return 0;
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153 }
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154
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155 CHARACTER * chara_state9(CHARACTER *p)
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156 {
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157 if(p->s <= 2)
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158 {
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159 p->s += 0.05;
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160 p->y -= 12;
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161 count++;
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162 DefSpriteEx(54, 16*4, 32*4);
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163 PutSpriteEx(54, (p->x * 4), (p->y * 4), p->s, p->s, 1);
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164 p->state = chara_state9;
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165 return 0;
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166 }
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167 count++;
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168 DefSpriteEx(54, 16, 32);
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169 PutSpriteEx(54, p->x, p->y, p->s, p->s, 1);
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170 rinkx = p->x;
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171 rinky = p->y;
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172 Putenemy(5, rinkx - 16, rinky - 16, 1, 0, chara_state10);
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173 Putenemy(5, rinkx - 16, rinky - 16, -1, 0, chara_state10);
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174 p->state = chara_state11;
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175 p->dt1 = 8192;
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176 return 0;
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177 }
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178
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179
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180 CHARACTER * chara_state10(CHARACTER *p)
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181 {
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182 if(p->dt1 < 48)
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183 {
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184 p->x += p->vx;
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185 p->y += p->vy;
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186 p->dt1++;
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187 p->state = chara_state10;
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188 //PutSprite(count, p->x, p->y,
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189 return 0;
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190 }
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191 rinkf1 = 1;
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192 p->dt1 = rinkx;
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193 p->dt2 = rinky;
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194 p->state = chara_state13;
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195 return 0;
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196 }
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197
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198
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199 CHARACTER * chara_state11(CHARACTER *p)
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200 {
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201 if(rinkf1 == 0)
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202 {
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203 count++;
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204 DefSpriteEx(54, 16, 32);
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205 PutSpriteEx(54, p->x, p->y, p->s, p->s, 1);
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206 p->state = chara_state11;
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207 return 0;
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208 }
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209 p->dt1 = 0;
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210 p->dt2 = 0;
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211 p->state = chara_state12;
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212 return 0;
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213 }
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214
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215 CHARACTER * chara_state12(CHARACTER *p)
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216 {
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217 if(fastebos > 60*60)
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218 {
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219 if(p->y > 240+32)
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220 {
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221 p->state = delete_chara;
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222 }
