Mercurial > hg > Members > koba > t_dandy
comparison log/demo_slog @ 62:a5ddd99181df
add log files.
author | koba <koba@cr.ie.u-ryukyu.ac.jp> |
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date | Wed, 09 Feb 2011 00:39:35 +0900 |
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61:e66cab264350 | 62:a5ddd99181df |
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1 Start Trace mode. | |
2 F64: CREATE [NAME]enemy_greenclab_0 [COORD]x= 120.000000 y= -128.000000 vx= 0.000000 vy= 4.000000 | |
3 F85: DELETE [NAME]enemy_greenclab_0 [COORD]x= 120.000000 y= -44.000000 vx= 0.000000 vy= 4.000000 | |
4 [BULLET]tlv1 = 2, tlv2 = 0 llv1 = 0 | |
5 F96: CREATE [NAME]enemy_greenclab_1 [COORD]x= 56.000000 y= -128.000000 vx= 0.000000 vy= 8.000000 | |
6 F96: CREATE [NAME]enemy_greenclab_2 [COORD]x= 184.000000 y= -128.000000 vx= 0.000000 vy= 8.000000 | |
7 F109: DELETE [NAME]enemy_greenclab_1 [COORD]x= 56.000000 y= -24.000000 vx= 0.000000 vy= 8.000000 | |
8 [BULLET]tlv1 = 2, tlv2 = 0 llv1 = 0 | |
9 F117: DELETE [NAME]enemy_greenclab_2 [COORD]x= 184.000000 y= 40.000000 vx= 0.000000 vy= 8.000000 | |
10 [BULLET]tlv1 = 2, tlv2 = 0 llv1 = 0 | |
11 F128: CREATE [NAME]enemy_greenclab_3 [COORD]x= 120.000000 y= -128.000000 vx= 0.000000 vy= 4.000000 | |
12 F156: DELETE [NAME]enemy_greenclab_3 [COORD]x= 120.000000 y= -16.000000 vx= 0.000000 vy= 4.000000 | |
13 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
14 F160: CREATE [NAME]enemy_greenclab_4 [COORD]x= 224.000000 y= -128.000000 vx= 1.000000 vy= 1.000000 | |
15 F160: CREATE [NAME]enemy_greenclab_5 [COORD]x= 184.000000 y= -128.000000 vx= 1.000000 vy= 1.000000 | |
16 F192: CREATE [NAME]enemy_greenclab_6 [COORD]x= 120.000000 y= -128.000000 vx= 1.000000 vy= 2.000000 | |
17 F223: DELETE [NAME]enemy_greenclab_4 [COORD]x= 287.000000 y= -65.000000 vx= 1.000000 vy= 1.000000 | |
18 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
19 F224: CREATE [NAME]enemy_greenclab_7 [COORD]x= 56.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
20 F224: CREATE [NAME]enemy_greenclab_8 [COORD]x= 184.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
21 F231: DELETE [NAME]enemy_greenclab_6 [COORD]x= 159.000000 y= -50.000000 vx= 1.000000 vy= 2.000000 | |
22 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
23 F235: DELETE [NAME]enemy_greenclab_5 [COORD]x= 259.000000 y= -53.000000 vx= 1.000000 vy= 1.000000 | |
24 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
25 F247: DELETE [NAME]enemy_greenclab_8 [COORD]x= 184.000000 y= -105.000000 vx= 0.000000 vy= 1.000000 | |
26 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
27 F256: CREATE [NAME]enemy_plane_0 [COORD]x= 120.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
28 F360: DELETE [NAME]enemy_plane_0 [COORD]x= 120.000000 y= -24.000000 vx= 0.000000 vy= 1.000000 | |
29 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
30 F371: DELETE [NAME]enemy_greenclab_7 [COORD]x= 56.000000 y= 19.000000 vx= 0.000000 vy= 1.000000 | |
31 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
32 F384: CREATE [NAME]enemy_greenclab_9 [COORD]x= 1032.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
33 F416: CREATE [NAME]enemy_greenclab_10 [COORD]x= 1032.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
34 F448: CREATE [NAME]enemy_greenclab_11 [COORD]x= 1032.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
35 F480: CREATE [NAME]enemy_plane_1 [COORD]x= 1032.000000 y= -128.000000 vx= -1.000000 vy= 1.000000 | |
36 F512: CREATE [NAME]enemy_plane_2 [COORD]x= 1032.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
37 F544: CREATE [NAME]enemy_plane_3 [COORD]x= 1032.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
