10
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1 #include <stdio.h>
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2 #include <stdlib.h>
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3 #include <SDL.h>
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4 #include "SDL_opengl.h"
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5 #include "object.h"
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6 #include "Character.h"
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7 #include "Character_state.h"
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8 #include "tokuten.h"
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9 #include "collision.h"
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10 #include "bom.h"
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11 #include "count2.h"
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12 #include "sgoex.h"
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19
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13 #include "sankaku.h"
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14 #include "tama.h"
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10
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15 #include "TaskManager.h"
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16 #include "Func.h"
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17 #include "property.h"
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18 #include "state_task.h"
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19
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19
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20 extern SpriteTable sptable[DEFOBJ];
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21 extern TaskManager *tmanager;
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22
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23 CHARACTER *kyeenemyno;
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24 CHARACTER *tekino0;
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25 CHARACTER *enemy_part1;
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26 CHARACTER *enemy_part2;
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27 CHARACTER *enemy_part3;
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28 CHARACTER *enemy_part4;
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29 CHARACTER *enemy_part5;
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30
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31 //int tekino0;
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32 int rinkx;
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33 int rinky;
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34 int rinkf1 = 0, rinkf2 = 0;
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35 CHARACTER *asteroiddt[200];
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36 int asteroidi = 0;
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37 int enemyfaste = 0;
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38 int fastebos = 0;
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39
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40 State state_list[LIST_NUM];
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41
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42 int
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43 GetStateNum(int task_num)
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44 {
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45 int num = task_num % LIST_NUM;
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46
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47 return num;
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48 }
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49
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10
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50 void
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19
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51 SetTaskState(int task_num, CHARACTER *(state)(CHARACTER *chara))
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52 {
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53 int num = GetStateNum(task_num);
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54
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55 state_list[num] = state;
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56 }
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57
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58 void
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59 initStateList()
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60 {
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61 SetTaskState(DELETE_CHARA, delete_chara);
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62 SetTaskState(STATE0, chara_state0);
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63 SetTaskState(STATE1, chara_state1);
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64 SetTaskState(STATE2, chara_state2);
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65 SetTaskState(STATE3, chara_state3);
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66 SetTaskState(STATE4, chara_state4);
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67 SetTaskState(STATE5, chara_state5);
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68 SetTaskState(STATE6, chara_state6);
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69 #if 0
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70 SetTaskState(STATE7, chara_state7);
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71 SetTaskState(STATE8, chara_state8);
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72 SetTaskState(STATE9, chara_state9);
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73 SetTaskState(STATE10, chara_state10);
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74 SetTaskState(STATE11, chara_state11);
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75 SetTaskState(STATE12, chara_state12);
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76 SetTaskState(STATE13, chara_state13);
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77 SetTaskState(STATE20, chara_state20);
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78 SetTaskState(STATE21, chara_state21);
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79 SetTaskState(STATE22, chara_state22);
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80 SetTaskState(STATE23, chara_state23);
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81 SetTaskState(STATE24, chara_state24);
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82 SetTaskState(STATE25, chara_state25);
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83 SetTaskState(STATE26, chara_state26);
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84 SetTaskState(STATE27, chara_state27);
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85 SetTaskState(STATE28, chara_state28);