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223 p->y += 3;
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224 rinky += 3;
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225 count++;
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226 DefSpriteEx(54, 16, 32);
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227 PutSpriteEx(54, p->x, p->y, 2, 2, 1);
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228 p->state = chara_state12;
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229 return 0;
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230 }
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231 if(p->dt1 <= 60)
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232 {
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233 if(jiki.x + 15 - rinkx < -5)
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234 {
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235 p->vx = -0.8;
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236 }
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237 else if(jiki.x + 15 - rinkx > 5)
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238 {
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239 p->vx = +0.8;
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240 }
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241 else p->vx = 0;
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242 rinkx = p->x;
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243 rinky = p->y;
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244 }
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245 if((p->dt1 > 60) && (p->dt1 <= 70))
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246 {
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247 if(p->dt1 % 2 == 1)
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248 {
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249 Puttama(0, rinkx - 16, rinky);
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250 Puttama(0, rinkx, rinky);
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251 Puttama(0, rinkx + 16, rinky);
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252 }
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253 }
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254 if((p->dt1 > 180) && (p->dt1 <= 240))
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255 {
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256 if(p->dt1 % 2 == 1)
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257 {
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258 rinkf2 = 1;
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259 Puttama(2, rinkx - 16, p->y - 32);
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260 Puttama(3, rinkx + 32 - 16, p->y - 32);
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261 }
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262 else
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263 {
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264 rinkf2 = 2;
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265 }
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266 }
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267 if(p->dt1 > 240)
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268 {
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269 rinkf2 = 2;
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270 }
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271 if((p->dt1 > 240) && (p->dt1 <= 400))
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272 {
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273 count++;
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274 PutSprite(count, rinkx - 16, rinky + 32,
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275 58 + p->dt1 % 4);
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276 }
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277 if((p->dt1 > 300) && (p->dt1 <= 400))
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278 {
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279 rinkf2 = 3;
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280 if(jiki.x + 15 - rinkx < -5)
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281 {
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282 p->vx = -1;
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283 }
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284 else if(jiki.x + 15 - rinkx > 5)
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285 {
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286 p->vx = +1;
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287 }
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288 else p->vx = 0;
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289 p->x += p->vx;
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290 rinkx = p->x;
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291 rinky = p->y;
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292 Puttama(4, rinkx - 8, rinky + 16);
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293 }