38 F576: CREATE [NAME]enemy_greenclab_12 [COORD]x= 1032.000000 y= -32.000000 vx= 0.000000 vy= 1.000000 | |
39 F576: CREATE [NAME]enemy_greenclab_13 [COORD]x= 1152.000000 y= -128.000000 vx= -2.000000 vy= 1.000000 | |
40 F576: CREATE [NAME]enemy_greenclab_14 [COORD]x= 800.000000 y= -88.000000 vx= -1.000000 vy= 1.000000 | |
41 F629: DELETE [NAME]enemy_greenclab_14 [COORD]x= 747.000000 y= -35.000000 vx= -1.000000 vy= 1.000000 | |
42 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
43 F646: DELETE [NAME]enemy_plane_1 [COORD]x= 866.000000 y= 38.000000 vx= -1.000000 vy= 1.000000 | |
44 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
45 F701: DELETE [NAME]enemy_greenclab_13 [COORD]x= 902.000000 y= -3.000000 vx= -2.000000 vy= 1.000000 | |
46 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
47 F733: DELETE [NAME]enemy_greenclab_9 [COORD]x= 1032.000000 y= 221.000000 vx= 0.000000 vy= 1.000000 | |
48 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
49 F746: DELETE [NAME]enemy_greenclab_10 [COORD]x= 1032.000000 y= 202.000000 vx= 0.000000 vy= 1.000000 | |
50 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
51 F755: DELETE [NAME]enemy_greenclab_11 [COORD]x= 1032.000000 y= 179.000000 vx= 0.000000 vy= 1.000000 | |
52 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
53 F767: DELETE [NAME]enemy_greenclab_12 [COORD]x= 1032.000000 y= 159.000000 vx= 0.000000 vy= 1.000000 | |
54 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
55 F768: CREATE [NAME]enemy_greenclab_15 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
56 F768: CREATE [NAME]enemy_greenclab_16 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
57 F771: DELETE [NAME]enemy_plane_2 [COORD]x= 1032.000000 y= 131.000000 vx= 0.000000 vy= 1.000000 | |
58 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
59 F777: DELETE [NAME]enemy_plane_3 [COORD]x= 1032.000000 y= 105.000000 vx= 0.000000 vy= 1.000000 | |
60 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
61 F800: CREATE [NAME]enemy_plane_4 [COORD]x= 512.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
62 F800: CREATE [NAME]enemy_plane_5 [COORD]x= 1152.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
63 F832: CREATE [NAME]enemy_greenclab_17 [COORD]x= 384.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
64 F832: CREATE [NAME]enemy_greenclab_18 [COORD]x= 1024.000000 y= -128.000000 vx= 0.000000 vy= 2.000000 | |
65 F832: CREATE [NAME]enemy_greenclab_19 [COORD]x= 512.000000 y= -128.000000 vx= 0.000000 vy= 3.000000 | |
66 F832: CREATE [NAME]enemy_greenclab_20 [COORD]x= 1024.000000 y= -128.000000 vx= 0.000000 vy= 2.000000 | |
67 F857: DELETE [NAME]enemy_greenclab_16 [COORD]x= 896.000000 y= -39.000000 vx= 0.000000 vy= 1.000000 | |
68 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
69 F864: CREATE [NAME]enemy_plane_6 [COORD]x= 512.000000 y= -128.000000 vx= 0.000000 vy= 3.000000 | |
70 F864: CREATE [NAME]enemy_plane_7 [COORD]x= 128.000000 y= -128.000000 vx= 0.000000 vy= 2.000000 | |
71 F864: CREATE [NAME]enemy_plane_8 [COORD]x= 768.000000 y= -128.000000 vx= 0.000000 vy= 4.000000 | |
72 F864: CREATE [NAME]enemy_plane_9 [COORD]x= 128.000000 y= -128.000000 vx= 0.000000 vy= 3.000000 | |
73 F873: DELETE [NAME]enemy_plane_8 [COORD]x= 768.000000 y= -103.250000 vx= 0.000000 vy= 1.750000 | |
74 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
75 F896: CREATE [NAME]enemy_greenclab_21 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
76 F896: CREATE [NAME]enemy_greenclab_22 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
77 F925: DELETE [NAME]enemy_greenclab_18 [COORD]x= 1024.000000 y= 58.000000 vx= 0.000000 vy= 2.000000 | |
