annotate Assets/Application/Scripts/CharactorManager.cs @ 0:e5ef0342d00b

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author Kazuma
date Mon, 07 Nov 2016 00:39:49 +0900
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children 2dd40b4412e4
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1 using UnityEngine;
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2 using System.Collections;
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3
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4 // Player Enemy どちらもここで制御する
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5 public class CharactorManager : MonoBehaviour {
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6
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7 // Use this for initialization
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8 void Start () {
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9
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10 }
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11
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12 // Update is called once per frame
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13 void Update () {
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14 // Playerの制御
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15 Player.Instance.Move (InputManager.Instance.InputMouseButton());
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16 Player.Instance.EyeMove (new Vector3 (InputManager.Instance.InputX, InputManager.Instance.InputZ, 0));
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17 }
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18 }