10
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1 #include <stdio.h>
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2 #include <stdlib.h>
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3 #include <SDL.h>
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4 #include "SDL_opengl.h"
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5 #include "object.h"
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6 #include "Character.h"
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7 #include "Character_state.h"
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8 #include "tokuten.h"
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9 #include "collision.h"
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10 #include "bom.h"
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11 #include "count2.h"
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12 #include "sgoex.h"
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19
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13 #include "sankaku.h"
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14 #include "tama.h"
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10
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15 #include "TaskManager.h"
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16 #include "Func.h"
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17 #include "property.h"
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18 #include "state_task.h"
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19
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19
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20 extern SpriteTable sptable[DEFOBJ];
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21 extern TaskManager *tmanager;
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22
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23 CHARACTER *kyeenemyno;
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24 CHARACTER *tekino0;
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25 CHARACTER *enemy_part1;
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26 CHARACTER *enemy_part2;
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27 CHARACTER *enemy_part3;
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28 CHARACTER *enemy_part4;
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29 CHARACTER *enemy_part5;
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30
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31 //int tekino0;
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32 int rinkx;
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33 int rinky;
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34 int rinkf1 = 0, rinkf2 = 0;
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35 CHARACTER *asteroiddt[200];
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36 int asteroidi = 0;
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37 int enemyfaste = 0;
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38 int fastebos = 0;
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39
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40 State state_list[LIST_NUM];
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41
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42 int
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43 GetStateNum(int task_num)
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44 {
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45 int num = task_num % LIST_NUM;
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46
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47 return num;
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48 }
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49
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10
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50 void
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19
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51 SetTaskState(int task_num, CHARACTER *(state)(CHARACTER *chara))
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52 {
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53 int num = GetStateNum(task_num);
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54
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55 state_list[num] = state;
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56 }
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57
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58 void
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59 initStateList()
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60 {
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61 SetTaskState(DELETE_CHARA, delete_chara);
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62 SetTaskState(STATE0, chara_state0);
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63 SetTaskState(STATE1, chara_state1);
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64 SetTaskState(STATE2, chara_state2);
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65 // SetTaskState(STATE3, chara_state3);
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66 SetTaskState(STATE4, chara_state4);
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67 SetTaskState(STATE5, chara_state5);
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68 SetTaskState(STATE6, chara_state6);
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69 #if 0
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70 SetTaskState(STATE7, chara_state7);
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71 SetTaskState(STATE8, chara_state8);
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72 SetTaskState(STATE9, chara_state9);
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73 SetTaskState(STATE10, chara_state10);
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74 SetTaskState(STATE11, chara_state11);
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75 SetTaskState(STATE12, chara_state12);
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76 SetTaskState(STATE13, chara_state13);
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77 SetTaskState(STATE20, chara_state20);
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78 SetTaskState(STATE21, chara_state21);
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79 SetTaskState(STATE22, chara_state22);
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80 SetTaskState(STATE23, chara_state23);
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81 SetTaskState(STATE24, chara_state24);
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82 SetTaskState(STATE25, chara_state25);
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83 SetTaskState(STATE26, chara_state26);
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84 SetTaskState(STATE27, chara_state27);
