annotate Assets/Application/Scripts/Stage.cs @ 3:2dd40b4412e4

Create game base.
author Kazuma
date Mon, 07 Nov 2016 18:42:01 +0900
parents e5ef0342d00b
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
0
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
1 using UnityEngine;
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
2 using System.Collections;
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
3
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
4 public class Stage : MonoBehaviour {
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
5
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
6 public Type Attribute;
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
7
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
8 public enum Type {
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
9 SAND,
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
10 WOOD,
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
11 GRASS
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
12 };
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
13
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
14 public void SetPosition (Vector3 pos) {
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
15 this.transform.position = pos;
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
16 print ("Set (" + pos.x + ", " + pos.y + ", " + pos.z + ")");
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
17 }
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
18
3
2dd40b4412e4 Create game base.
Kazuma
parents: 0
diff changeset
19 public void Delete() {
2dd40b4412e4 Create game base.
Kazuma
parents: 0
diff changeset
20 Destroy (this.gameObject);
2dd40b4412e4 Create game base.
Kazuma
parents: 0
diff changeset
21 }
2dd40b4412e4 Create game base.
Kazuma
parents: 0
diff changeset
22
0
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
23 }