10
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1 #include <stdio.h>
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2 #include <stdlib.h>
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3 #include <SDL.h>
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4 #include "SDL_opengl.h"
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5 #include "object.h"
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6 #include "Character.h"
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7 #include "Character_state.h"
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8 #include "tokuten.h"
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9 #include "collision.h"
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10 #include "bom.h"
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11 #include "count2.h"
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12 #include "sgoex.h"
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19
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13 #include "sankaku.h"
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14 #include "tama.h"
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10
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15 #include "TaskManager.h"
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16 #include "Func.h"
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17 #include "property.h"
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18 #include "state_task.h"
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19
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19
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20 extern SpriteTable sptable[DEFOBJ];
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21 extern TaskManager *tmanager;
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22
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23 CHARACTER *kyeenemyno;
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24 CHARACTER *tekino0;
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25 CHARACTER *enemy_part1;
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26 CHARACTER *enemy_part2;
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27 CHARACTER *enemy_part3;
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28 CHARACTER *enemy_part4;
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29 CHARACTER *enemy_part5;
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30
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31 //int tekino0;
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32 int rinkx;
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33 int rinky;
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34 int rinkf1 = 0, rinkf2 = 0;
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35 CHARACTER *asteroiddt[200];
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36 int asteroidi = 0;
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37 int enemyfaste = 0;
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38 int fastebos = 0;
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39
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40 State state_list[LIST_NUM];
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41
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42 int
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43 GetStateNum(int task_num)
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44 {
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45 int num = task_num % LIST_NUM;
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46
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47 return num;
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48 }
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49
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10
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50 void
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19
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51 SetTaskState(int task_num, CHARACTER *(state)(CHARACTER *chara))
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52 {
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53 int num = GetStateNum(task_num);
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54
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55 state_list[num] = state;
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56 }
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57
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58 void
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59 initStateList()
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60 {
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61 SetTaskState(DELETE_CHARA, delete_chara);
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62 SetTaskState(STATE0, chara_state0);
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63 SetTaskState(STATE1, chara_state1);
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64 SetTaskState(STATE2, chara_state2);
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25
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65 SetTaskState(STATE3, chara_state3);
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66 SetTaskState(STATE4, chara_state4);
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67 SetTaskState(STATE5, chara_state5);
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68 SetTaskState(STATE6, chara_state6);
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27
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69 SetTaskState(STATE7, chara_state7);
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19
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70 #if 0
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71 SetTaskState(STATE8, chara_state8);
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72 SetTaskState(STATE9, chara_state9);
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73 SetTaskState(STATE10, chara_state10);
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74 SetTaskState(STATE11, chara_state11);
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75 SetTaskState(STATE12, chara_state12);
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76 SetTaskState(STATE13, chara_state13);
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27
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77 #endif
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19
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78 SetTaskState(STATE20, chara_state20);
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79 SetTaskState(STATE21, chara_state21);
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80 SetTaskState(STATE22, chara_state22);
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81 SetTaskState(STATE23, chara_state23);
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27
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82 #if 0
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83 SetTaskState(STATE24, chara_state24);