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85 SetTaskState(STATE28, chara_state28);
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86 SetTaskState(STATE29, chara_state29);
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87 SetTaskState(STATE30, chara_state30);
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88 SetTaskState(STATE31, chara_state31);
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89 SetTaskState(STATE32, chara_state32);
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90 SetTaskState(STATE33, chara_state33);
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91 SetTaskState(STATE34, chara_state34);
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92 SetTaskState(STATE35, chara_state35);
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93 SetTaskState(STATE40, chara_state40);
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94 SetTaskState(STATE41, chara_state41);
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95 SetTaskState(STATE400, chara_state400);
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96 SetTaskState(STATE401, chara_state401);
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97 SetTaskState(STATE402, chara_state402);
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98 SetTaskState(STATE410, chara_state410);
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99 SetTaskState(STATE411, chara_state411);
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100 SetTaskState(STATE500, chara_state500);
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101 SetTaskState(STATE501, chara_state501);
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102 SetTaskState(STATE600, chara_state600);
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103 SetTaskState(STATE601, chara_state601);
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104 SetTaskState(STATE602, chara_state602);
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105 #endif
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106 }
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107
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108 void
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109 updateState(SchedTask *s, void *chara, void *arg)
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110 {
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111 CHARACTER *p = (CHARACTER*)chara;
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112
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113 int num = GetStateNum(p->task);
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114 p=state_list[num](p);
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115 }
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116
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117 CHARACTER*
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118 SimpleStateTask(CHARACTER *p)
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119 {
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120 int task_num = p->task;
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121 HTaskPtr state_task = tmanager->create_task(task_num);
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122
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123 state_task->add_inData(p, sizeof(CHARACTER));
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124 state_task->add_outData(p, sizeof(CHARACTER));
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125 state_task->set_post(updateState, (void*)p, NULL);
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126
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127 state_task->set_cpu(SPE_ANY);
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128 state_task->spawn();
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129
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130 return p;
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131 }
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132
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133 CHARACTER*
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134 withJikiTask(CHARACTER *p)
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135 {
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136 int task_num = p->task;
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137 HTaskPtr state_task = tmanager->create_task(task_num);
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138
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139 state_task->add_inData(p, sizeof(CHARACTER));
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140 state_task->add_inData(&jiki, sizeof(player));
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141 state_task->add_outData(p, sizeof(CHARACTER));
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142 state_task->set_post(updateState, (void*)p, NULL);
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143
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144 state_task->set_cpu(SPE_ANY);
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145 state_task->spawn();
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146
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147 return p;
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148 }
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149
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150 CHARACTER*
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151 noaction(CHARACTER *p)
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152 {
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153 p->state = noaction;
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154 return p;
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155 }
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156
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157 CHARACTER *
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158 delete_chara(CHARACTER *p)
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159 {
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160
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161 CHARACTER *parent = p;
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162 p->f = FALSE;
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163 p->state = noaction;
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164 p->collision = noaction;
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165 return parent;
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166 }
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167
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168 CHARACTER * chara_state0(CHARACTER *p)
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169 {
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170 p->task = STATE0;
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171 return SimpleStateTask(p);
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172 }