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294 if((p->dt1 > 400) && (p->dt1 <= 500))
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295 {
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296 rinkf2 = 4;
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297 if(jiki.x + 15 - rinkx > 5)
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298 {
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299 p->vx = -1;
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300 }
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301 else if(jiki.x + 15 - rinkx > 5)
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302 {
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303 p->vx = +1;
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304 }
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305 else p->vx = 0;
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306 p->x += p->vx;
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307 rinkx = p->x;
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308 rinky = p->y;
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309 }
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310 if(p->dt1 > 500)
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311 {
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312 rinkf2 = 5;
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313 if(jiki.x + 15 - rinkx < -5)
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314 {
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315 p->vx = -1;
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316 }
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317 else if(jiki.x + 15 - rinkx > 5)
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318 {
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319 p->vx = +1;
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320 }
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321 else p->vx = 0;
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322 p->x += p->vx;
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323 rinkx = p->x;
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324 rinky = p->y;
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325 }
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326 if(p->dt1 > 600)
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327 {
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328 rinkf2 = 0;
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329 p->dt1 = 0;
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330 }
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331 fastebos++;
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332 p->dt1++;
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333 count++;
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334 DefSpriteEx(54, 16, 32);
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335 PutSpriteEx(54, p->x, p->y, 2, 2, 1);
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336 return 0;
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337 }
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338
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339
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340 CHARACTER * chara_state13(CHARACTER *p)
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341 {
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342 if(tekino0->f == FALSE){
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343 Bom(p->x, p->y);
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344 p->f = FALSE;
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345 p->state = delete_chara;
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346 p->collision = noaction;
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347 return 0;
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348 }
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349
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350 p->x += rinkx - p->dt1;
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351 p->y += rinky - p->dt2;
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352 p->dt1 = rinkx;
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353 p->dt2 = rinky;
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354 if(rinkf2 == 1)
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355 {
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356 if(p->x > rinkx)
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357 {
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358 Puttama(2, p->x + 32, p->y);
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359 }
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360 if(p->x < rinkx)
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361 {
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362 Puttama(3, p->x, p->y);
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363 }
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364 }
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365 if(rinkf2 == 4)
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366 {