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86 SetTaskState(STATE29, chara_state29);
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87 SetTaskState(STATE30, chara_state30);
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88 SetTaskState(STATE31, chara_state31);
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89 SetTaskState(STATE32, chara_state32);
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90 SetTaskState(STATE33, chara_state33);
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91 SetTaskState(STATE34, chara_state34);
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92 SetTaskState(STATE35, chara_state35);
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93 SetTaskState(STATE40, chara_state40);
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94 SetTaskState(STATE41, chara_state41);
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95 SetTaskState(STATE400, chara_state400);
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96 SetTaskState(STATE401, chara_state401);
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97 SetTaskState(STATE402, chara_state402);
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98 SetTaskState(STATE410, chara_state410);
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99 SetTaskState(STATE411, chara_state411);
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100 SetTaskState(STATE500, chara_state500);
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101 SetTaskState(STATE501, chara_state501);
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102 SetTaskState(STATE600, chara_state600);
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103 SetTaskState(STATE601, chara_state601);
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104 SetTaskState(STATE602, chara_state602);
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105 #endif
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106 }
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107
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108 void
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109 updateState(SchedTask *s, void *chara, void *arg)
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110 {
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111 CHARACTER *p = (CHARACTER*)chara;
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112
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113 int num = GetStateNum(p->task);
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114 p=state_list[num](p);
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115 }
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116
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25
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117 void
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118 checkSingleTama(SchedTask *s, void *chara, void *tama)
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119 {
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120 CHARACTER *p = (CHARACTER*)chara;
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121 TamaContainer *new_tama = (TamaContainerPtr)tama;
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122
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123 if (new_tama->flag == true) {
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124 Puttama(new_tama->type, new_tama->x, new_tama->y);
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125 }
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126
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127 int num = GetStateNum(p->task);
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128 p=state_list[num](p);
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129 free(new_tama);
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130 }
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131
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132 CHARACTER*
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133 SimpleStateTask(CHARACTER *p)
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134 {
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135 int task_num = p->task;
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136 HTaskPtr state_task = tmanager->create_task(task_num);
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21
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137
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138 state_task->add_inData(p, sizeof(CHARACTER));
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139
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140 state_task->add_outData(p, sizeof(CHARACTER));
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141
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142 state_task->set_post(updateState, (void*)p, NULL);
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143
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144 state_task->set_cpu(SPE_ANY);
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145 state_task->spawn();
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146
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147 return p;
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148 }
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149
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150 CHARACTER*
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151 withJikiTask(CHARACTER *p)
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152 {
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153 int task_num = p->task;
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154 HTaskPtr state_task = tmanager->create_task(task_num);
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155
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156 state_task->add_inData(p, sizeof(CHARACTER));
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157 state_task->add_inData(&jiki, sizeof(player));
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158
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159 state_task->add_outData(p, sizeof(CHARACTER));
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160
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161 state_task->set_post(updateState, (void*)p, NULL);
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162
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163 state_task->set_cpu(SPE_ANY);
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164 state_task->spawn();
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165
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166 return p;
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167 }
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168
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169 CHARACTER*
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170 putTamaTask1(CHARACTER *p)
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171 {