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173
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174 CHARACTER * chara_state1(CHARACTER *p)
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175 {
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21
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176 p->task = STATE1;
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177 return SimpleStateTask(p);
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178 }
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179
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180 CHARACTER * chara_state2(CHARACTER *p)
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181 {
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21
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182 p->task = STATE2;
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183 return SimpleStateTask(p);
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184 }
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185
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19
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186 #if 0
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18
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187 CHARACTER * chara_state3(CHARACTER *p)
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188 {
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189 p->x += p->vx;
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190 p->y += p->vy;
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191 if((p->dt1 == 60) ||
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192 (p->dt1 == 90) ||
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193 (p->dt1 == 30))
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194 {
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195 Puttama(0, p->x, p->y);
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196 }
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197 p->dt1++;
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198 p->state = chara_state3;
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199 //PutSprite(count, p->x, p->y, p->charano);
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200 return p;
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201 }
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202 #endif
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203
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204 CHARACTER * chara_state4(CHARACTER *p)
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205 {
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206 p->task = STATE4;
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207 return withJikiTask(p);
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208 }
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209
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210 CHARACTER * chara_state5(CHARACTER *p)
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211 {
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21
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212 p->task = STATE5;
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213 return withJikiTask(p);
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214 }
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215
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216 CHARACTER * chara_state6(CHARACTER *p)
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217 {
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21
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218 p->task = STATE6;
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219 return withJikiTask(p);
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220 }
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221
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222 #if 0
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223 CHARACTER * chara_state7(CHARACTER *p)
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224 {
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225 p->x += p->vx;
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226 p->y += p->vy;
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227 if((p->dt1 == 60) || (p->dt1 == 90)
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228 || (p->dt1 == 30))
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229 {
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230 Puttama(1, p->x, p->y);
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231 }
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232 p->dt1++;
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233 p->state = chara_state7;
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234 //PutSprite(count, p->x, p->y, p->charano);
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235 return p;
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236 }
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237
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238 // state1 boss patern
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239 CHARACTER * chara_state8(CHARACTER *p)
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240 {
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241 if(p->y < 520)
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242 {
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243 tekino0 = p;
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244 kyeenemyno = p;
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245 p->y += p->vy;
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246 count++;
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247 DefSpriteEx(p->charano, 16*4, 32*4);
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248 PutSpriteEx(p->charano, (p->x * 4), (p->y * 4), 0.2, 0.2, 1);
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249 p->dt1 = 512;
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250 p->s = 0.125;
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251 p->state = chara_state8;
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252 return p;
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253 }
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254 p->state = chara_state9;
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255 return p;
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256 }
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257
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258 CHARACTER * chara_state9(CHARACTER *p)
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259 {
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260 if(p->s <= 2)
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261 {
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262 p->s += 0.05;
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263 p->y -= 12;