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367 count++;
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368 PutSprite(count, p->x, p->y + 56, 58+filpcount % 4);
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369 }
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370 if(rinkf2 == 5)
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371 {
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372 if(p->x > rinkx)
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373 {
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374 Puttama(5, p->x + 8, p->y + 24);
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375 }
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376 if(p->x < rinkx)
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377 {
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378 Puttama(5, p->x + 8, p->y + 24);
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379 }
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380 }
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381 return 0;
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382 }
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383
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384
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385 CHARACTER * chara_state20(CHARACTER *p)
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386 {
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387 p->x += p->vx;
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388 p->y += p->vy;
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389 p->vy -= 0.5;
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390 p->vy += 0.4;
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391 return 0;
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392 }
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393
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394 CHARACTER * chara_state21(CHARACTER *p)
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395 {
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396 p->x += p->vx;
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397 p->y += p->vy;
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398 p->vx += 0.5;
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399 p->vy += 0.4;
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400 return 0;
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401 }
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402
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403 //ここまでgetate boss
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404
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405
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406 CHARACTER * chara_state22(CHARACTER *p)
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407 {
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408 int sf;
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409
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410 sf = rand() % 4;
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411 if((sf == 0) || (sf == 1))
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412 {
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413 p->x = -35;
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414 p->y = rand() % (120 - 35);
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415 p->vx = (rand() % 4 + 1);
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416 p->vy = rand() % 3 + 1;
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417 p->state = chara_state23;
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418 }
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419 if((sf == 2))
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420 {
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421 p->x = rand() % 290;
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422 p->y = -30;
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423 p->vx = rand() % 3 - 1;
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424 p->vy = (rand() % 4 + 1);
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425 p->state = chara_state23;
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426 }
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427 if(sf == 3)
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428 {
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429 p->x = 320;
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430 p->y = rand() % (120 - 35);
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431 p->vx = (rand() % 4 + 1) * -1;
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432 p->vy = rand() % 3 -1;
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433 p->state = chara_state23;
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434 }
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435 return 0;
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436 }
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437
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438 CHARACTER * chara_state23(CHARACTER *p)