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172 int task_num = p->task;
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173 HTaskPtr state_task = tmanager->create_task(task_num);
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174 TamaContainerPtr tama = (TamaContainerPtr)tmanager->allocate(sizeof(TamaContainer));
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175
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176 state_task->add_inData(p, sizeof(CHARACTER));
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177 state_task->add_inData(tama, sizeof(TamaContainer));
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178
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179 state_task->add_outData(p, sizeof(CHARACTER));
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180 state_task->add_outData(tama, sizeof(TamaContainer));
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181
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182 state_task->set_post(checkSingleTama, (void*)p, (void*)tama);
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183
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184 state_task->set_cpu(SPE_ANY);
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185 state_task->spawn();
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186
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187 return p;
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188 }
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189
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190 CHARACTER*
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191 noaction(CHARACTER *p)
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192 {
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193 p->state = noaction;
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194 return p;
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195 }
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196
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26
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197 CHARACTER*
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198 delete_chara(CHARACTER *p)
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199 {
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200
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201 CHARACTER *parent = p;
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202 p->f = FALSE;
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203 p->state = noaction;
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204 p->collision = noaction;
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205 return parent;
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206 }
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207
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208 CHARACTER*
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209 chara_state0(CHARACTER *p)
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210 {
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211 p->task = STATE0;
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212 return SimpleStateTask(p);
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213 }
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214
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26
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215 CHARACTER*
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216 chara_state1(CHARACTER *p)
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217 {
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21
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218 p->task = STATE1;
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219 return SimpleStateTask(p);
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220 }
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221
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222 CHARACTER*
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223 chara_state2(CHARACTER *p)
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224 {
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225 p->task = STATE2;
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226 return SimpleStateTask(p);
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227 }
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228
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229
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230 CHARACTER*
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231 chara_state3(CHARACTER *p)
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232 {
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233 p->task = STATE3;
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234 return putTamaTask1(p);
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235 }
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236
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237 CHARACTER*
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238 chara_state4(CHARACTER *p)
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239 {
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240 p->task = STATE4;
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241 return withJikiTask(p);
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242 }
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243
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244 CHARACTER*
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245 chara_state5(CHARACTER *p)
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246 {
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247 p->task = STATE5;
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248 return withJikiTask(p);
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249 }
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250
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251 CHARACTER*
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252 chara_state6(CHARACTER *p)
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253 {
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254 p->task = STATE6;
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255 return withJikiTask(p);
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256 }
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257
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26
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258 CHARACTER*
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259 chara_state7(CHARACTER *p)
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260 {
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261 p->task = STATE7;
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262 return putTamaTask1(p);
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263 }
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264
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26