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84 SetTaskState(STATE25, chara_state25);
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85 SetTaskState(STATE26, chara_state26);
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86 SetTaskState(STATE27, chara_state27);
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87 SetTaskState(STATE28, chara_state28);
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88 SetTaskState(STATE29, chara_state29);
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27
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89 #endif
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90 SetTaskState(STATE30, chara_state30);
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27
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91 #if 0
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92 SetTaskState(STATE31, chara_state31);
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93 SetTaskState(STATE32, chara_state32);
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94 SetTaskState(STATE33, chara_state33);
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95 SetTaskState(STATE34, chara_state34);
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96 SetTaskState(STATE35, chara_state35);
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97 SetTaskState(STATE40, chara_state40);
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98 SetTaskState(STATE41, chara_state41);
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99 SetTaskState(STATE400, chara_state400);
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100 SetTaskState(STATE401, chara_state401);
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101 SetTaskState(STATE402, chara_state402);
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102 SetTaskState(STATE410, chara_state410);
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103 SetTaskState(STATE411, chara_state411);
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104 SetTaskState(STATE500, chara_state500);
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105 SetTaskState(STATE501, chara_state501);
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106 SetTaskState(STATE600, chara_state600);
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107 SetTaskState(STATE601, chara_state601);
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108 SetTaskState(STATE602, chara_state602);
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109 #endif
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110 }
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111
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112 void
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113 updateState(SchedTask *s, void *chara, void *arg)
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114 {
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115 CHARACTER *p = (CHARACTER*)chara;
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116
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117 int num = GetStateNum(p->task);
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118 p->state = state_list[num];
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119 }
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120
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25
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121 void
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122 checkSingleTama(SchedTask *s, void *chara, void *tama)
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123 {
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124 CHARACTER *p = (CHARACTER*)chara;
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125 TamaContainer *new_tama = (TamaContainerPtr)tama;
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126
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127 if (new_tama->flag == true) {
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128 Puttama(new_tama->type, new_tama->x, new_tama->y);
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129 }
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130
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131 int num = GetStateNum(p->task);
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132 p=state_list[num](p);
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133 free(new_tama);
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134 }
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135
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136 CHARACTER*
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137 SimpleStateTask(CHARACTER *p)
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138 {
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139 int task_num = p->task;
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140 HTaskPtr state_task = tmanager->create_task(task_num);
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21
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141
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142 state_task->add_inData(p, sizeof(CHARACTER));
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143
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144 state_task->add_outData(p, sizeof(CHARACTER));
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145
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146 state_task->set_post(updateState, (void*)p, NULL);
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147
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148 state_task->set_cpu(SPE_ANY);
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149 state_task->spawn();
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150
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151 return p;
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152 }
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153
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154 CHARACTER*
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155 withJikiTask(CHARACTER *p)
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156 {
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157 int task_num = p->task;
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158 HTaskPtr state_task = tmanager->create_task(task_num);
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159
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160 state_task->add_inData(p, sizeof(CHARACTER));
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161 state_task->add_inData(&jiki, sizeof(player));
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162
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163 state_task->add_outData(p, sizeof(CHARACTER));
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164
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165 state_task->set_post(updateState, (void*)p, NULL);
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166
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167 state_task->set_cpu(SPE_ANY);