78 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
79 F927: DELETE [NAME]enemy_greenclab_22 [COORD]x= 896.000000 y= -97.000000 vx= 0.000000 vy= 1.000000 | |
80 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
81 F928: CREATE [NAME]enemy_plane_10 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
82 F928: CREATE [NAME]enemy_plane_11 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
83 F936: DELETE [NAME]enemy_greenclab_20 [COORD]x= 1024.000000 y= 80.000000 vx= 0.000000 vy= 2.000000 | |
84 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
85 F945: DELETE [NAME]enemy_plane_11 [COORD]x= 896.000000 y= -111.000000 vx= 0.000000 vy= 1.000000 | |
86 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
87 F958: DELETE [NAME]enemy_plane_5 [COORD]x= 1152.000000 y= 30.000000 vx= 0.000000 vy= 1.000000 | |
88 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
89 F960: CREATE [NAME]enemy_greenclab_23 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
90 F960: CREATE [NAME]enemy_greenclab_24 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
91 F1026: DELETE [NAME]enemy_greenclab_24 [COORD]x= 896.000000 y= -62.000000 vx= 0.000000 vy= 1.000000 | |
92 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
93 F1056: CREATE [NAME]enemy_greenclab_25 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 | |
94 F1056: CREATE [NAME]enemy_greenclab_26 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 | |
95 F1088: CREATE [NAME]enemy_plane_12 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 | |
96 F1088: CREATE [NAME]enemy_plane_13 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 | |
97 F1102: DELETE [NAME]enemy_greenclab_19 [COORD]x= 680.000000 y= 472.000000 vx= 4.000000 vy= -2.000000 | |
98 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
99 F1120: CREATE [NAME]enemy_greenclab_27 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 | |
100 F1120: CREATE [NAME]enemy_greenclab_28 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 | |
101 F1152: CREATE [NAME]enemy_plane_14 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 | |
102 F1152: CREATE [NAME]enemy_plane_15 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 | |
103 F1184: CREATE [NAME]enemy_greenclab_29 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 | |
104 F1184: CREATE [NAME]enemy_greenclab_30 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 | |
105 F1199: DELETE [NAME]enemy_plane_4 [COORD]x= 512.000000 y= 271.000000 vx= 0.000000 vy= 1.000000 | |
106 [BULLET]tlv1 = 2, tlv2 = 0 llv1 = 0 | |
107 F1216: CREATE [NAME]enemy_plane_16 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 | |
108 F1216: CREATE [NAME]enemy_plane_17 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 | |
109 F1248: CREATE [NAME]enemy_greenclab_31 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 | |
110 F1248: CREATE [NAME]enemy_greenclab_32 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 | |
111 F1248: DELETE [NAME]enemy_greenclab_17 [COORD]x= 384.000000 y= 288.000000 vx= 0.000000 vy= 1.000000 | |
112 [BULLET]tlv1 = 2, tlv2 = 0 llv1 = 0 | |
113 F1289: DELETE [NAME]enemy_greenclab_15 [COORD]x= 256.000000 y= 393.000000 vx= 0.000000 vy= 1.000000 | |
114 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
115 F1303: DELETE [NAME]enemy_greenclab_21 [COORD]x= 256.000000 y= 279.000000 vx= 0.000000 vy= 1.000000 | |
116 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
117 F1306: DELETE [NAME]enemy_plane_10 [COORD]x= 256.000000 y= 250.000000 vx= 0.000000 vy= 1.000000 | |
118 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
119 F1318: DELETE [NAME]enemy_greenclab_23 [COORD]x= 256.000000 y= 230.000000 vx= 0.000000 vy= 1.000000 | |