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264 count++;
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265 DefSpriteEx(54, 16*4, 32*4);
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266 PutSpriteEx(54, (p->x * 4), (p->y * 4), p->s, p->s, 1);
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267 p->state = chara_state9;
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268 return p;
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269 }
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270 count++;
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271 DefSpriteEx(54, 16, 32);
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272 PutSpriteEx(54, p->x, p->y, p->s, p->s, 1);
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273 rinkx = p->x;
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274 rinky = p->y;
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275 Putenemy(5, rinkx - 16, rinky - 16, 1, 0, chara_state10);
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276 Putenemy(5, rinkx - 16, rinky - 16, -1, 0, chara_state10);
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277 p->state = chara_state11;
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278 p->dt1 = 8192;
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279 return p;
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280 }
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281
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282
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283 CHARACTER * chara_state10(CHARACTER *p)
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284 {
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285 if(p->dt1 < 48)
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286 {
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287 p->x += p->vx;
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288 p->y += p->vy;
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289 p->dt1++;
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290 p->state = chara_state10;
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291 //PutSprite(count, p->x, p->y,
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292 return p;
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293 }
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294 rinkf1 = 1;
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295 p->dt1 = rinkx;
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296 p->dt2 = rinky;
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297 p->state = chara_state13;
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298 return p;
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18
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299 }
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300
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301
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302 CHARACTER * chara_state11(CHARACTER *p)
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303 {
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304 if(rinkf1 == 0)
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305 {
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306 count++;
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307 DefSpriteEx(54, 16, 32);
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308 PutSpriteEx(54, p->x, p->y, p->s, p->s, 1);
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309 p->state = chara_state11;
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310 return p;
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311 }
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312 p->dt1 = 0;
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313 p->dt2 = 0;
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314 p->state = chara_state12;
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315 return p;
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18
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316 }
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317
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318 CHARACTER * chara_state12(CHARACTER *p)
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319 {
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320 if(fastebos > 60*60)
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321 {
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322 if(p->y > 240+32)
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323 {
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324 p->state = delete_chara;
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325 }
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326 p->y += 3;
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327 rinky += 3;
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328 count++;
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329 DefSpriteEx(54, 16, 32);
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330 PutSpriteEx(54, p->x, p->y, 2, 2, 1);
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331 p->state = chara_state12;
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332 return p;
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18
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333 }
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334 if(p->dt1 <= 60)
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335 {
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336 if(jiki.x + 15 - rinkx < -5)
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337 {
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338 p->vx = -0.8;
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339 }
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340 else if(jiki.x + 15 - rinkx > 5)
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341 {
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342 p->vx = +0.8;
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343 }
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344 else p->vx = 0;
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345 rinkx = p->x;
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346 rinky = p->y;
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347 }
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348 if((p->dt1 > 60) && (p->dt1 <= 70))
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349 {
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350 if(p->dt1 % 2 == 1)
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351 {
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352 Puttama(0, rinkx - 16, rinky);
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353 Puttama(0, rinkx, rinky);
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354 Puttama(0, rinkx + 16, rinky);
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355 }
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356 }