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168 state_task->spawn();
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169
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170 return p;
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171 }
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172
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173 CHARACTER*
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25
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174 putTamaTask1(CHARACTER *p)
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175 {
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176 int task_num = p->task;
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177 HTaskPtr state_task = tmanager->create_task(task_num);
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178 TamaContainerPtr tama = (TamaContainerPtr)tmanager->allocate(sizeof(TamaContainer));
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179
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180 state_task->add_inData(p, sizeof(CHARACTER));
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181 state_task->add_inData(tama, sizeof(TamaContainer));
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182
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183 state_task->add_outData(p, sizeof(CHARACTER));
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184 state_task->add_outData(tama, sizeof(TamaContainer));
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185
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186 state_task->set_post(checkSingleTama, (void*)p, (void*)tama);
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187
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188 state_task->set_cpu(SPE_ANY);
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189 state_task->spawn();
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190
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191 return p;
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192 }
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193
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194 CHARACTER*
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195 noaction(CHARACTER *p)
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196 {
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197 p->state = noaction;
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198 return p;
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199 }
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200
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26
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201 CHARACTER*
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202 delete_chara(CHARACTER *p)
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203 {
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204
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205 CHARACTER *parent = p;
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206 p->f = FALSE;
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207 p->state = noaction;
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208 p->collision = noaction;
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209 return parent;
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10
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210 }
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211
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26
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212 CHARACTER*
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213 chara_state0(CHARACTER *p)
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214 {
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215 p->task = STATE0;
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216 return SimpleStateTask(p);
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217 }
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218
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26
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219 CHARACTER*
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220 chara_state1(CHARACTER *p)
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221 {
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222 p->task = STATE1;
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223 return SimpleStateTask(p);
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224 }
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225
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226 CHARACTER*
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227 chara_state2(CHARACTER *p)
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228 {
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229 p->task = STATE2;
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230 return SimpleStateTask(p);
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231 }
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232
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233 CHARACTER*
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234 chara_state3(CHARACTER *p)
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235 {
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236 p->task = STATE3;
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237 return putTamaTask1(p);
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238 }
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239
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240 CHARACTER*
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241 chara_state4(CHARACTER *p)
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242 {
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243 p->task = STATE4;
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244 return withJikiTask(p);
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245 }
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246
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247 CHARACTER*
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248 chara_state5(CHARACTER *p)
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249 {
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250 p->task = STATE5;
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251 return withJikiTask(p);
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252 }
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253
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254 CHARACTER*
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255 chara_state6(CHARACTER *p)
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256 {
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257 p->task = STATE6;
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258 return withJikiTask(p);
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259 }
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260
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261 CHARACTER*
