10
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1 #include <stdio.h>
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2 #include <stdlib.h>
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3 #include <SDL.h>
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4 #include "SDL_opengl.h"
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5 #include "object.h"
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6 #include "Character.h"
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7 #include "Character_state.h"
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8 #include "tokuten.h"
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9 #include "collision.h"
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10 #include "bom.h"
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11 #include "count2.h"
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12 #include "sgoex.h"
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19
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13 #include "sankaku.h"
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14 #include "tama.h"
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10
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15 #include "TaskManager.h"
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16 #include "Func.h"
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17 #include "property.h"
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18 #include "state_task.h"
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19
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19
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20 extern SpriteTable sptable[DEFOBJ];
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21 extern TaskManager *tmanager;
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22
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23 CHARACTER *kyeenemyno;
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24 CHARACTER *tekino0;
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25 CHARACTER *enemy_part1;
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26 CHARACTER *enemy_part2;
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27 CHARACTER *enemy_part3;
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28 CHARACTER *enemy_part4;
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29 CHARACTER *enemy_part5;
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30
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31 //int tekino0;
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32 int rinkx;
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33 int rinky;
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34 int rinkf1 = 0, rinkf2 = 0;
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35 CHARACTER *asteroiddt[200];
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36 int asteroidi = 0;
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37 int enemyfaste = 0;
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38 int fastebos = 0;
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39
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40 State state_list[LIST_NUM];
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41
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42 int
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43 GetStateNum(int task_num)
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44 {
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45 int num = task_num % LIST_NUM;
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46
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47 return num;
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48 }
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49
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10
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50 void
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19
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51 SetTaskState(int task_num, CHARACTER *(state)(CHARACTER *chara))
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52 {
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53 int num = GetStateNum(task_num);
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54
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55 state_list[num] = state;
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56 }
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57
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58 void
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59 initStateList()
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60 {
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61 SetTaskState(DELETE_CHARA, delete_chara);
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62 SetTaskState(STATE0, chara_state0);
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63 SetTaskState(STATE1, chara_state1);
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64 SetTaskState(STATE2, chara_state2);
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65 SetTaskState(STATE3, chara_state3);
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66 SetTaskState(STATE4, chara_state4);
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67 SetTaskState(STATE5, chara_state5);
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68 SetTaskState(STATE6, chara_state6);
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69 #if 0
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70 SetTaskState(STATE7, chara_state7);
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71 SetTaskState(STATE8, chara_state8);
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72 SetTaskState(STATE9, chara_state9);
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73 SetTaskState(STATE10, chara_state10);
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74 SetTaskState(STATE11, chara_state11);
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75 SetTaskState(STATE12, chara_state12);
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76 SetTaskState(STATE13, chara_state13);
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77 SetTaskState(STATE20, chara_state20);
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78 SetTaskState(STATE21, chara_state21);
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79 SetTaskState(STATE22, chara_state22);
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80 SetTaskState(STATE23, chara_state23);
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81 SetTaskState(STATE24, chara_state24);
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82 SetTaskState(STATE25, chara_state25);
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83 SetTaskState(STATE26, chara_state26);
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84 SetTaskState(STATE27, chara_state27);
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85 SetTaskState(STATE28, chara_state28);
