view Orchestland/Assets/LeapMotion/Scripts/Utils/KeyToggleEnabled.cs @ 1:f7675884f2a1

Add Orchestland project
author Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:09:20 +0900
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class KeyToggleEnabled : MonoBehaviour {
  public List<GameObject> targets;
  public KeyCode toggle = KeyCode.T;

	// Update is called once per frame
	void Update () {
	  if (Input.GetKeyDown (toggle)) {
      foreach (GameObject target in targets) {
        target.SetActive(!target.activeSelf);
      }
    }
	}
}