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357 if((p->dt1 > 180) && (p->dt1 <= 240))
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358 {
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359 if(p->dt1 % 2 == 1)
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360 {
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361 rinkf2 = 1;
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362 Puttama(2, rinkx - 16, p->y - 32);
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363 Puttama(3, rinkx + 32 - 16, p->y - 32);
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364 }
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365 else
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366 {
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367 rinkf2 = 2;
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368 }
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369 }
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370 if(p->dt1 > 240)
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371 {
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372 rinkf2 = 2;
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373 }
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374 if((p->dt1 > 240) && (p->dt1 <= 400))
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375 {
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376 count++;
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377 PutSprite(count, rinkx - 16, rinky + 32,
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378 58 + p->dt1 % 4);
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379 }
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380 if((p->dt1 > 300) && (p->dt1 <= 400))
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381 {
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382 rinkf2 = 3;
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383 if(jiki.x + 15 - rinkx < -5)
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384 {
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385 p->vx = -1;
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386 }
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387 else if(jiki.x + 15 - rinkx > 5)
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388 {
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389 p->vx = +1;
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390 }
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391 else p->vx = 0;
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392 p->x += p->vx;
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393 rinkx = p->x;
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394 rinky = p->y;
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395 Puttama(4, rinkx - 8, rinky + 16);
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396 }
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397 if((p->dt1 > 400) && (p->dt1 <= 500))
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398 {
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399 rinkf2 = 4;
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400 if(jiki.x + 15 - rinkx > 5)
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401 {
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402 p->vx = -1;
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403 }
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404 else if(jiki.x + 15 - rinkx > 5)
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405 {
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406 p->vx = +1;
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407 }
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408 else p->vx = 0;
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409 p->x += p->vx;
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410 rinkx = p->x;
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411 rinky = p->y;
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412 }
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413 if(p->dt1 > 500)
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414 {
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415 rinkf2 = 5;
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416 if(jiki.x + 15 - rinkx < -5)
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417 {
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418 p->vx = -1;
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419 }
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420 else if(jiki.x + 15 - rinkx > 5)
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421 {
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422 p->vx = +1;
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423 }
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424 else p->vx = 0;
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425 p->x += p->vx;
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426 rinkx = p->x;
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427 rinky = p->y;
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428 }
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429 if(p->dt1 > 600)
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430 {
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431 rinkf2 = 0;
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432 p->dt1 = 0;
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433 }
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434 fastebos++;
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435 p->dt1++;
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436 count++;
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437 DefSpriteEx(54, 16, 32);
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438 PutSpriteEx(54, p->x, p->y, 2, 2, 1);
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439 return p;
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18
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440 }
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441
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442
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443 CHARACTER * chara_state13(CHARACTER *p)
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444 {
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445 if(tekino0->f == FALSE){
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446 Bom(p->x, p->y);
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447 p->f = FALSE;
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448 p->state = delete_chara;
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449 p->collision = noaction;
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19
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450 return p;
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18
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451 }
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452