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265 #if 0
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266 // state1 boss patern
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267 CHARACTER * chara_state8(CHARACTER *p)
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268 {
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269 if(p->y < 520)
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270 {
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271 tekino0 = p;
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272 kyeenemyno = p;
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273 p->y += p->vy;
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274 count++;
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275 DefSpriteEx(p->charano, 16*4, 32*4);
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276 PutSpriteEx(p->charano, (p->x * 4), (p->y * 4), 0.2, 0.2, 1);
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277 p->dt1 = 512;
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278 p->s = 0.125;
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279 p->state = chara_state8;
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280 return p;
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281 }
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282 p->state = chara_state9;
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283 return p;
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284 }
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285
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286 CHARACTER * chara_state9(CHARACTER *p)
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287 {
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288 if(p->s <= 2)
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289 {
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290 p->s += 0.05;
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291 p->y -= 12;
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292 count++;
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293 DefSpriteEx(54, 16*4, 32*4);
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294 PutSpriteEx(54, (p->x * 4), (p->y * 4), p->s, p->s, 1);
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295 p->state = chara_state9;
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296 return p;
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297 }
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298 count++;
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299 DefSpriteEx(54, 16, 32);
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300 PutSpriteEx(54, p->x, p->y, p->s, p->s, 1);
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301 rinkx = p->x;
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302 rinky = p->y;
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303 Putenemy(5, rinkx - 16, rinky - 16, 1, 0, chara_state10);
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304 Putenemy(5, rinkx - 16, rinky - 16, -1, 0, chara_state10);
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305 p->state = chara_state11;
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306 p->dt1 = 8192;
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307 return p;
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18
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308 }
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309
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310
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311 CHARACTER * chara_state10(CHARACTER *p)
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312 {
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313 if(p->dt1 < 48)
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314 {
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315 p->x += p->vx;
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316 p->y += p->vy;
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317 p->dt1++;
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318 p->state = chara_state10;
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319 //PutSprite(count, p->x, p->y,
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320 return p;
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321 }
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322 rinkf1 = 1;
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323 p->dt1 = rinkx;
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324 p->dt2 = rinky;
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325 p->state = chara_state13;
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326 return p;
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18
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327 }
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328
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329
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330 CHARACTER * chara_state11(CHARACTER *p)
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331 {
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332 if(rinkf1 == 0)
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333 {
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334 count++;
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335 DefSpriteEx(54, 16, 32);
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336 PutSpriteEx(54, p->x, p->y, p->s, p->s, 1);
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337 p->state = chara_state11;
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338 return p;
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18
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339 }
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340 p->dt1 = 0;
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341 p->dt2 = 0;
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342 p->state = chara_state12;
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343 return p;
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344 }
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345
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346 CHARACTER * chara_state12(CHARACTER *p)
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347 {
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348 if(fastebos > 60*60)
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349 {
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350 if(p->y > 240+32)
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351 {
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352 p->state = delete_chara;
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353 }
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354 p->y += 3;
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355 rinky += 3;
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356 count++;
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357 DefSpriteEx(54, 16, 32);