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86 SetTaskState(STATE29, chara_state29);
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87 SetTaskState(STATE30, chara_state30);
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88 SetTaskState(STATE31, chara_state31);
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89 SetTaskState(STATE32, chara_state32);
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90 SetTaskState(STATE33, chara_state33);
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91 SetTaskState(STATE34, chara_state34);
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92 SetTaskState(STATE35, chara_state35);
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93 SetTaskState(STATE40, chara_state40);
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94 SetTaskState(STATE41, chara_state41);
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95 SetTaskState(STATE400, chara_state400);
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96 SetTaskState(STATE401, chara_state401);
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97 SetTaskState(STATE402, chara_state402);
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98 SetTaskState(STATE410, chara_state410);
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99 SetTaskState(STATE411, chara_state411);
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100 SetTaskState(STATE500, chara_state500);
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101 SetTaskState(STATE501, chara_state501);
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102 SetTaskState(STATE600, chara_state600);
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103 SetTaskState(STATE601, chara_state601);
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104 SetTaskState(STATE602, chara_state602);
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105 #endif
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106 }
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107
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108 void
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109 updateState(SchedTask *s, void *chara, void *arg)
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110 {
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111 CHARACTER *p = (CHARACTER*)chara;
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112
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113 int num = GetStateNum(p->task);
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114 p=state_list[num](p);
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115 }
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116
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25
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117 void
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118 checkSingleTama(SchedTask *s, void *chara, void *tama)
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119 {
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120 CHARACTER *p = (CHARACTER*)chara;
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121 TamaContainer *new_tama = (TamaContainerPtr)tama;
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122
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123 if (new_tama->flag == true) {
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124 Puttama(new_tama->type, new_tama->x, new_tama->y);
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125 }
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126
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127 int num = GetStateNum(p->task);
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128 p=state_list[num](p);
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129 free(new_tama);
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130 }
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131
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132 CHARACTER*
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133 SimpleStateTask(CHARACTER *p)
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134 {
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135 int task_num = p->task;
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136 HTaskPtr state_task = tmanager->create_task(task_num);
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21
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137
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138 state_task->add_inData(p, sizeof(CHARACTER));
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139
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140 state_task->add_outData(p, sizeof(CHARACTER));
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141
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142 state_task->set_post(updateState, (void*)p, NULL);
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143
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144 state_task->set_cpu(SPE_ANY);
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145 state_task->spawn();
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146
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147 return p;
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148 }
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149
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150 CHARACTER*
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151 withJikiTask(CHARACTER *p)
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152 {
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153 int task_num = p->task;
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154 HTaskPtr state_task = tmanager->create_task(task_num);
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155
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156 state_task->add_inData(p, sizeof(CHARACTER));
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157 state_task->add_inData(&jiki, sizeof(player));
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158
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159 state_task->add_outData(p, sizeof(CHARACTER));
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160
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161 state_task->set_post(updateState, (void*)p, NULL);
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162
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163 state_task->set_cpu(SPE_ANY);
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164 state_task->spawn();
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165
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166 return p;
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167 }
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168
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169 CHARACTER*
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170 putTamaTask1(CHARACTER *p)
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171 {