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262 chara_state7(CHARACTER *p)
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263 {
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264 p->task = STATE7;
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265 return putTamaTask1(p);
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266 }
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267
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26
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268 #if 0
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18
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269 // state1 boss patern
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270 CHARACTER * chara_state8(CHARACTER *p)
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271 {
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272 if(p->y < 520)
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273 {
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274 tekino0 = p;
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275 kyeenemyno = p;
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276 p->y += p->vy;
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277 count++;
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278 DefSpriteEx(p->charano, 16*4, 32*4);
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279 PutSpriteEx(p->charano, (p->x * 4), (p->y * 4), 0.2, 0.2, 1);
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280 p->dt1 = 512;
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281 p->s = 0.125;
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282 p->state = chara_state8;
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283 return p;
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284 }
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285 p->state = chara_state9;
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286 return p;
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287 }
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288
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289 CHARACTER * chara_state9(CHARACTER *p)
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290 {
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291 if(p->s <= 2)
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292 {
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293 p->s += 0.05;
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294 p->y -= 12;
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295 count++;
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296 DefSpriteEx(54, 16*4, 32*4);
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297 PutSpriteEx(54, (p->x * 4), (p->y * 4), p->s, p->s, 1);
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298 p->state = chara_state9;
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299 return p;
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300 }
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301 count++;
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302 DefSpriteEx(54, 16, 32);
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303 PutSpriteEx(54, p->x, p->y, p->s, p->s, 1);
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304 rinkx = p->x;
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305 rinky = p->y;
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306 Putenemy(5, rinkx - 16, rinky - 16, 1, 0, chara_state10);
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307 Putenemy(5, rinkx - 16, rinky - 16, -1, 0, chara_state10);
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308 p->state = chara_state11;
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309 p->dt1 = 8192;
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310 return p;
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18
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311 }
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312
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313
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314 CHARACTER * chara_state10(CHARACTER *p)
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315 {
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316 if(p->dt1 < 48)
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317 {
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318 p->x += p->vx;
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319 p->y += p->vy;
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320 p->dt1++;
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321 p->state = chara_state10;
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322 //PutSprite(count, p->x, p->y,
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323 return p;
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18
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324 }
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325 rinkf1 = 1;
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326 p->dt1 = rinkx;
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327 p->dt2 = rinky;
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328 p->state = chara_state13;
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329 return p;
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18
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330 }
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331
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332
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333 CHARACTER * chara_state11(CHARACTER *p)
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334 {
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335 if(rinkf1 == 0)
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336 {
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337 count++;
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338 DefSpriteEx(54, 16, 32);
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339 PutSpriteEx(54, p->x, p->y, p->s, p->s, 1);
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340 p->state = chara_state11;
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341 return p;
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18
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342 }
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343 p->dt1 = 0;
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344 p->dt2 = 0;
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345 p->state = chara_state12;
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346 return p;
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18
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347 }
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348
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349 CHARACTER * chara_state12(CHARACTER *p)
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350 {
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351 if(fastebos > 60*60)
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352 {