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358 PutSpriteEx(54, p->x, p->y, 2, 2, 1);
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359 p->state = chara_state12;
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360 return p;
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18
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361 }
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362 if(p->dt1 <= 60)
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363 {
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364 if(jiki.x + 15 - rinkx < -5)
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365 {
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366 p->vx = -0.8;
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367 }
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368 else if(jiki.x + 15 - rinkx > 5)
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369 {
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370 p->vx = +0.8;
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371 }
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372 else p->vx = 0;
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373 rinkx = p->x;
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374 rinky = p->y;
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375 }
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376 if((p->dt1 > 60) && (p->dt1 <= 70))
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377 {
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378 if(p->dt1 % 2 == 1)
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379 {
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380 Puttama(0, rinkx - 16, rinky);
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381 Puttama(0, rinkx, rinky);
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382 Puttama(0, rinkx + 16, rinky);
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383 }
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384 }
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385 if((p->dt1 > 180) && (p->dt1 <= 240))
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386 {
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387 if(p->dt1 % 2 == 1)
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388 {
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389 rinkf2 = 1;
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390 Puttama(2, rinkx - 16, p->y - 32);
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391 Puttama(3, rinkx + 32 - 16, p->y - 32);
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392 }
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393 else
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394 {
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395 rinkf2 = 2;
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396 }
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397 }
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398 if(p->dt1 > 240)
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399 {
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400 rinkf2 = 2;
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401 }
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402 if((p->dt1 > 240) && (p->dt1 <= 400))
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403 {
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404 count++;
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405 PutSprite(count, rinkx - 16, rinky + 32,
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406 58 + p->dt1 % 4);
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407 }
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408 if((p->dt1 > 300) && (p->dt1 <= 400))
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409 {
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410 rinkf2 = 3;
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411 if(jiki.x + 15 - rinkx < -5)
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412 {
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413 p->vx = -1;
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414 }
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415 else if(jiki.x + 15 - rinkx > 5)
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416 {
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417 p->vx = +1;
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418 }
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419 else p->vx = 0;
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420 p->x += p->vx;
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421 rinkx = p->x;
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422 rinky = p->y;
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423 Puttama(4, rinkx - 8, rinky + 16);
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424 }
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425 if((p->dt1 > 400) && (p->dt1 <= 500))
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426 {
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427 rinkf2 = 4;
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428 if(jiki.x + 15 - rinkx > 5)
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429 {
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430 p->vx = -1;
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431 }
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432 else if(jiki.x + 15 - rinkx > 5)
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433 {
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434 p->vx = +1;
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435 }
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436 else p->vx = 0;
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437 p->x += p->vx;
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438 rinkx = p->x;
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439 rinky = p->y;
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440 }
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441 if(p->dt1 > 500)
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442 {
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443 rinkf2 = 5;
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444 if(jiki.x + 15 - rinkx < -5)
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445 {
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446 p->vx = -1;
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447 }
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448 else if(jiki.x + 15 - rinkx > 5)
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449 {
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450 p->vx = +1;
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451 }
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452 else p->vx = 0;
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453 p->x += p->vx;
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454 rinkx = p->x;