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172 int task_num = p->task;
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173 HTaskPtr state_task = tmanager->create_task(task_num);
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174 TamaContainerPtr tama = (TamaContainerPtr)tmanager->allocate(sizeof(TamaContainer));
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175
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176 state_task->add_inData(p, sizeof(CHARACTER));
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177 state_task->add_inData(tama, sizeof(TamaContainer));
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178
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179 state_task->add_outData(p, sizeof(CHARACTER));
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180 state_task->add_outData(tama, sizeof(TamaContainer));
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181
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182 state_task->set_post(checkSingleTama, (void*)p, (void*)tama);
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183
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184 state_task->set_cpu(SPE_ANY);
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185 state_task->spawn();
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186
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187 return p;
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188 }
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189
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190 CHARACTER*
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19
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191 noaction(CHARACTER *p)
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192 {
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193 p->state = noaction;
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194 return p;
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195 }
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196
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197 CHARACTER *
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198 delete_chara(CHARACTER *p)
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199 {
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200
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201 CHARACTER *parent = p;
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202 p->f = FALSE;
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203 p->state = noaction;
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204 p->collision = noaction;
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205 return parent;
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206 }
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207
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208 CHARACTER * chara_state0(CHARACTER *p)
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209 {
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21
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210 p->task = STATE0;
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211 return SimpleStateTask(p);
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212 }
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213
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214 CHARACTER * chara_state1(CHARACTER *p)
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215 {
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21
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216 p->task = STATE1;
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217 return SimpleStateTask(p);
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218 }
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219
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220 CHARACTER * chara_state2(CHARACTER *p)
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221 {
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222 p->task = STATE2;
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223 return SimpleStateTask(p);
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224 }
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225
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226
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227 CHARACTER * chara_state3(CHARACTER *p)
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228 {
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229 p->task = STATE3;
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230 return putTamaTask1(p);
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231 }
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232
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233 CHARACTER * chara_state4(CHARACTER *p)
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234 {
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235 p->task = STATE4;
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236 return withJikiTask(p);
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237 }
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238
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239 CHARACTER * chara_state5(CHARACTER *p)
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240 {
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241 p->task = STATE5;
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242 return withJikiTask(p);
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243 }
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244
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245 CHARACTER * chara_state6(CHARACTER *p)
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246 {
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247 p->task = STATE6;
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248 return withJikiTask(p);
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249 }
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250
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251 #if 0
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252 CHARACTER * chara_state7(CHARACTER *p)
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253 {
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254 p->x += p->vx;
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255 p->y += p->vy;
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256 if((p->dt1 == 60) || (p->dt1 == 90)
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257 || (p->dt1 == 30))
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258 {
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259 Puttama(1, p->x, p->y);
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260 }
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261 p->dt1++;
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262 p->state = chara_state7;
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263 //PutSprite(count, p->x, p->y, p->charano);