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439 {
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440 p=asteroid(p);
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441 return 0;
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442 }
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443
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444 CHARACTER * chara_state24(CHARACTER *p)
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445 {
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446 kyeenemyno = p;
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447 tekino0 = 0;
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448 enemy_part1 = p->next;
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449 enemy_part2 = enemy_part1->next;
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450 enemy_part3 = enemy_part2->next;
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451 enemy_part4 = enemy_part3->next;
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452 enemy_part5 = enemy_part4->next;
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453 rinkx = 0;
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454 rinky = 0;
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455 rinkf1 = 0;
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456 rinkf2 = 0;
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457 p->state = chara_state25;
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458 return 0;
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459 }
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460
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461 CHARACTER * chara_state25(CHARACTER *p)
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462 {
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463 int amari;
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464
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465 if(p->dt1 <= 360)
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466 {
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467 p->x = Mycos(p->dt1) * 30 / SANKAKU + 82 + 32;
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468 p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
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469 }
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470 if(p->dt1 > 360)
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471 {
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472 p->x = Mycos(p->dt1) * 30 * -1 /SANKAKU + 142 + 32;
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473 p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
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474 }
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475 count++;
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476 PutSprite(count, p->x - 42, p->y, 64);
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477 amari = rand() % 160;
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478 if((amari == 1) && (enemy_part5->f == TRUE))
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479 {
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480 p->state = chara_state26;
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481 rinkf1 = 1;
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482 }
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483 if((amari == 2) && (enemy_part1->f == TRUE))
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484 {
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485 p->state = chara_state27;
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486 rinkf1 = 5;
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487 rinkx = 0;
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488 return 0;
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489 }
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490 if((enemy_part5->f == TRUE) && (enemy_part1->f != TRUE))
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491 {
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492 p->state = chara_state28;
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493 }
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494 p->dt1 += 3;
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495 if(p->dt1 == 720)
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496 {
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497 p->dt1 = 0;
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498 }
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499 return 0;
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500 }
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501
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502 CHARACTER * chara_state26(CHARACTER *p)
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503 {
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504 if((p->dt2 > 50) && (p->dt2 < 100))
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505 {
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506 rinkf1 = 2;
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507 }