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455 rinky = p->y;
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456 }
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457 if(p->dt1 > 600)
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458 {
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459 rinkf2 = 0;
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460 p->dt1 = 0;
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461 }
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462 fastebos++;
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463 p->dt1++;
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464 count++;
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465 DefSpriteEx(54, 16, 32);
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466 PutSpriteEx(54, p->x, p->y, 2, 2, 1);
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19
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467 return p;
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18
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468 }
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469
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470
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471 CHARACTER * chara_state13(CHARACTER *p)
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472 {
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473 if(tekino0->f == FALSE){
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474 Bom(p->x, p->y);
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475 p->f = FALSE;
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476 p->state = delete_chara;
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477 p->collision = noaction;
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19
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478 return p;
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18
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479 }
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480
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481 p->x += rinkx - p->dt1;
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482 p->y += rinky - p->dt2;
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483 p->dt1 = rinkx;
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484 p->dt2 = rinky;
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485 if(rinkf2 == 1)
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486 {
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487 if(p->x > rinkx)
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488 {
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489 Puttama(2, p->x + 32, p->y);
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490 }
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491 if(p->x < rinkx)
|
|
492 {
|
|
493 Puttama(3, p->x, p->y);
|
|
494 }
|
|
495 }
|
|
496 if(rinkf2 == 4)
|
|
497 {
|
|
498 count++;
|
|
499 PutSprite(count, p->x, p->y + 56, 58+filpcount % 4);
|
|
500 }
|
|
501 if(rinkf2 == 5)
|
|
502 {
|
|
503 if(p->x > rinkx)
|
|
504 {
|
|
505 Puttama(5, p->x + 8, p->y + 24);
|
|
506 }
|
|
507 if(p->x < rinkx)
|
|
508 {
|
|
509 Puttama(5, p->x + 8, p->y + 24);
|
|
510 }
|
|
511 }
|
19
|
512 return p;
|
18
|
513 }
|
19
|
514 #endif
|
18
|
515
|
|
516 CHARACTER * chara_state20(CHARACTER *p)
|
|
517 {
|
21
|
518 p->task = STATE20;
|
19
|
519 return SimpleStateTask(p);
|
18
|
520 }
|
|
521
|
|
522 CHARACTER * chara_state21(CHARACTER *p)
|
|
523 {
|
21
|
524 p->task = STATE21;
|
19
|
525 return SimpleStateTask(p);
|
18
|
526 }
|
|
527
|
19
|
528 #if 0
|
18
|
529 //ここまでgetate boss
|
|
530
|
|
531
|
|
532 CHARACTER * chara_state22(CHARACTER *p)
|
|
533 {
|
19
|
534 return SimpleStateTask(p);
|
18
|
535 }
|
|
536
|
|
537 CHARACTER * chara_state23(CHARACTER *p)
|
|
538 {
|
|
539 p=asteroid(p);
|
19
|
540 return p;
|
18
|
541 }
|
|
542
|
|
543 CHARACTER * chara_state24(CHARACTER *p)
|
|
544 {
|
|
545 kyeenemyno = p;
|
|
546 tekino0 = 0;
|
|
547 enemy_part1 = p->next;
|
|
548 enemy_part2 = enemy_part1->next;
|
|
549 enemy_part3 = enemy_part2->next;
|
|
550 enemy_part4 = enemy_part3->next;
|
|
551 enemy_part5 = enemy_part4->next;
|
|
552 rinkx = 0;
|
|
553 rinky = 0;
|
|
554 rinkf1 = 0;
|
|
555 rinkf2 = 0;
|
|
556 p->state = chara_state25;
|
19
|
557 return p;
|
18
|
558 }
|
|
559
|
|
560 CHARACTER * chara_state25(CHARACTER *p)
|
|
561 {
|
|
562 int amari;
|
|
563
|
|
564 if(p->dt1 <= 360)
|
|
565 {
|
|
566 p->x = Mycos(p->dt1) * 30 / SANKAKU + 82 + 32;
|
|
567 p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
|
|
568 }
|
|
569 if(p->dt1 > 360)
|
|
570 {
|
|
571 p->x = Mycos(p->dt1) * 30 * -1 /SANKAKU + 142 + 32;
|
|
572 p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
|
|
573 }
|
|
574 count++;
|
|
575 PutSprite(count, p->x - 42, p->y, 64);
|
|
576 amari = rand() % 160;
|
|
577 if((amari == 1) && (enemy_part5->f == TRUE))
|
|
578 {
|
|
579 p->state = chara_state26;
|
|
580 rinkf1 = 1;
|
|
581 }
|
|
582 if((amari == 2) && (enemy_part1->f == TRUE))
|
|
583 {
|
|
584 p->state = chara_state27;
|
|
585 rinkf1 = 5;
|
|
586 rinkx = 0;
|
19
|
587 return p;
|
18
|
588 }
|
|
589 if((enemy_part5->f == TRUE) && (enemy_part1->f != TRUE))
|
|
590 {
|
|
591 p->state = chara_state28;
|
|
592 }
|
|
593 p->dt1 += 3;
|
|
594 if(p->dt1 == 720)
|
|
595 {
|
|
596 p->dt1 = 0;
|
|
597 }
|
19
|
598 return p;
|
18
|
599 }
|
|
600
|
|
601 CHARACTER * chara_state26(CHARACTER *p)
|
|
602 {
|
|
603 if((p->dt2 > 50) && (p->dt2 < 100))
|
|
604 {
|
|
605 rinkf1 = 2;
|
|
606 }
|
|
607 if(p->dt2 > 100)
|
|
608 {
|
|
609 rinkf1 = 3;
|
|
610 }
|
|
611 if(p->dt2 == 400)
|
|
612 {
|
|
613 rinkf1 = 4;
|
|
614 }
|
|
615 count++;
|
|
616 PutSprite(count, p->x - 42, p->y, 64);
|
|
617 if(p->dt2 == 401)
|
|
618 {
|
|
619 p->dt2 = 0;
|
|
620 rinkf1 = 0;
|
|
621 p->state = chara_state25;
|
19
|
622 return p;
|
18
|
623 }
|
|
624 p->dt2++;
|
19
|
625 return p;
|
18
|
626 }
|
|
627
|
|
628 CHARACTER * chara_state27(CHARACTER *p) //rocket punch
|
|
629 {
|
|
630 if((p->dt2 > 50) && (p->dt2 < 60) && (p->x > -24) && (p->y > -24))
|
|
631 {
|
|
632 rinkf1 = 6;
|
|
633 rinkx -= 4;
|
|
634 p->x -= 4;
|
|
635 p->y -= 4;
|
|
636 }
|
|
637 if(p->dt2 == 80)
|
|
638 {
|
|
639 rinkf1 = 7;
|
|
640 }
|
|
641 if(p->dt2 == 81)
|
|
642 {
|
|
643 rinkf1 = 8;
|
|
644 }
|
|
645 if(p->dt2 == 124)
|
|
646 {
|
|
647 rinkf1 = 9;
|
|
648 }
|
|
649 if(p->dt2 == 400)
|
|
650 {
|
|
651 rinkf1 = 10;
|
|
652 }
|
|
653 if(p->dt2 == 444)
|
|
654 {
|
|
655 rinkf1 = 11;
|
|
656 }
|
|
657 if(p->dt2 == 500)
|
|
658 {
|
|
659 rinkf1 = 12;
|
|
660 }
|
|
661 if((p->dt2 > 80) && (p->dt2 < 200))
|
|
662 {
|
|
663 if((rinkx != 0) && (p->dt2 % 2 == 1))
|
|
664 {
|
|
665 rinkx++;
|
|
666 p->x++;
|
|
667 p->y++;
|
|
668 }
|
|
669 }
|
|
670 count++;
|
|
671 PutSprite(count, p->x - 32, p->y, 6);
|
|
672 if(rinkf1 == 12)
|
|
673 {
|
|
674 p->dt2 = 0;
|
|
675 rinkf1 = 0;
|
|
676 rinkx = 0;
|
|
677 p->state = chara_state25;
|