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264 return p;
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265 }
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266
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267 // state1 boss patern
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268 CHARACTER * chara_state8(CHARACTER *p)
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269 {
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270 if(p->y < 520)
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271 {
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272 tekino0 = p;
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273 kyeenemyno = p;
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274 p->y += p->vy;
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275 count++;
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276 DefSpriteEx(p->charano, 16*4, 32*4);
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277 PutSpriteEx(p->charano, (p->x * 4), (p->y * 4), 0.2, 0.2, 1);
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278 p->dt1 = 512;
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279 p->s = 0.125;
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280 p->state = chara_state8;
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281 return p;
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282 }
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283 p->state = chara_state9;
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284 return p;
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285 }
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286
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287 CHARACTER * chara_state9(CHARACTER *p)
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288 {
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289 if(p->s <= 2)
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290 {
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291 p->s += 0.05;
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292 p->y -= 12;
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293 count++;
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294 DefSpriteEx(54, 16*4, 32*4);
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295 PutSpriteEx(54, (p->x * 4), (p->y * 4), p->s, p->s, 1);
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296 p->state = chara_state9;
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297 return p;
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298 }
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299 count++;
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300 DefSpriteEx(54, 16, 32);
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301 PutSpriteEx(54, p->x, p->y, p->s, p->s, 1);
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302 rinkx = p->x;
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303 rinky = p->y;
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304 Putenemy(5, rinkx - 16, rinky - 16, 1, 0, chara_state10);
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305 Putenemy(5, rinkx - 16, rinky - 16, -1, 0, chara_state10);
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306 p->state = chara_state11;
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307 p->dt1 = 8192;
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308 return p;
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18
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309 }
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310
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311
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312 CHARACTER * chara_state10(CHARACTER *p)
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313 {
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314 if(p->dt1 < 48)
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315 {
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316 p->x += p->vx;
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317 p->y += p->vy;
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318 p->dt1++;
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319 p->state = chara_state10;
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320 //PutSprite(count, p->x, p->y,
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321 return p;
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18
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322 }
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323 rinkf1 = 1;
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324 p->dt1 = rinkx;
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325 p->dt2 = rinky;
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326 p->state = chara_state13;
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327 return p;
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18
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328 }
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329
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330
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331 CHARACTER * chara_state11(CHARACTER *p)
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332 {
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333 if(rinkf1 == 0)
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334 {
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335 count++;
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336 DefSpriteEx(54, 16, 32);
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337 PutSpriteEx(54, p->x, p->y, p->s, p->s, 1);
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338 p->state = chara_state11;
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339 return p;
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18
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340 }
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341 p->dt1 = 0;
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342 p->dt2 = 0;
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343 p->state = chara_state12;
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344 return p;
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18
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345 }
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346
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347 CHARACTER * chara_state12(CHARACTER *p)
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348 {
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349 if(fastebos > 60*60)
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350 {
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351 if(p->y > 240+32)
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352 {
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353 p->state = delete_chara;
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354 }
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355 p->y += 3;