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353 if(p->y > 240+32)
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354 {
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355 p->state = delete_chara;
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356 }
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357 p->y += 3;
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358 rinky += 3;
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359 count++;
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360 DefSpriteEx(54, 16, 32);
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361 PutSpriteEx(54, p->x, p->y, 2, 2, 1);
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362 p->state = chara_state12;
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363 return p;
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18
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364 }
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365 if(p->dt1 <= 60)
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366 {
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367 if(jiki.x + 15 - rinkx < -5)
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368 {
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369 p->vx = -0.8;
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370 }
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371 else if(jiki.x + 15 - rinkx > 5)
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372 {
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373 p->vx = +0.8;
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374 }
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375 else p->vx = 0;
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376 rinkx = p->x;
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377 rinky = p->y;
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378 }
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379 if((p->dt1 > 60) && (p->dt1 <= 70))
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380 {
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381 if(p->dt1 % 2 == 1)
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382 {
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383 Puttama(0, rinkx - 16, rinky);
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384 Puttama(0, rinkx, rinky);
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385 Puttama(0, rinkx + 16, rinky);
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386 }
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387 }
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388 if((p->dt1 > 180) && (p->dt1 <= 240))
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389 {
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390 if(p->dt1 % 2 == 1)
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391 {
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392 rinkf2 = 1;
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393 Puttama(2, rinkx - 16, p->y - 32);
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394 Puttama(3, rinkx + 32 - 16, p->y - 32);
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395 }
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396 else
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397 {
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398 rinkf2 = 2;
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399 }
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400 }
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401 if(p->dt1 > 240)
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402 {
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403 rinkf2 = 2;
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404 }
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405 if((p->dt1 > 240) && (p->dt1 <= 400))
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406 {
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407 count++;
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408 PutSprite(count, rinkx - 16, rinky + 32,
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409 58 + p->dt1 % 4);
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410 }
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411 if((p->dt1 > 300) && (p->dt1 <= 400))
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412 {
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413 rinkf2 = 3;
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414 if(jiki.x + 15 - rinkx < -5)
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415 {
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416 p->vx = -1;
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417 }
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418 else if(jiki.x + 15 - rinkx > 5)
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419 {
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420 p->vx = +1;
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421 }
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422 else p->vx = 0;
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423 p->x += p->vx;
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424 rinkx = p->x;
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425 rinky = p->y;
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426 Puttama(4, rinkx - 8, rinky + 16);
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427 }
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428 if((p->dt1 > 400) && (p->dt1 <= 500))
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429 {
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430 rinkf2 = 4;
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431 if(jiki.x + 15 - rinkx > 5)
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432 {
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433 p->vx = -1;
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434 }
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435 else if(jiki.x + 15 - rinkx > 5)
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436 {
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437 p->vx = +1;
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438 }
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439 else p->vx = 0;
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440 p->x += p->vx;
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441 rinkx = p->x;
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442 rinky = p->y;
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443 }
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444 if(p->dt1 > 500)
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445 {
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446 rinkf2 = 5;
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447 if(jiki.x + 15 - rinkx < -5)
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448 {
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449 p->vx = -1;
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450 }
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451 else if(jiki.x + 15 - rinkx > 5)