19
|
678 return p;
|
18
|
679 }
|
|
680 p->dt2++;
|
19
|
681 return p;
|
18
|
682 }
|
|
683 CHARACTER * chara_state28(CHARACTER *p)
|
|
684 {
|
|
685 if (p->dt1 <= 360)
|
|
686 {
|
|
687 p->x = Mycos(p->dt1) * 30 / SANKAKU + 82 + 32;
|
|
688 p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
|
|
689 }
|
|
690 if (p->dt1 > 360)
|
|
691 {
|
|
692 p->x = Mycos(p->dt1) * 30 * -1 / SANKAKU + 142 + 32;
|
|
693 p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
|
|
694 }
|
|
695 count++;
|
|
696 PutSprite(count, p->x - 42, p->y, 64);
|
|
697 if (p->dt1 % 30 == 3)
|
|
698 {
|
|
699 Putenemy(24, p->x + 14,
|
|
700 p->y + 14,
|
|
701 (rand() % 5 + 0.5) * (rand() % 2 ==
|
|
702 1 ? -1 : 1),
|
|
703 (rand() % 5 + 0.5) * (rand() % 2 ==
|
|
704 1 ? -1 : 1), chara_state29);
|
|
705 }
|
|
706 p->dt1 += 3;
|
19
|
707 return p;
|
18
|
708 }
|
|
709
|
|
710
|
|
711 CHARACTER * chara_state29(CHARACTER *p)
|
|
712 {
|
|
713 p->x += p->vx;
|
|
714 p->y += p->vy;
|
|
715 if(p->dt1 % 18 == 1)
|
|
716 {
|
|
717 Puttama(0, p->x, p->y);
|
|
718 }
|
|
719 p->dt1++;
|
19
|
720 return p;
|
18
|
721 }
|
19
|
722 #endif
|
18
|
723
|
|
724 CHARACTER * chara_state30(CHARACTER *p)
|
|
725 {
|
21
|
726 p->task = STATE30;
|
19
|
727 return SimpleStateTask(p);
|
18
|
728 }
|
|
729
|
19
|
730 #if 0
|
18
|
731 CHARACTER * chara_state31(CHARACTER *p) //right hand
|
|
732 {
|
|
733
|
|
734 if((enemy_part3->f == FALSE) || (kyeenemyno->f == FALSE))
|
|
735 {
|
|
736 Bom(p->x, p->y);
|
|
737 p->f = FALSE;
|
|
738 p->state = delete_chara;
|
|
739 p->collision = noaction;
|
19
|
740 return p;
|
18
|
741 }
|
|
742
|
|
743 if(rinkf1 == 0)
|
|
744 {
|
|
745 p->x = kyeenemyno->x + 40;
|
|
746 p->y = kyeenemyno->y + 28;
|
|
747 p->dt2 = 0;
|
|
748 }
|
|
749 if(rinkf1 == 5)
|
|
750 {
|
|
751 p->x = kyeenemyno->x + 52;
|
|
752 p->y = kyeenemyno->y;
|
|
753 count++;
|
|
754 PutSprite(count, p->x - 4, p->y - 20, 80 + p->dt2 % 4);
|
|
755 p->dt2++;
|
|
756 }
|
|
757 if(rinkf1 == 6)
|
|
758 {
|
|
759 if(p->y < 240 - 40)
|
|
760 {
|
|
761 p->y += 6;
|
|
762 }
|
|
763 else
|
|
764 {
|
19
|
765 return p;
|
18
|
766 }
|
|
767 count++;
|
|
768 PutSprite(count, p->x - 4, p->y - 20, 90 + p->dt2 % 4);
|
|
769 p->dt2++;
|
|
770 }
|
|
771 if(rinkf1 == 7)
|
|
772 {
|
|
773 Putenemy(22, p->x + 14, p->y + 14, 0, 0, chara_state40);
|
19
|
774 return p;
|
18
|
775 }
|
|
776 if(rinkf1 == 11)
|
|
777 {
|
|
778 if(p->y + 20 != p->y)
|
|
779 {
|
|
780 p->y--;
|
|
781 }
|
|
782 else
|
|
783 {
|
19
|
784 return p;
|
18
|
785 }
|
|
786 count++;
|
|
787 PutSprite(count, p->x + 8, p->y + 44, 58 + p->dt2 % 4);
|
|
788 p->dt2++;
|
|
789 }
|
19
|
790 return p;
|
18
|
791 }
|
|
792
|
|
793
|
|
794 CHARACTER * chara_state32(CHARACTER *p) //left hand
|
|
795 {
|
|
796 if ((enemy_part4->f == FALSE)
|
|
797 || (kyeenemyno->f == FALSE))
|
|
798 {
|
|
799 Bom(p->x, p->y);
|
|
800 p->f = FALSE;
|
|
801 p->state = delete_chara;
|
|
802 p->collision = noaction;
|
19
|
803 return p;
|
18
|
804 }
|
|
805 p->x = kyeenemyno->x - 40;
|
|
806 p->y = kyeenemyno->y + 28;
|
|
807 if (rinkf1 == 5)
|
|
808 {
|
|
809 p->x = kyeenemyno->x - 24 + 4;
|
|
810 p->y = kyeenemyno->y + 28;
|
|
811 p->charano = enemystate[20].charano;
|
|
812 }
|
|
813 if (rinkf1 == 11)
|
|
814 {
|
|
815 p->charano = enemystate[14].charano;
|
|
816 }
|
|
817 if (rinkf1 == 7)
|
|
818 {
|
|
819 Putenemy(23, p->x + 14,
|
|
820 p->y + 14, 0, 0, chara_state41);
|
|
821 // rinkf1=8;
|
19
|
822 return p;
|
18
|
823 }
|
19
|
824 return p;
|
18
|
825 }
|
|
826
|
|
827
|
|
828 CHARACTER * chara_state33(CHARACTER *p) // right shoulder
|
|
829 {
|
|
830 if (kyeenemyno->f == FALSE)
|
|
831 {
|
|
832 Bom(p->x, p->y);
|
|
833 p->f = FALSE;
|
|
834 p->state = delete_chara;
|
|
835 p->collision = noaction;
|
19
|
836 return p;
|
18
|
837 }
|
|
838 p->x = kyeenemyno->x + 32;
|
|
839 p->y = kyeenemyno->y;
|
|
840 if (rinkf1 == 5)
|
|
841 {
|
|
842 p->x = kyeenemyno->x + 32 - 4;
|
|
843 p->y = kyeenemyno->y;
|
|
844 p->charano = enemystate[19].charano;
|
|
845 }
|
|
846 if (rinkf1 == 6)
|
|
847 {
|
|
848 p->charano = enemystate[11].charano;
|
|
849 }
|
19
|
850 return p;
|
18
|
851 }
|
|
852
|
|
853
|
|
854 CHARACTER * chara_state34(CHARACTER *p) //left shoulder
|
|
855 {
|
|
856 if (kyeenemyno->f == FALSE)
|
|
857 {
|
|
858 Bom(p->x, p->y);
|
|
859 p->f = FALSE;
|
|
860 p->state = delete_chara;
|
|
861 p->collision = noaction;
|
19
|
862 return p;
|
18
|
863 }
|
|
864 p->x = kyeenemyno->x - 32;
|
|
865 p->y = kyeenemyno->y;
|
|
866 if (rinkf1 == 5)
|
|
867 {
|
|
868 p->charano = enemystate[21].charano;
|
|
869 }
|
|
870 if (rinkf1 == 6)
|
|
871 {
|
|
872 p->charano = enemystate[12].charano;
|
|
873 }
|
19
|
874 return p;
|
18
|
875 }
|
|
876
|
|
877 CHARACTER * chara_state35(CHARACTER *p) // bust
|
|
878 {
|
|
879 if (kyeenemyno->f == FALSE)
|
|
880 {
|
|
881 Bom(p->x, p->y);
|
|
882 p->f = FALSE;
|
|
883 p->state = delete_chara;
|
|
884 p->collision = noaction;
|
19
|
885 return p;
|
18
|
886 }
|
|
887 p->x = kyeenemyno->x;
|
|
888 p->y = kyeenemyno->y + 32;
|
|
889 if (rinkf1 == 1)
|
|
890 {
|
|
891 p->charano = enemystate[16].charano;
|
|
892 }
|
|
893 if (rinkf1 == 2)
|
|
894 {
|
|
895 count++;
|
|
896 PutSprite(count, p->x - 10,
|
|
897 p->y + 16,
|
|
898 58 + p->dt2 % 4);
|
|
899 count++;
|
|
900 PutSprite(count, p->x + 10,
|
|
901 p->y + 16,
|
|
902 58 + p->dt2 % 4);
|
|
903 p->dt2++;
|
|
904 }
|
|
905 if (rinkf1 == 3)
|
|
906 {
|
|
907 count++;
|
|
908 PutSprite(count, p->x - 10,
|
|
909 p->y + 16,
|
|
910 58 + p->dt2 % 4);
|
|
911 count++;
|
|
912 PutSprite(count, p->x + 10,
|
|
913 p->y + 16,
|
|
914 58 + p->dt2 % 4);
|
|
915 if (p->dt2 % 20 == 1)
|
|
916 {
|
|
917 Puttama(7, p->x, p->y + 16);
|
|
918 Puttama(7, p->x + 20,
|
|
919 p->y + 16);
|
|
920 }
|
|
921 p->dt2++;
|
|
922 }
|
|
923 if (rinkf1 == 4) {
|
|
924 p->charano = enemystate[15].charano;
|
|
925 p->dt2 = 0;
|
|
926 }
|
19
|
927 return p;
|
18
|
928 }
|
|
929
|
|
930
|
|
931 CHARACTER * chara_state40(CHARACTER *p) //arm vulkan
|
|
932 {
|
|
933 if (enemy_part1->f == FALSE)
|
|
934 {
|
|
935 Bom(p->x, p->y);
|
|
936 p->f = FALSE;
|
|
937 p->state = delete_chara;
|
|
938 p->collision = noaction;
|
19
|
939 return p;
|
18
|
940 }
|
|
941 if ((rinkf1 == 8) && (p->dt1 % 3 == 1))
|
|
942 {
|
|
943 if ((p->dt2 < 16))
|
|
944 {
|
|
945 p->dt2++;
|
|
946 DefSprite(76, "boss2_rightarm_b", 16, p->dt2, 480, boss);
|
|
947 }
|
|
948 else
|
|
949 {
|
|
950 // rinkf1=9;
|
19
|
951 return p;
|
18
|
952 }
|
|
953 }
|
|
954 if (rinkf1 == 9)
|
|
955 {
|
|
956 if (p->dt1 % 15 == 1)
|
|
957 {
|
|
958 Puttama(8, p->x, p->y);
|
|
959 }
|
|
960 }
|
|
961 if (rinkf1 == 10)
|
|
962 {
|
|
963 if (p->dt2 != 0)
|
|
964 {
|
|
965 p->dt2--;
|
|
966 DefSprite(76, "boss2_rightarm_b", 16, p->dt2, 480, boss);
|
|
967 }
|
|
968 else
|
|
969 {
|
|
970 p->f = FALSE;
|
|
971 p->state = delete_chara;
|
|
972 p->collision = noaction;
|
|
973 // rinkf1=11;
|
|
974 }
|
|
975 }
|
|
976 p->dt1++;
|
19
|
977 return p;
|
18
|
978 }