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508 if(p->dt2 > 100)
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509 {
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510 rinkf1 = 3;
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511 }
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512 if(p->dt2 == 400)
|
|
513 {
|
|
514 rinkf1 = 4;
|
|
515 }
|
|
516 count++;
|
|
517 PutSprite(count, p->x - 42, p->y, 64);
|
|
518 if(p->dt2 == 401)
|
|
519 {
|
|
520 p->dt2 = 0;
|
|
521 rinkf1 = 0;
|
|
522 p->state = chara_state25;
|
|
523 return 0;
|
|
524 }
|
|
525 p->dt2++;
|
|
526 return 0;
|
|
527 }
|
|
528
|
|
529 CHARACTER * chara_state27(CHARACTER *p) //rocket punch
|
|
530 {
|
|
531 if((p->dt2 > 50) && (p->dt2 < 60) && (p->x > -24) && (p->y > -24))
|
|
532 {
|
|
533 rinkf1 = 6;
|
|
534 rinkx -= 4;
|
|
535 p->x -= 4;
|
|
536 p->y -= 4;
|
|
537 }
|
|
538 if(p->dt2 == 80)
|
|
539 {
|
|
540 rinkf1 = 7;
|
|
541 }
|
|
542 if(p->dt2 == 81)
|
|
543 {
|
|
544 rinkf1 = 8;
|
|
545 }
|
|
546 if(p->dt2 == 124)
|
|
547 {
|
|
548 rinkf1 = 9;
|
|
549 }
|
|
550 if(p->dt2 == 400)
|
|
551 {
|
|
552 rinkf1 = 10;
|
|
553 }
|
|
554 if(p->dt2 == 444)
|
|
555 {
|
|
556 rinkf1 = 11;
|
|
557 }
|
|
558 if(p->dt2 == 500)
|
|
559 {
|
|
560 rinkf1 = 12;
|
|
561 }
|
|
562 if((p->dt2 > 80) && (p->dt2 < 200))
|
|
563 {
|
|
564 if((rinkx != 0) && (p->dt2 % 2 == 1))
|
|
565 {
|
|
566 rinkx++;
|
|
567 p->x++;
|
|
568 p->y++;
|
|
569 }
|
|
570 }
|
|
571 count++;
|
|
572 PutSprite(count, p->x - 32, p->y, 6);
|
|
573 if(rinkf1 == 12)
|
|
574 {
|
|
575 p->dt2 = 0;
|
|
576 rinkf1 = 0;
|
|
577 rinkx = 0;
|
|
578 p->state = chara_state25;
|
|
579 return 0;
|
|
580 }
|
|
581 p->dt2++;
|
|
582 return 0;
|
|
583 }
|
|
584 CHARACTER * chara_state28(CHARACTER *p)
|
|
585 {
|
|
586 if (p->dt1 <= 360)
|
|
587 {
|
|
588 p->x = Mycos(p->dt1) * 30 / SANKAKU + 82 + 32;
|
|
589 p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
|
|
590 }
|
|
591 if (p->dt1 > 360)
|
|
592 {
|
|
593 p->x = Mycos(p->dt1) * 30 * -1 / SANKAKU + 142 + 32;
|
|
594 p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
|
|
595 }
|
|
596 count++;
|
|
597 PutSprite(count, p->x - 42, p->y, 64);
|
|
598 if (p->dt1 % 30 == 3)
|
|
599 {
|
|
600 Putenemy(24, p->x + 14,
|
|
601 p->y + 14,
|
|
602 (rand() % 5 + 0.5) * (rand() % 2 ==
|
|
603 1 ? -1 : 1),
|
|
604 (rand() % 5 + 0.5) * (rand() % 2 ==
|
|
605 1 ? -1 : 1), chara_state29);
|
|
606 }
|
|
607 p->dt1 += 3;
|
|
608 return 0;
|
|
609 }
|
|
610
|
|
611
|
|
612 CHARACTER * chara_state29(CHARACTER *p)
|
|
613 {
|
|
614 p->x += p->vx;
|
|
615 p->y += p->vy;
|
|
616 if(p->dt1 % 18 == 1)
|
|
617 {
|
|
618 Puttama(0, p->x, p->y);
|
|
619 }
|
|
620 p->dt1++;
|
|
621 return 0;
|
|
622 }
|
|
623
|
|
624
|
|
625 CHARACTER * chara_state30(CHARACTER *p)
|
|
626 {
|
|
627 p->x = p->x - 32;
|
|
628 p->y = p->y;
|
|
629 return 0;
|
|
630 }
|
|
631
|
|
632 CHARACTER * chara_state31(CHARACTER *p) //right hand
|
|
633 {
|
|
634
|
|
635 if((enemy_part3->f == FALSE) || (kyeenemyno->f == FALSE))
|
|
636 {
|
|
637 Bom(p->x, p->y);
|
|
638 p->f = FALSE;
|
|
639 p->state = delete_chara;
|
|
640 p->collision = noaction;
|
|
641 return 0;
|
|
642 }
|
|
643
|
|
644 if(rinkf1 == 0)
|
|
645 {
|
|
646 p->x = kyeenemyno->x + 40;
|
|
647 p->y = kyeenemyno->y + 28;
|
|
648 p->dt2 = 0;
|
|
649 }
|
|
650 if(rinkf1 == 5)
|
|
651 {
|
|
652 p->x = kyeenemyno->x + 52;
|
|
653 p->y = kyeenemyno->y;
|
|
654 count++;
|
|
655 PutSprite(count, p->x - 4, p->y - 20, 80 + p->dt2 % 4);
|
|
656 p->dt2++;
|
|
657 }
|
|
658 if(rinkf1 == 6)
|
|
659 {
|
|
660 if(p->y < 240 - 40)
|
|
661 {
|
|
662 p->y += 6;
|
|
663 }
|
|
664 else
|
|
665 {
|
|
666 return 0;
|
|
667 }
|
|
668 count++;
|
|
669 PutSprite(count, p->x - 4, p->y - 20, 90 + p->dt2 % 4);
|
|
670 p->dt2++;
|
|
671 }
|
|
672 if(rinkf1 == 7)
|
|
673 {
|
|
674 Putenemy(22, p->x + 14, p->y + 14, 0, 0, chara_state40);
|
|
675 return 0;
|
|
676 }
|
|
677 if(rinkf1 == 11)
|
|
678 {
|
|
679 if(p->y + 20 != p->y)
|
|
680 {
|
|
681 p->y--;
|
|
682 }
|
|
683 else
|
|
684 {
|
|
685 return 0;
|
|
686 }
|
|
687 count++;
|
|
688 PutSprite(count, p->x + 8, p->y + 44, 58 + p->dt2 % 4);
|
|
689 p->dt2++;
|
|
690 }
|
|
691 return 0;
|
|
692 }
|
|
693
|
|
694
|
|
695 CHARACTER * chara_state32(CHARACTER *p) //left hand
|
|
696 {
|
|
697 if ((enemy_part4->f == FALSE)
|
|
698 || (kyeenemyno->f == FALSE))
|
|
699 {
|
|
700 Bom(p->x, p->y);
|
|
701 p->f = FALSE;
|
|
702 p->state = delete_chara;
|
|
703 p->collision = noaction;
|
|
704 return 0;
|
|
705 }
|
|
706 p->x = kyeenemyno->x - 40;
|
|
707 p->y = kyeenemyno->y + 28;
|
|
708 if (rinkf1 == 5)
|
|
709 {
|
|
710 p->x = kyeenemyno->x - 24 + 4;
|
|
711 p->y = kyeenemyno->y + 28;
|
|
712 p->charano = enemystate[20].charano;
|
|
713 }
|
|
714 if (rinkf1 == 11)
|
|
715 {
|
|
716 p->charano = enemystate[14].charano;
|
|
717 }
|
|
718 if (rinkf1 == 7)
|
|
719 {
|
|
720 Putenemy(23, p->x + 14,
|
|
721 p->y + 14, 0, 0, chara_state41);
|
|
722 // rinkf1=8;
|
|
723 return 0;
|
|
724 }
|
|
725 return 0;
|
|
726 }
|
|
727
|
|
728
|
|
729 CHARACTER * chara_state33(CHARACTER *p) // right shoulder