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356 rinky += 3;
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357 count++;
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358 DefSpriteEx(54, 16, 32);
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359 PutSpriteEx(54, p->x, p->y, 2, 2, 1);
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360 p->state = chara_state12;
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361 return p;
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18
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362 }
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363 if(p->dt1 <= 60)
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364 {
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365 if(jiki.x + 15 - rinkx < -5)
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366 {
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367 p->vx = -0.8;
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368 }
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369 else if(jiki.x + 15 - rinkx > 5)
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370 {
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371 p->vx = +0.8;
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372 }
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373 else p->vx = 0;
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374 rinkx = p->x;
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375 rinky = p->y;
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376 }
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377 if((p->dt1 > 60) && (p->dt1 <= 70))
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378 {
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379 if(p->dt1 % 2 == 1)
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380 {
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381 Puttama(0, rinkx - 16, rinky);
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382 Puttama(0, rinkx, rinky);
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383 Puttama(0, rinkx + 16, rinky);
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384 }
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385 }
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386 if((p->dt1 > 180) && (p->dt1 <= 240))
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387 {
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388 if(p->dt1 % 2 == 1)
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389 {
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390 rinkf2 = 1;
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391 Puttama(2, rinkx - 16, p->y - 32);
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392 Puttama(3, rinkx + 32 - 16, p->y - 32);
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393 }
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394 else
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395 {
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396 rinkf2 = 2;
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397 }
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398 }
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399 if(p->dt1 > 240)
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400 {
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401 rinkf2 = 2;
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402 }
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403 if((p->dt1 > 240) && (p->dt1 <= 400))
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404 {
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405 count++;
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406 PutSprite(count, rinkx - 16, rinky + 32,
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407 58 + p->dt1 % 4);
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408 }
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409 if((p->dt1 > 300) && (p->dt1 <= 400))
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410 {
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411 rinkf2 = 3;
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412 if(jiki.x + 15 - rinkx < -5)
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413 {
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414 p->vx = -1;
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415 }
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416 else if(jiki.x + 15 - rinkx > 5)
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417 {
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418 p->vx = +1;
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419 }
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420 else p->vx = 0;
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421 p->x += p->vx;
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422 rinkx = p->x;
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423 rinky = p->y;
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424 Puttama(4, rinkx - 8, rinky + 16);
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425 }
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426 if((p->dt1 > 400) && (p->dt1 <= 500))
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427 {
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428 rinkf2 = 4;
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429 if(jiki.x + 15 - rinkx > 5)
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430 {
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431 p->vx = -1;
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432 }
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433 else if(jiki.x + 15 - rinkx > 5)
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434 {
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435 p->vx = +1;
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436 }
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437 else p->vx = 0;
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438 p->x += p->vx;
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439 rinkx = p->x;
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440 rinky = p->y;
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441 }
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442 if(p->dt1 > 500)
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443 {
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444 rinkf2 = 5;
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445 if(jiki.x + 15 - rinkx < -5)
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446 {
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447 p->vx = -1;
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448 }
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449 else if(jiki.x + 15 - rinkx > 5)
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450 {
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451 p->vx = +1;
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452 }
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453 else p->vx = 0;