120 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
121 F1472: CREATE [NAME]gunbattery_0 [COORD]x= 963.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
122 F1600: CREATE [NAME]gunbattery_1 [COORD]x= 205.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
123 F1700: DELETE [NAME]gunbattery_0 [COORD]x= 963.000000 y= 100.000000 vx= 0.000000 vy= 1.000000 | |
124 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
125 F1728: CREATE [NAME]gunbattery_2 [COORD]x= 280.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
126 F1917: DELETE [NAME]gunbattery_2 [COORD]x= 280.000000 y= 61.000000 vx= 0.000000 vy= 1.000000 | |
127 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
128 F1920: CREATE [NAME]enemy_greenclab_33 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 | |
129 F1920: CREATE [NAME]enemy_greenclab_34 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 | |
130 F1939: DELETE [NAME]gunbattery_1 [COORD]x= 205.000000 y= 211.000000 vx= 0.000000 vy= 1.000000 | |
131 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
132 F1952: CREATE [NAME]enemy_greenclab_35 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 | |
133 F1952: CREATE [NAME]enemy_greenclab_36 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 | |
134 F1984: CREATE [NAME]enemy_greenclab_37 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 | |
135 F1984: CREATE [NAME]enemy_greenclab_38 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 | |
136 F2016: CREATE [NAME]enemy_greenclab_39 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 | |
137 F2016: CREATE [NAME]enemy_greenclab_40 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 | |
138 F2048: CREATE [NAME]enemy_greenclab_41 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 | |
139 F2048: CREATE [NAME]enemy_greenclab_42 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 | |
140 F2080: CREATE [NAME]gunbattery_3 [COORD]x= 256.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 | |
141 F2080: CREATE [NAME]gunbattery_4 [COORD]x= 896.000000 y= 1088.000000 vx= 0.000000 vy= -1.000000 | |
142 F2112: CREATE [NAME]purplecore_0 [COORD]x= 213.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
143 F2240: CREATE [NAME]purplecore_1 [COORD]x= 780.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
144 F2276: DELETE [NAME]purplecore_0 [COORD]x= 213.000000 y= 36.000000 vx= 0.000000 vy= 1.000000 | |
145 [BULLET]tlv1 = 2, tlv2 = 0 llv1 = 0 | |
146 F2368: CREATE [NAME]purplecore_2 [COORD]x= 909.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
147 F2482: DELETE [NAME]purplecore_1 [COORD]x= 780.000000 y= 114.000000 vx= 0.000000 vy= 1.000000 | |
148 [BULLET]tlv1 = 2, tlv2 = 0 llv1 = 0 | |
149 F2496: CREATE [NAME]purplecore_3 [COORD]x= 869.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
150 F2528: DELETE [NAME]purplecore_2 [COORD]x= 909.000000 y= 32.000000 vx= 0.000000 vy= 1.000000 | |
151 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
152 F2560: CREATE [NAME]spacefish_0 [COORD]x= 712.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
153 F2592: CREATE [NAME]spacefish_1 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
154 F2592: CREATE [NAME]spacefish_2 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
155 F2656: CREATE [NAME]spacefish_3 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
156 F2656: CREATE [NAME]spacefish_4 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
157 F2673: DELETE [NAME]purplecore_3 [COORD]x= 869.000000 y= 49.000000 vx= 0.000000 vy= 1.000000 | |
158 [BULLET]tlv1 = 2, tlv2 = 0 llv1 = 0 | |
159 F2681: DELETE [NAME]spacefish_2 [COORD]x= 896.000000 y= -39.000000 vx= 0.000000 vy= 1.000000 | |