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452 {
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453 p->vx = +1;
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454 }
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455 else p->vx = 0;
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456 p->x += p->vx;
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457 rinkx = p->x;
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458 rinky = p->y;
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459 }
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460 if(p->dt1 > 600)
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461 {
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462 rinkf2 = 0;
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463 p->dt1 = 0;
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464 }
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465 fastebos++;
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466 p->dt1++;
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467 count++;
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468 DefSpriteEx(54, 16, 32);
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469 PutSpriteEx(54, p->x, p->y, 2, 2, 1);
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19
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470 return p;
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18
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471 }
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472
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473
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474 CHARACTER * chara_state13(CHARACTER *p)
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475 {
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476 if(tekino0->f == FALSE){
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477 Bom(p->x, p->y);
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478 p->f = FALSE;
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479 p->state = delete_chara;
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480 p->collision = noaction;
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19
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481 return p;
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18
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482 }
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483
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484 p->x += rinkx - p->dt1;
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485 p->y += rinky - p->dt2;
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486 p->dt1 = rinkx;
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487 p->dt2 = rinky;
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488 if(rinkf2 == 1)
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489 {
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|
490 if(p->x > rinkx)
|
|
491 {
|
|
492 Puttama(2, p->x + 32, p->y);
|
|
493 }
|
|
494 if(p->x < rinkx)
|
|
495 {
|
|
496 Puttama(3, p->x, p->y);
|
|
497 }
|
|
498 }
|
|
499 if(rinkf2 == 4)
|
|
500 {
|
|
501 count++;
|
|
502 PutSprite(count, p->x, p->y + 56, 58+filpcount % 4);
|
|
503 }
|
|
504 if(rinkf2 == 5)
|
|
505 {
|
|
506 if(p->x > rinkx)
|
|
507 {
|
|
508 Puttama(5, p->x + 8, p->y + 24);
|
|
509 }
|
|
510 if(p->x < rinkx)
|
|
511 {
|
|
512 Puttama(5, p->x + 8, p->y + 24);
|
|
513 }
|
|
514 }
|
19
|
515 return p;
|
18
|
516 }
|
19
|
517 #endif
|
18
|
518
|
|
519 CHARACTER * chara_state20(CHARACTER *p)
|
|
520 {
|
21
|
521 p->task = STATE20;
|
19
|
522 return SimpleStateTask(p);
|
18
|
523 }
|
|
524
|
|
525 CHARACTER * chara_state21(CHARACTER *p)
|
|
526 {
|
21
|
527 p->task = STATE21;
|
19
|
528 return SimpleStateTask(p);
|
18
|
529 }
|
|
530
|
27
|
531
|
18
|
532 //ここまでgetate boss
|
|
533
|
|
534
|
|
535 CHARACTER * chara_state22(CHARACTER *p)
|
|
536 {
|
19
|
537 return SimpleStateTask(p);
|
18
|
538 }
|
27
|
539
|
|
540
|
18
|
541 CHARACTER * chara_state23(CHARACTER *p)
|
|
542 {
|
27
|
543 // p=asteroid(p);
|
19
|
544 return p;
|
18
|
545 }
|
|
546
|
27
|
547 #if 0
|
18
|
548 CHARACTER * chara_state24(CHARACTER *p)
|
|
549 {
|
|
550 kyeenemyno = p;
|
|
551 tekino0 = 0;
|
|
552 enemy_part1 = p->next;
|
|
553 enemy_part2 = enemy_part1->next;
|
|
554 enemy_part3 = enemy_part2->next;
|
|
555 enemy_part4 = enemy_part3->next;
|
|
556 enemy_part5 = enemy_part4->next;
|
|
557 rinkx = 0;
|
|
558 rinky = 0;
|
|
559 rinkf1 = 0;
|
|
560 rinkf2 = 0;
|
|
561 p->state = chara_state25;
|
19
|
562 return p;
|
18
|
563 }
|
|
564
|
|
565 CHARACTER * chara_state25(CHARACTER *p)
|
|
566 {
|
|
567 int amari;
|
|
568
|
|
569 if(p->dt1 <= 360)
|
|
570 {
|
|
571 p->x = Mycos(p->dt1) * 30 / SANKAKU + 82 + 32;
|
|
572 p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
|
|
573 }
|
|
574 if(p->dt1 > 360)
|
|
575 {
|
|
576 p->x = Mycos(p->dt1) * 30 * -1 /SANKAKU + 142 + 32;
|
|
577 p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
|
|
578 }
|
|
579 count++;
|
|
580 PutSprite(count, p->x - 42, p->y, 64);
|
|
581 amari = rand() % 160;
|
|
582 if((amari == 1) && (enemy_part5->f == TRUE))
|
|
583 {
|
|
584 p->state = chara_state26;
|
|
585 rinkf1 = 1;
|
|
586 }
|
|
587 if((amari == 2) && (enemy_part1->f == TRUE))
|
|
588 {
|
|
589 p->state = chara_state27;
|
|
590 rinkf1 = 5;
|
|
591 rinkx = 0;
|
19
|
592 return p;
|
18
|
593 }
|
|
594 if((enemy_part5->f == TRUE) && (enemy_part1->f != TRUE))
|
|
595 {
|
|
596 p->state = chara_state28;
|
|
597 }
|
|
598 p->dt1 += 3;
|
|
599 if(p->dt1 == 720)
|
|
600 {
|
|
601 p->dt1 = 0;
|
|
602 }
|
19
|
603 return p;
|
18
|
604 }
|
|
605
|
|
606 CHARACTER * chara_state26(CHARACTER *p)
|
|
607 {
|
|
608 if((p->dt2 > 50) && (p->dt2 < 100))
|
|
609 {
|
|
610 rinkf1 = 2;
|
|
611 }
|
|
612 if(p->dt2 > 100)
|
|
613 {
|
|
614 rinkf1 = 3;
|
|
615 }
|
|
616 if(p->dt2 == 400)
|
|
617 {
|
|
618 rinkf1 = 4;
|
|
619 }
|
|
620 count++;
|
|
621 PutSprite(count, p->x - 42, p->y, 64);
|
|
622 if(p->dt2 == 401)
|
|
623 {
|
|
624 p->dt2 = 0;
|
|
625 rinkf1 = 0;
|
|
626 p->state = chara_state25;
|
19
|
627 return p;
|
18
|
628 }
|
|
629 p->dt2++;
|
19
|
630 return p;
|
18
|
631 }
|
|
632
|
|
633 CHARACTER * chara_state27(CHARACTER *p) //rocket punch
|
|
634 {
|
|
635 if((p->dt2 > 50) && (p->dt2 < 60) && (p->x > -24) && (p->y > -24))
|
|
636 {
|
|
637 rinkf1 = 6;
|
|
638 rinkx -= 4;
|
|
639 p->x -= 4;
|
|
640 p->y -= 4;
|
|
641 }
|
|
642 if(p->dt2 == 80)
|
|
643 {
|
|
644 rinkf1 = 7;
|
|
645 }
|
|
646 if(p->dt2 == 81)
|
|
647 {
|
|
648 rinkf1 = 8;
|
|
649 }
|
|
650 if(p->dt2 == 124)
|
|
651 {
|
|
652 rinkf1 = 9;
|
|
653 }
|
|
654 if(p->dt2 == 400)
|
|
655 {
|
|
656 rinkf1 = 10;
|
|
657 }
|
|
658 if(p->dt2 == 444)
|
|
659 {
|
|
660 rinkf1 = 11;
|
|
661 }
|
|
662 if(p->dt2 == 500)
|
|
663 {
|
|
664 rinkf1 = 12;
|
|
665 }
|
|
666 if((p->dt2 > 80) && (p->dt2 < 200))
|
|
667 {
|
|
668 if((rinkx != 0) && (p->dt2 % 2 == 1))
|
|
669 {
|
|
670 rinkx++;
|
|
671 p->x++;
|
|
672 p->y++;
|
|
673 }
|
|
674 }
|
|