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454 p->x += p->vx;
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455 rinkx = p->x;
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456 rinky = p->y;
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457 }
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458 if(p->dt1 > 600)
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459 {
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460 rinkf2 = 0;
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461 p->dt1 = 0;
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462 }
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463 fastebos++;
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464 p->dt1++;
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465 count++;
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466 DefSpriteEx(54, 16, 32);
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467 PutSpriteEx(54, p->x, p->y, 2, 2, 1);
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19
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468 return p;
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18
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469 }
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470
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471
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472 CHARACTER * chara_state13(CHARACTER *p)
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473 {
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474 if(tekino0->f == FALSE){
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475 Bom(p->x, p->y);
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476 p->f = FALSE;
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477 p->state = delete_chara;
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478 p->collision = noaction;
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19
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479 return p;
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18
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480 }
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481
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482 p->x += rinkx - p->dt1;
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483 p->y += rinky - p->dt2;
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484 p->dt1 = rinkx;
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485 p->dt2 = rinky;
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486 if(rinkf2 == 1)
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487 {
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488 if(p->x > rinkx)
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489 {
|
|
490 Puttama(2, p->x + 32, p->y);
|
|
491 }
|
|
492 if(p->x < rinkx)
|
|
493 {
|
|
494 Puttama(3, p->x, p->y);
|
|
495 }
|
|
496 }
|
|
497 if(rinkf2 == 4)
|
|
498 {
|
|
499 count++;
|
|
500 PutSprite(count, p->x, p->y + 56, 58+filpcount % 4);
|
|
501 }
|
|
502 if(rinkf2 == 5)
|
|
503 {
|
|
504 if(p->x > rinkx)
|
|
505 {
|
|
506 Puttama(5, p->x + 8, p->y + 24);
|
|
507 }
|
|
508 if(p->x < rinkx)
|
|
509 {
|
|
510 Puttama(5, p->x + 8, p->y + 24);
|
|
511 }
|
|
512 }
|
19
|
513 return p;
|
18
|
514 }
|
19
|
515 #endif
|
18
|
516
|
|
517 CHARACTER * chara_state20(CHARACTER *p)
|
|
518 {
|
21
|
519 p->task = STATE20;
|
19
|
520 return SimpleStateTask(p);
|
18
|
521 }
|
|
522
|
|
523 CHARACTER * chara_state21(CHARACTER *p)
|
|
524 {
|
21
|
525 p->task = STATE21;
|
19
|
526 return SimpleStateTask(p);
|
18
|
527 }
|
|
528
|
19
|
529 #if 0
|
18
|
530 //ここまでgetate boss
|
|
531
|
|
532
|
|
533 CHARACTER * chara_state22(CHARACTER *p)
|
|
534 {
|
19
|
535 return SimpleStateTask(p);
|
18
|
536 }
|
|
537
|
|
538 CHARACTER * chara_state23(CHARACTER *p)
|
|
539 {
|
|
540 p=asteroid(p);
|
19
|
541 return p;
|
18
|
542 }
|
|
543
|
|
544 CHARACTER * chara_state24(CHARACTER *p)
|
|
545 {
|
|
546 kyeenemyno = p;
|
|
547 tekino0 = 0;
|
|
548 enemy_part1 = p->next;
|
|
549 enemy_part2 = enemy_part1->next;
|
|
550 enemy_part3 = enemy_part2->next;
|
|
551 enemy_part4 = enemy_part3->next;
|
|
552 enemy_part5 = enemy_part4->next;
|
|
553 rinkx = 0;
|
|
554 rinky = 0;
|
|
555 rinkf1 = 0;
|
|
556 rinkf2 = 0;
|
|
557 p->state = chara_state25;
|
19
|
558 return p;
|
18
|
559 }
|
|
560
|
|
561 CHARACTER * chara_state25(CHARACTER *p)
|
|
562 {
|
|
563 int amari;
|
|
564
|
|
565 if(p->dt1 <= 360)
|
|
566 {
|
|
567 p->x = Mycos(p->dt1) * 30 / SANKAKU + 82 + 32;
|
|
568 p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
|
|
569 }
|
|
570 if(p->dt1 > 360)
|
|
571 {
|
|
572 p->x = Mycos(p->dt1) * 30 * -1 /SANKAKU + 142 + 32;
|
|
573 p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
|
|
574 }
|
|
575 count++;
|
|
576 PutSprite(count, p->x - 42, p->y, 64);
|
|
577 amari = rand() % 160;
|
|
578 if((amari == 1) && (enemy_part5->f == TRUE))
|
|
579 {
|
|
580 p->state = chara_state26;
|
|
581 rinkf1 = 1;
|
|
582 }
|
|
583 if((amari == 2) && (enemy_part1->f == TRUE))
|
|
584 {
|
|
585 p->state = chara_state27;
|
|
586 rinkf1 = 5;
|
|
587 rinkx = 0;
|
19
|
588 return p;
|
18
|
589 }
|
|
590 if((enemy_part5->f == TRUE) && (enemy_part1->f != TRUE))
|
|
591 {
|
|
592 p->state = chara_state28;
|
|
593 }
|
|
594 p->dt1 += 3;
|
|
595 if(p->dt1 == 720)
|
|
596 {
|
|
597 p->dt1 = 0;
|
|
598 }
|
19
|
599 return p;
|
18
|
600 }
|
|
601
|
|
602 CHARACTER * chara_state26(CHARACTER *p)
|
|
603 {
|
|
604 if((p->dt2 > 50) && (p->dt2 < 100))
|
|
605 {
|
|
606 rinkf1 = 2;
|
|
607 }
|
|
608 if(p->dt2 > 100)
|
|
609 {
|
|
610 rinkf1 = 3;
|
|
611 }
|
|
612 if(p->dt2 == 400)
|
|
613 {
|
|
614 rinkf1 = 4;
|
|
615 }
|
|
616 count++;
|
|
617 PutSprite(count, p->x - 42, p->y, 64);
|
|
618 if(p->dt2 == 401)
|
|
619 {
|
|
620 p->dt2 = 0;
|
|
621 rinkf1 = 0;
|
|
622 p->state = chara_state25;
|
19
|
623 return p;
|
18
|
624 }
|
|
625 p->dt2++;
|
19
|
626 return p;
|
18
|
627 }
|
|
628
|
|
629 CHARACTER * chara_state27(CHARACTER *p) //rocket punch
|
|
630 {
|
|
631 if((p->dt2 > 50) && (p->dt2 < 60) && (p->x > -24) && (p->y > -24))
|
|
632 {
|
|
633 rinkf1 = 6;
|
|
634 rinkx -= 4;
|
|
635 p->x -= 4;
|
|
636 p->y -= 4;
|
|
637 }
|
|
638 if(p->dt2 == 80)
|
|
639 {
|
|
640 rinkf1 = 7;
|
|
641 }
|
|
642 if(p->dt2 == 81)
|
|
643 {
|
|
644 rinkf1 = 8;
|
|
645 }
|
|
646 if(p->dt2 == 124)
|
|
647 {
|
|
648 rinkf1 = 9;
|
|
649 }
|
|
650 if(p->dt2 == 400)
|
|
651 {
|
|
652 rinkf1 = 10;
|
|
653 }
|
|
654 if(p->dt2 == 444)
|
|
655 {
|
|
656 rinkf1 = 11;
|
|
657 }
|
|
658 if(p->dt2 == 500)
|
|
659 {
|
|
660 rinkf1 = 12;
|
|
661 }
|
|
662 if((p->dt2 > 80) && (p->dt2 < 200))
|
|
663 {
|
|
664 if((rinkx != 0) && (p->dt2 % 2 == 1))
|
|
665 {
|
|
666 rinkx++;
|
|
667 p->x++;
|
|
668 p->y++;
|
|
669 }
|
|
670 }
|
|
671 count++;
|
|
672 PutSprite(count, p->x - 32, p->y, 6);
|
|
673 if(rinkf1 == 12)
|
|
674 {
|
|
675 p->dt2 = 0;
|
|
676 rinkf1 = 0;
|
|
677 rinkx = 0;
|
|