160 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
161 F2688: CREATE [NAME]spacefish_5 [COORD]x= 708.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
162 F2720: CREATE [NAME]spacefish_6 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
163 F2720: CREATE [NAME]spacefish_7 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
164 F2723: DELETE [NAME]spacefish_0 [COORD]x= 712.000000 y= 35.000000 vx= 0.000000 vy= 1.000000 | |
165 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
166 F2728: DELETE [NAME]spacefish_4 [COORD]x= 896.000000 y= -56.000000 vx= 0.000000 vy= 1.000000 | |
167 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
168 F2747: DELETE [NAME]spacefish_5 [COORD]x= 708.000000 y= -69.000000 vx= 0.000000 vy= 1.000000 | |
169 [BULLET]tlv1 = 4, tlv2 = 0 llv1 = 0 | |
170 F2816: CREATE [NAME]spacefish_8 [COORD]x= 207.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
171 F2872: DELETE [NAME]spacefish_1 [COORD]x= 256.000000 y= 152.000000 vx= 0.000000 vy= 1.000000 | |
172 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
173 F2888: DELETE [NAME]spacefish_3 [COORD]x= 256.000000 y= 104.000000 vx= 0.000000 vy= 1.000000 | |
174 [BULLET]tlv1 = 4, tlv2 = 0 llv1 = 0 | |
175 F2904: DELETE [NAME]spacefish_6 [COORD]x= 256.000000 y= 56.000000 vx= 0.000000 vy= 1.000000 | |
176 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
177 F2920: DELETE [NAME]spacefish_8 [COORD]x= 207.000000 y= -24.000000 vx= 0.000000 vy= 1.000000 | |
178 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
179 F2944: CREATE [NAME]spacefish_9 [COORD]x= 626.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
180 F3138: DELETE [NAME]spacefish_9 [COORD]x= 626.000000 y= 66.000000 vx= 0.000000 vy= 1.000000 | |
181 [BULLET]tlv1 = 2, tlv2 = 0 llv1 = 0 | |
182 F3200: CREATE [NAME]purplecore_4 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
183 F3200: CREATE [NAME]purplecore_5 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
184 F3225: DELETE [NAME]spacefish_7 [COORD]x= 896.000000 y= 377.000000 vx= 0.000000 vy= 1.000000 | |
185 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
186 F3262: DELETE [NAME]purplecore_5 [COORD]x= 896.000000 y= -66.000000 vx= 0.000000 vy= 1.000000 | |
187 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
188 F3328: CREATE [NAME]purplecore_6 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
189 F3328: CREATE [NAME]purplecore_7 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
190 F3456: CREATE [NAME]purplecore_8 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
191 F3456: CREATE [NAME]purplecore_9 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
192 F3478: DELETE [NAME]purplecore_4 [COORD]x= 256.000000 y= 150.000000 vx= 0.000000 vy= 1.000000 | |
193 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
194 F3509: DELETE [NAME]purplecore_6 [COORD]x= 256.000000 y= 53.000000 vx= 0.000000 vy= 1.000000 | |
195 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
196 F3544: DELETE [NAME]purplecore_8 [COORD]x= 256.000000 y= -40.000000 vx= 0.000000 vy= 1.000000 | |
197 [BULLET]tlv1 = 3, tlv2 = 0 llv1 = 0 | |
198 F3584: CREATE [NAME]purplecore_10 [COORD]x= 256.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
199 F3584: CREATE [NAME]purplecore_11 [COORD]x= 896.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
200 F3986: DELETE [NAME]purplecore_10 [COORD]x= 256.000000 y= 274.000000 vx= 0.000000 vy= 1.000000 | |
201 [BULLET]tlv1 = 2, tlv2 = 0 llv1 = 0 | |
202 F4160: CREATE [NAME]boss1_organ_0 [COORD]x= 520.000000 y= -128.000000 vx= 0.000000 vy= 1.000000 | |
203 89.895241 FPS | |
204 move: average:367usec, peak:1559usec |