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453 p->x += rinkx - p->dt1;
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454 p->y += rinky - p->dt2;
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455 p->dt1 = rinkx;
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456 p->dt2 = rinky;
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457 if(rinkf2 == 1)
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458 {
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459 if(p->x > rinkx)
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460 {
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461 Puttama(2, p->x + 32, p->y);
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462 }
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463 if(p->x < rinkx)
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464 {
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465 Puttama(3, p->x, p->y);
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466 }
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467 }
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468 if(rinkf2 == 4)
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469 {
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470 count++;
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471 PutSprite(count, p->x, p->y + 56, 58+filpcount % 4);
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472 }
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473 if(rinkf2 == 5)
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474 {
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475 if(p->x > rinkx)
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476 {
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477 Puttama(5, p->x + 8, p->y + 24);
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478 }
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479 if(p->x < rinkx)
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480 {
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481 Puttama(5, p->x + 8, p->y + 24);
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482 }
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483 }
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19
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484 return p;
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18
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485 }
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19
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486 #endif
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18
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487
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488 CHARACTER * chara_state20(CHARACTER *p)
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489 {
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21
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490 p->task = STATE20;
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19
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491 return SimpleStateTask(p);
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18
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492 }
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493
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494 CHARACTER * chara_state21(CHARACTER *p)
|
|
495 {
|
21
|
496 p->task = STATE21;
|
19
|
497 return SimpleStateTask(p);
|
18
|
498 }
|
|
499
|
19
|
500 #if 0
|
18
|
501 //ここまでgetate boss
|
|
502
|
|
503
|
|
504 CHARACTER * chara_state22(CHARACTER *p)
|
|
505 {
|
19
|
506 return SimpleStateTask(p);
|
18
|
507 }
|
|
508
|
|
509 CHARACTER * chara_state23(CHARACTER *p)
|
|
510 {
|
|
511 p=asteroid(p);
|
19
|
512 return p;
|
18
|
513 }
|
|
514
|
|
515 CHARACTER * chara_state24(CHARACTER *p)
|
|
516 {
|
|
517 kyeenemyno = p;
|
|
518 tekino0 = 0;
|
|
519 enemy_part1 = p->next;
|
|
520 enemy_part2 = enemy_part1->next;
|
|
521 enemy_part3 = enemy_part2->next;
|
|
522 enemy_part4 = enemy_part3->next;
|
|
523 enemy_part5 = enemy_part4->next;
|
|
524 rinkx = 0;
|
|
525 rinky = 0;
|
|
526 rinkf1 = 0;
|
|
527 rinkf2 = 0;
|
|
528 p->state = chara_state25;
|
19
|
529 return p;
|
18
|
530 }
|
|
531
|
|
532 CHARACTER * chara_state25(CHARACTER *p)
|
|
533 {
|
|
534 int amari;
|
|
535
|
|
536 if(p->dt1 <= 360)
|
|
537 {
|
|
538 p->x = Mycos(p->dt1) * 30 / SANKAKU + 82 + 32;
|
|
539 p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
|
|
540 }
|
|
541 if(p->dt1 > 360)
|
|
542 {
|
|
543 p->x = Mycos(p->dt1) * 30 * -1 /SANKAKU + 142 + 32;
|
|
544 p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
|
|
545 }
|
|
546 count++;
|
|
547 PutSprite(count, p->x - 42, p->y, 64);
|
|
548 amari = rand() % 160;
|
|
549 if((amari == 1) && (enemy_part5->f == TRUE))
|
|
550 {
|
|
551 p->state = chara_state26;
|
|
552 rinkf1 = 1;
|
|
553 }
|
|
554 if((amari == 2) && (enemy_part1->f == TRUE))
|
|
555 {
|
|
556 p->state = chara_state27;
|
|
557 rinkf1 = 5;
|
|
558 rinkx = 0;
|
19
|
559 return p;
|
18
|
560 }
|
|
561 if((enemy_part5->f == TRUE) && (enemy_part1->f != TRUE))
|
|
562 {
|
|
563 p->state = chara_state28;
|
|
564 }
|
|
565 p->dt1 += 3;
|
|
566 if(p->dt1 == 720)
|
|
567 {
|
|
568 p->dt1 = 0;
|
|
569 }
|
19
|
570 return p;
|
18
|
571 }
|
|
572
|
|
573 CHARACTER * chara_state26(CHARACTER *p)
|
|
574 {
|
|
575 if((p->dt2 > 50) && (p->dt2 < 100))
|
|
576 {
|
|
577 rinkf1 = 2;
|
|
578 }
|
|
579 if(p->dt2 > 100)
|
|
580 {
|
|
581 rinkf1 = 3;
|
|
582 }
|
|
583 if(p->dt2 == 400)
|
|
584 {
|
|
585 rinkf1 = 4;
|
|
586 }
|
|
587 count++;
|
|
588 PutSprite(count, p->x - 42, p->y, 64);
|
|
589 if(p->dt2 == 401)
|
|
590 {
|
|
591 p->dt2 = 0;
|
|
592 rinkf1 = 0;
|
|
593 p->state = chara_state25;
|
19
|
594 return p;
|
18
|
595 }
|
|
596 p->dt2++;
|
19
|
597 return p;
|
18
|
598 }
|
|
599
|
|
600 CHARACTER * chara_state27(CHARACTER *p) //rocket punch
|
|
601 {
|
|
602 if((p->dt2 > 50) && (p->dt2 < 60) && (p->x > -24) && (p->y > -24))
|
|
603 {
|
|
604 rinkf1 = 6;
|
|
605 rinkx -= 4;
|
|
606 p->x -= 4;
|
|
607 p->y -= 4;
|
|
608 }
|
|
609 if(p->dt2 == 80)
|
|
610 {
|
|
611 rinkf1 = 7;
|
|
612 }
|
|
613 if(p->dt2 == 81)
|
|
614 {
|
|
615 rinkf1 = 8;
|
|
616 }
|
|
617 if(p->dt2 == 124)
|
|
618 {
|
|
619 rinkf1 = 9;
|
|
620 }
|
|
621 if(p->dt2 == 400)
|
|
622 {
|
|
623 rinkf1 = 10;
|
|
624 }
|
|
625 if(p->dt2 == 444)
|
|
626 {
|
|
627 rinkf1 = 11;
|
|
628 }
|
|
629 if(p->dt2 == 500)
|
|
630 {
|
|
631 rinkf1 = 12;
|
|
632 }
|
|
633 if((p->dt2 > 80) && (p->dt2 < 200))
|
|
634 {
|
|
635 if((rinkx != 0) && (p->dt2 % 2 == 1))
|
|
636 {
|
|
637 rinkx++;
|
|
638 p->x++;
|
|
639 p->y++;
|
|
640 }
|
|
641 }
|
|
642 count++;
|
|
643 PutSprite(count, p->x - 32, p->y, 6);
|
|
644 if(rinkf1 == 12)
|
|
645 {
|
|
646 p->dt2 = 0;
|
|
647 rinkf1 = 0;
|
|
648 rinkx = 0;
|
|
649 p->state = chara_state25;
|
19
|
650 return p;
|
18
|
651 }
|
|
652 p->dt2++;
|
19
|
653 return p;