678 p->state = chara_state25;
|
19
|
679 return p;
|
18
|
680 }
|
|
681 p->dt2++;
|
19
|
682 return p;
|
18
|
683 }
|
|
684 CHARACTER * chara_state28(CHARACTER *p)
|
|
685 {
|
|
686 if (p->dt1 <= 360)
|
|
687 {
|
|
688 p->x = Mycos(p->dt1) * 30 / SANKAKU + 82 + 32;
|
|
689 p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
|
|
690 }
|
|
691 if (p->dt1 > 360)
|
|
692 {
|
|
693 p->x = Mycos(p->dt1) * 30 * -1 / SANKAKU + 142 + 32;
|
|
694 p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
|
|
695 }
|
|
696 count++;
|
|
697 PutSprite(count, p->x - 42, p->y, 64);
|
|
698 if (p->dt1 % 30 == 3)
|
|
699 {
|
|
700 Putenemy(24, p->x + 14,
|
|
701 p->y + 14,
|
|
702 (rand() % 5 + 0.5) * (rand() % 2 ==
|
|
703 1 ? -1 : 1),
|
|
704 (rand() % 5 + 0.5) * (rand() % 2 ==
|
|
705 1 ? -1 : 1), chara_state29);
|
|
706 }
|
|
707 p->dt1 += 3;
|
19
|
708 return p;
|
18
|
709 }
|
|
710
|
|
711
|
|
712 CHARACTER * chara_state29(CHARACTER *p)
|
|
713 {
|
|
714 p->x += p->vx;
|
|
715 p->y += p->vy;
|
|
716 if(p->dt1 % 18 == 1)
|
|
717 {
|
|
718 Puttama(0, p->x, p->y);
|
|
719 }
|
|
720 p->dt1++;
|
19
|
721 return p;
|
18
|
722 }
|
19
|
723 #endif
|
18
|
724
|
|
725 CHARACTER * chara_state30(CHARACTER *p)
|
|
726 {
|
21
|
727 p->task = STATE30;
|
19
|
728 return SimpleStateTask(p);
|
18
|
729 }
|
|
730
|
19
|
731 #if 0
|
18
|
732 CHARACTER * chara_state31(CHARACTER *p) //right hand
|
|
733 {
|
|
734
|
|
735 if((enemy_part3->f == FALSE) || (kyeenemyno->f == FALSE))
|
|
736 {
|
|
737 Bom(p->x, p->y);
|
|
738 p->f = FALSE;
|
|
739 p->state = delete_chara;
|
|
740 p->collision = noaction;
|
19
|
741 return p;
|
18
|
742 }
|
|
743
|
|
744 if(rinkf1 == 0)
|
|
745 {
|
|
746 p->x = kyeenemyno->x + 40;
|
|
747 p->y = kyeenemyno->y + 28;
|
|
748 p->dt2 = 0;
|
|
749 }
|
|
750 if(rinkf1 == 5)
|
|
751 {
|
|
752 p->x = kyeenemyno->x + 52;
|
|
753 p->y = kyeenemyno->y;
|
|
754 count++;
|
|
755 PutSprite(count, p->x - 4, p->y - 20, 80 + p->dt2 % 4);
|
|
756 p->dt2++;
|
|
757 }
|
|
758 if(rinkf1 == 6)
|
|
759 {
|
|
760 if(p->y < 240 - 40)
|
|
761 {
|
|
762 p->y += 6;
|
|
763 }
|
|
764 else
|
|
765 {
|
19
|
766 return p;
|
18
|
767 }
|
|
768 count++;
|
|
769 PutSprite(count, p->x - 4, p->y - 20, 90 + p->dt2 % 4);
|
|
770 p->dt2++;
|
|
771 }
|
|
772 if(rinkf1 == 7)
|
|
773 {
|
|
774 Putenemy(22, p->x + 14, p->y + 14, 0, 0, chara_state40);
|
19
|
775 return p;
|
18
|
776 }
|
|
777 if(rinkf1 == 11)
|
|
778 {
|
|
779 if(p->y + 20 != p->y)
|
|
780 {
|
|
781 p->y--;
|
|
782 }
|
|
783 else
|
|
784 {
|
19
|
785 return p;
|
18
|
786 }
|
|
787 count++;
|
|
788 PutSprite(count, p->x + 8, p->y + 44, 58 + p->dt2 % 4);
|
|
789 p->dt2++;
|
|
790 }
|
19
|
791 return p;
|
18
|
792 }
|
|
793
|
|
794
|
|
795 CHARACTER * chara_state32(CHARACTER *p) //left hand
|
|
796 {
|
|
797 if ((enemy_part4->f == FALSE)
|
|
798 || (kyeenemyno->f == FALSE))
|
|
799 {
|
|
800 Bom(p->x, p->y);
|
|
801 p->f = FALSE;
|
|
802 p->state = delete_chara;
|
|
803 p->collision = noaction;
|
19
|
804 return p;
|
18
|
805 }
|
|
806 p->x = kyeenemyno->x - 40;
|
|
807 p->y = kyeenemyno->y + 28;
|
|
808 if (rinkf1 == 5)
|
|
809 {
|
|
810 p->x = kyeenemyno->x - 24 + 4;
|
|
811 p->y = kyeenemyno->y + 28;
|
|
812 p->charano = enemystate[20].charano;
|
|
813 }
|
|
814 if (rinkf1 == 11)
|
|
815 {
|
|
816 p->charano = enemystate[14].charano;
|
|
817 }
|
|
818 if (rinkf1 == 7)
|
|
819 {
|
|
820 Putenemy(23, p->x + 14,
|
|
821 p->y + 14, 0, 0, chara_state41);
|
|
822 // rinkf1=8;
|
19
|
823 return p;
|
18
|
824 }
|
19
|
825 return p;
|
18
|
826 }
|
|
827
|
|
828
|
|
829 CHARACTER * chara_state33(CHARACTER *p) // right shoulder
|
|
830 {
|
|
831 if (kyeenemyno->f == FALSE)
|
|
832 {
|
|
833 Bom(p->x, p->y);
|
|
834 p->f = FALSE;
|
|
835 p->state = delete_chara;
|
|
836 p->collision = noaction;
|
19
|
837 return p;
|
18
|
838 }
|
|
839 p->x = kyeenemyno->x + 32;
|
|
840 p->y = kyeenemyno->y;
|
|
841 if (rinkf1 == 5)
|
|
842 {
|
|
843 p->x = kyeenemyno->x + 32 - 4;
|
|
844 p->y = kyeenemyno->y;
|
|
845 p->charano = enemystate[19].charano;
|
|
846 }
|
|
847 if (rinkf1 == 6)
|
|
848 {
|
|
849 p->charano = enemystate[11].charano;
|
|
850 }
|
19
|
851 return p;
|
18
|
852 }
|
|
853
|
|
854
|
|
855 CHARACTER * chara_state34(CHARACTER *p) //left shoulder
|
|
856 {
|
|
857 if (kyeenemyno->f == FALSE)
|
|
858 {
|
|
859 Bom(p->x, p->y);
|
|
860 p->f = FALSE;
|
|
861 p->state = delete_chara;
|
|
862 p->collision = noaction;
|
19
|
863 return p;
|
18
|
864 }
|
|
865 p->x = kyeenemyno->x - 32;
|
|
866 p->y = kyeenemyno->y;
|
|
867 if (rinkf1 == 5)
|
|
868 {
|
|
869 p->charano = enemystate[21].charano;
|
|
870 }
|
|
871 if (rinkf1 == 6)
|
|
872 {
|
|
873 p->charano = enemystate[12].charano;
|
|
874 }
|
19
|
875 return p;
|
18
|
876 }
|
|
877
|
|
878 CHARACTER * chara_state35(CHARACTER *p) // bust
|
|
879 {
|
|
880 if (kyeenemyno->f == FALSE)
|
|
881 {
|
|
882 Bom(p->x, p->y);
|
|
883 p->f = FALSE;
|
|
884 p->state = delete_chara;
|
|
885 p->collision = noaction;
|
19
|
886 return p;
|
18
|
887 }
|
|
888 p->x = kyeenemyno->x;
|
|
889 p->y = kyeenemyno->y + 32;
|
|
890 if (rinkf1 == 1)
|
|
891 {
|
|
892 p->charano = enemystate[16].charano;
|
|
893 }
|
|
894 if (rinkf1 == 2)
|
|
895 {
|
|
896 count++;
|
|
897 PutSprite(count, p->x - 10,
|
|
898 p->y + 16,
|
|
899 58 + p->dt2 % 4);
|
|
900 count++;
|
|
901 PutSprite(count, p->x + 10,
|
|
902 p->y + 16,
|
|
903 58 + p->dt2 % 4);
|
|
904 p->dt2++;
|
|
905 }
|
|
906 if (rinkf1 == 3)
|
|
907 {
|
|
908 count++;
|
|
909 PutSprite(count, p->x - 10,
|
|
910 p->y + 16,
|
|
911 58 + p->dt2 % 4);
|
|
912 count++;
|
|
913 PutSprite(count, p->x + 10,
|
|
914 p->y + 16,
|
|
915 58 + p->dt2 % 4);
|
|
916 if (p->dt2 % 20 == 1)
|
|
917 {
|
|
918 Puttama(7, p->x, p->y + 16);
|
|
919 Puttama(7, p->x + 20,
|
|
920 p->y + 16);
|
|
921 }
|
|
922 p->dt2++;
|
|
923 }
|
|
924 if (rinkf1 == 4) {
|
|
925 p->charano = enemystate[15].charano;
|
|
926 p->dt2 = 0;
|
|
927 }
|
19
|
928 return p;
|
18
|
929 }
|
|
930
|
|
931
|
|
932 CHARACTER * chara_state40(CHARACTER *p) //arm vulkan
|
|
933 {
|
|
934 if (enemy_part1->f == FALSE)
|
|
935 {
|
|
936 Bom(p->x, p->y);
|
|
937 p->f = FALSE;
|
|
938 p->state = delete_chara;
|
|
939 p->collision = noaction;
|
19
|
940 return p;
|
18
|
941 }
|
|
942 if ((rinkf1 == 8) && (p->dt1 % 3 == 1))
|
|
943 {
|
|
944 if ((p->dt2 < 16))
|
|
945 {
|
|
946 p->dt2++;
|
|
947 DefSprite(76, "boss2_rightarm_b", 16, p->dt2, 480, boss);
|
|
948 }
|
|
949 else
|
|
950 {
|
|
951 // rinkf1=9;
|
19
|
952 return p;
|
18
|
953 }
|
|
954 }
|
|
955 if (rinkf1 == 9)
|
|
956 {
|
|
957 if (p->dt1 % 15 == 1)
|
|
958 {
|
|
959 Puttama(8, p->x, p->y);
|
|
960 }
|
|
961 }
|
|
962 if (rinkf1 == 10)
|
|
963 {
|
|
964 if (p->dt2 != 0)
|
|
965 {
|
|
966 p->dt2--;
|
|
967 DefSprite(76, "boss2_rightarm_b", 16, p->dt2, 480, boss);
|
|
968 }
|
|
969 else
|
|
970 {
|
|
971 p->f = FALSE;
|
|
972 p->state = delete_chara;
|
|
973 p->collision = noaction;
|
|
974 // rinkf1=11;
|
|
975 }
|
|
976 }
|
|
977 p->dt1++;
|
19
|
978 return p;
|
