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view Orchestland/Assets/LeapMotion/Scripts/Utils/KeyToggleEnabled.cs @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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using UnityEngine; using System.Collections; using System.Collections.Generic; public class KeyToggleEnabled : MonoBehaviour { public List<GameObject> targets; public KeyCode toggle = KeyCode.T; // Update is called once per frame void Update () { if (Input.GetKeyDown (toggle)) { foreach (GameObject target in targets) { target.SetActive(!target.activeSelf); } } } }