diff src/test/csharp/DefaultJungleTreeTest.cs @ 6:4d08270a61c8

fix
author Kazuma
date Tue, 19 Jul 2016 16:47:43 +0900
parents dec15de2c6ff
children
line wrap: on
line diff
--- a/src/test/csharp/DefaultJungleTreeTest.cs	Tue Jul 05 07:20:41 2016 +0900
+++ b/src/test/csharp/DefaultJungleTreeTest.cs	Tue Jul 19 16:47:43 2016 +0900
@@ -10,19 +10,22 @@
 		return j;
 	}
 
-	public static string key = "KEY";
-	public GameObject value;
+	public string key = "moumou";
+	private byte value = 1;
 
 	void Start() {
 		Jungle j = instance ();
-		JungleTree tree = j.createNewTree ("tree"); // hogeの中にtreeという名前の木を作る
-
+		j.createNewTree ("tree"); // hogeの中にtreeという名前の木を作る
+		JungleTree tree = j.getTreeByName("tree");
+		if (Equals (0, tree.revision ())) {
+			Debug.Log ("error!");
+		}
 		JungleTreeEditor editor1 = tree.getTreeEditor (); // editor
 
-		DefaultNodePath path = new DefaultNodePath ();
+		DefaultNodePath root = new DefaultNodePath ();
 		// NodePath path;
 
-		Either<Error, JungleTreeEditor> either = editor1.putAttribute (path, key, value);
+		Either<Error, JungleTreeEditor> either = editor1.putAttribute (root, key, value);
 		if (either.isA ()) { // 失敗した場合のコード
 			Debug.Log ("失敗しました。");
 		}
@@ -30,9 +33,7 @@
 		editor1.success (); // 大本にあるTreeにここで変更を加える
 
 		TreeNode node = tree.getRootNode ();
-		Debug.Log (node);
-		Debug.Log (node.getAttributes ().getKeys ());
-		GameObject v = node.getAttributes ().get (key);
+		byte v = node.getAttributes ().get (key);
 		Debug.Log (v);
 		
 	}