675 count++;
|
|
676 PutSprite(count, p->x - 32, p->y, 6);
|
|
677 if(rinkf1 == 12)
|
|
678 {
|
|
679 p->dt2 = 0;
|
|
680 rinkf1 = 0;
|
|
681 rinkx = 0;
|
|
682 p->state = chara_state25;
|
19
|
683 return p;
|
18
|
684 }
|
|
685 p->dt2++;
|
19
|
686 return p;
|
18
|
687 }
|
|
688 CHARACTER * chara_state28(CHARACTER *p)
|
|
689 {
|
|
690 if (p->dt1 <= 360)
|
|
691 {
|
|
692 p->x = Mycos(p->dt1) * 30 / SANKAKU + 82 + 32;
|
|
693 p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
|
|
694 }
|
|
695 if (p->dt1 > 360)
|
|
696 {
|
|
697 p->x = Mycos(p->dt1) * 30 * -1 / SANKAKU + 142 + 32;
|
|
698 p->y = Mysin(p->dt1) * 30 / SANKAKU + 30;
|
|
699 }
|
|
700 count++;
|
|
701 PutSprite(count, p->x - 42, p->y, 64);
|
|
702 if (p->dt1 % 30 == 3)
|
|
703 {
|
|
704 Putenemy(24, p->x + 14,
|
|
705 p->y + 14,
|
|
706 (rand() % 5 + 0.5) * (rand() % 2 ==
|
|
707 1 ? -1 : 1),
|
|
708 (rand() % 5 + 0.5) * (rand() % 2 ==
|
|
709 1 ? -1 : 1), chara_state29);
|
|
710 }
|
|
711 p->dt1 += 3;
|
19
|
712 return p;
|
18
|
713 }
|
|
714
|
|
715
|
|
716 CHARACTER * chara_state29(CHARACTER *p)
|
|
717 {
|
|
718 p->x += p->vx;
|
|
719 p->y += p->vy;
|
|
720 if(p->dt1 % 18 == 1)
|
|
721 {
|
|
722 Puttama(0, p->x, p->y);
|
|
723 }
|
|
724 p->dt1++;
|
19
|
725 return p;
|
18
|
726 }
|
19
|
727 #endif
|
18
|
728
|
|
729 CHARACTER * chara_state30(CHARACTER *p)
|
|
730 {
|
21
|
731 p->task = STATE30;
|
19
|
732 return SimpleStateTask(p);
|
18
|
733 }
|
|
734
|
19
|
735 #if 0
|
18
|
736 CHARACTER * chara_state31(CHARACTER *p) //right hand
|
|
737 {
|
|
738
|
|
739 if((enemy_part3->f == FALSE) || (kyeenemyno->f == FALSE))
|
|
740 {
|
|
741 Bom(p->x, p->y);
|
|
742 p->f = FALSE;
|
|
743 p->state = delete_chara;
|
|
744 p->collision = noaction;
|
19
|
745 return p;
|
18
|
746 }
|
|
747
|
|
748 if(rinkf1 == 0)
|
|
749 {
|
|
750 p->x = kyeenemyno->x + 40;
|
|
751 p->y = kyeenemyno->y + 28;
|
|
752 p->dt2 = 0;
|
|
753 }
|
|
754 if(rinkf1 == 5)
|
|
755 {
|
|
756 p->x = kyeenemyno->x + 52;
|
|
757 p->y = kyeenemyno->y;
|
|
758 count++;
|
|
759 PutSprite(count, p->x - 4, p->y - 20, 80 + p->dt2 % 4);
|
|
760 p->dt2++;
|
|
761 }
|
|
762 if(rinkf1 == 6)
|
|
763 {
|
|
764 if(p->y < 240 - 40)
|
|
765 {
|
|
766 p->y += 6;
|
|
767 }
|
|
768 else
|
|
769 {
|
19
|
770 return p;
|
18
|
771 }
|
|
772 count++;
|
|
773 PutSprite(count, p->x - 4, p->y - 20, 90 + p->dt2 % 4);
|
|
774 p->dt2++;
|
|
775 }
|
|
776 if(rinkf1 == 7)
|
|
777 {
|
|
778 Putenemy(22, p->x + 14, p->y + 14, 0, 0, chara_state40);
|
19
|
779 return p;
|
18
|
780 }
|
|
781 if(rinkf1 == 11)
|
|
782 {
|
|
783 if(p->y + 20 != p->y)
|
|
784 {
|
|
785 p->y--;
|
|
786 }
|
|
787 else
|
|
788 {
|
19
|
789 return p;
|
18
|
790 }
|
|
791 count++;
|
|
792 PutSprite(count, p->x + 8, p->y + 44, 58 + p->dt2 % 4);
|
|
793 p->dt2++;
|
|
794 }
|
19
|
795 return p;
|
18
|
796 }
|
|
797
|
|
798
|
|
799 CHARACTER * chara_state32(CHARACTER *p) //left hand
|
|
800 {
|
|
801 if ((enemy_part4->f == FALSE)
|
|
802 || (kyeenemyno->f == FALSE))
|
|
803 {
|
|
804 Bom(p->x, p->y);
|
|
805 p->f = FALSE;
|
|
806 p->state = delete_chara;
|
|
807 p->collision = noaction;
|
19
|
808 return p;
|
18
|
809 }
|
|
810 p->x = kyeenemyno->x - 40;
|
|
811 p->y = kyeenemyno->y + 28;
|
|
812 if (rinkf1 == 5)
|
|
813 {
|
|
814 p->x = kyeenemyno->x - 24 + 4;
|
|
815 p->y = kyeenemyno->y + 28;
|
|
816 p->charano = enemystate[20].charano;
|
|
817 }
|
|
818 if (rinkf1 == 11)
|
|
819 {
|
|
820 p->charano = enemystate[14].charano;
|
|
821 }
|
|
822 if (rinkf1 == 7)
|
|
823 {
|
|
824 Putenemy(23, p->x + 14,
|
|
825 p->y + 14, 0, 0, chara_state41);
|
|
826 // rinkf1=8;
|
19
|
827 return p;
|
18
|
828 }
|
19
|
829 return p;
|
18
|
830 }
|
|
831
|
|
832
|
|
833 CHARACTER * chara_state33(CHARACTER *p) // right shoulder
|
|
834 {
|
|
835 if (kyeenemyno->f == FALSE)
|
|
836 {
|
|
837 Bom(p->x, p->y);
|
|
838 p->f = FALSE;
|
|
839 p->state = delete_chara;
|
|
840 p->collision = noaction;
|
19
|
841 return p;
|
18
|
842 }
|
|
843 p->x = kyeenemyno->x + 32;
|
|
844 p->y = kyeenemyno->y;
|
|
845 if (rinkf1 == 5)
|
|
846 {
|
|
847 p->x = kyeenemyno->x + 32 - 4;
|
|
848 p->y = kyeenemyno->y;
|
|
849 p->charano = enemystate[19].charano;
|
|
850 }
|
|
851 if (rinkf1 == 6)
|
|
852 {
|
|
853 p->charano = enemystate[11].charano;
|
|
854 }
|
19
|
855 return p;
|
18
|
856 }
|
|
857
|
|
858
|
|
859 CHARACTER * chara_state34(CHARACTER *p) //left shoulder
|
|
860 {
|
|
861 if (kyeenemyno->f == FALSE)
|
|
862 {
|
|
863 Bom(p->x, p->y);
|
|
864 p->f = FALSE;
|
|
865 p->state = delete_chara;
|
|
866 p->collision = noaction;
|
19
|
867 return p;
|
18
|
868 }
|
|
869 p->x = kyeenemyno->x - 32;
|
|
870 p->y = kyeenemyno->y;
|
|
871 if (rinkf1 == 5)
|
|
872 {
|
|
873 p->charano = enemystate[21].charano;
|
|
874 }
|
|
875 if (rinkf1 == 6)
|
|
876 {
|
|
877 p->charano = enemystate[12].charano;
|
|
878 }
|
19
|
879 return p;
|
18
|
880 }
|
|
881
|
|
882 CHARACTER * chara_state35(CHARACTER *p) // bust
|
|
883 {
|
|
884 if (kyeenemyno->f == FALSE)
|
|
885 {
|
|
886 Bom(p->x, p->y);
|
|
887 p->f = FALSE;
|
|
888 p->state = delete_chara;
|
|
889 p->collision = noaction;
|
19
|
890 return p;
|
18
|
891 }
|
|
892 p->x = kyeenemyno->x;
|
|
893 p->y = kyeenemyno->y + 32;
|
|
894 if (rinkf1 == 1)
|
|
895 {
|
|
896 p->charano = enemystate[16].charano;
|
|
897 }
|
|
898 if (rinkf1 == 2)
|
|
899 {
|
|
900 count++;
|
|
901 PutSprite(count, p->x - 10,
|
|
902 p->y + 16,
|
|
903 58 + p->dt2 % 4);
|
|
904 count++;
|
|
905 PutSprite(count, p->x + 10,
|
|
906 p->y + 16,
|
|
907 58 + p->dt2 % 4);
|
|
908 p->dt2++;
|
|
909 }
|
|
910 if (rinkf1 == 3)
|
|
911 {
|
|
912 count++;
|
|
913 PutSprite(count, p->x - 10,
|
|
914 p->y + 16,
|
|
915 58 + p->dt2 % 4);
|
|
916 count++;
|
|
917 PutSprite(count, p->x + 10,
|
|
918 p->y + 16,
|
|
919 58 + p->dt2 % 4);
|
|
920 if (p->dt2 % 20 == 1)
|
|
921 {
|
|
922 Puttama(7, p->x, p->y + 16);
|
|
923 Puttama(7, p->x + 20,
|
|
924 p->y + 16);
|
|
925 }
|
|
926 p->dt2++;
|
|
927 }
|
|
928 if (rinkf1 == 4) {
|
|
929 p->charano = enemystate[15].charano;
|
|
930 p->dt2 = 0;
|
|
931 }
|
19
|
932 return p;
|
18
|
933 }
|
|
934
|
|
935
|
|
936 CHARACTER * chara_state40(CHARACTER *p) //arm vulkan
|
|
937 {
|
|
938 if (enemy_part1->f == FALSE)
|
|
939 {
|
|
940 Bom(p->x, p->y);
|
|
941 p->f = FALSE;
|
|
942 p->state = delete_chara;
|
|
943 p->collision = noaction;
|
19
|
944 return p;
|
18
|
945 }
|
|
946 if ((rinkf1 == 8) && (p->dt1 % 3 == 1))
|
|
947 {
|
|
948 if ((p->dt2 < 16))
|
|
949 {
|
|
950 p->dt2++;
|
|
951 DefSprite(76, "boss2_rightarm_b", 16, p->dt2, 480, boss);
|
|
952 }
|
|
953 else
|
|
954 {
|
|
955 // rinkf1=9;
|
19
|
956 return p;
|
18
|
957 }
|
|
958 }
|
|
959 if (rinkf1 == 9)
|
|
960 {
|
|
961 if (p->dt1 % 15 == 1)
|
|
962 {
|
|
963 Puttama(8, p->x, p->y);
|
|
964 }
|
|
965 }
|
|
966 if (rinkf1 == 10)
|
|
967 {
|
|
968 if (p->dt2 != 0)
|
|
969 {
|
|
970 p->dt2--;
|
|
971 DefSprite(76, "boss2_rightarm_b", 16, p->dt2, 480, boss);
|
|
972 }
|
|
973 else
|
|
974 {
|
|
975 p->f = FALSE;
|
|
976 p->state = delete_chara;
|
|
977 p->collision = noaction;
|
|