|
|
730 {
|
|
731 if (kyeenemyno->f == FALSE)
|
|
732 {
|
|
733 Bom(p->x, p->y);
|
|
734 p->f = FALSE;
|
|
735 p->state = delete_chara;
|
|
736 p->collision = noaction;
|
|
737 return 0;
|
|
738 }
|
|
739 p->x = kyeenemyno->x + 32;
|
|
740 p->y = kyeenemyno->y;
|
|
741 if (rinkf1 == 5)
|
|
742 {
|
|
743 p->x = kyeenemyno->x + 32 - 4;
|
|
744 p->y = kyeenemyno->y;
|
|
745 p->charano = enemystate[19].charano;
|
|
746 }
|
|
747 if (rinkf1 == 6)
|
|
748 {
|
|
749 p->charano = enemystate[11].charano;
|
|
750 }
|
|
751 return 0;
|
|
752 }
|
|
753
|
|
754
|
|
755 CHARACTER * chara_state34(CHARACTER *p) //left shoulder
|
|
756 {
|
|
757 if (kyeenemyno->f == FALSE)
|
|
758 {
|
|
759 Bom(p->x, p->y);
|
|
760 p->f = FALSE;
|
|
761 p->state = delete_chara;
|
|
762 p->collision = noaction;
|
|
763 return 0;
|
|
764 }
|
|
765 p->x = kyeenemyno->x - 32;
|
|
766 p->y = kyeenemyno->y;
|
|
767 if (rinkf1 == 5)
|
|
768 {
|
|
769 p->charano = enemystate[21].charano;
|
|
770 }
|
|
771 if (rinkf1 == 6)
|
|
772 {
|
|
773 p->charano = enemystate[12].charano;
|
|
774 }
|
|
775 return 0;
|
|
776 }
|
|
777
|
|
778 CHARACTER * chara_state35(CHARACTER *p) // bust
|
|
779 {
|
|
780 if (kyeenemyno->f == FALSE)
|
|
781 {
|
|
782 Bom(p->x, p->y);
|
|
783 p->f = FALSE;
|
|
784 p->state = delete_chara;
|
|
785 p->collision = noaction;
|
|
786 return 0;
|
|
787 }
|
|
788 p->x = kyeenemyno->x;
|
|
789 p->y = kyeenemyno->y + 32;
|
|
790 if (rinkf1 == 1)
|
|
791 {
|
|
792 p->charano = enemystate[16].charano;
|
|
793 }
|
|
794 if (rinkf1 == 2)
|
|
795 {
|
|
796 count++;
|
|
797 PutSprite(count, p->x - 10,
|
|
798 p->y + 16,
|
|
799 58 + p->dt2 % 4);
|
|
800 count++;
|
|
801 PutSprite(count, p->x + 10,
|
|
802 p->y + 16,
|
|
803 58 + p->dt2 % 4);
|
|
804 p->dt2++;
|
|
805 }
|
|
806 if (rinkf1 == 3)
|
|
807 {
|
|
808 count++;
|
|
809 PutSprite(count, p->x - 10,
|
|
810 p->y + 16,
|
|
811 58 + p->dt2 % 4);
|
|
812 count++;
|
|
813 PutSprite(count, p->x + 10,
|
|
814 p->y + 16,
|
|
815 58 + p->dt2 % 4);
|
|
816 if (p->dt2 % 20 == 1)
|
|
817 {
|
|
818 Puttama(7, p->x, p->y + 16);
|
|
819 Puttama(7, p->x + 20,
|
|
820 p->y + 16);
|
|
821 }
|
|
822 p->dt2++;
|
|
823 }
|
|
824 if (rinkf1 == 4) {
|
|
825 p->charano = enemystate[15].charano;
|
|
826 p->dt2 = 0;
|
|
827 }
|
|
828 return 0;
|
|
829 }
|
|
830
|
|
831
|
|
832 CHARACTER * chara_state40(CHARACTER *p) //arm vulkan
|
|
833 {
|
|
834 if (enemy_part1->f == FALSE)
|
|
835 {
|
|
836 Bom(p->x, p->y);
|
|
837 p->f = FALSE;
|
|
838 p->state = delete_chara;
|
|
839 p->collision = noaction;
|
|
840 return 0;
|
|
841 }
|
|
842 if ((rinkf1 == 8) && (p->dt1 % 3 == 1))
|
|
843 {
|
|
844 if ((p->dt2 < 16))
|
|
845 {
|
|
846 p->dt2++;
|
|
847 DefSprite(76, "boss2_rightarm_b", 16, p->dt2, 480, boss);
|
|
848 }
|
|
849 else
|
|
850 {
|
|
851 // rinkf1=9;
|
|
852 return 0;
|
|
853 }
|
|
854 }
|
|
855 if (rinkf1 == 9)
|
|
856 {
|
|
857 if (p->dt1 % 15 == 1)
|
|
858 {
|
|
859 Puttama(8, p->x, p->y);
|
|
860 }
|
|
861 }
|
|
862 if (rinkf1 == 10)
|
|
863 {
|
|
864 if (p->dt2 != 0)
|
|
865 {
|
|
866 p->dt2--;
|
|
867 DefSprite(76, "boss2_rightarm_b", 16, p->dt2, 480, boss);
|
|
868 }
|
|
869 else
|
|
870 {
|
|
871 p->f = FALSE;
|
|
872 p->state = delete_chara;
|
|
873 p->collision = noaction;
|
|
874 // rinkf1=11;
|
|
875 }
|
|
876 }
|
|
877 p->dt1++;
|
|
878 return 0;
|
|
879 }
|
|
880
|
|
881
|
|
882 CHARACTER * chara_state41(CHARACTER *p) //left arm up arm vulkan
|
|
883 {
|
|
884 if (enemy_part2->f == FALSE)
|
|
885 {
|
|
886 Bom(p->x, p->y);
|
|
887 p->f = FALSE;
|
|
888 p->state = delete_chara;
|
|
889 p->collision = noaction;
|
|
890 return 0;
|
|
891 }
|
|
892 p->x = kyeenemyno->x - 20 - 7;
|
|
893 p->y = kyeenemyno->y + 28 + 15;
|
|
894 if ((rinkf1 == 8) && (p->dt1 % 3 == 1))
|
|
895 {
|
|
896 if ((p->dt2 < 16))
|
|
897 {
|
|
898 p->dt2++;
|
|
899 DefSprite(77, "boss2_leftarmbattery", p->dt2, 16, 480, boss); /*左腕アップアーム砲 */
|
|
900 }
|
|
901 else
|
|
902 {
|
|
903 rinkf1 = 9;
|
|
904 return 0;
|
|
905 }
|
|
906 }
|
|
907 if (rinkf1 == 9)
|
|
908 {
|
|
909 if (p->dt1 % 15 == 1)
|
|
910 {
|
|
911 Puttama(9 + rand() % 2, p->x, p->y);
|
|
912 }
|
|
913 }
|
|
914 if (rinkf1 == 10)
|
|
915 {
|
|
916 if (p->dt2 != 0)
|
|
917 {
|
|
918 p->dt2--;
|
|
919 DefSprite(77, "boss2_leftarmbattery", p->dt2, 16, 480, boss);
|
|
920 }
|
|
921 else
|
|
922 {
|
|
923 p->f = FALSE;
|
|
924 p->state = delete_chara;
|
|
925 p->collision = noaction;
|
|
926 return 0;
|
|
927 // rinkf1=11;
|
|
928 }
|
|
929 }
|
|
930 p->dt1++;
|
|
931 return 0;
|
|
932 }
|
|
933
|
|
934
|
|
935 CHARACTER * chara_state400(CHARACTER *p)
|
|
936 {
|
|
937 p->vy++;
|
|
938 p->y += p->vy / 4;
|
|
939 p->state = chara_state400;
|
|
940 return 0;
|
|
941 }
|
|
942
|
|
943
|
|
944 CHARACTER * chara_state401(CHARACTER *p)
|
|
945 {
|
|
946 p->vx++;
|
|
947 p->x += p->vx / 8;
|
|
948 if (p->x > (jiki.x - 32))
|
|
949 {
|
|
950 p->vy--;
|
|
951 }
|
|
952 p->y += p->vy / 8;
|
|
953 if (p->dt1 % 50 == 37)
|
|
954 {
|
|
955 Puttama(1, p->x + 8, p->y + 24);
|
|
956 }
|
|
957 p->dt1++;
|
|
958 return 0;
|
|
959 }
|
|