|
|
979
|
|
980
|
|
981 CHARACTER * chara_state41(CHARACTER *p) //left arm up arm vulkan
|
|
982 {
|
|
983 if (enemy_part2->f == FALSE)
|
|
984 {
|
|
985 Bom(p->x, p->y);
|
|
986 p->f = FALSE;
|
|
987 p->state = delete_chara;
|
|
988 p->collision = noaction;
|
19
|
989 return p;
|
18
|
990 }
|
|
991 p->x = kyeenemyno->x - 20 - 7;
|
|
992 p->y = kyeenemyno->y + 28 + 15;
|
|
993 if ((rinkf1 == 8) && (p->dt1 % 3 == 1))
|
|
994 {
|
|
995 if ((p->dt2 < 16))
|
|
996 {
|
|
997 p->dt2++;
|
|
998 DefSprite(77, "boss2_leftarmbattery", p->dt2, 16, 480, boss); /*左腕アップアーム砲 */
|
|
999 }
|
|
1000 else
|
|
1001 {
|
|
1002 rinkf1 = 9;
|
19
|
1003 return p;
|
18
|
1004 }
|
|
1005 }
|
|
1006 if (rinkf1 == 9)
|
|
1007 {
|
|
1008 if (p->dt1 % 15 == 1)
|
|
1009 {
|
|
1010 Puttama(9 + rand() % 2, p->x, p->y);
|
|
1011 }
|
|
1012 }
|
|
1013 if (rinkf1 == 10)
|
|
1014 {
|
|
1015 if (p->dt2 != 0)
|
|
1016 {
|
|
1017 p->dt2--;
|
|
1018 DefSprite(77, "boss2_leftarmbattery", p->dt2, 16, 480, boss);
|
|
1019 }
|
|
1020 else
|
|
1021 {
|
|
1022 p->f = FALSE;
|
|
1023 p->state = delete_chara;
|
|
1024 p->collision = noaction;
|
19
|
1025 return p;
|
18
|
1026 // rinkf1=11;
|
|
1027 }
|
|
1028 }
|
|
1029 p->dt1++;
|
19
|
1030 return p;
|
18
|
1031 }
|
|
1032
|
|
1033
|
|
1034 CHARACTER * chara_state400(CHARACTER *p)
|
|
1035 {
|
19
|
1036 return SimpleStateTask(p);
|
18
|
1037 }
|
|
1038
|
|
1039
|
|
1040 CHARACTER * chara_state401(CHARACTER *p)
|
|
1041 {
|
|
1042 p->vx++;
|
|
1043 p->x += p->vx / 8;
|
|
1044 if (p->x > (jiki.x - 32))
|
|
1045 {
|
|
1046 p->vy--;
|
|
1047 }
|
|
1048 p->y += p->vy / 8;
|
|
1049 if (p->dt1 % 50 == 37)
|
|
1050 {
|
|
1051 Puttama(1, p->x + 8, p->y + 24);
|
|
1052 }
|
|
1053 p->dt1++;
|
19
|
1054 return p;
|
18
|
1055 }
|
|
1056
|
|
1057
|
|
1058 CHARACTER * chara_state402(CHARACTER *p)
|
|
1059 {
|
|
1060 p->vx--;
|
|
1061 p->x += p->vx / 8;
|
|
1062 if (p->x < (jiki.x + 32))
|
|
1063 {
|
|
1064 p->vy--;
|
|
1065 }
|
|
1066 p->y += p->vy / 8;
|
|
1067 if (p->dt1 % 50 == 37)
|
|
1068 {
|
|
1069 Puttama(1, p->x + 8, p->y + 24);
|
|
1070 }
|
|
1071 p->dt1++;
|
19
|
1072 return p;
|
18
|
1073 }
|
|
1074
|
|
1075
|
|
1076 CHARACTER * chara_state410(CHARACTER *p)
|
|
1077 {
|
|
1078 kyeenemyno = p;
|
|
1079 p->state = chara_state411;
|
19
|
1080 return p;
|
18
|
1081 }
|
|
1082
|
|
1083
|
|
1084 CHARACTER * chara_state411(CHARACTER *p)
|
|
1085 {
|
|
1086 if (p->dt2 > 356)
|
|
1087 {
|
|
1088 p->vx = -1;
|
|
1089 }
|
|
1090 if (p->dt2 < -398)
|
|
1091 {
|
|
1092 p->vx = 1;
|
|
1093 }
|
|
1094 if ((p->dt1) % 62 == 0)
|
|
1095 Putenemy(41,
|
|
1096 p->x,
|
|
1097 p->y,
|
|
1098 (int) -Mycos(p->dt1 / 16) * 4 /
|
|
1099 SANKAKU,
|
|
1100 (int) -Mysin(p->dt1 / 16) * 4 /
|
|
1101 SANKAKU, chara_state7);
|
|
1102 if ((p->dt1) % 13 == 0)
|
|
1103 Puttama(11, p->x + 32,
|
|
1104 p->y + 32);
|
|
1105
|
|
1106 p->dt2 += p->vx;
|
|
1107 p->dt1 += p->dt2 / 4;
|
|
1108
|
|
1109 p->x = jiki.x - 16 +
|
|
1110 Mycos(p->dt1 / 16) * 128 / SANKAKU;
|
|
1111 p->y = jiki.y - 16 +
|
|
1112 Mysin(p->dt1 / 16) * 128 / SANKAKU;
|
|
1113 if (p->x < 0)
|
|
1114 {
|
|
1115 p->x = 0;
|
|
1116 }
|
|
1117 if (p->x > 260)
|
|
1118 {
|
|
1119 p->x = 260;
|
|
1120 }
|
|
1121 if (p->y < 0)
|
|
1122 {
|
|
1123 p->y = 0;
|
|
1124 }
|
|
1125 if (p->y > 232)
|
|
1126 {
|
|
1127 p->y = 232;
|
|
1128 }
|
19
|
1129 return p;
|
18
|
1130 }
|
|
1131
|
|
1132
|
|
1133 CHARACTER * chara_state500(CHARACTER *p)
|
|
1134 {
|
|
1135 p->s = 0;
|
|
1136
|
|
1137 kyeenemyno = p;
|
|
1138 p->dt2++;
|
|
1139 p->dt2 %= 512;
|
|
1140 p->dt1++;
|
|
1141 count++;
|
|
1142 DefSpriteEx(100, 16, 16);
|
|
1143 // PutSprite(count, enemy[tekino].x + 16,
|
|
1144 // enemy[tekino].y + 16, 100);
|
|
1145 PutSpriteEx(100, p->x + 16, p->y + 16, 2, 2, p->dt1);
|
|
1146
|
|
1147 if (p->dt1 % (5 + p->dt2 / 8) == 1) {
|
|
1148 if (rand() % 2 == 1)
|
|
1149 Putenemy(24, p->x, p->y,
|
|
1150 (rand() % 5 + 0.5) * (rand() % 2 ==
|
|
1151 1 ? -1 : 1),
|
|
1152 (rand() % 5 + 0.5) * (rand() % 2 ==
|
|
1153 1 ? -1 : 1), chara_state501);
|
|
1154 else
|
|
1155 Putenemy(rand() % 2 + 1, p->x,
|
|
1156 p->y,
|
|
1157 (int) Mycos(p->dt1 / 4) * 4 /
|
|
1158 SANKAKU,
|
|
1159 (int) -Mysin(p->dt1 / 4) * 4 /
|
|
1160 SANKAKU, chara_state501);
|
|
1161 }
|
|
1162 if (p->dt1 == 50) {
|
|
1163 /*Putenemy(44,0,0,1,1,411); */
|
|
1164 }
|
19
|
1165 return p;
|
18
|
1166 }
|
|
1167
|
|
1168
|
|
1169 CHARACTER * chara_state501(CHARACTER *p)
|
|
1170 {
|
|
1171 p->x += p->vx;
|
|
1172 p->y += p->vy;
|
|
1173 if(p->dt1 % 32 == 1)
|
|
1174 {
|
|
1175 Puttama(11, p->x, p->y);
|
|
1176 }
|
|
1177 p->dt1++;
|
19
|
1178 return p;
|
18
|
1179 }
|
|
1180
|
|
1181
|
|
1182 CHARACTER * chara_state600(CHARACTER *p)
|
|
1183 {
|
|
1184 kyeenemyno = p;
|
|
1185 p->dt1 += 30;
|
|
1186 p->dt2++;
|
|
1187 p->dt1 %= 360;
|
|
1188 p->x += Mycos(p->dt1) * 4 / SANKAKU;
|
|
1189 p->y += Mysin(p->dt1) * 4 / SANKAKU;
|
|
1190 Puttama(11, p->x + 16, p->y + 16);
|
|
1191 Puttama(11, p->x + 32, p->y + 48);
|
|
1192 Puttama(11, p->x + 48, p->y + 16);
|
|
1193 if (p->dt2 > 240)
|
|
1194 p->state = chara_state601;
|
|
1195 if (p->x < 0)
|
|
1196 p->x = 0;
|
|
1197 if (p->x > 260)
|
|
1198 p->x = 260;
|
|
1199 if (p->y < 0)
|
|
1200 p->y = 0;
|
|
1201 if (p->y > 232)
|
|
1202 p->y = 232;
|
19
|
1203 return p;
|
18
|
1204 }
|
|
1205
|
|
1206
|
|
1207 CHARACTER * chara_state601(CHARACTER *p)
|
|
1208 {
|
|
1209 p->dt2++;
|
|
1210 if (p->x < jiki.x)
|
|
1211 p->vx++;
|
|
1212 if (p->x > jiki.x)
|
|
1213 p->vx--;
|
|
1214 p->x += p->vx;
|
|
1215 Putenemy(6, p->x + 16 + rand() % 32,
|
|
1216 p->y, 0, rand() % 4, chara_state400);
|
|
1217 if (p->x < 0)
|
|
1218 p->x = 0;
|
|
1219 if (p->x > 260)
|
|
1220 p->x = 260;
|
|
1221 if (p->y < 0)
|
|
1222 p->y = 0;
|
|
1223 if (p->y > 232)
|
|
1224 p->y = 232;
|
|
1225 if (p->dt2 > 800) {
|
|
1226 p->state = chara_state602;
|
|
1227 }
|
19
|
1228 return p;
|
18
|
1229 }
|
|
1230
|
|
1231
|
|
1232 CHARACTER * chara_state602(CHARACTER *p)
|
|
1233 {
|
|
1234 p->dt2++;
|
|
1235 Putenemy(24, p->x + 14, p->y + 14,
|
|
1236 (rand() % 5 + 0.5) * (rand() % 2 == 1 ? -1 : 1),
|
|
1237 (rand() % 5 + 0.5) * (rand() % 2 == 1 ? -1 : 1),
|
|
1238 chara_state29);
|
|
1239 if (p->dt2 > 1024) {
|
|
1240 p->state = chara_state600;
|
|
1241 p->dt2 = 0;
|
|
1242 }
|
19
|
1243 return p;
|
18
|
1244 }
|
|
1245
|
|
1246
|
|
1247 CHARACTER * asteroid(CHARACTER *p)
|
|
1248 {
|
|
1249 int i;
|
|
1250
|
|
1251 asteroiddt[asteroidi] = p;
|
|
1252 // if(asteroidi==0)
|
|
1253 // {
|
|
1254 p->x += p->vx;
|
|
1255 p->y += p->vy;
|
|
1256 // }
|
|
1257 if (asteroidi > 0) {
|
|
1258 for (i = 0; i < asteroidi; i++) {
|
|
1259 if ((asteroiddt[i]->x + 32 > p->x)
|
|
1260 && (p->x + 32 > asteroiddt[i]->x)
|
|
1261 && (asteroiddt[i]->y + 32 > p->y)
|
|
1262 && (asteroiddt[i]->y < p->y + 32)) {
|
|
1263 p->vx *= -1;
|
|
1264 p->vy *= -1;
|
|
1265 }
|
|
1266 }
|
|
1267 }
|
|
1268 asteroidi++;
|
19
|
1269 return p;
|
18
|
1270 }
|
19
|
1271 #endif
|