18
|
979 }
|
|
980
|
|
981
|
|
982 CHARACTER * chara_state41(CHARACTER *p) //left arm up arm vulkan
|
|
983 {
|
|
984 if (enemy_part2->f == FALSE)
|
|
985 {
|
|
986 Bom(p->x, p->y);
|
|
987 p->f = FALSE;
|
|
988 p->state = delete_chara;
|
|
989 p->collision = noaction;
|
19
|
990 return p;
|
18
|
991 }
|
|
992 p->x = kyeenemyno->x - 20 - 7;
|
|
993 p->y = kyeenemyno->y + 28 + 15;
|
|
994 if ((rinkf1 == 8) && (p->dt1 % 3 == 1))
|
|
995 {
|
|
996 if ((p->dt2 < 16))
|
|
997 {
|
|
998 p->dt2++;
|
|
999 DefSprite(77, "boss2_leftarmbattery", p->dt2, 16, 480, boss); /*左腕アップアーム砲 */
|
|
1000 }
|
|
1001 else
|
|
1002 {
|
|
1003 rinkf1 = 9;
|
19
|
1004 return p;
|
18
|
1005 }
|
|
1006 }
|
|
1007 if (rinkf1 == 9)
|
|
1008 {
|
|
1009 if (p->dt1 % 15 == 1)
|
|
1010 {
|
|
1011 Puttama(9 + rand() % 2, p->x, p->y);
|
|
1012 }
|
|
1013 }
|
|
1014 if (rinkf1 == 10)
|
|
1015 {
|
|
1016 if (p->dt2 != 0)
|
|
1017 {
|
|
1018 p->dt2--;
|
|
1019 DefSprite(77, "boss2_leftarmbattery", p->dt2, 16, 480, boss);
|
|
1020 }
|
|
1021 else
|
|
1022 {
|
|
1023 p->f = FALSE;
|
|
1024 p->state = delete_chara;
|
|
1025 p->collision = noaction;
|
19
|
1026 return p;
|
18
|
1027 // rinkf1=11;
|
|
1028 }
|
|
1029 }
|
|
1030 p->dt1++;
|
19
|
1031 return p;
|
18
|
1032 }
|
|
1033
|
|
1034
|
|
1035 CHARACTER * chara_state400(CHARACTER *p)
|
|
1036 {
|
19
|
1037 return SimpleStateTask(p);
|
18
|
1038 }
|
|
1039
|
|
1040
|
|
1041 CHARACTER * chara_state401(CHARACTER *p)
|
|
1042 {
|
|
1043 p->vx++;
|
|
1044 p->x += p->vx / 8;
|
|
1045 if (p->x > (jiki.x - 32))
|
|
1046 {
|
|
1047 p->vy--;
|
|
1048 }
|
|
1049 p->y += p->vy / 8;
|
|
1050 if (p->dt1 % 50 == 37)
|
|
1051 {
|
|
1052 Puttama(1, p->x + 8, p->y + 24);
|
|
1053 }
|
|
1054 p->dt1++;
|
19
|
1055 return p;
|
18
|
1056 }
|
|
1057
|
|
1058
|
|
1059 CHARACTER * chara_state402(CHARACTER *p)
|
|
1060 {
|
|
1061 p->vx--;
|
|
1062 p->x += p->vx / 8;
|
|
1063 if (p->x < (jiki.x + 32))
|
|
1064 {
|
|
1065 p->vy--;
|
|
1066 }
|
|
1067 p->y += p->vy / 8;
|
|
1068 if (p->dt1 % 50 == 37)
|
|
1069 {
|
|
1070 Puttama(1, p->x + 8, p->y + 24);
|
|
1071 }
|
|
1072 p->dt1++;
|
19
|
1073 return p;
|
18
|
1074 }
|
|
1075
|
|
1076
|
|
1077 CHARACTER * chara_state410(CHARACTER *p)
|
|
1078 {
|
|
1079 kyeenemyno = p;
|
|
1080 p->state = chara_state411;
|
19
|
1081 return p;
|
18
|
1082 }
|
|
1083
|
|
1084
|
|
1085 CHARACTER * chara_state411(CHARACTER *p)
|
|
1086 {
|
|
1087 if (p->dt2 > 356)
|
|
1088 {
|
|
1089 p->vx = -1;
|
|
1090 }
|
|
1091 if (p->dt2 < -398)
|
|
1092 {
|
|
1093 p->vx = 1;
|
|
1094 }
|
|
1095 if ((p->dt1) % 62 == 0)
|
|
1096 Putenemy(41,
|
|
1097 p->x,
|
|
1098 p->y,
|
|
1099 (int) -Mycos(p->dt1 / 16) * 4 /
|
|
1100 SANKAKU,
|
|
1101 (int) -Mysin(p->dt1 / 16) * 4 /
|
|
1102 SANKAKU, chara_state7);
|
|
1103 if ((p->dt1) % 13 == 0)
|
|
1104 Puttama(11, p->x + 32,
|
|
1105 p->y + 32);
|
|
1106
|
|
1107 p->dt2 += p->vx;
|
|
1108 p->dt1 += p->dt2 / 4;
|
|
1109
|
|
1110 p->x = jiki.x - 16 +
|
|
1111 Mycos(p->dt1 / 16) * 128 / SANKAKU;
|
|
1112 p->y = jiki.y - 16 +
|
|
1113 Mysin(p->dt1 / 16) * 128 / SANKAKU;
|
|
1114 if (p->x < 0)
|
|
1115 {
|
|
1116 p->x = 0;
|
|
1117 }
|
|
1118 if (p->x > 260)
|
|
1119 {
|
|
1120 p->x = 260;
|
|
1121 }
|
|
1122 if (p->y < 0)
|
|
1123 {
|
|
1124 p->y = 0;
|
|
1125 }
|
|
1126 if (p->y > 232)
|
|
1127 {
|
|
1128 p->y = 232;
|
|
1129 }
|
19
|
1130 return p;
|
18
|
1131 }
|
|
1132
|
|
1133
|
|
1134 CHARACTER * chara_state500(CHARACTER *p)
|
|
1135 {
|
|
1136 p->s = 0;
|
|
1137
|
|
1138 kyeenemyno = p;
|
|
1139 p->dt2++;
|
|
1140 p->dt2 %= 512;
|
|
1141 p->dt1++;
|
|
1142 count++;
|
|
1143 DefSpriteEx(100, 16, 16);
|
|
1144 // PutSprite(count, enemy[tekino].x + 16,
|
|
1145 // enemy[tekino].y + 16, 100);
|
|
1146 PutSpriteEx(100, p->x + 16, p->y + 16, 2, 2, p->dt1);
|
|
1147
|
|
1148 if (p->dt1 % (5 + p->dt2 / 8) == 1) {
|
|
1149 if (rand() % 2 == 1)
|
|
1150 Putenemy(24, p->x, p->y,
|
|
1151 (rand() % 5 + 0.5) * (rand() % 2 ==
|
|
1152 1 ? -1 : 1),
|
|
1153 (rand() % 5 + 0.5) * (rand() % 2 ==
|
|
1154 1 ? -1 : 1), chara_state501);
|
|
1155 else
|
|
1156 Putenemy(rand() % 2 + 1, p->x,
|
|
1157 p->y,
|
|
1158 (int) Mycos(p->dt1 / 4) * 4 /
|
|
1159 SANKAKU,
|
|
1160 (int) -Mysin(p->dt1 / 4) * 4 /
|
|
1161 SANKAKU, chara_state501);
|
|
1162 }
|
|
1163 if (p->dt1 == 50) {
|
|
1164 /*Putenemy(44,0,0,1,1,411); */
|
|
1165 }
|
19
|
1166 return p;
|
18
|
1167 }
|
|
1168
|
|
1169
|
|
1170 CHARACTER * chara_state501(CHARACTER *p)
|
|
1171 {
|
|
1172 p->x += p->vx;
|
|
1173 p->y += p->vy;
|
|
1174 if(p->dt1 % 32 == 1)
|
|
1175 {
|
|
1176 Puttama(11, p->x, p->y);
|
|
1177 }
|
|
1178 p->dt1++;
|
19
|
1179 return p;
|
18
|
1180 }
|
|
1181
|
|
1182
|
|
1183 CHARACTER * chara_state600(CHARACTER *p)
|
|
1184 {
|
|
1185 kyeenemyno = p;
|
|
1186 p->dt1 += 30;
|
|
1187 p->dt2++;
|
|
1188 p->dt1 %= 360;
|
|
1189 p->x += Mycos(p->dt1) * 4 / SANKAKU;
|
|
1190 p->y += Mysin(p->dt1) * 4 / SANKAKU;
|
|
1191 Puttama(11, p->x + 16, p->y + 16);
|
|
1192 Puttama(11, p->x + 32, p->y + 48);
|
|
1193 Puttama(11, p->x + 48, p->y + 16);
|
|
1194 if (p->dt2 > 240)
|
|
1195 p->state = chara_state601;
|
|
1196 if (p->x < 0)
|
|
1197 p->x = 0;
|
|
1198 if (p->x > 260)
|
|
1199 p->x = 260;
|
|
1200 if (p->y < 0)
|
|
1201 p->y = 0;
|
|
1202 if (p->y > 232)
|
|
1203 p->y = 232;
|
19
|
1204 return p;
|
18
|
1205 }
|
|
1206
|
|
1207
|
|
1208 CHARACTER * chara_state601(CHARACTER *p)
|
|
1209 {
|
|
1210 p->dt2++;
|
|
1211 if (p->x < jiki.x)
|
|
1212 p->vx++;
|
|
1213 if (p->x > jiki.x)
|
|
1214 p->vx--;
|
|
1215 p->x += p->vx;
|
|
1216 Putenemy(6, p->x + 16 + rand() % 32,
|
|
1217 p->y, 0, rand() % 4, chara_state400);
|
|
1218 if (p->x < 0)
|
|
1219 p->x = 0;
|
|
1220 if (p->x > 260)
|
|
1221 p->x = 260;
|
|
1222 if (p->y < 0)
|
|
1223 p->y = 0;
|
|
1224 if (p->y > 232)
|
|
1225 p->y = 232;
|
|
1226 if (p->dt2 > 800) {
|
|
1227 p->state = chara_state602;
|
|
1228 }
|
19
|
1229 return p;
|
18
|
1230 }
|
|
1231
|
|
1232
|
|
1233 CHARACTER * chara_state602(CHARACTER *p)
|
|
1234 {
|
|
1235 p->dt2++;
|
|
1236 Putenemy(24, p->x + 14, p->y + 14,
|
|
1237 (rand() % 5 + 0.5) * (rand() % 2 == 1 ? -1 : 1),
|
|
1238 (rand() % 5 + 0.5) * (rand() % 2 == 1 ? -1 : 1),
|
|
1239 chara_state29);
|
|
1240 if (p->dt2 > 1024) {
|
|
1241 p->state = chara_state600;
|
|
1242 p->dt2 = 0;
|
|
1243 }
|
19
|
1244 return p;
|
18
|
1245 }
|
|
1246
|
|
1247
|
|
1248 CHARACTER * asteroid(CHARACTER *p)
|
|
1249 {
|
|
1250 int i;
|
|
1251
|
|
1252 asteroiddt[asteroidi] = p;
|
|
1253 // if(asteroidi==0)
|
|
1254 // {
|
|
1255 p->x += p->vx;
|
|
1256 p->y += p->vy;
|
|
1257 // }
|
|
1258 if (asteroidi > 0) {
|
|
1259 for (i = 0; i < asteroidi; i++) {
|
|
1260 if ((asteroiddt[i]->x + 32 > p->x)
|
|
1261 && (p->x + 32 > asteroiddt[i]->x)
|
|
1262 && (asteroiddt[i]->y + 32 > p->y)
|
|
1263 && (asteroiddt[i]->y < p->y + 32)) {
|
|
1264 p->vx *= -1;
|
|
1265 p->vy *= -1;
|
|
1266 }
|
|
1267 }
|
|
1268 }
|
|
1269 asteroidi++;
|
19
|
1270 return p;
|
18
|
1271 }
|
19
|
1272 #endif
|