960
|
|
961
|
|
962 CHARACTER * chara_state402(CHARACTER *p)
|
|
963 {
|
|
964 p->vx--;
|
|
965 p->x += p->vx / 8;
|
|
966 if (p->x < (jiki.x + 32))
|
|
967 {
|
|
968 p->vy--;
|
|
969 }
|
|
970 p->y += p->vy / 8;
|
|
971 if (p->dt1 % 50 == 37)
|
|
972 {
|
|
973 Puttama(1, p->x + 8, p->y + 24);
|
|
974 }
|
|
975 p->dt1++;
|
|
976 return 0;
|
|
977 }
|
|
978
|
|
979
|
|
980 CHARACTER * chara_state410(CHARACTER *p)
|
|
981 {
|
|
982 kyeenemyno = p;
|
|
983 p->state = chara_state411;
|
|
984 return 0;
|
|
985 }
|
|
986
|
|
987
|
|
988 CHARACTER * chara_state411(CHARACTER *p)
|
|
989 {
|
|
990 if (p->dt2 > 356)
|
|
991 {
|
|
992 p->vx = -1;
|
|
993 }
|
|
994 if (p->dt2 < -398)
|
|
995 {
|
|
996 p->vx = 1;
|
|
997 }
|
|
998 if ((p->dt1) % 62 == 0)
|
|
999 Putenemy(41,
|
|
1000 p->x,
|
|
1001 p->y,
|
|
1002 (int) -Mycos(p->dt1 / 16) * 4 /
|
|
1003 SANKAKU,
|
|
1004 (int) -Mysin(p->dt1 / 16) * 4 /
|
|
1005 SANKAKU, chara_state7);
|
|
1006 if ((p->dt1) % 13 == 0)
|
|
1007 Puttama(11, p->x + 32,
|
|
1008 p->y + 32);
|
|
1009
|
|
1010 p->dt2 += p->vx;
|
|
1011 p->dt1 += p->dt2 / 4;
|
|
1012
|
|
1013 p->x = jiki.x - 16 +
|
|
1014 Mycos(p->dt1 / 16) * 128 / SANKAKU;
|
|
1015 p->y = jiki.y - 16 +
|
|
1016 Mysin(p->dt1 / 16) * 128 / SANKAKU;
|
|
1017 if (p->x < 0)
|
|
1018 {
|
|
1019 p->x = 0;
|
|
1020 }
|
|
1021 if (p->x > 260)
|
|
1022 {
|
|
1023 p->x = 260;
|
|
1024 }
|
|
1025 if (p->y < 0)
|
|
1026 {
|
|
1027 p->y = 0;
|
|
1028 }
|
|
1029 if (p->y > 232)
|
|
1030 {
|
|
1031 p->y = 232;
|
|
1032 }
|
|
1033 return 0;
|
|
1034 }
|
|
1035
|
|
1036
|
|
1037 CHARACTER * chara_state500(CHARACTER *p)
|
|
1038 {
|
|
1039 p->s = 0;
|
|
1040
|
|
1041 kyeenemyno = p;
|
|
1042 p->dt2++;
|
|
1043 p->dt2 %= 512;
|
|
1044 p->dt1++;
|
|
1045 count++;
|
|
1046 DefSpriteEx(100, 16, 16);
|
|
1047 // PutSprite(count, enemy[tekino].x + 16,
|
|
1048 // enemy[tekino].y + 16, 100);
|
|
1049 PutSpriteEx(100, p->x + 16, p->y + 16, 2, 2, p->dt1);
|
|
1050
|
|
1051 if (p->dt1 % (5 + p->dt2 / 8) == 1) {
|
|
1052 if (rand() % 2 == 1)
|
|
1053 Putenemy(24, p->x, p->y,
|
|
1054 (rand() % 5 + 0.5) * (rand() % 2 ==
|
|
1055 1 ? -1 : 1),
|
|
1056 (rand() % 5 + 0.5) * (rand() % 2 ==
|
|
1057 1 ? -1 : 1), chara_state501);
|
|
1058 else
|
|
1059 Putenemy(rand() % 2 + 1, p->x,
|
|
1060 p->y,
|
|
1061 (int) Mycos(p->dt1 / 4) * 4 /
|
|
1062 SANKAKU,
|
|
1063 (int) -Mysin(p->dt1 / 4) * 4 /
|
|
1064 SANKAKU, chara_state501);
|
|
1065 }
|
|
1066 if (p->dt1 == 50) {
|
|
1067 /*Putenemy(44,0,0,1,1,411); */
|
|
1068 }
|
|
1069 return 0;
|
|
1070 }
|
|
1071
|
|
1072
|
|
1073 CHARACTER * chara_state501(CHARACTER *p)
|
|
1074 {
|
|
1075 p->x += p->vx;
|
|
1076 p->y += p->vy;
|
|
1077 if(p->dt1 % 32 == 1)
|
|
1078 {
|
|
1079 Puttama(11, p->x, p->y);
|
|
1080 }
|
|
1081 p->dt1++;
|
|
1082 return 0;
|
|
1083 }
|
|
1084
|
|
1085
|
|
1086 CHARACTER * chara_state600(CHARACTER *p)
|
|
1087 {
|
|
1088 kyeenemyno = p;
|
|
1089 p->dt1 += 30;
|
|
1090 p->dt2++;
|
|
1091 p->dt1 %= 360;
|
|
1092 p->x += Mycos(p->dt1) * 4 / SANKAKU;
|
|
1093 p->y += Mysin(p->dt1) * 4 / SANKAKU;
|
|
1094 Puttama(11, p->x + 16, p->y + 16);
|
|
1095 Puttama(11, p->x + 32, p->y + 48);
|
|
1096 Puttama(11, p->x + 48, p->y + 16);
|
|
1097 if (p->dt2 > 240)
|
|
1098 p->state = chara_state601;
|
|
1099 if (p->x < 0)
|
|
1100 p->x = 0;
|
|
1101 if (p->x > 260)
|
|
1102 p->x = 260;
|
|
1103 if (p->y < 0)
|
|
1104 p->y = 0;
|
|
1105 if (p->y > 232)
|
|
1106 p->y = 232;
|
|
1107 return 0;
|
|
1108 }
|
|
1109
|
|
1110
|
|
1111 CHARACTER * chara_state601(CHARACTER *p)
|
|
1112 {
|
|
1113 p->dt2++;
|
|
1114 if (p->x < jiki.x)
|
|
1115 p->vx++;
|
|
1116 if (p->x > jiki.x)
|
|
1117 p->vx--;
|
|
1118 p->x += p->vx;
|
|
1119 Putenemy(6, p->x + 16 + rand() % 32,
|
|
1120 p->y, 0, rand() % 4, chara_state400);
|
|
1121 if (p->x < 0)
|
|
1122 p->x = 0;
|
|
1123 if (p->x > 260)
|
|
1124 p->x = 260;
|
|
1125 if (p->y < 0)
|
|
1126 p->y = 0;
|
|
1127 if (p->y > 232)
|
|
1128 p->y = 232;
|
|
1129 if (p->dt2 > 800) {
|
|
1130 p->state = chara_state602;
|
|
1131 }
|
|
1132 return 0;
|
|
1133 }
|
|
1134
|
|
1135
|
|
1136 CHARACTER * chara_state602(CHARACTER *p)
|
|
1137 {
|
|
1138 p->dt2++;
|
|
1139 Putenemy(24, p->x + 14, p->y + 14,
|
|
1140 (rand() % 5 + 0.5) * (rand() % 2 == 1 ? -1 : 1),
|
|
1141 (rand() % 5 + 0.5) * (rand() % 2 == 1 ? -1 : 1),
|
|
1142 chara_state29);
|
|
1143 if (p->dt2 > 1024) {
|
|
1144 p->state = chara_state600;
|
|
1145 p->dt2 = 0;
|
|
1146 }
|
|
1147 return 0;
|
|
1148 }
|
|
1149
|
|
1150
|
|
1151 CHARACTER * asteroid(CHARACTER *p)
|
|
1152 {
|
|
1153 int i;
|
|
1154
|
|
1155 asteroiddt[asteroidi] = p;
|
|
1156 // if(asteroidi==0)
|
|
1157 // {
|
|
1158 p->x += p->vx;
|
|
1159 p->y += p->vy;
|
|
1160 // }
|
|
1161 if (asteroidi > 0) {
|
|
1162 for (i = 0; i < asteroidi; i++) {
|
|
1163 if ((asteroiddt[i]->x + 32 > p->x)
|
|
1164 && (p->x + 32 > asteroiddt[i]->x)
|
|
1165 && (asteroiddt[i]->y + 32 > p->y)
|
|
1166 && (asteroiddt[i]->y < p->y + 32)) {
|
|
1167 p->vx *= -1;
|
|
1168 p->vy *= -1;
|
|
1169 }
|
|
1170 }
|
|
1171 }
|
|
1172 asteroidi++;
|
|
1173 return 0;
|
|
1174 }
|