978 // rinkf1=11;
|
|
979 }
|
|
980 }
|
|
981 p->dt1++;
|
19
|
982 return p;
|
18
|
983 }
|
|
984
|
|
985
|
|
986 CHARACTER * chara_state41(CHARACTER *p) //left arm up arm vulkan
|
|
987 {
|
|
988 if (enemy_part2->f == FALSE)
|
|
989 {
|
|
990 Bom(p->x, p->y);
|
|
991 p->f = FALSE;
|
|
992 p->state = delete_chara;
|
|
993 p->collision = noaction;
|
19
|
994 return p;
|
18
|
995 }
|
|
996 p->x = kyeenemyno->x - 20 - 7;
|
|
997 p->y = kyeenemyno->y + 28 + 15;
|
|
998 if ((rinkf1 == 8) && (p->dt1 % 3 == 1))
|
|
999 {
|
|
1000 if ((p->dt2 < 16))
|
|
1001 {
|
|
1002 p->dt2++;
|
|
1003 DefSprite(77, "boss2_leftarmbattery", p->dt2, 16, 480, boss); /*左腕アップアーム砲 */
|
|
1004 }
|
|
1005 else
|
|
1006 {
|
|
1007 rinkf1 = 9;
|
19
|
1008 return p;
|
18
|
1009 }
|
|
1010 }
|
|
1011 if (rinkf1 == 9)
|
|
1012 {
|
|
1013 if (p->dt1 % 15 == 1)
|
|
1014 {
|
|
1015 Puttama(9 + rand() % 2, p->x, p->y);
|
|
1016 }
|
|
1017 }
|
|
1018 if (rinkf1 == 10)
|
|
1019 {
|
|
1020 if (p->dt2 != 0)
|
|
1021 {
|
|
1022 p->dt2--;
|
|
1023 DefSprite(77, "boss2_leftarmbattery", p->dt2, 16, 480, boss);
|
|
1024 }
|
|
1025 else
|
|
1026 {
|
|
1027 p->f = FALSE;
|
|
1028 p->state = delete_chara;
|
|
1029 p->collision = noaction;
|
19
|
1030 return p;
|
18
|
1031 // rinkf1=11;
|
|
1032 }
|
|
1033 }
|
|
1034 p->dt1++;
|
19
|
1035 return p;
|
18
|
1036 }
|
|
1037
|
|
1038
|
|
1039 CHARACTER * chara_state400(CHARACTER *p)
|
|
1040 {
|
19
|
1041 return SimpleStateTask(p);
|
18
|
1042 }
|
|
1043
|
|
1044
|
|
1045 CHARACTER * chara_state401(CHARACTER *p)
|
|
1046 {
|
|
1047 p->vx++;
|
|
1048 p->x += p->vx / 8;
|
|
1049 if (p->x > (jiki.x - 32))
|
|
1050 {
|
|
1051 p->vy--;
|
|
1052 }
|
|
1053 p->y += p->vy / 8;
|
|
1054 if (p->dt1 % 50 == 37)
|
|
1055 {
|
|
1056 Puttama(1, p->x + 8, p->y + 24);
|
|
1057 }
|
|
1058 p->dt1++;
|
19
|
1059 return p;
|
18
|
1060 }
|
|
1061
|
|
1062
|
|
1063 CHARACTER * chara_state402(CHARACTER *p)
|
|
1064 {
|
|
1065 p->vx--;
|
|
1066 p->x += p->vx / 8;
|
|
1067 if (p->x < (jiki.x + 32))
|
|
1068 {
|
|
1069 p->vy--;
|
|
1070 }
|
|
1071 p->y += p->vy / 8;
|
|
1072 if (p->dt1 % 50 == 37)
|
|
1073 {
|
|
1074 Puttama(1, p->x + 8, p->y + 24);
|
|
1075 }
|
|
1076 p->dt1++;
|
19
|
1077 return p;
|
18
|
1078 }
|
|
1079
|
|
1080
|
|
1081 CHARACTER * chara_state410(CHARACTER *p)
|
|
1082 {
|
|
1083 kyeenemyno = p;
|
|
1084 p->state = chara_state411;
|
19
|
1085 return p;
|
18
|
1086 }
|
|
1087
|
|
1088
|
|
1089 CHARACTER * chara_state411(CHARACTER *p)
|
|
1090 {
|
|
1091 if (p->dt2 > 356)
|
|
1092 {
|
|
1093 p->vx = -1;
|
|
1094 }
|
|
1095 if (p->dt2 < -398)
|
|
1096 {
|
|
1097 p->vx = 1;
|
|
1098 }
|
|
1099 if ((p->dt1) % 62 == 0)
|
|
1100 Putenemy(41,
|
|
1101 p->x,
|
|
1102 p->y,
|
|
1103 (int) -Mycos(p->dt1 / 16) * 4 /
|
|
1104 SANKAKU,
|
|
1105 (int) -Mysin(p->dt1 / 16) * 4 /
|
|
1106 SANKAKU, chara_state7);
|
|
1107 if ((p->dt1) % 13 == 0)
|
|
1108 Puttama(11, p->x + 32,
|
|
1109 p->y + 32);
|
|
1110
|
|
1111 p->dt2 += p->vx;
|
|
1112 p->dt1 += p->dt2 / 4;
|
|
1113
|
|
1114 p->x = jiki.x - 16 +
|
|
1115 Mycos(p->dt1 / 16) * 128 / SANKAKU;
|
|
1116 p->y = jiki.y - 16 +
|
|
1117 Mysin(p->dt1 / 16) * 128 / SANKAKU;
|
|
1118 if (p->x < 0)
|
|
1119 {
|
|
1120 p->x = 0;
|
|
1121 }
|
|
1122 if (p->x > 260)
|
|
1123 {
|
|
1124 p->x = 260;
|
|
1125 }
|
|
1126 if (p->y < 0)
|
|
1127 {
|
|
1128 p->y = 0;
|
|
1129 }
|
|
1130 if (p->y > 232)
|
|
1131 {
|
|
1132 p->y = 232;
|
|
1133 }
|
19
|
1134 return p;
|
18
|
1135 }
|
|
1136
|
|
1137
|
|
1138 CHARACTER * chara_state500(CHARACTER *p)
|
|
1139 {
|
|
1140 p->s = 0;
|
|
1141
|
|
1142 kyeenemyno = p;
|
|
1143 p->dt2++;
|
|
1144 p->dt2 %= 512;
|
|
1145 p->dt1++;
|
|
1146 count++;
|
|
1147 DefSpriteEx(100, 16, 16);
|
|
1148 // PutSprite(count, enemy[tekino].x + 16,
|
|
1149 // enemy[tekino].y + 16, 100);
|
|
1150 PutSpriteEx(100, p->x + 16, p->y + 16, 2, 2, p->dt1);
|
|
1151
|
|
1152 if (p->dt1 % (5 + p->dt2 / 8) == 1) {
|
|
1153 if (rand() % 2 == 1)
|
|
1154 Putenemy(24, p->x, p->y,
|
|
1155 (rand() % 5 + 0.5) * (rand() % 2 ==
|
|
1156 1 ? -1 : 1),
|
|
1157 (rand() % 5 + 0.5) * (rand() % 2 ==
|
|
1158 1 ? -1 : 1), chara_state501);
|
|
1159 else
|
|
1160 Putenemy(rand() % 2 + 1, p->x,
|
|
1161 p->y,
|
|
1162 (int) Mycos(p->dt1 / 4) * 4 /
|
|
1163 SANKAKU,
|
|
1164 (int) -Mysin(p->dt1 / 4) * 4 /
|
|
1165 SANKAKU, chara_state501);
|
|
1166 }
|
|
1167 if (p->dt1 == 50) {
|
|
1168 /*Putenemy(44,0,0,1,1,411); */
|
|
1169 }
|
19
|
1170 return p;
|
18
|
1171 }
|
|
1172
|
|
1173
|
|
1174 CHARACTER * chara_state501(CHARACTER *p)
|
|
1175 {
|
|
1176 p->x += p->vx;
|
|
1177 p->y += p->vy;
|
|
1178 if(p->dt1 % 32 == 1)
|
|
1179 {
|
|
1180 Puttama(11, p->x, p->y);
|
|
1181 }
|
|
1182 p->dt1++;
|
19
|
1183 return p;
|
18
|
1184 }
|
|
1185
|
|
1186
|
|
1187 CHARACTER * chara_state600(CHARACTER *p)
|
|
1188 {
|
|
1189 kyeenemyno = p;
|
|
1190 p->dt1 += 30;
|
|
1191 p->dt2++;
|
|
1192 p->dt1 %= 360;
|
|
1193 p->x += Mycos(p->dt1) * 4 / SANKAKU;
|
|
1194 p->y += Mysin(p->dt1) * 4 / SANKAKU;
|
|
1195 Puttama(11, p->x + 16, p->y + 16);
|
|
1196 Puttama(11, p->x + 32, p->y + 48);
|
|
1197 Puttama(11, p->x + 48, p->y + 16);
|
|
1198 if (p->dt2 > 240)
|
|
1199 p->state = chara_state601;
|
|
1200 if (p->x < 0)
|
|
1201 p->x = 0;
|
|
1202 if (p->x > 260)
|
|
1203 p->x = 260;
|
|
1204 if (p->y < 0)
|
|
1205 p->y = 0;
|
|
1206 if (p->y > 232)
|
|
1207 p->y = 232;
|
19
|
1208 return p;
|
18
|
1209 }
|
|
1210
|
|
1211
|
|
1212 CHARACTER * chara_state601(CHARACTER *p)
|
|
1213 {
|
|
1214 p->dt2++;
|
|
1215 if (p->x < jiki.x)
|
|
1216 p->vx++;
|
|
1217 if (p->x > jiki.x)
|
|
1218 p->vx--;
|
|
1219 p->x += p->vx;
|
|
1220 Putenemy(6, p->x + 16 + rand() % 32,
|
|
1221 p->y, 0, rand() % 4, chara_state400);
|
|
1222 if (p->x < 0)
|
|
1223 p->x = 0;
|
|
1224 if (p->x > 260)
|
|
1225 p->x = 260;
|
|
1226 if (p->y < 0)
|
|
1227 p->y = 0;
|
|
1228 if (p->y > 232)
|
|
1229 p->y = 232;
|
|
1230 if (p->dt2 > 800) {
|
|
1231 p->state = chara_state602;
|
|
1232 }
|
19
|
1233 return p;
|
18
|
1234 }
|
|
1235
|
|
1236
|
|
1237 CHARACTER * chara_state602(CHARACTER *p)
|
|
1238 {
|
|
1239 p->dt2++;
|
|
1240 Putenemy(24, p->x + 14, p->y + 14,
|
|
1241 (rand() % 5 + 0.5) * (rand() % 2 == 1 ? -1 : 1),
|
|
1242 (rand() % 5 + 0.5) * (rand() % 2 == 1 ? -1 : 1),
|
|
1243 chara_state29);
|
|
1244 if (p->dt2 > 1024) {
|
|
1245 p->state = chara_state600;
|
|
1246 p->dt2 = 0;
|
|
1247 }
|
19
|
1248 return p;
|
18
|
1249 }
|
|
1250
|
|
1251
|
|
1252 CHARACTER * asteroid(CHARACTER *p)
|
|
1253 {
|
|
1254 int i;
|
|
1255
|
|
1256 asteroiddt[asteroidi] = p;
|
|
1257 // if(asteroidi==0)
|
|
1258 // {
|
|
1259 p->x += p->vx;
|
|
1260 p->y += p->vy;
|
|
1261 // }
|
|
1262 if (asteroidi > 0) {
|
|
1263 for (i = 0; i < asteroidi; i++) {
|
|
1264 if ((asteroiddt[i]->x + 32 > p->x)
|
|
1265 && (p->x + 32 > asteroiddt[i]->x)
|
|
1266 && (asteroiddt[i]->y + 32 > p->y)
|
|
1267 && (asteroiddt[i]->y < p->y + 32)) {
|
|
1268 p->vx *= -1;
|
|
1269 p->vy *= -1;
|
|
1270 }
|
|
1271 }
|
|
1272 }
|
|
1273 asteroidi++;
|
19
|
1274 return p;
|
18
|
1275 }
|
19
|
1276 #endif
|