|
18
|
654 }
|
|
655 CHARACTER * chara_state28(CHARACTER *p)
|
|
656 {
|
|
657 if (p->dt1 <= 360)
|
|
658 {
|
|
659 p->x = Mycos(p->dt1) * 30 / SANKAKU + 82 + 32;
|
|
660 p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
|
|
661 }
|
|
662 if (p->dt1 > 360)
|
|
663 {
|
|
664 p->x = Mycos(p->dt1) * 30 * -1 / SANKAKU + 142 + 32;
|
|
665 p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
|
|
666 }
|
|
667 count++;
|
|
668 PutSprite(count, p->x - 42, p->y, 64);
|
|
669 if (p->dt1 % 30 == 3)
|
|
670 {
|
|
671 Putenemy(24, p->x + 14,
|
|
672 p->y + 14,
|
|
673 (rand() % 5 + 0.5) * (rand() % 2 ==
|
|
674 1 ? -1 : 1),
|
|
675 (rand() % 5 + 0.5) * (rand() % 2 ==
|
|
676 1 ? -1 : 1), chara_state29);
|
|
677 }
|
|
678 p->dt1 += 3;
|
19
|
679 return p;
|
18
|
680 }
|
|
681
|
|
682
|
|
683 CHARACTER * chara_state29(CHARACTER *p)
|
|
684 {
|
|
685 p->x += p->vx;
|
|
686 p->y += p->vy;
|
|
687 if(p->dt1 % 18 == 1)
|
|
688 {
|
|
689 Puttama(0, p->x, p->y);
|
|
690 }
|
|
691 p->dt1++;
|
19
|
692 return p;
|
18
|
693 }
|
19
|
694 #endif
|
18
|
695
|
|
696 CHARACTER * chara_state30(CHARACTER *p)
|
|
697 {
|
21
|
698 p->task = STATE30;
|
19
|
699 return SimpleStateTask(p);
|
18
|
700 }
|
|
701
|
19
|
702 #if 0
|
18
|
703 CHARACTER * chara_state31(CHARACTER *p) //right hand
|
|
704 {
|
|
705
|
|
706 if((enemy_part3->f == FALSE) || (kyeenemyno->f == FALSE))
|
|
707 {
|
|
708 Bom(p->x, p->y);
|
|
709 p->f = FALSE;
|
|
710 p->state = delete_chara;
|
|
711 p->collision = noaction;
|
19
|
712 return p;
|
18
|
713 }
|
|
714
|
|
715 if(rinkf1 == 0)
|
|
716 {
|
|
717 p->x = kyeenemyno->x + 40;
|
|
718 p->y = kyeenemyno->y + 28;
|
|
719 p->dt2 = 0;
|
|
720 }
|
|
721 if(rinkf1 == 5)
|
|
722 {
|
|
723 p->x = kyeenemyno->x + 52;
|
|
724 p->y = kyeenemyno->y;
|
|
725 count++;
|
|
726 PutSprite(count, p->x - 4, p->y - 20, 80 + p->dt2 % 4);
|
|
727 p->dt2++;
|
|
728 }
|
|
729 if(rinkf1 == 6)
|
|
730 {
|
|
731 if(p->y < 240 - 40)
|
|
732 {
|
|
733 p->y += 6;
|
|
734 }
|
|
735 else
|
|
736 {
|
19
|
737 return p;
|
18
|
738 }
|
|
739 count++;
|
|
740 PutSprite(count, p->x - 4, p->y - 20, 90 + p->dt2 % 4);
|
|
741 p->dt2++;
|
|
742 }
|
|
743 if(rinkf1 == 7)
|
|
744 {
|
|
745 Putenemy(22, p->x + 14, p->y + 14, 0, 0, chara_state40);
|
19
|
746 return p;
|
18
|
747 }
|
|
748 if(rinkf1 == 11)
|
|
749 {
|
|
750 if(p->y + 20 != p->y)
|
|
751 {
|
|
752 p->y--;
|
|
753 }
|
|
754 else
|
|
755 {
|
19
|
756 return p;
|
18
|
757 }
|
|
758 count++;
|
|
759 PutSprite(count, p->x + 8, p->y + 44, 58 + p->dt2 % 4);
|
|
760 p->dt2++;
|
|
761 }
|
19
|
762 return p;
|
18
|
763 }
|
|
764
|
|
765
|
|
766 CHARACTER * chara_state32(CHARACTER *p) //left hand
|
|
767 {
|
|
768 if ((enemy_part4->f == FALSE)
|
|
769 || (kyeenemyno->f == FALSE))
|
|
770 {
|
|
771 Bom(p->x, p->y);
|
|
772 p->f = FALSE;
|
|
773 p->state = delete_chara;
|
|
774 p->collision = noaction;
|
19
|
775 return p;
|
18
|
776 }
|
|
777 p->x = kyeenemyno->x - 40;
|
|
778 p->y = kyeenemyno->y + 28;
|
|
779 if (rinkf1 == 5)
|
|
780 {
|
|
781 p->x = kyeenemyno->x - 24 + 4;
|
|
782 p->y = kyeenemyno->y + 28;
|
|
783 p->charano = enemystate[20].charano;
|
|
784 }
|
|
785 if (rinkf1 == 11)
|
|
786 {
|
|
787 p->charano = enemystate[14].charano;
|
|
788 }
|
|
789 if (rinkf1 == 7)
|
|
790 {
|
|
791 Putenemy(23, p->x + 14,
|
|
792 p->y + 14, 0, 0, chara_state41);
|
|
793 // rinkf1=8;
|
19
|
794 return p;
|
18
|
795 }
|
19
|
796 return p;
|
18
|
797 }
|
|
798
|
|
799
|
|
800 CHARACTER * chara_state33(CHARACTER *p) // right shoulder
|
|
801 {
|
|
802 if (kyeenemyno->f == FALSE)
|
|
803 {
|
|
804 Bom(p->x, p->y);
|
|
805 p->f = FALSE;
|
|
806 p->state = delete_chara;
|
|
807 p->collision = noaction;
|
19
|
808 return p;
|
18
|
809 }
|
|
810 p->x = kyeenemyno->x + 32;
|
|
811 p->y = kyeenemyno->y;
|
|
812 if (rinkf1 == 5)
|
|
813 {
|
|
814 p->x = kyeenemyno->x + 32 - 4;
|
|
815 p->y = kyeenemyno->y;
|
|
816 p->charano = enemystate[19].charano;
|
|
817 }
|
|
818 if (rinkf1 == 6)
|
|
819 {
|
|
820 p->charano = enemystate[11].charano;
|
|
821 }
|
19
|
822 return p;
|
18
|
823 }
|
|
824
|
|
825
|
|
826 CHARACTER * chara_state34(CHARACTER *p) //left shoulder
|
|
827 {
|
|
828 if (kyeenemyno->f == FALSE)
|
|
829 {
|
|
830 Bom(p->x, p->y);
|
|
831 p->f = FALSE;
|
|
832 p->state = delete_chara;
|
|
833 p->collision = noaction;
|
19
|
834 return p;
|
18
|
835 }
|
|
836 p->x = kyeenemyno->x - 32;
|
|
837 p->y = kyeenemyno->y;
|
|
838 if (rinkf1 == 5)
|
|
839 {
|
|
840 p->charano = enemystate[21].charano;
|
|
841 }
|
|
842 if (rinkf1 == 6)
|
|
843 {
|
|
844 p->charano = enemystate[12].charano;
|
|
845 }
|
19
|
846 return p;
|
18
|
847 }
|
|
848
|
|
849 CHARACTER * chara_state35(CHARACTER *p) // bust
|
|
850 {
|
|
851 if (kyeenemyno->f == FALSE)
|
|
852 {
|
|
853 Bom(p->x, p->y);
|
|
854 p->f = FALSE;
|
|
855 p->state = delete_chara;
|
|
856 p->collision = noaction;
|
19
|
857 return p;
|
18
|
858 }
|
|
859 p->x = kyeenemyno->x;
|
|
860 p->y = kyeenemyno->y + 32;
|
|
861 if (rinkf1 == 1)
|
|
862 {
|
|
863 p->charano = enemystate[16].charano;
|
|
864 }
|
|
865 if (rinkf1 == 2)
|
|
866 {
|
|
867 count++;
|
|
868 PutSprite(count, p->x - 10,
|
|
869 p->y + 16,
|
|
870 58 + p->dt2 % 4);
|
|
871 count++;
|
|
872 PutSprite(count, p->x + 10,
|
|
873 p->y + 16,
|
|
874 58 + p->dt2 % 4);
|
|
875 p->dt2++;
|
|
876 }
|
|
877 if (rinkf1 == 3)
|
|
878 {
|
|
879 count++;
|
|
880 PutSprite(count, p->x - 10,
|
|
881 p->y + 16,
|
|
882 58 + p->dt2 % 4);
|
|
883 count++;
|
|
884 PutSprite(count, p->x + 10,
|
|
885 p->y + 16,
|
|
886 58 + p->dt2 % 4);
|
|
887 if (p->dt2 % 20 == 1)
|
|
888 {
|
|
889 Puttama(7, p->x, p->y + 16);
|
|
890 Puttama(7, p->x + 20,
|
|
891 p->y + 16);
|
|
892 }
|
|
893 p->dt2++;
|
|
894 }
|
|
895 if (rinkf1 == 4) {
|
|
896 p->charano = enemystate[15].charano;
|
|
897 p->dt2 = 0;
|
|
898 }
|
19
|
899 return p;
|
18
|
900 }
|
|
901
|
|
902
|
|
903 CHARACTER * chara_state40(CHARACTER *p) //arm vulkan
|
|
904 {
|
|
905 if (enemy_part1->f == FALSE)
|
|
906 {
|
|
907 Bom(p->x, p->y);
|
|
908 p->f = FALSE;
|
|
909 p->state = delete_chara;
|
|
910 p->collision = noaction;
|
19
|
911 return p;
|
18
|
912 }
|
|
913 if ((rinkf1 == 8) && (p->dt1 % 3 == 1))
|
|
914 {
|
|
915 if ((p->dt2 < 16))
|
|
916 {
|
|
917 p->dt2++;
|
|
918 DefSprite(76, "boss2_rightarm_b", 16, p->dt2, 480, boss);
|
|
919 }
|
|
920 else
|
|
921 {
|
|
922 // rinkf1=9;
|
19
|
923 return p;
|
18
|
924 }
|
|
925 }
|
|
926 if (rinkf1 == 9)
|
|
927 {
|
|
928 if (p->dt1 % 15 == 1)
|
|
929 {
|
|
930 Puttama(8, p->x, p->y);
|
|
931 }
|
|
932 }
|
|
933 if (rinkf1 == 10)
|
|
934 {
|
|
935 if (p->dt2 != 0)
|
|
936 {
|
|
937 p->dt2--;
|
|
938 DefSprite(76, "boss2_rightarm_b", 16, p->dt2, 480, boss);
|
|
939 }
|
|
940 else
|
|
941 {
|
|
942 p->f = FALSE;
|
|
943 p->state = delete_chara;
|
|
944 p->collision = noaction;
|
|
945 // rinkf1=11;
|
|
946 }
|
|
947 }
|
|
948 p->dt1++;
|
19
|
949 return p;
|
18
|
950 }
|
|
951
|
|
952
|
