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comparison Orchestland/Assets/LeapMotion/Scripts/Utils/KeyToggleEnabled.cs @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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0:347d21cdfc22 | 1:f7675884f2a1 |
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1 using UnityEngine; | |
2 using System.Collections; | |
3 using System.Collections.Generic; | |
4 | |
5 public class KeyToggleEnabled : MonoBehaviour { | |
6 public List<GameObject> targets; | |
7 public KeyCode toggle = KeyCode.T; | |
8 | |
9 // Update is called once per frame | |
10 void Update () { | |
11 if (Input.GetKeyDown (toggle)) { | |
12 foreach (GameObject target in targets) { | |
13 target.SetActive(!target.activeSelf); | |
14 } | |
15 } | |
16 } | |
17 } |