|
953 CHARACTER * chara_state41(CHARACTER *p) //left arm up arm vulkan
|
|
954 {
|
|
955 if (enemy_part2->f == FALSE)
|
|
956 {
|
|
957 Bom(p->x, p->y);
|
|
958 p->f = FALSE;
|
|
959 p->state = delete_chara;
|
|
960 p->collision = noaction;
|
19
|
961 return p;
|
18
|
962 }
|
|
963 p->x = kyeenemyno->x - 20 - 7;
|
|
964 p->y = kyeenemyno->y + 28 + 15;
|
|
965 if ((rinkf1 == 8) && (p->dt1 % 3 == 1))
|
|
966 {
|
|
967 if ((p->dt2 < 16))
|
|
968 {
|
|
969 p->dt2++;
|
|
970 DefSprite(77, "boss2_leftarmbattery", p->dt2, 16, 480, boss); /*左腕アップアーム砲 */
|
|
971 }
|
|
972 else
|
|
973 {
|
|
974 rinkf1 = 9;
|
19
|
975 return p;
|
18
|
976 }
|
|
977 }
|
|
978 if (rinkf1 == 9)
|
|
979 {
|
|
980 if (p->dt1 % 15 == 1)
|
|
981 {
|
|
982 Puttama(9 + rand() % 2, p->x, p->y);
|
|
983 }
|
|
984 }
|
|
985 if (rinkf1 == 10)
|
|
986 {
|
|
987 if (p->dt2 != 0)
|
|
988 {
|
|
989 p->dt2--;
|
|
990 DefSprite(77, "boss2_leftarmbattery", p->dt2, 16, 480, boss);
|
|
991 }
|
|
992 else
|
|
993 {
|
|
994 p->f = FALSE;
|
|
995 p->state = delete_chara;
|
|
996 p->collision = noaction;
|
19
|
997 return p;
|
18
|
998 // rinkf1=11;
|
|
999 }
|
|
1000 }
|
|
1001 p->dt1++;
|
19
|
1002 return p;
|
18
|
1003 }
|
|
1004
|
|
1005
|
|
1006 CHARACTER * chara_state400(CHARACTER *p)
|
|
1007 {
|
19
|
1008 return SimpleStateTask(p);
|
18
|
1009 }
|
|
1010
|
|
1011
|
|
1012 CHARACTER * chara_state401(CHARACTER *p)
|
|
1013 {
|
|
1014 p->vx++;
|
|
1015 p->x += p->vx / 8;
|
|
1016 if (p->x > (jiki.x - 32))
|
|
1017 {
|
|
1018 p->vy--;
|
|
1019 }
|
|
1020 p->y += p->vy / 8;
|
|
1021 if (p->dt1 % 50 == 37)
|
|
1022 {
|
|
1023 Puttama(1, p->x + 8, p->y + 24);
|
|
1024 }
|
|
1025 p->dt1++;
|
19
|
1026 return p;
|
18
|
1027 }
|
|
1028
|
|
1029
|
|
1030 CHARACTER * chara_state402(CHARACTER *p)
|
|
1031 {
|
|
1032 p->vx--;
|
|
1033 p->x += p->vx / 8;
|
|
1034 if (p->x < (jiki.x + 32))
|
|
1035 {
|
|
1036 p->vy--;
|
|
1037 }
|
|
1038 p->y += p->vy / 8;
|
|
1039 if (p->dt1 % 50 == 37)
|
|
1040 {
|
|
1041 Puttama(1, p->x + 8, p->y + 24);
|
|
1042 }
|
|
1043 p->dt1++;
|
19
|
1044 return p;
|
18
|
1045 }
|
|
1046
|
|
1047
|
|
1048 CHARACTER * chara_state410(CHARACTER *p)
|
|
1049 {
|
|
1050 kyeenemyno = p;
|
|
1051 p->state = chara_state411;
|
19
|
1052 return p;
|
18
|
1053 }
|
|
1054
|
|
1055
|
|
1056 CHARACTER * chara_state411(CHARACTER *p)
|
|
1057 {
|
|
1058 if (p->dt2 > 356)
|
|
1059 {
|
|
1060 p->vx = -1;
|
|
1061 }
|
|
1062 if (p->dt2 < -398)
|
|
1063 {
|
|
1064 p->vx = 1;
|
|
1065 }
|
|
1066 if ((p->dt1) % 62 == 0)
|
|
1067 Putenemy(41,
|
|
1068 p->x,
|
|
1069 p->y,
|
|
1070 (int) -Mycos(p->dt1 / 16) * 4 /
|
|
1071 SANKAKU,
|
|
1072 (int) -Mysin(p->dt1 / 16) * 4 /
|
|
1073 SANKAKU, chara_state7);
|
|
1074 if ((p->dt1) % 13 == 0)
|
|
1075 Puttama(11, p->x + 32,
|
|
1076 p->y + 32);
|
|
1077
|
|
1078 p->dt2 += p->vx;
|
|
1079 p->dt1 += p->dt2 / 4;
|
|
1080
|
|
1081 p->x = jiki.x - 16 +
|
|
1082 Mycos(p->dt1 / 16) * 128 / SANKAKU;
|
|
1083 p->y = jiki.y - 16 +
|
|
1084 Mysin(p->dt1 / 16) * 128 / SANKAKU;
|
|
1085 if (p->x < 0)
|
|
1086 {
|
|
1087 p->x = 0;
|
|
1088 }
|
|
1089 if (p->x > 260)
|
|
1090 {
|
|
1091 p->x = 260;
|
|
1092 }
|
|
1093 if (p->y < 0)
|
|
1094 {
|
|
1095 p->y = 0;
|
|
1096 }
|
|
1097 if (p->y > 232)
|
|
1098 {
|
|
1099 p->y = 232;
|
|
1100 }
|
19
|
1101 return p;
|
18
|
1102 }
|
|
1103
|
|
1104
|
|
1105 CHARACTER * chara_state500(CHARACTER *p)
|
|
1106 {
|
|
1107 p->s = 0;
|
|
1108
|
|
1109 kyeenemyno = p;
|
|
1110 p->dt2++;
|
|
1111 p->dt2 %= 512;
|
|
1112 p->dt1++;
|
|
1113 count++;
|
|
1114 DefSpriteEx(100, 16, 16);
|
|
1115 // PutSprite(count, enemy[tekino].x + 16,
|
|
1116 // enemy[tekino].y + 16, 100);
|
|
1117 PutSpriteEx(100, p->x + 16, p->y + 16, 2, 2, p->dt1);
|
|
1118
|
|
1119 if (p->dt1 % (5 + p->dt2 / 8) == 1) {
|
|
1120 if (rand() % 2 == 1)
|
|
1121 Putenemy(24, p->x, p->y,
|
|
1122 (rand() % 5 + 0.5) * (rand() % 2 ==
|
|
1123 1 ? -1 : 1),
|
|
1124 (rand() % 5 + 0.5) * (rand() % 2 ==
|
|
1125 1 ? -1 : 1), chara_state501);
|
|
1126 else
|
|
1127 Putenemy(rand() % 2 + 1, p->x,
|
|
1128 p->y,
|
|
1129 (int) Mycos(p->dt1 / 4) * 4 /
|
|
1130 SANKAKU,
|
|
1131 (int) -Mysin(p->dt1 / 4) * 4 /
|
|
1132 SANKAKU, chara_state501);
|
|
1133 }
|
|
1134 if (p->dt1 == 50) {
|
|
1135 /*Putenemy(44,0,0,1,1,411); */
|
|
1136 }
|
19
|
1137 return p;
|
18
|
1138 }
|
|
1139
|
|
1140
|
|
1141 CHARACTER * chara_state501(CHARACTER *p)
|
|
1142 {
|
|
1143 p->x += p->vx;
|
|
1144 p->y += p->vy;
|
|
1145 if(p->dt1 % 32 == 1)
|
|
1146 {
|
|
1147 Puttama(11, p->x, p->y);
|
|
1148 }
|
|
1149 p->dt1++;
|
19
|
1150 return p;
|
18
|
1151 }
|
|
1152
|
|
1153
|
|
1154 CHARACTER * chara_state600(CHARACTER *p)
|
|
1155 {
|
|
1156 kyeenemyno = p;
|
|
1157 p->dt1 += 30;
|
|
1158 p->dt2++;
|
|
1159 p->dt1 %= 360;
|
|
1160 p->x += Mycos(p->dt1) * 4 / SANKAKU;
|
|
1161 p->y += Mysin(p->dt1) * 4 / SANKAKU;
|
|
1162 Puttama(11, p->x + 16, p->y + 16);
|
|
1163 Puttama(11, p->x + 32, p->y + 48);
|
|
1164 Puttama(11, p->x + 48, p->y + 16);
|
|
1165 if (p->dt2 > 240)
|
|
1166 p->state = chara_state601;
|
|
1167 if (p->x < 0)
|
|
1168 p->x = 0;
|
|
1169 if (p->x > 260)
|
|
1170 p->x = 260;
|
|
1171 if (p->y < 0)
|
|
1172 p->y = 0;
|
|
1173 if (p->y > 232)
|
|
1174 p->y = 232;
|
19
|
1175 return p;
|
18
|
1176 }
|
|
1177
|
|
1178
|
|
1179 CHARACTER * chara_state601(CHARACTER *p)
|
|
1180 {
|
|
1181 p->dt2++;
|
|
1182 if (p->x < jiki.x)
|
|
1183 p->vx++;
|
|
1184 if (p->x > jiki.x)
|
|
1185 p->vx--;
|
|
1186 p->x += p->vx;
|
|
1187 Putenemy(6, p->x + 16 + rand() % 32,
|
|
1188 p->y, 0, rand() % 4, chara_state400);
|
|
1189 if (p->x < 0)
|
|
1190 p->x = 0;
|
|
1191 if (p->x > 260)
|
|
1192 p->x = 260;
|
|
1193 if (p->y < 0)
|
|
1194 p->y = 0;
|
|
1195 if (p->y > 232)
|
|
1196 p->y = 232;
|
|
1197 if (p->dt2 > 800) {
|
|
1198 p->state = chara_state602;
|
|
1199 }
|
19
|
1200 return p;
|
18
|
1201 }
|
|
1202
|
|
1203
|
|
1204 CHARACTER * chara_state602(CHARACTER *p)
|
|
1205 {
|
|
1206 p->dt2++;
|
|
1207 Putenemy(24, p->x + 14, p->y + 14,
|
|
1208 (rand() % 5 + 0.5) * (rand() % 2 == 1 ? -1 : 1),
|
|
1209 (rand() % 5 + 0.5) * (rand() % 2 == 1 ? -1 : 1),
|
|
1210 chara_state29);
|
|
1211 if (p->dt2 > 1024) {
|
|
1212 p->state = chara_state600;
|
|
1213 p->dt2 = 0;
|
|
1214 }
|
19
|
1215 return p;
|
18
|
1216 }
|
|
1217
|
|
1218
|
|
1219 CHARACTER * asteroid(CHARACTER *p)
|
|
1220 {
|
|
1221 int i;
|
|
1222
|
|
1223 asteroiddt[asteroidi] = p;
|
|
1224 // if(asteroidi==0)
|
|
1225 // {
|
|
1226 p->x += p->vx;
|
|
1227 p->y += p->vy;
|
|
1228 // }
|
|
1229 if (asteroidi > 0) {
|
|
1230 for (i = 0; i < asteroidi; i++) {
|
|
1231 if ((asteroiddt[i]->x + 32 > p->x)
|
|
1232 && (p->x + 32 > asteroiddt[i]->x)
|
|
1233 && (asteroiddt[i]->y + 32 > p->y)
|
|
1234 && (asteroiddt[i]->y < p->y + 32)) {
|
|
1235 p->vx *= -1;
|
|
1236 p->vy *= -1;
|
|
1237 }
|
|
1238 }
|
|
1239 }
|
|
1240 asteroidi++;
|
19
|
1241 return p;
|
18
|
1242 }
|
19
|
1243 #endif
|